









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Krog | 
| Class | Mindslayer | 
| Level / Exp | 25 / 61% | 
| Size | big | 
| Lifes / Deaths | Killed by Aduthra the cold drake at level 25 on the 36th Haze 122nd year of Ascendancy at 18:58  / 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 23 (base 11) | 
| Dexterity | 21 (base 10) | 
| Constitution | 28 (base 11) | 
| Magic | 11 (base 10) | 
| Willpower | 74 (base 55) | 
| Cunning | 54 (base 50) | 
Resources
| Life | -143/842 | 
| Equilibrium | 36 | 
| Psi | 39/184 | 
| Healing Factor | 1.4656298990388 | 
| Regeneration | 6.9617420204345 | 
Speed
| Mental | +10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 6 | 
| See Stealth | 50.401056917127 | 
| See Invisible | 50.401056917127 | 
| ESP Range | 10 | 
| ESP Kinds | humanoid/orc | 
Offense: Mainhand
| Damage | 67 | 
| Accuracy | 41 | 
| Crit Chance | 16% | 
| APR | 9 | 
| Speed | 0.91 | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 58 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +18% | 
| Light | +9% | 
| Nature | +44% | 
| Physical | +6% | 
| Mind | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Light | +20% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 34 (78.304188961773%) | 
| Defense | 39 | 
| Ranged Defense | 39 | 
| Fatigue | 0 | 
| Physical Save | 28 | 
| Spell Save | 35 | 
| Mental Save | 42 | 
Defense: Resistances
| Acid | + 21%( 70%) | 
| Blight | + 17%( 70%) | 
| Arcane | + 18%( 70%) | 
| Cold | + 30%( 70%) | 
| All | + 14%( 70%) | 
| Physical | + 29%( 70%) | 
| Lightning | + 43%( 70%) | 
| Light | + 48%( 70%) | 
| Temporal | + 42%( 70%) | 
| Mind | + 27%( 70%) | 
| Darkness | + 27%( 70%) | 
| Fire | + 28%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Pinning Resistance | 25% | 
| Confusion Resistance | 10% | 
| Stun Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 48% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
Class Talents
| Psionic / Absorption | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
| Psionic / Kinetic mastery | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Psionic / Projection | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Augmented striking | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Voracity | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Focus | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Psi-fighting | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Wild-gift / Antimagic | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Krog | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)).  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5.  | done | 
You failed to protect the lost defiler from death by Xiba the treant. Escort: lost defiler (level 2 of Old Forest) | failed | 
You failed to protect the lost tinker from death by Eilinobrera the grave wight. Escort: lost tinker (level 1 of Daikara) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of bone giant dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed ice ant stinger. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| Psionic focus |  Genocide (167% power, 4 apr)3.0 T3 greatsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 167% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.  | 
| Light source |  Adewyn the Offalrazor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +10% nature ----- def ----- Resists +9% mind Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Xanoba the Daywalker (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee Ret 2 light 6 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning +7% temporal +3% light +7% fire +7% cold +9% nature +8% acid Spell.save +4 (+2 eff.) Max.HP +63.00 Heal.mod +12% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On feet |  Zubanne the pair of hardened leather boots (4 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Str +5 Dex +3 Mag +1 Wil +3 Con +5 Lck ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +7% lightning +5% temporal Crit.chn- 10.00% Stealth +7 Evasion: (Instant) Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather.  | 
| Tool |  Gluvea the Voidguile [power 210]  (6/11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +3% darkness Knockbk- +20% ---------- misc Max.psi +20.00 Blast the opponent's mind dealing 242 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Huryzor the Radianceblast0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +3% lightning +12% light +6% mind +5% arcane +24% nature Spell.save +6 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  gold ring 'Duskbreaker'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +12% darkness +3% blight Rings make your fingers look great!  | 
| Around neck |  Armeran0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Mind.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +3% acid +6% physical ----- def ----- Resists +11% temporal Pinning- +25% Knockbk- +28% ---------- misc Max.hate +4.00 Amulets make your neck look great!  | 
| In main hand |  Grinugen (181% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: ----- def ----- Resists +9% temporal Die.at -60.00 life Max.HP +60.00 HP.reg +4.00 Massive two-handed mauls.  | 
| On hands |  dwarven-steel gauntlets 'Xerota' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +5% nature ----- def ----- Armour +2 Fatigue +3% Resists +9% fire +7% nature +15% light Max.HP +80.00 Heal.mod +20% Disease- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Around waist |  Silotha the Pusserpent1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% light Melee Ret 4 acid 2 nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Max.HP +36.00 ---------- misc Light +1 A belt that goes around your waist.  | 
| Cloak |  cashmere cloak 'Kindlewreath' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +3% light ----- def ----- Defense +2 (+1 eff.) Resists +9% light +12% cold Phys.save +8 (+4 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
Inventory
 Obsidianquake0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +11% light +14% darkness Blind- +20% ---------- misc Infravis +1 Amulets make your neck look great!  | 
 Dawnripper0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% acid +5% temporal On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Resists +3% acid +3% light HP.reg +1.00 Stun/Frz- +26% ---------- misc Light +3 Rings make your fingers look great!  | 
 Frozenshear the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 6 acid 2 cold ----- def ----- Resists +22% lightning +3% light Rings make your fingers look great!  | 
 marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great!  | 
 Plaguestoker (156% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 cold On Hit.r1 +8 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% On Hit (Melee): * 20% chance to slow global speed by 62% Massive two-handed battleaxes.  | 
 Searglamour (142% power, 5 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 143% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +8 fire While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Apr +1 Massive two-handed battleaxes.  | 
 dwarven-steel battleaxe 'Belunn' (152% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 darkness Against +7% Living While equipped: Stats +1 Wil ----- def ----- Resists +12% cold +6% mind +5% arcane Confus- +10% Massive two-handed battleaxes.  | 
 Chalyregotar the Unlightreign (162% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Psionic Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 acid +12 cold +19 darkness Against +7% Living While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% darkness Melee Ret 4 cold Massive two-handed swords.  | 
 Silomiyann the iron greatsword (134% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 cold While equipped: Stats +4 Wil dps ---------- Spell.crit +2% Spell.pwr +15 (+12 eff.) Dmg.mod +9% arcane Melee Ret 6 arcane ---------- misc Equi/ret +0.16 Max.mana +80.00 Massive two-handed swords.  | 
 arcing steel greatsword of paradox (146% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +7% temporal Massive two-handed swords.  | 
 balanced steel greatsword of erosion (147% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Master Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +35% Massive two-handed swords.  | 
 grounding rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal Max.HP +32.00 A belt that goes around your waist.  | 
 Shadowrazor (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Defense +6 (+2 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Vorynn the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag +3 Wil +3 Cun +4 Con ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Berilen (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Spell.pwr +10 (+9 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +7% blight +12% mind +9% all Mind.save +18 (+6 eff.) Max.HP +44.00 HP.reg +2.90 Heal.mod +10% ---------- misc Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
 Dourriver (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness +3% physical On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +2 Fatigue +3% Resists +3% physical Phys.save +9 (+4 eff.) Die.at -40.00 life HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 Bregorath the Glacierfurnace (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +3 Wil +3 Cun dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Dmg.mod +3% cold Acc +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Snowlore (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +10% fire ----- def ----- Armour +4 Fatigue +4% Resists +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 iron helm 'Ebonytreason' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% darkness Melee Ret 4 darkness ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +5% temporal +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Brodintir the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% mind +16% cold Phys.save +3 (+1 eff.) HP.reg +2.00 A suit of armour made of leather.  | 
 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 165 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Arlag the Krog Mindslayer level 15
69th Dusk 122nd year of Ascendancy at 21:25 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Arlag the Krog Mindslayer level 10
5th Flare 122nd year of Ascendancy at 10:51 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Arlag the Krog Mindslayer level 25
36th Haze 122nd year of Ascendancy at 10:05 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Arlag the Krog Mindslayer level 22
9th Haze 122nd year of Ascendancy at 01:36 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Arlag the Krog Mindslayer level 10
5th Flare 122nd year of Ascendancy at 10:50 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Arlag the Krog Mindslayer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 06:35 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Arlag the Krog Mindslayer level 23
18th Haze 122nd year of Ascendancy at 06:53 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Arlag the Krog Mindslayer level 9
2nd Mirth 122nd year of Ascendancy at 19:40 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Arlag the Krog Mindslayer level 21
7th Haze 122nd year of Ascendancy at 22:09 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Arlag the Krog Mindslayer level 16
70th Dusk 122nd year of Ascendancy at 10:01 see stats
Log
Fire drake's devouring flames area effect hits Adylaith the fire drake hatchling for 8 fire, 14 healing (8 total damage) [14 healing].
Fire drake's devouring flames area effect hits Adyba the copperhead snake for 28 fire damage.
Poison from Arlag hits Adyba the copperhead snake for 4 nature damage.
Rimebark's ice area effect hits Vampire for 23 cold damage.
Rimebark's ice area effect hits Aduthra the cold drake for 34 cold damage.
Rimebark's ice area effect hits Cold drake hatchling for 0 cold damage.
Something hits Arlag for (51 antimagic), 183 blight (183 total damage).
Bane of Blindness from Vampire hits Arlag for (21 antimagic), 0 darkness (0 total damage).
Arlag is confused and fails to use Antimagic Zone.
Something misses Arlag.
Something hits Arlag for (51 antimagic), 158 blight (158 total damage).
Arlag seems more focused.
Talent Quick as Thought is ready to use.
Bane of Blindness from Vampire hits Arlag for (18 antimagic), 0 darkness (0 total damage).
Something hits Arlag for (19 to psi shield), (28 antimagic), 0 fire (0 total damage).
Arlag hits Something for 199 physical, 12 nature, 23 physical, 0 arcane, 24 physical, 5 fire (263 total damage).
Arlag is less vulnerable to cold.
Arlag feels pain again.
Talent Kinetic Strike is ready to use.
Bane of Blindness from Vampire hits Arlag for (18 antimagic), 0 darkness (0 total damage).
Something misses Arlag.
Something performs a melee critical strike against Arlag!
Arlag is afflicted by a crippling illness!
Aduthra the cold drake has garroted Arlag!
Arlag is stunned!
Something performs a melee critical strike against Arlag!
Something hits Arlag for (42 to psi shield), 63 physical, (3 antimagic), 0 blight, (2 to psi shield), (3 antimagic), 0 cold, (50 to psi shield), 75 physical (138 total damage).
Arlag the level 25 krog mindslayer was dissected to death by Aduthra the cold drake on level 4 of Daikara.









































































































