















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 21 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Glorolle the cutpurse at level 21 on the 57th Dusk 122nd year of Ascendancy at 11:03 / 1 |
Primary Stats
| Strength | 59 (base 35) |
| Dexterity | 19 (base 10) |
| Constitution | 55 (base 29) |
| Magic | 17 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 46 (base 38) |
Resources
| Life | -40/664 |
| Steam | 33/100 |
| Healing Factor | 1.6753601499368 |
| Regeneration | 23.953420262357 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 63 |
| Crit Chance | 13% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 63 |
| Crit Chance | 14% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +29% |
| Temporal | +14% |
| Nature | +17% |
| Arcane | +11% |
| Fire | +25% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +20% |
| Fire | +20% |
| Physical | +15% |
| Mind | +15% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 50.08934837382 (100%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 39 |
| Physical Save | 38 |
| Spell Save | 11 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 32%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 70% |
| Pinning Resistance | 30% |
| Poison Resistance | 23% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Blacksmith | 1.20 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Kilnhack' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+1 eff.) Damage +12% fire Ignore resists +5% mind +10% fire defense ------ Armor +1 Resistance +3% mind Physical save +6 (+3 eff.) Pinning Resist +10% Knockbk Resist +10% Teleport Resist +100% A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Armizilasus the dwarven-steel helm (5 def, 9 armour) 3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Mag +0 Cun +3 Con offense ------ Critical power +5.00% Physical Power +4 (+1 eff.) Spellpower +5 (+2 eff.) Spellpower/crit +6 Accuracy +16 (+4 eff.) defense ------ Armor +9 Defense +5 (+3 eff.) Fatigue +4% Resistance +7% lightning +7% temporal +5% all Physical save +7 (+3 eff.) other ------- Light +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | cinder dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 fire Damage +5% fire Accuracy +12 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% fire Disarm Resist +70% other ------- Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Glareblight the iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Resistance +3% light other ------- Hate-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+2 eff.) Damage +5% all defense ------ Life +41.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
| On fingers | Berasta0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Mag offense ------ Damage +12% nature +6% arcane Accuracy +8 (+2 eff.) defense ------ Resistance +24% nature Life Regen +1.00 Stun Resist +20% other ------- See Invisibility +9 Rings make your fingers look great! |
| Around neck | cleansing steel amulet of strength (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Str defense ------ Resistance +10% nature +12% blight Poison Resist +23% Disease Resist +26% Amulets make your neck look great! |
| In main hand | Lightningqueller (13-20 power, 0 apr) 3.0 Encumbrance T2 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Weapon Damage 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +24 On Hit: * splashes acid on your target dealing 40 damage and reducing their armor On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Uses 1.0 Steam While equipped: offense ------ Ignore resists +15% lightning +5% mind +5% all Accuracy +12 (+3 eff.) Ignore Armor +6 On-Hit (Melee): * 7% chance to reduce all saves and defense by 26 When Hit: * 12% chance to reduce all saves and defense by 26 defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +9% lightning other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Bothel the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Mindpower +15 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Fatigue -8% Resistance +15% acid Mind save +6 (+3 eff.) Life Regen +1.10 Healmod +11% other ------- Encumbrance +20 A belt that goes around your waist. |
| In off hand | dwarven-steel steamsaw 'Urorehad' (19-28 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Weapon Damage 19.0 - 28.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +46 On Hit: * splashes acid on your target dealing 47 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +3 Dex +3 Mag +2 Wil +3 Cun offense ------ Damage +9% temporal +14% light +12% darkness Ignore resists +10% physical Accuracy +8 (+2 eff.) Ignore Armor +2 On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% Resistance +13% cold +13% light +11% darkness other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Searprophet (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +3% fire Ignore resists +5% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 21% defense ------ Defense +7 (+4 eff.) Resistance +10% nature +10% cold Crit Resistance 15.00% Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Layalera' (5 def, 20 armour) 17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun offense ------ Ignore Armor +2 defense ------ Armor +20 Hardiness +20% Defense +5 (+3 eff.) Fatigue +26% Resistance +16% temporal Life Regen +2.60 other ------- Stamina/turn +0.80 Infravision +2 A suit of armour made of metal plates. |
Inventory
steam generator implant of the warrior (steam 8)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 24 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Eilinuthra the copper amulet =phys_craft=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Mindpower +5 (+1 eff.) Damage +3% mind Ignore resists +20% temporal When Hit 2 temporal other ------- Psi when Hit +0.04 Masteries +0.15 Steamtech/Physics Amulets make your neck look great! |
cleansing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str defense ------ Resistance +12% nature +12% blight Poison Resist +21% Disease Resist +21% Amulets make your neck look great! |
Daimevor =accuracy=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +10.00% Accuracy +37 (+9 eff.) Ignore Armor +17 other ------- Max psi +20.00 Amulets make your neck look great! |
copper agate ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Windshine'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +2 Defense +15 (+8 eff.) Resistance +6% lightning Physical save +7 (+3 eff.) Spell save +8 (+8 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
copper zircon ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% lightning +10% fire +9% physical Ignore Armor +2 defense ------ Armor +1 Defense +6 (+3 eff.) Resistance +22% lightning +20% fire +1% all Physical save +6 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
treant's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +6% blight Poison Resist +12% Disease Resist +12% Rings make your fingers look great! |
treant's steel ring of nature (+32%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +12% nature defense ------ Resistance +32% nature +8% blight Poison Resist +13% Disease Resist +16% Rings make your fingers look great! |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 67.55 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (135). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
crackling steel steamsaw (14-20 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Ego+] Arcane/Steamtech Weapon Damage 13.5 - 20.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +24 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex offense ------ When Hit 2 lightning defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +11% lightning other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
thought-forged steel steamsaw of paradox (16-23 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Ego] Arcane/Psionic/Steamtech Weapon Damage 15.5 - 23.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +23 On-hit +5 mind +7 temporal On Hit: * 12% chance to reduce all saves and defense by 26 Uses 1.0 Steam While equipped: Stats +1 Cun +2 Wil defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +7% temporal other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zudenik =undead=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: defense ------ Armor +6 Resistance +5% blight +2% physical +3% cold +9% acid Crit Resistance 10.00% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
polar rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) On-Hit 5 cold Damage +3% cold defense ------ Armor +1 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nightfame the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0 Cun offense ------ Damage +10% acid Ignore resists +10% darkness defense ------ Defense +1 (+1 eff.) Resistance +15% acid Unlife -20.00 life Life Regen +4.00 Silence Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron rocket boots0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun defense ------ Mind save +6 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 11] simple frost salve [power 11]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 139] simple healing salve [power 139]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 139 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
iron pickaxe 'Glitterwhisper' (dig speed 19 turns) =digg=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% light Ignore resists +5% mind +20% light defense ------ Resistance +6% lightning +3% temporal Spell save +3 (+3 eff.) Life +22.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 86.84 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Keka_20 the Cornac Sawbutcher level 19
42nd Dusk 122nd year of Ascendancy at 05:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Keka_20 the Cornac Sawbutcher level 10
1st Mirth 122nd year of Ascendancy at 09:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Keka_20 the Cornac Sawbutcher level 20
55th Dusk 122nd year of Ascendancy at 08:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Keka_20 the Cornac Sawbutcher level 7
77th Pyre 122nd year of Ascendancy at 19:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Keka_20 the Cornac Sawbutcher level 10
3rd Mirth 122nd year of Ascendancy at 14:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Keka_20 the Cornac Sawbutcher level 10
1st Mirth 122nd year of Ascendancy at 15:52 see stats
Log
Bleeding from Keka_20 hits Glorolle the cutpurse for (11 to psi shield), 17 physical (17 total damage).
Acid Splash from Keka_20 hits Glorolle the cutpurse for (1 to psi shield), (1 antimagic), 0 acid (0 total damage).
Glorolle the cutpurse's Beyond the Flesh hits Keka_20 for 0 physical, 0 physical (0 total damage).
Glorolle the cutpurse uses Telekinetic Smash.
Glorolle the cutpurse's acid damage is more potent.
Glorolle the cutpurse performs a melee critical strike against Keka_20!
Keka_20 is stunned!
Keka_20 stops regenerating health quickly.
Talent Saw Wheels is ready to use.
Glorolle the cutpurse hits Keka_20 for 52 nature, 21 physical, 102 nature, 0 arcane, 21 physical, 82 physical, 21 physical (300 total damage).
Bleeding from Yvoda the dremling hits Keka_20 for 19 physical damage.
Keka_20 uses Iron Grip.
Glorolle the cutpurse blocks Keka_20's attack and retaliates with his telekinetically wielded weapon!
Glorolle the cutpurse repels an attack from Keka_20.
Glorolle the cutpurse hits Keka_20 for 45 physical, 21 physical (66 total damage).
Glorolle the cutpurse's armor corrodes!
Keka_20 hits Glorolle the cutpurse for (16 to psi shield), 23 physical, (2 antimagic), 0 fire, (6 antimagic), 0 light, (4 to psi shield), (6 antimagic), 0 acid, (13 to psi shield), 20 physical, (2 antimagic), 0 fire, (6 antimagic), 0 light (43 total damage).
Tempest of Metal hits Glorolle the cutpurse for (9 to psi shield), 13 physical, (2 antimagic), 0 fire, (6 antimagic), 0 light, (9 to psi shield), 14 physical, (2 antimagic), 0 fire, (6 antimagic), 0 light, (5 to psi shield), (7 antimagic), 0 acid (27 total damage).
Islirawen the temporal stalker stops weaving fate.
Islirawen the temporal stalker stops spinning fate.
Bleeding from Keka_20 hits Glorolle the cutpurse for (9 to psi shield), 13 physical (13 total damage).
Acid Splash from Keka_20 hits Glorolle the cutpurse for (0 to psi shield), (0 antimagic), 0 acid (0 total damage).
Glorolle the cutpurse's Beyond the Flesh hits Keka_20 for 63 physical, 21 physical (85 total damage).
Something shoves Vorudhessra the Warg's mucus ooze aside.
Glorolle the cutpurse uses Kinetic Strike.
Keka_20 is recovering from the damage!
Keka_20 is pinned to the ground.
Glorolle the cutpurse hits Keka_20 for 175 physical, 21 physical, 216 physical (412 total damage).
Keka_20 the level 21 cornac sawbutcher was swiped to death by Glorolle the cutpurse on level 4 of The Maze.
















































































