Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Drem |
Class | Writhing One |
Level / Exp | 25 / 87% |
Size | medium |
Lifes / Deaths | Killed by Emelyvea the venom wyrm at level 25 on the 9th Iron 123rd year of Ascendancy at 13:15 / 1 |
Primary Stats
Strength | 54 (base 38) |
Dexterity | 25 (base 10) |
Constitution | 34 (base 24) |
Magic | 67 (base 55) |
Willpower | 11 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | -240/856 |
Mana | 105/249 |
Insanity | 75/100 |
Healing Factor | 1.185336564623 |
Regeneration | 2.6670072704018 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 25.223953584336 |
See Invisible | 25.223953584336 |
Offense: Mainhand
Damage | 151 |
Accuracy | 57 |
Crit Chance | 17% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +25% |
Arcane | +3% |
Acid | +9% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Darkness | +5% |
Fire | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 41.08934837382 (81.151787968034%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 28 |
Physical Save | 29 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 48%( 70%) |
All | + 7%( 70%) |
Darkness | + 16%( 70%) |
Light | + 48%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 9%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 29%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Silence Resistance | 60% |
Confusion Resistance | 32% |
Knockback Resistance | 22% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by fire drake. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed hummerhorn wing. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. * You've found the needed vial of fire wyrm saliva. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brenuntir the pair of dwarven-steel boots (0 def, 4 armour) Brenuntir the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +3% Resists +9% fire +20% cold Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ce'Namira the hardened leather cap (0 def, 3 armour) Ce'Namira the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +12% nature +3% cold Phys.save +9 (+5 eff.) Mind.save +8 (+4 eff.) Max.HP +20.00 HP.reg +2.00 Silence- +20% Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Arcbone the yew wand of shielding [power 278] (3/17 cooldown) Arcbone the yew wand of shielding [power 278] (3/17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +10 Resists +6% lightning +2% physical Die.at -80.00 life Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Lavareaper Lavareaper0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% light Res.pen +10% fire ----- def ----- Resists +22% light ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Rings make your fingers look great! |
On fingers | Earygorn Earygorn0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Cun dps ---------- Dmg.mod +11% light +3% acid Acc +13 (+4 eff.) Melee Ret 4 mind ----- def ----- Resists +22% light ---------- misc Psi/ret +0.20 Rings make your fingers look great! |
Around waist | Bloomclamor Bloomclamor1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% Dmg.mod +3% light Res.pen +15% light Melee Ret 4 nature ----- def ----- Resists +8% lightning +9% temporal +6% nature Max.HP +30.00 A belt that goes around your waist. |
In main hand | Viperguile the voratun longsword (154% power, 6 apr) Viperguile the voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Psionic Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +29 nature On Hit: * 20% chance to slow global speed by 36% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% arcane On Hit (Melee): * 20% chance to slow global speed by 36% Sharp, long, and deadly. |
On hands | Temnir (0 def, 2 armour) Temnir (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 acid Dmg.mod +6% acid ----- def ----- Armour +2 Resists +10% acid +9% fire +5% arcane +9% blight Die.at -60.00 life Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Zubibrenor (0 def, 11 armour) Zubibrenor (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +7 Str +2 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +18% acid +21% cold Die.at -40.00 life Max.HP +43.00 A suit of armour made of metal plates. |
Cloak | cashmere cloak 'Emunor' (2 def, 0 armour) cashmere cloak 'Emunor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Cun +3 Con dps ---------- Mind.crit +1% ----- def ----- Defense +2 (+2 eff.) Resists +5% arcane +3% lightning Spell.save +6 (+3 eff.) Blind- +20% Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Woekiss' gold amulet 'Woekiss'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Resists +9% darkness +13% temporal Pinning- +23% Knockbk- +22% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Betille the ash longbow Betille the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 fire On Crit.r2 +8 blight While equipped: dps ---------- Dmg.mod +3% acid +17% fire +24% mind +6% blight Melee Ret 4 blight On Hit (Ranged): * 10% chance to reduce armor by 34% Longbows are used to shoot arrows at your foes. |
rough leather belt 'Murkroar' rough leather belt 'Murkroar'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +3% mind Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Resists +6% lightning +7% temporal +3% mind +9% darkness A belt that goes around your waist. |
Tideseam (2 def, 0 armour) Tideseam (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% fire +18% cold +7% arcane +12% darkness Res.pen +9% darkness +8% arcane ----- def ----- Defense +2 (+2 eff.) Resists +13% darkness +6% cold Mind.save +10 (+5 eff.) Stealth +13 ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Freezewolf' (12 def, 0 armour) cashmere cloak 'Freezewolf' (12 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Phys.crit +5.0% Res.pen +10% mind +20% cold Apr +1 ----- def ----- Defense +12 (+10 eff.) Resists +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazeroar the pair of hardened leather boots (0 def, 3 armour) Blazeroar the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str +6 Cun +3 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Resists +9% lightning +9% cold Crit.chn- 5.00% Phys.save +13 (+7 eff.) Mind.save +13 (+7 eff.) A pair of boots made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzleborn the dwarven-steel pickaxe (dig speed 15 turns) Dazzleborn the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +2 Mag dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +8% fire +8% mind +12% light ----- def ----- Fatigue -6% Mind.save +7 (+4 eff.) ---------- misc Max.mana +24.00 Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Earudir the elm wand of clairvoyance [power 9] (3/13 cooldown) Earudir the elm wand of clairvoyance [power 9] (3/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% fire Silence- +20% Stun/Frz- +20% Reveal the area around you, dispelling darkness (radius 9, power 71 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Fililiz the Drem Writhing One level 11
17th Dearth 122nd year of Ascendancy at 05:03 see stats
By Fililiz the Drem Writhing One level 23
26th Shortage 122nd year of Ascendancy at 18:29 see stats
By Fililiz the Drem Writhing One level 10
28th Voratun 122nd year of Ascendancy at 05:51 see stats
By Fililiz the Drem Writhing One level 20
7th Loss 122nd year of Ascendancy at 21:43 see stats
By Fililiz the Drem Writhing One level 25
1st Iron 123rd year of Ascendancy at 01:06 see stats
By Fililiz the Drem Writhing One level 18
6th Loss 122nd year of Ascendancy at 01:51 see stats
By Fililiz the Drem Writhing One level 25
9th Iron 123rd year of Ascendancy at 13:13 see stats
By Fililiz the Drem Writhing One level 11
29th Voratun 122nd year of Ascendancy at 09:01 see stats
By Fililiz the Drem Writhing One level 7
23rd Voratun 122nd year of Ascendancy at 11:10 see stats
By Fililiz the Drem Writhing One level 23
26th Shortage 122nd year of Ascendancy at 18:28 see stats
By Fililiz the Drem Writhing One level 20
12nd Loss 122nd year of Ascendancy at 23:43 see stats
By Fililiz the Drem Writhing One level 15
41st Dearth 122nd year of Ascendancy at 09:38 see stats
Log
Venom drake shrugs off the effect 'Corrode'!
Emelyvea the venom wyrm's corrosive acid area effect hits Fililiz for (27 absorbed), 0 acid (0 total damage).
Emelyvea the venom wyrm's corrosive acid area effect hits Venom drake for 8 acid damage.
The protective shield of Fililiz disappears.
Talent Pustulent Fulmination is ready to use.
Blight Poison from Carrion worm mass hits Fililiz for 2 healing, (15 absorbed), 0 blight (0 total damage) [2 healing].
Fililiz casts Tendrils Eruption.
Fililiz is empowered by the pain of its victim.
Fililiz performs a melee critical strike against Venom drake!
Fililiz casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Fililiz performs a melee critical strike against Emelyvea the venom wyrm!
Emelyvea the venom wyrm is caught by a slimy tendril.
Melee retaliation hits Fililiz for (7 absorbed), 0 acid (0 total damage).
Melee retaliation hits Fililiz for (9 absorbed), 0 fire (0 total damage).
Fililiz hits Venom drake for 581 darkness damage.
Fililiz hits Something for 350 darkness damage.
Fililiz hits Emelyvea the venom wyrm for 528 darkness, 2 acid (530 total damage).
Fililiz hits Something for 219 darkness, 4 acid (224 total damage).
Melee retaliation hits Fililiz for (13 absorbed), 0 acid, (4 absorbed), 0 darkness (0 total damage).
Fililiz killed Venom drake!
Emelyvea the venom wyrm seems more focused.
Emelyvea the venom wyrm uses Emergency Steam Purge.
Your shield crumbles under the damage!
The shield around Fililiz crumbles.
Emelyvea the venom wyrm hits Fililiz for (38 absorbed), 115 fire (115 total damage).
Emelyvea the venom wyrm hits Something for 77 fire damage.
Fililiz the level 25 drem writhing one was scorched to death by Emelyvea the venom wyrm on level 4 of Daikara.
The victim in your stomach finally dies from the painful agony.