Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 33 / 12% |
Size | medium |
Lifes / Deaths | Killed by Siluleselle the armoured skeleton warrior at level 33 on the 50th Regrowth 123rd year of Ascendancy at 17:59 / 1 |
Primary Stats
Strength | 24 (base 12) |
Dexterity | 74 (base 60) |
Constitution | 32 (base 17) |
Magic | 81 (base 60) |
Willpower | 23 (base 12) |
Cunning | 30 (base 10) |
Resources
Life | -97/1036 |
Mana | 237/357 |
Paradox | 448 |
Healing Factor | 1.5924420161895 |
Regeneration | 51.35625502211 |
Speed
Mental | -6.3282712403634E-12% |
Attack | -6.3282712403634E-12% |
Movement | +30% |
Spell | -6.3282712403634E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 18.128324668798 |
See Invisible | 27.128324668798 |
Offense: Mainhand
Damage | 149 |
Accuracy | 53 |
Crit Chance | 26% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 72 |
Accuracy | 53 |
Crit Chance | 41% |
APR | 20 |
Speed | 0.90 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 17% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 20% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Acid | +6% |
Blight | +4% |
Arcane | +3% |
Cold | +6% |
All | 0% |
Darkness | +6% |
Temporal | +11% |
Lightning | +25% |
Mind | +3% |
Fire | +15% |
Nature | +12% |
Offense: Damage Penetration
Acid | +25% |
Blight | +25% |
Nature | +20% |
Mind | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 25 (38.594633868923%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 49 |
Mental Save | 28 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 27%( 70%) |
Physical | + 16%( 70%) |
Cold | + 20%( 70%) |
All | + 13%( 70%) |
Lightning | + 51%( 70%) |
Light | + 23%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 19%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Disarm Resistance | 60% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Nerena the shimmering crystal. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed bloated horror heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Poretta the pair of hardened leather boots (0 def, 3 armour) Poretta the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Spell.save +12 (+4 eff.) Max.HP +60.00 HP.reg +4.00 ---------- misc Stam/turn +0.30 Max.stam +18.00 See.Invis +9 A pair of boots made of leather. |
Light source | alchemist's lamp 'Kilnspawner' alchemist's lamp 'Kilnspawner'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +15% fire Res.pen +15% mind On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +3% acid Max.HP +52.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Hildil the dwarven-steel helm (0 def, 4 armour) Hildil the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Dex +6 Mag +3 Cun +8 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +4 Fatigue +4% Resists +12% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Layonne (0 def, 2 armour) Layonne (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag +3 Wil +2 Cun dps ---------- Mind.crit +3% Melee+ 7 blight Dmg.mod +4% blight +3% mind Acc +5 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% blight +6% light +7% darkness Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +33% ---------- misc Hate/m.crit +1.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 66.40 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Mayyremina the Quenchoozer [power 175] (15 cooldown) Mayyremina the Quenchoozer [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal +3% arcane +6% cold Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Delilamas Delilamas0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Mag +1 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +16% lightning Res.pen +25% blight ----- def ----- Armour +10 Resists +32% lightning Spell.save +9 (+3 eff.) Max.HP +20.00 Disarm- +27% Pinning- +25% Knockbk- +35% Rings make your fingers look great! |
On fingers | Haligazor Haligazor0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +12% lightning +6% light Phys.save +7 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +12 (+6 eff.) Max.HP +81.00 HP.reg +11.00 Heal.mod +14% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Around neck | Glorulrath the steel amulet Glorulrath the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +25% acid Melee Ret 10 acid ----- def ----- Fatigue -5% Spell.save +6 (+2 eff.) HP.reg +6.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
In main hand | Bethumina the dwarven-steel waraxe (132% power, 4 apr) Bethumina the dwarven-steel waraxe (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 132% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 blight +8 cold On Hit.r1 +12 acid On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 26 While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Disease- +21% One-handed war axes. |
Around waist | Mucusreign the hardened leather belt Mucusreign the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +3 (+1 eff.) Dmg.mod +12% nature +6% darkness Res.pen +25% mind +20% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 14% A belt that goes around your waist. |
In off hand | Dagger of the Past (129% power, 20 apr) Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Cloak | Nerilralraba the Tundraoracle (2 def, 0 armour) Nerilralraba the Tundraoracle (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +4 Wil +3 Con dps ---------- Phys.pwr +20 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Defense +2 (+0 eff.) Resists +9% cold Phys.save +7 (+4 eff.) Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nimbusfist the hardened leather armour (9 def, 6 armour) Nimbusfist the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% nature +4% physical Spell.save +3 (+1 eff.) Max.HP +50.00 HP.reg +11.00 Heal.mod +28% A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (242.00 temporal damage, removed from time 4 turns) Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 268.62 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of dexterity (+3) grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
Emarivena the steel ring Emarivena the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Wil +2 Cun +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +18% mind ----- def ----- Resists +3% physical ---------- misc Infravis +2 Rings make your fingers look great! |
Shockstar the gold ring Shockstar the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Mag +5 Con dps ---------- Res.pen +5% lightning ----- def ----- Crit.chn- 15.00% Max.HP +23.00 Disarm- +28% Pinning- +30% Knockbk- +32% Rings make your fingers look great! |
Sleetcut Sleetcut0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Dmg.mod +3% cold ----- def ----- Resists +6% temporal Mind.save +9 (+4 eff.) Silence- +21% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
Zanyrekan the Demongasher Zanyrekan the Demongasher0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +9% fire ----- def ----- Resists +3% darkness +3% fire Crit.chn- 5.00% Blind- +24% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
gold ring 'Velyma' gold ring 'Velyma'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +8 Wil +3 Con dps ---------- Crit.mult +5.00% Spell.pwr +8 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +12% light Res.pen +15% physical ----- def ----- Resists +24% light Spell.save +13 (+4 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
steel dagger 'Cutherand' (107% power, 13 apr) steel dagger 'Cutherand' (107% power, 13 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 107% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% Phasing +11% On Hit.r1 +4 acid On Crit.r2 +12 acid On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: dps ---------- Res.pen +5% acid ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Belamarek the Sootmaster Belamarek the Sootmaster4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +14 acid On Crit.r2 +12 fire While equipped: Stats +5 Dex dps ---------- Dmg.mod +20% acid +21% temporal +9% darkness +3% fire +20% physical Res.pen +11% physical +15% darkness +12% temporal ----- def ----- Resists +6% fire ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Bethoth the ash longbow Bethoth the ash longbow4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 lightning +8 fire +4 mind While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +9 (+2 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +15% lightning +15% fire Longbows are used to shoot arrows at your foes. |
Dourreaper Dourreaper4.0 T3 longbow 2H weapon [Rare] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% On Crit.r2 +8 lightning +35 cold While equipped: Stats +2 Str dps ---------- Mov.spd +51% Dmg.mod +12% darkness Res.pen +12% lightning +18% cold +5% darkness ----- def ----- Die.at -60.00 life ---------- misc Reload +1 Longbows are used to shoot arrows at your foes. |
arcing dwarven-steel longsword (127% power, 4 apr) arcing dwarven-steel longsword (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 127% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Sharp, long, and deadly. |
rough leather belt 'Aerasema' rough leather belt 'Aerasema'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Apr +2 ----- def ----- Resists +6% lightning +9% temporal Disarm- +10% A belt that goes around your waist. |
Eremagrim (1 def, 0 armour) Eremagrim (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Con ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane Spell.save +3 (+1 eff.) Max.HP +32.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyralrata the pair of iron boots (0 def, 3 armour) Cyralrata the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness HP.reg +2.00 Poison- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Chivon' (0 def, 5 armour) pair of hardened leather boots 'Chivon' (0 def, 5 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Res.pen +25% mind ----- def ----- Armour +5 Phys.save +3 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Stam/turn +0.50 Max.stam +12.00 Max.psi +30.00 A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) traveler's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+4 eff.) ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinarialaith the Corruptionrune (0 def, 3 armour) Eilinarialaith the Corruptionrune (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +4 Con dps ---------- Res.pen +15% nature ----- def ----- Armour +3 Fatigue +3% Crit.chn- 10.00% ---------- misc See.Invis +3 A cap made of leather. |
iron helm 'Lavaraze' (10 def, 5 armour) iron helm 'Lavaraze' (10 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +6% blight +6% temporal +3% nature ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
503 alchemist agate 503 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Galakath (dig speed 20 turns) Galakath (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% mind On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Resists +3% blight Mind.save +3 (+1 eff.) Max.HP +22.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Mayylle the Kindlemistress [power 170] (15 cooldown) Mayylle the Kindlemistress [power 170] (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% temporal +12% fire Res.pen +5% fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (212 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 23% for 2 turns. 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Umleb the Shalore Temporal Warden level 27
3rd Regrowth 123rd year of Ascendancy at 12:23 see stats
By Umleb the Shalore Temporal Warden level 13
65th Dusk 122nd year of Ascendancy at 03:42 see stats
By Umleb the Shalore Temporal Warden level 31
42nd Regrowth 123rd year of Ascendancy at 06:56 see stats
By Umleb the Shalore Temporal Warden level 29
8th Regrowth 123rd year of Ascendancy at 06:37 see stats
By Umleb the Shalore Temporal Warden level 22
33rd Haze 122nd year of Ascendancy at 07:23 see stats
By Umleb the Shalore Temporal Warden level 29
23rd Regrowth 123rd year of Ascendancy at 21:46 see stats
By Umleb the Shalore Temporal Warden level 10
42nd Dusk 122nd year of Ascendancy at 18:31 see stats
By Umleb the Shalore Temporal Warden level 20
28th Haze 122nd year of Ascendancy at 07:48 see stats
By Umleb the Shalore Temporal Warden level 30
37th Regrowth 123rd year of Ascendancy at 10:36 see stats
By Umleb the Shalore Temporal Warden level 28
6th Regrowth 123rd year of Ascendancy at 23:32 see stats
By Umleb the Shalore Temporal Warden level 26
69th Haze 122nd year of Ascendancy at 19:07 see stats
By Umleb the Shalore Temporal Warden level 28
6th Regrowth 123rd year of Ascendancy at 23:32 see stats
By Umleb the Shalore Temporal Warden level 9
7th Mirth 122nd year of Ascendancy at 15:04 see stats
By Umleb the Shalore Temporal Warden level 29
26th Regrowth 123rd year of Ascendancy at 00:00 see stats
By Umleb the Shalore Temporal Warden level 6
3rd Mirth 122nd year of Ascendancy at 00:09 see stats
By Umleb the Shalore Temporal Warden level 29
25th Regrowth 123rd year of Ascendancy at 11:42 see stats
By Umleb the Shalore Temporal Warden level 21
30th Haze 122nd year of Ascendancy at 06:14 see stats
By Umleb the Shalore Temporal Warden level 16
13rd Haze 122nd year of Ascendancy at 01:05 see stats
Log
Umleb is out of phase.
Umleb is not stunned anymore.
Ghoul's armor corrodes!
Umleb is no longer pinned.
Umleb performs a melee critical strike against Ghoul!
Ghoul is weakened by the darkness!
Umleb hits Ghoul for 148 physical, 7 blight, 8 cold, 7 blight, 19 temporal, 13 acid, 21 temporal, 43 physical, 6 temporal, 7 blight, 19 temporal, 229 physical, 7 blight, 8 cold, 7 blight, 19 temporal, 13 acid, 20 temporal, 42 physical, 6 temporal, 7 blight, 19 temporal (674 total damage).
Temporal hound hits Siluleselle the armoured skeleton warrior for (30 parried), 21 temporal, 20 physical (42 total damage).
Melee retaliation hits Temporal hound for 0 acid, 0 fire (0 total damage).
Siluleselle the armoured skeleton warrior uses Blinding Powder.
Umleb loses sight!
Siluleselle the armoured skeleton warrior hits Umleb for damage.
Something hits Something for 0 physical damage.
Something hits Something for (28 absorbed), 0 temporal, (18 absorbed), 0 physical (0 total damage).
You collect a new ingredient: chunk of ghoul flesh (1).
Umleb misses Something.
Umleb hits Something for 158 physical, 7 blight, 8 cold (174 total damage).
Umleb's morale has been lowered.
Talent Time Shield is ready to use.
Something hits Something for (30 parried), 22 temporal, 21 physical (43 total damage).
Something performs a melee critical strike against Umleb!
Something performs a melee critical strike against Umleb!
Umleb is crippled.
Something hits Umleb for 150 physical, 8 acid, 11 fire (169 total damage).
Something hits Umleb for 126 physical, 8 acid, 11 fire (145 total damage).
Something hits Umleb for 190 physical, 8 acid, 11 fire (209 total damage).
Something hits Umleb for 142 physical damage.
Something hits Umleb for 127 physical, 8 acid, 11 fire (146 total damage).
Umleb the level 33 shalore temporal warden was disembowelled to death by Siluleselle the armoured skeleton warrior on level 7 of Dreadfell.