Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Sawbutcher |
Level / Exp | 15 / 49% |
Size | big |
Lifes / Deaths | Killed by Poreleselle the green ooze at level 15 on the 43rd Haze 122nd year of Ascendancy at 18:45 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 54 (base 33) |
Dexterity | 10 (base 10) |
Constitution | 26 (base 15) |
Magic | 9 (base 10) |
Willpower | 18 (base 10) |
Cunning | 42 (base 36) |
Resources
Life | -178/571 |
Steam | 100/100 |
Healing Factor | 1.3920828827054 |
Regeneration | 10.576315233842 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 60 |
Accuracy | 29 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 29 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Acid | +10% |
Fire | +21% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 36.317011280365 (72.903125182002%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 25 |
Physical Save | 30 |
Spell Save | 21 |
Mental Save | 25 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 13%( 70%) |
All | + 4%( 70%) |
Darkness | + 19%( 70%) |
Physical | + 17%( 70%) |
Temporal | + 21%( 70%) |
Lightning | + 18%( 70%) |
Mind | + 12%( 70%) |
Fire | + 70%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Pinning Resistance | 30% |
Poison Resistance | 10% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.6 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 72%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Nikath' (0 def, 1 armour) pair of rough leather boots 'Nikath' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Mag ----- def ----- Armour +1 Resists +6% lightning +6% temporal Die.at -60.00 life ---------- misc Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | Offalbait the brass lantern Offalbait the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% mind Melee Ret 2 physical ----- def ----- Resists +3% nature Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xanubrenn the iron helm (0 def, 3 armour) Xanubrenn the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +7% nature +5% arcane Spell.save +4 (+2 eff.) Max.HP +67.00 Heal.mod +11% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 206.55 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Hathadas Hathadas0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid +9% cold +3% temporal Rings make your fingers look great! |
On fingers | Hettehell Hettehell0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Armour +6 Resists +5% blight +22% fire +6% nature +5% arcane Crit.chn- 5.00% Phys.save +6 (+3 eff.) Poison- +10% Disease- +14% Rings make your fingers look great! |
Around neck | copper amulet 'Branuchik' copper amulet 'Branuchik'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Res.pen +5% mind ----- def ----- Resists +3% nature Amulets make your neck look great! |
In main hand | Glareblight the iron steamsaw (65% power, 0 apr) Glareblight the iron steamsaw (65% power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 102% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +13 Uses 1.0 Steam When used to Attack: On Hit: * 12% chance to reduce armor by 14% While equipped: dps ---------- Melee+ 6 acid Dmg.mod +3% light Res.pen +5% light Melee Ret 3 acid ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +4% Resists +3% mind HP.reg +4.00 Disease- +10% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Islavea the Carriontitan Islavea the Carriontitan1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +15% fire +3% darkness +5% arcane Spell.save +9 (+4 eff.) Max.HP +34.00 A belt that goes around your waist. |
In off hand | windwalling iron steamsaw of fire resistance (+10%) (65% power, 0 apr) windwalling iron steamsaw of fire resistance (+10%) (65% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego+] Master/Psionic/Steamtech Power 99% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +8 Uses 1.0 Steam When used to Attack: Melee+ +10 physical While equipped: Stats +1 Wil ----- def ----- Armour +2 Defense +2 (+2 eff.) Fatigue +4% Resists +15% fire +10% physical Shield.near.proj +10 Proj.slow +13% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Glarequell the linen cloak (1 def, 0 armour) Glarequell the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% temporal +3% darkness +3% blight +9% lightning ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emita the iron mail armour (7 def, 4 armour) Emita the iron mail armour (7 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +7 (+7 eff.) Fatigue +12% Resists +5% mind Mind.save +10 (+5 eff.) Max.HP +20.00 Pinning- +10% Knockbk- +20% A suit of armour made of mail. |
Inventory
wild infusion (res 17%; mental; dur 2; cd 16) wild infusion (res 17%; mental; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Armour Reinforcement 2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell 2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw 4 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
dwarven-steel battleaxe 'Urthufast' (138% power, 2 apr) dwarven-steel battleaxe 'Urthufast' (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Disrupt Power 138% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 19 arcane resource burn While equipped: Stats +1 Str ----- def ----- Resists +6% lightning +3% physical +6% cold +9% blight Massive two-handed battleaxes. |
Gileroddachik (114% power, 7 apr) Gileroddachik (114% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 114% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Res.pen +7% physical Acc +8 (+4 eff.) Apr +9 ---------- misc Stam/turn +1.00 Max.stam +10.00 Light +3 Sharp, short and deadly. |
dwarven-steel dagger 'Cloudwasp' (118% power, 7 apr) dwarven-steel dagger 'Cloudwasp' (118% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 119% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +16 mind +8 physical While equipped: Stats +1 Dex dps ---------- Dmg.mod +6% lightning Res.pen +7% physical Acc +18 (+9 eff.) Apr +6 ----- def ----- Resists +3% lightning Sharp, short and deadly. |
Blindwither the steel greatmaul (135% power, 2 apr) Blindwither the steel greatmaul (135% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Disrupt Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +13% acid +13% lightning +13% cold +13% fire +5% all Spell.save +10 (+5 eff.) Massive two-handed mauls. |
Poreta the Shadowrebel (154% power, 2 apr) Poreta the Shadowrebel (154% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 155% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +16 lightning +8 darkness On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +6% darkness Res.pen +15% darkness Massive two-handed mauls. |
Ulfodas the Hellwild (160% power, 2 apr) Ulfodas the Hellwild (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +2 Wil ----- def ----- Resists +3% fire +6% nature +9% light Massive two-handed swords. |
steel greatsword (122% power, 2 apr) steel greatsword (122% power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 122% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
Emylena the Blackwasp (127% power, 4 apr) Emylena the Blackwasp (127% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% mind Acc +5 (+3 eff.) Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +9 (+8 eff.) Disarm- +26% ---------- misc Max.stam +10.00 Sharp, long, and deadly. |
elemental steel mace of crippling (110% power, 3 apr) elemental steel mace of crippling (110% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Arcane/Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +5% lightning Res.pen +5% lightning Blunt and deadly. |
quick steel mace of ruin (108% power, 3 apr) quick steel mace of ruin (108% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.spd +10% Acc +5 (+3 eff.) Apr +6 Blunt and deadly. |
Emelyyamina the Dazzleveil (100% power, 24 apr, nature damage) Emelyyamina the Dazzleveil (100% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +8 light On Hit: * 10% chance to slow global speed by 44% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 7 cold Dmg.mod +7% cold Res.pen +7% cold ----- def ----- Armour +8 Resists +3% lightning +10% cold +6% nature +6% blight ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kindlezephyr the yew magestaff (120% power, 4 apr, fire element) Kindlezephyr the yew magestaff (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +24% acid +20% fire +6% light On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +8 (+8 eff.) Resists +3% mind ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.04 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Sleettide' (120% power, 4 apr) dwarven-steel waraxe 'Sleettide' (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature +12 acid While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% cold Res.pen +15% acid ---------- misc Infravis +1 One-handed war axes. |
steel waraxe (109% power, 3 apr) steel waraxe (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
cashmere robe 'Chargewarden' (0 def, 0 armour) cashmere robe 'Chargewarden' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +13.00% Dmg.mod +12% lightning Melee Ret 6 lightning ----- def ----- Resists +3% fire +11% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) radiant dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 7 light Dmg.mod +6% light ----- def ----- Armour +2 Fatigue +3% Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable steel mail armour of command (8 def, 18 armour) impenetrable steel mail armour of command (8 def, 18 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +18 Defense +8 (+8 eff.) Fatigue +12% Mind.save +10 (+5 eff.) A suit of armour made of mail. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
cleansing cured leather armour (6 def, 4 armour) cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% nature +10% blight A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour) troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Max.HP +32.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of leather. |
impenetrable steel plate armour of lightning resistance (0 def, 15 armour) impenetrable steel plate armour of lightning resistance (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +17% lightning A suit of armour made of metal plates. |
dwarven-steel shield (0 def, 6 armour, 133% power, 83.5 block) dwarven-steel shield (0 def, 6 armour, 133% power, 83.5 block)7.0 T3 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 134% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
197 alchemist agate 197 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 131 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance [power 10] (15 cooldown) ash wand of clairvoyance [power 10] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 34 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eralalet the Krog Sawbutcher level 10
12nd Haze 122nd year of Ascendancy at 11:51 see stats
By Eralalet the Krog Sawbutcher level 10
12nd Haze 122nd year of Ascendancy at 11:49 see stats
By Eralalet the Krog Sawbutcher level 9
8th Mirth 122nd year of Ascendancy at 17:11 see stats
By Eralalet the Krog Sawbutcher level 15
32nd Haze 122nd year of Ascendancy at 09:31 see stats
Log
Melee retaliation hits Bethaseda the red ooze for 1 acid, 1 physical (2 total damage).
Bethaseda the red ooze hits Eralalet for 0 fire damage.
Eralalet is freed from the demons.
Talent Block is ready to use.
Talent Create Tinker is ready to use.
Talent Tremor Engine is ready to use.
Talent Spinal Break is ready to use.
Talent Explosive Steam Engine is ready to use.
Eralalet's Inner Demon stops burning.
Sandworm burrower is pinned to the ground.
Eralalet is disarmed!
Mayasewe the sandworm is pinned to the ground.
Poreleselle the green ooze is stunned!
Bethaseda the red ooze is stunned!
Eralalet's Inner Demon is disarmed!
Bleeding from Eralalet's Inner Demon hits Eralalet for 10 physical damage.
Mayasewe the sandworm hits Eralalet for 1 physical damage.
Bleeding from Eralalet hits Eralalet's Inner Demon for 1 physical damage.
Melee retaliation hits Mayasewe the sandworm for 1 acid, 1 physical (1 total damage).
Thought-forged bowman's Shoot hits Eralalet for 30 physical damage.
Eralalet's Inner Demon uses Explosive Saw.
Eralalet is assailed by an automated saw blade.
Eralalet's Inner Demon uses Explosive Saw.
Eralalet's Inner Demon uses Bloodstream.
Eralalet's Inner Demon attunes to the damage.
Eralalet's Inner Demon hits Eralalet for 13 physical, 2 acid, 2 fire, 11 physical, 2 acid, 2 fire (32 total damage).
Melee retaliation hits Eralalet's Inner Demon for (1 blocked), 0 acid, (1 blocked), 0 physical, (1 blocked), 0 acid, (1 blocked), 0 physical (0 total damage).
Poreleselle the green ooze uses Mind Sear.
Poreleselle the green ooze hits Eralalet for 62 mind damage.
Eralalet the level 15 krog sawbutcher was psyched to death by Poreleselle the green ooze on level 1 of Sandworm lair.