












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 50 / 560% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinoma the orc soldier at level 50 on the 8th Pyre 124th year of Ascendancy at 09:10 / 1 |
Primary Stats
| Strength | 36 (base 12) |
| Dexterity | 116 (base 64) |
| Constitution | 73 (base 60) |
| Magic | 43 (base 11) |
| Willpower | 45 (base 34) |
| Cunning | 87 (base 60) |
Resources
| Life | -111/1576 |
| Mana | 7/569 |
| Stamina | 327/394 |
| Healing Factor | 1.5907458214728 |
| Regeneration | 24.258873777461 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 90.916875983774 |
| See Invisible | 109.91687598377 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 86 |
| Crit Chance | 80% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 127 |
| Accuracy | 86 |
| Crit Chance | 68% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +74% |
| Blight | +52% |
| Arcane | +33% |
| Cold | +93% |
| All | +27% |
| Darkness | +47% |
| Light | +42% |
| Physical | +47% |
| Mind | +50% |
| Nature | +66% |
Offense: Damage Penetration
| Fire | +37% |
| Lightning | +22% |
| Darkness | +42% |
| Temporal | +27% |
| Cold | +39% |
| Physical | +28% |
| Mind | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 33 (59.091058114209%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 58 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 53%( 75%) |
| Blight | + 68%( 75%) |
| Arcane | + 44%( 75%) |
| Cold | + 68%( 75%) |
| All | + 38%( 75%) |
| Physical | + 39%( 75%) |
| Lightning | + 73%( 75%) |
| Light | + 69%( 75%) |
| Temporal | + 43%( 75%) |
| Mind | + 61%( 75%) |
| Darkness | + 75%( 75%) |
| Fire | + 50%( 75%) |
| Nature | + 59%( 75%) |
Defense: Immunities
| Stun Resistance | 77% |
| Confusion Resistance | 67% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Silence Resistance | 47% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 696 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.70 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Cunning / Trapping | 2.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Bethanor the brown bear. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Cyruriara the mountain troll thunderer. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Xithra' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Resists +3% blight +8% fire +6% nature +7% cold Spell.save +6 (+2 eff.) Blind- +20% Disease- +29% Silence- +27% Confus- +28% Pinning- +10% Stun/Frz- +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Chamosin the Frostcutter1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +1 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +15% light +21% cold Res.pen +25% fire Phasing +20% Melee Ret 6 blight ----- def ----- Resists +14% blight +9% temporal +27% darkness +10% cold Affinity +5% light Mind.save +15 (+3 eff.) Def/telep +19 Res/telep +20% Dur/telep +30% ---------- misc Mana/s.crit +2.37 Light +8 Infravis +6 See.Stealth +25 See.Invis +35 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 21 cooldown Level 4.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 236.08 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bokisin the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +2% physical +12% mind +18% darkness Max.HP +40.00 HP.reg +4.00 Silence- +20% ---------- misc Max.stam +20.00 A cap made of leather. |
| On hands | voratun gauntlets 'Brenuran' (30 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue +5% Resists +5% arcane +15% cold Phys.save +30 (+8 eff.) Spell.save +28 (+8 eff.) Mind.save +9 (+2 eff.) Blind- +20% Disarm- +65% Knockbk- +20% Unarmed combat: Power 135% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +29 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 4.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Aerorin the Blacktreason [power 560] (14 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +32% acid Res.pen +10% darkness +10% lightning On Hit (Melee): * 21% chance to reduce armor by 36% * 21% chance to reduce damage dealt by 24% ----- def ----- Resists +6% acid +12% darkness Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +17 (+5 eff.) Mind.pwr +10 (+4 eff.) Melee+ 27 physical Ranged+ 35 physical Dmg.mod +9% nature +7% all Melee Ret 8 acid 2 nature On Hit (Melee): * 20% chance to slow global speed by 57% * 14% chance to reduce all saves and defense by 30 On Hit (Ranged): * 18% chance to reduce all saves and defense by 30 ----- def ----- Resists +9% nature Mind.save +14 (+3 eff.) Confus- +29% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Thundershine0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +15% temporal Melee Ret 10 lightning 4 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% light +24% lightning Max.HP +45.00 Disarm- +44% Pinning- +44% Knockbk- +50% Rings make your fingers look great! |
| Around neck | Galekin the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Mag dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) S.pwr/crit +2 Dmg.mod +6% arcane Res.pen +10% mind Melee Ret 8 lightning 6 mind ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +25% lightning +3% mind Res.Cap +5% all Phys.save +13 (+4 eff.) Stun/Frz- +50% ---------- misc Masteries +0.40 Technique/Throwing knives +0.40 Technique/Duelist Amulets make your neck look great! |
| In main hand | Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 65% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | drakeskin leather belt 'Niblek'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +10 Wil +2 Cun dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +18% blight +20% physical Res.pen +16% physical Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +13% light +15% darkness Mind.save +9 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +20.00 A belt that goes around your waist. |
| In off hand | Sootsting (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 90 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +9% acid +30% cold Res.pen +27% cold +20% darkness +12% all Acc +25 (+5 eff.) Apr +15 Melee Ret 6 darkness ----- def ----- Resists +9% acid +9% darkness Sharp, short and deadly. |
| Cloak | Mayybeth the elven-silk cloak (18 def, 0 armour) =aaa=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +1 Wil +4 Cun +6 Con dps ---------- Acc +27 (+5 eff.) ----- def ----- Defense +18 (+4 eff.) Fatigue -10% Resists +9% light +20% blight +6% cold +20% nature +5% arcane Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Max.HP +110.00 HP.reg +11.00 Heal.mod +20% Blind- +10% Knockbk- +20% ---------- misc Stam/turn +1.50 Max.stam +40.00 See.Invis +9 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Radiancemark' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +18 (+6 eff.) Dmg.mod +23% mind +20% all Melee Ret 10 acid On Hit (Melee): * 21% chance to reduce armor by 36% ----- def ----- Resists +7% lightning +11% light +12% fire +15% all +9% acid +12% blight +11% cold +23% mind +12% darkness Phys.save +19 (+5 eff.) Spell.save +37 (+10 eff.) Mind.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Hanolathaneg0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str ----- def ----- Defense +30 (+6 eff.) Resists +18% lightning +18% fire +15% cold HP.reg +4.00 Blind- +20% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emuthra the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Res.pen +15% mind Acc +14 (+2 eff.) Apr +16 Melee Ret 4 mind ----- def ----- Defense +15 (+3 eff.) Resists +6% temporal +12% cold Phys.save +28 (+7 eff.) Spell.save +33 (+9 eff.) Mind.save +32 (+8 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Turelin the Brightbait0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Mag +4 Cun +9 Con dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 36 light Ranged+ 36 light Dmg.mod +12% blight +18% temporal +26% light ----- def ----- Resists +18% temporal Crit.chn- 10.00% Spell.save +16 (+5 eff.) ---------- misc Max.stam +40.00 Rings make your fingers look great! |
Glathra the Oakpower (146% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 146% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 nature On Crit.r2 +8 cold On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+3 eff.) Dmg.mod +6% cold Res.pen +15% nature +25% cold Acc +10 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +44% Sharp, short and deadly. |
Grinesta (150% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 151% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Phasing +20% On Hit.r1 +12 blight While equipped: Stats +6 Str +2 Con dps ---------- Phys.pwr +25 (+8 eff.) Acc +21 (+4 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +41% Sharp, short and deadly. |
blazebringer's voratun dagger of shearing (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +50 fire While equipped: dps ---------- All.spd +9% Res.pen +11% all +25% fire Acc +25 (+5 eff.) Apr +13 Sharp, short and deadly. |
penetrating elven-wood longbow of cold4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 cold While equipped: dps ---------- Dmg.mod +26% cold Res.pen +30% physical Longbows are used to shoot arrows at your foes. |
Thermal Focus (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+6 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
hungering mossy mindstar of life (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +17.00 HP.reg +0.80 ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 98.40 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 14 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Floebreaker (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +41 (+12 eff.) Dmg.mod +30% lightning +15% cold +3% mind Res.pen +20% mind +5% temporal Phasing +30% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +25 (+5 eff.) Shield.pwr +20% Anom.red +15 ---------- misc Mana/turn +0.41 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of channeling (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +37 (+11 eff.) Dmg.mod +30% light Phasing +30% ----- def ----- Defense +24 (+5 eff.) Shield.pwr +17% ---------- misc Mana/turn +0.55 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 cooldown Staves designed for wielders of magic, by the greats of the art. |
quick orichalcum trident of corruption (162% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +34 (+6 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Crackletaint the voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +26 blight On Hit.r1 +14 fire On Hit: * 26% chance to reduce all saves and defense by 30 While equipped: Stats +7 Mag dps ---------- Crit.mult +26.00% S.pwr/crit +6 Dmg.mod +9% blight +12% lightning ----- def ----- Spell.save +15 (+4 eff.) ---------- misc Max.mana +60.00 Max.vim +65.00 One-handed war axes. |
caustic voratun waraxe (147% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 acid +43 nature While equipped: dps ---------- Res.pen +20% acid +19% nature Apr +15 One-handed war axes. |
Cloak of Deception =aa=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 34 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
ancient elven-silk robe of the mind (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +9 Mag dps ---------- Dmg.mod +22% temporal +28% mind +22% physical Res.pen +14% temporal +15% physical ----- def ----- Resists +28% mind +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots 'Hazekarma' (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +1 Con +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Dmg.mod +9% mind Apr +13 Melee Ret 2 cold ----- def ----- Armour +14 Fatigue -10% Resists +14% acid +14% fire +14% cold +12% mind +15% lightning Phys.save +8 (+2 eff.) ---------- misc Max.enc +47 Light +1 A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
thaloren voratun helm of absorption (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+3 eff.) ---------- misc Stam/ret +2.50 Equi/ret +2.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 32, based on Cunning and Magic) for 10 turns. Uses 34 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Brenodig' (26 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +8 Defense +26 (+5 eff.) Fatigue +8% Resists +20% acid +31% physical +6% temporal +19% fire +12% lightning +18% cold Phys.save +41 (+11 eff.) Spell.save +3 (+1 eff.) Silence- +10% Teleport- +20% A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +27% blight +30% darkness ---------- misc Light +2 A suit of armour made of leather. |
psychokinetic quiver of dragonbone arrows of daylight (19/21, 165% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 165% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +24 light +36 physical Against +44% Undead On Hit: * 20% chance to knock the target back 3 spaces and deal 193 physical damage Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1802 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Barimas (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Apr +7 On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Phys.save +8 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +55.00 ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 4.5 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Hanaredor (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +7% mind +7% fire ----- def ----- Armour +2 Resists +8% darkness Affinity +15% darkness Mind.save +8 (+2 eff.) ---------- misc Max.stam +30.00 Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
crystalomancer's voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +6 Mag dps ---------- Spell.crit +10% ---------- misc Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Viperwalker'0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+5 eff.) Dmg.mod +18% temporal +15% darkness +9% light Res.pen +10% nature Melee Ret 30 fire 6 nature 6 light ----- def ----- Resists +10% fire +15% light +3% temporal Affinity +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +12 Infravis +5 Moonlight Ray: Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 252.85 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 617.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of erosion (22/22, 182% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 182% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Ranged+ +16 nature On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Zeroraharabers the Skeleton Rogue level 35
9th Pyre 123rd year of Ascendancy at 04:12 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zeroraharabers the Skeleton Rogue level 47
16th Regrowth 124th year of Ascendancy at 04:34 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Zeroraharabers the Skeleton Rogue level 34
62nd Regrowth 123rd year of Ascendancy at 00:37 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Zeroraharabers the Skeleton Rogue level 40
60th Pyre 123rd year of Ascendancy at 03:08 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Zeroraharabers the Skeleton Rogue level 45
1st Regrowth 124th year of Ascendancy at 00:06 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Zeroraharabers the Skeleton Rogue level 38
45th Pyre 123rd year of Ascendancy at 14:40 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zeroraharabers the Skeleton Rogue level 14
37th Haze 122nd year of Ascendancy at 10:00 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Zeroraharabers the Skeleton Rogue level 37
41st Pyre 123rd year of Ascendancy at 18:59 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zeroraharabers the Skeleton Rogue level 31
52nd Regrowth 123rd year of Ascendancy at 14:38 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Zeroraharabers the Skeleton Rogue level 27
13rd Regrowth 123rd year of Ascendancy at 11:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zeroraharabers the Skeleton Rogue level 21
76th Haze 122nd year of Ascendancy at 17:43 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zeroraharabers the Skeleton Rogue level 44
6th Decay 123rd year of Ascendancy at 02:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zeroraharabers the Skeleton Rogue level 28
33rd Regrowth 123rd year of Ascendancy at 13:28 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Zeroraharabers the Skeleton Rogue level 50
6th Pyre 124th year of Ascendancy at 13:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zeroraharabers the Skeleton Rogue level 10
1st Time of Equilibrium 122nd year of Ascendancy at 10:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zeroraharabers the Skeleton Rogue level 20
65th Haze 122nd year of Ascendancy at 08:35 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Zeroraharabers the Skeleton Rogue level 30
49th Regrowth 123rd year of Ascendancy at 00:23 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Zeroraharabers the Skeleton Rogue level 40
51st Pyre 123rd year of Ascendancy at 02:11 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Zeroraharabers the Skeleton Rogue level 50
31st Regrowth 124th year of Ascendancy at 00:27 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Zeroraharabers the Skeleton Rogue level 50
4th Pyre 124th year of Ascendancy at 10:32 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zeroraharabers the Skeleton Rogue level 50
31st Regrowth 124th year of Ascendancy at 09:34 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zeroraharabers the Skeleton Rogue level 41
21st Haze 123rd year of Ascendancy at 20:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zeroraharabers the Skeleton Rogue level 48
24th Regrowth 124th year of Ascendancy at 23:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zeroraharabers the Skeleton Rogue level 28
15th Regrowth 123rd year of Ascendancy at 01:35 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Zeroraharabers the Skeleton Rogue level 37
41st Pyre 123rd year of Ascendancy at 22:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zeroraharabers the Skeleton Rogue level 8
23rd Dusk 122nd year of Ascendancy at 13:05 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Zeroraharabers the Skeleton Rogue level 50
4th Pyre 124th year of Ascendancy at 09:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zeroraharabers the Skeleton Rogue level 5
15th Dusk 122nd year of Ascendancy at 14:04 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Zeroraharabers the Skeleton Rogue level 49
29th Regrowth 124th year of Ascendancy at 09:45 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zeroraharabers the Skeleton Rogue level 41
76th Pyre 123rd year of Ascendancy at 02:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zeroraharabers the Skeleton Rogue level 21
67th Haze 122nd year of Ascendancy at 02:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zeroraharabers the Skeleton Rogue level 15
54th Haze 122nd year of Ascendancy at 12:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zeroraharabers the Skeleton Rogue level 33
60th Regrowth 123rd year of Ascendancy at 07:32 see stats
Log
Stoning Poison from Zeroraharabers hits Eilinoma the orc soldier for (16 webs of fate), 22 nature (22 total damage).
Vulnerability Poison from Zeroraharabers killed Temporal hound!
Eilinoma the orc soldier uses Pride of the Orcs.
Eilinoma the orc soldier stops bleeding.
Eilinoma the orc soldier is no longer magically poisoned.
Eilinoma the orc soldier is no longer poisoned.
Eilinoma the orc soldier is no longer poisoned.
Eilinoma the orc soldier is less vulnerable.
Eilinoma the orc soldier speeds up.
Eilinoma the orc soldier receives 634 healing from Pride of the Orcs.
Rune: Shielding is still on cooldown for 32 turns.
Zeroraharabers casts Rune: Shatter Afflictions.
Zeroraharabers is free from the hex.
A shield forms around Zeroraharabers.
Zeroraharabers uses Smokescreen.
Eilinoma the orc soldier casts Warp Blade.
Your shield crumbles under the damage!
The shield around Zeroraharabers crumbles.
Zeroraharabers resists the blindness!
Zeroraharabers is nearing the end.
Zeroraharabers reacts to an attack from Eilinoma the orc soldier, mitigating the blow!.
Zeroraharabers is recovering from the damage!
Zeroraharabers reacts to an attack from Eilinoma the orc soldier, mitigating the blow!.
Zeroraharabers loses sight!
Zeroraharabers is afflicted by a decrepitude disease!
Something hits Zeroraharabers for (154 absorbed), 102 temporal, 213 physical, 71 temporal, 59 physical, 143 temporal, 160 temporal, (34 parried), (113 reacted , -5 stam), 211 temporal, (99 reacted), 185 physical, 179 temporal, 176 blight, 210 temporal, 186 blight (1895 total damage).
Webs of Fate hits Zeroraharabers for 4 lightning, 1 nature, 7 acid, 1 darkness, 2 blight, 2 cold, 1 mind, 4 lightning, 1 nature, 7 acid, 1 darkness, 2 blight, 2 cold, 1 mind, 4 lightning, 1 nature, 7 acid, 1 darkness, 2 blight, 2 cold, 1 mind (54 total damage).
Melee retaliation hits Eilinoma the orc soldier for (9 webs of fate), 13 lightning, (1 webs of fate), 2 nature, (13 webs of fate), 18 acid, (4 webs of fate), 5 darkness, (5 webs of fate), 7 blight, (3 webs of fate), 5 cold, (2 webs of fate), 3 mind, (9 webs of fate), 13 lightning, (1 webs of fate), 2 nature, (13 webs of fate), 18 acid, (4 webs of fate), 5 darkness, (5 webs of fate), 7 blight, (3 webs of fate), 5 cold, (2 webs of fate), 3 mind (105 total damage).
Zeroraharabers the level 50 skeleton rogue was tainted to death by Eilinoma the orc soldier on level 2 of High Peak.




































































































































