Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Gunslinger |
Level / Exp | 11 / 98% |
Size | huge |
Lifes / Deaths | Killed by Ce'Nyma the rattlesnake at level 11 on the 40th Dusk 122nd year of Ascendancy at 17:07 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 41 (base 36) |
Constitution | 14 (base 11) |
Magic | 12 (base 10) |
Willpower | 13 (base 10) |
Cunning | 30 (base 25) |
Resources
Life | -82/258 |
Steam | 20/100 |
Healing Factor | 1.1372895330003 |
Regeneration | 0.28432238325009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 8 |
Offense: Mainhand
Damage | 25 |
Accuracy | 49 |
Crit Chance | 18% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 49 |
Crit Chance | 18% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Acid | +9% |
Light | +10% |
Lightning | +25% |
Offense: Damage Penetration
Acid | +5% |
Defense: Base
Armour (hardiness) | 17 (38.594633868923%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 27 |
Mental Save | 23 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 12%( 70%) |
All | 0%( 70%) |
Darkness | + 26%( 70%) |
Light | + 49%( 70%) |
Physical | + 2%( 70%) |
Fire | + 23%( 70%) |
Lightning | + 47%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Teleport Resistance | 10% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Poison Resistance | 10% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Skymire (0 def, 2 armour) Skymire (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Dex +4 Mag +6 Lck dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Resists +3% lightning Crit.chn- 15.00% Stealth +6 ---------- misc Infravis +1 A pair of boots made of leather. |
Quiver | pouch of iron shots 'Cracklewreck' (18/18, 108% power, 1 apr) pouch of iron shots 'Cracklewreck' (18/18, 108% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 108% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 18 Ranged+ +16 lightning On Crit.r2 +4 nature On Hit: * 20% chance to slow global speed by 39% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather hat 'Beriziladas' (0 def, 1 armour) rough leather hat 'Beriziladas' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +10% light +14% darkness +5% arcane Poison- +10% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A hat made of leather. Very stylish. |
Tool | elm totem of healing 'Huragolin' [power 122] (15 cooldown) elm totem of healing 'Huragolin' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +6% acid +3% physical Res.pen +5% acid ----- def ----- Die.at -80.00 life Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Tulagonik' copper ring 'Tulagonik'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +3% acid Phys.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
On fingers | Brodikhad the copper ring Brodikhad the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +11% lightning ----- def ----- Armour +4 Resists +22% lightning Phys.save +3 (+2 eff.) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
Around waist | rough leather belt 'Gloreyanor' rough leather belt 'Gloreyanor'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +5 Resists +6% mind Spell.save +7 (+3 eff.) Disarm- +20% Teleport- +10% ---------- misc Size +1 A belt that goes around your waist. |
In main hand | Dourhacker the iron steamgun Dourhacker the iron steamgun4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% acid On Hit (Ranged): * 10% chance to slow global speed by 39% ----- def ----- Resists +6% light +3% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
On hands | scouring iron gauntlets of butchering (0 def, 1 armour) scouring iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) Apr +5 On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Spell.save +18 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | iron steamgun iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | Glowvein the linen cloak (9 def, 0 armour) Glowvein the linen cloak (9 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Defense +9 (+3 eff.) Resists +3% blight +9% darkness +3% light Phys.save +7 (+4 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rough leather armour 'Ragaleg' (3 def, 4 armour) rough leather armour 'Ragaleg' (3 def, 4 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% physical ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% mind +2% physical Mind.save +11 (+6 eff.) ---------- misc See.Invis +3 A suit of armour made of leather. |
Inventory
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve 2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 181.99 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Pinwheel (107% power, 10 apr) Pinwheel (107% power, 10 apr)3.0 T1 steamsaw 1H weapon Reqs Str 18 [Unique] Steamtech Power 107% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Faludralach' (1 def, 0 armour) linen cloak 'Faludralach' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +4 Mag +2 Cun dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Heal.mod +5% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chamylach the Hailtrial (0 def, 1 armour) Chamylach the Hailtrial (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Dmg.mod +6% cold Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +1 Resists +3% cold Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Mayethra the Carrionlace (1 def, 0 armour) Mayethra the Carrionlace (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% fire Res.pen +25% mind On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +6% mind A pointy cloth hat, very wizardly... |
Morningoblivion (0 def, 3 armour) Morningoblivion (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +3% light ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire +2% physical Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Galurain' (0 def, 5 armour) iron helm 'Galurain' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +25 (+13 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Khelenarista' (0 def, 3 armour) iron helm 'Khelenarista' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +10% temporal Melee Ret 2 mind 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +3 Fatigue +5% Resists +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
189 alchemist agate 189 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Shimmerrupture the iron pickaxe (dig speed 30 turns) Shimmerrupture the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +15% physical Acc +3 (+1 eff.) ----- def ----- Resists +3% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zeruhir the brass lantern Zeruhir the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% temporal Res.pen +10% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Psi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Winterknave' brass lantern 'Winterknave'2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% light +3% cold HP.reg +2.00 Cut- +20% Knockbk- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 120] simple healing salve [power 120]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 120 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Camemas the Windwrecker [power 116] (15 cooldown) Camemas the Windwrecker [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Resists +3% nature Crit.chn- 15.00% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fililiz the Krog Gunslinger level 10
38th Dusk 122nd year of Ascendancy at 00:50 see stats
By Fililiz the Krog Gunslinger level 9
3rd Mirth 122nd year of Ascendancy at 17:45 see stats
Log
Poison from Ce'Nyma the rattlesnake hits Fililiz for (4 flat reduction), 0 nature (0 total damage).
Fililiz has temporarily forgotten Dig for 2 turns!
Melee retaliation hits Ce'Nyma the rattlesnake for 0 arcane, 0 arcane (0 total damage).
Ce'Nyma the rattlesnake hits Fililiz for (9 flat reduction), 32 physical, (3 flat reduction), 0 darkness, (9 flat reduction), 15 physical (47 total damage).
You are asleep and unable to move!
Fililiz uses Slip Away.
You are asleep and unable to move!
You are asleep and unable to move!
Poison from Ce'Nyma the rattlesnake hits Fililiz for (4 flat reduction), 0 nature (0 total damage).
Ce'Nyma the rattlesnake activates Stealth.
Fililiz is not stunned anymore.
Talent Implant: Steam Generator is ready to use.
Poison from Ce'Nyma the rattlesnake hits Fililiz for (4 flat reduction), 0 nature (0 total damage).
You are asleep and unable to move!
Talent Double Shots is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Dig is ready to use.
Poison from Ce'Nyma the rattlesnake hits Fililiz for (4 flat reduction), 0 nature (0 total damage).
Something performs a melee critical strike against Fililiz!
Fililiz has temporarily forgotten Overheat Bullets for 2 turns!
Ce'Nyma the rattlesnake performs a melee critical strike against Fililiz!
Fililiz has temporarily forgotten Create Tinker for 2 turns!
Ce'Nyma the rattlesnake performs a melee critical strike against Fililiz!
Melee retaliation hits Ce'Nyma the rattlesnake for 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Ce'Nyma the rattlesnake hits Fililiz for (9 flat reduction), 26 physical, (3 flat reduction), 0 darkness, (9 flat reduction), 26 physical, (9 flat reduction), 24 physical, (3 flat reduction), 0 darkness, (9 flat reduction), 27 physical, (9 flat reduction), 53 physical, (3 flat reduction), 0 darkness, (9 flat reduction), 12 physical (169 total damage).
Fililiz the level 11 krog gunslinger was battered to death by Ce'Nyma the rattlesnake on level 3 of Scintillating Caves.
Fililiz is no longer sleeping.