Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 17 / 71% |
Size | big |
Lifes / Deaths | Killed by gigantic corrosive tunneler at level 17 on the 35th Haze 122nd year of Ascendancy at 00:06 / 1 |
Primary Stats
Strength | 23 (base 10) |
Dexterity | 38 (base 26) |
Constitution | 26 (base 20) |
Magic | 30 (base 20) |
Willpower | 14 (base 10) |
Cunning | 39 (base 34) |
Resources
Life | -68/567 |
Mana | 64/216 |
Stamina | 79/158 |
Healing Factor | 1.3916586254954 |
Regeneration | 10.089525034842 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 30.004149834542 |
See Invisible | 30.004149834542 |
Offense: Mainhand
Damage | 38 |
Accuracy | 42 |
Crit Chance | 13% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 42 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +6% |
Physical | +3% |
Arcane | +3% |
Fire | +14% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Temporal | +10% |
Fire | +5% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (35.65183292883%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 7 |
Physical Save | 39 |
Spell Save | 33 |
Mental Save | 26 |
Defense: Resistances
Acid | + 12%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 37%( 70%) |
All | + 3%( 70%) |
Lightning | + 18%( 70%) |
Light | + 31%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 8%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 40%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed pouch of bone giant dust. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of iron boots 'Xyma' (15 def, 3 armour) pair of iron boots 'Xyma' (15 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +2% Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 ---------- misc Equi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | survivor's brass lantern of health survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +44.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Boratobar the Scaldshaper (0 def, 3 armour) Boratobar the Scaldshaper (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +5% Resists +3% cold +3% fire +10% darkness +11% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Gunyrek' (0 def, 2 armour) dwarven-steel gauntlets 'Gunyrek' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +3 Dex +3 Mag +1 Wil +3 Cun dps ---------- Melee+ 5 fire Dmg.mod +4% fire +3% arcane +6% temporal Res.pen +10% temporal ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Phys.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Blazespar the dwarven-steel pickaxe (dig speed 24 turns) Blazespar the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +5% lightning +5% mind On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +12% lightning +3% temporal +3% light Phys.save +8 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +8 (+4 eff.) Max.HP +52.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Belileba Belileba0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +3% lightning +20% fire +3% light Heal.mod +15% Rings make your fingers look great! |
On fingers | Dimbrawn the copper ring Dimbrawn the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Resists +9% acid +9% fire +3% darkness Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | gold amulet 'Barothel' gold amulet 'Barothel'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +4 Mag +2 Con dps ---------- Mind.crit +3% ----- def ----- Phys.save +13 (+4 eff.) Max.HP +50.00 HP.reg +3.00 ---------- misc Max.hate +6.00 Amulets make your neck look great! |
In main hand | Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Around waist | hardened leather belt 'Fulahad' hardened leather belt 'Fulahad'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +5% physical +5% arcane +3% nature Crit.chn- 15.00% Spell.save +11 (+6 eff.) Poison- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | flaming steel dagger of massacre (118% power, 6 apr) flaming steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 118% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. |
Cloak | Ragantir the Noontorrent (2 def, 8 armour) Ragantir the Noontorrent (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Apr +2 ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +9% temporal +14% cold Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic cured leather armour of cold resistance (6 def, 4 armour) prismatic cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% cold +12% light +10% darkness A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 118; cd 15) healing infusion of the sneak (heal 118; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the sneak (absorb 235; dur 4; cd 15) shielding rune of the sneak (absorb 235; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 162 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Zufang the Chillrace Zufang the Chillrace0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +5 Wil +4 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +9% cold ----- def ----- Fatigue -5% Resists +5% arcane +6% cold HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
mule's steel ring of sensing mule's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +22% ---------- misc Max.enc +23 Infravis +4 See.Stealth +8 See.Invis +6 Rings make your fingers look great! |
wizard's copper ring of sensing wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
flaming steel greatsword of daylight (128% power, 2 apr) flaming steel greatsword of daylight (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 128% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 light Against +14% Undead On Hit.r1 +7 fire Massive two-handed swords. |
ranger's ash longbow of piercing ranger's ash longbow of piercing4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +2 Dex dps ---------- Res.pen +9% all Acc +11 (+3 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
Sparkbender (112% power, 3 apr) Sparkbender (112% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Disrupt Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 14 arcane resource burn While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +9% temporal +6% fire Teleport- +20% Sharp, long, and deadly. |
Duathelnigh (120% power, 4 apr, darkness element) Duathelnigh (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +15.00% Spell.pwr +9 (+4 eff.) Dmg.mod +6% cold +20% darkness +9% nature Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shinenight the rough leather belt Shinenight the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.crit +1% Phys.pwr +3 (+1 eff.) Spell.pwr +10 (+5 eff.) Dmg.mod +6% light ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Mana/s.crit +1.00 Size +1 A belt that goes around your waist. |
Cloak of Deception =aa= Cloak of Deception =aa=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere cloak 'Gloralrann' (9 def, 4 armour) cashmere cloak 'Gloralrann' (9 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +4 Defense +9 (+3 eff.) Resists +18% light +3% fire Phys.save +8 (+3 eff.) ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Scorpionfiend' (11 def, 0 armour) cashmere cloak 'Scorpionfiend' (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +25% nature ----- def ----- Defense +11 (+3 eff.) Resists +6% temporal +12% fire +3% light +5% arcane Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Coalgash' (0 def, 1 armour) pair of rough leather boots 'Coalgash' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 8 darkness ----- def ----- Armour +1 Fatigue -4% Resists +3% fire Phys.save +6 (+2 eff.) Max.HP +20.00 ---------- misc Max.enc +21 A pair of boots made of leather. |
Rimerazor the iron gauntlets (0 def, 1 armour) Rimerazor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% cold Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steel plate armour of Eyal (0 def, 9 armour) steel plate armour of Eyal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +24.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
441 alchemist agate 441 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lisarevea the iron pickaxe (dig speed 38 turns) Lisarevea the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Apr +1 Melee Ret 6 acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +11% nature ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
crystalomancer's iron pickaxe (dig speed 37 turns) crystalomancer's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +4% ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Silawen Silawen1.0 T3 lite [Rare] Disrupt While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +3.0% Dmg.mod +15% mind ----- def ----- Resists +6% mind +3% all Phys.save +3 (+1 eff.) Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kovusa the Skeleton Shadowblade level 12
69th Dusk 122nd year of Ascendancy at 16:24 see stats
By Kovusa the Skeleton Shadowblade level 10
30th Dusk 122nd year of Ascendancy at 15:04 see stats
By Kovusa the Skeleton Shadowblade level 9
29th Dusk 122nd year of Ascendancy at 05:43 see stats
By Kovusa the Skeleton Shadowblade level 5
22nd Dusk 122nd year of Ascendancy at 07:15 see stats
By Kovusa the Skeleton Shadowblade level 15
25th Haze 122nd year of Ascendancy at 15:13 see stats
Log
Gigantic corrosive tunneler is drawn in by the singularity!
Sandworm is drawn in by the singularity!
Giant spider is drawn in by the singularity!
Gigantic gravity worm's spell attains critical power!
Kovusa reacts to damage from Gigantic gravity worm, mitigating the blow!.
Gigantic gravity worm hits Giant spider for 294 physical damage.
Gigantic gravity worm hits Gigantic sandworm tunneler for 245 physical damage.
Gigantic gravity worm hits Sandworm for 184 physical damage.
Gigantic gravity worm hits Sandworm for 194 physical damage.
Gigantic gravity worm hits Sandworm Queen for 210 physical damage.
Gigantic gravity worm hits Kovusa for (57 reacted , -4 stam), 214 physical (214 total damage).
Gigantic gravity worm hits Gigantic corrosive tunneler for 210 physical damage.
Sandworm Queen breathes sand!
Kovusa reacts to damage from Sandworm Queen, mitigating the blow!.
Kovusa loses sight!
Sandworm Queen hits Kovusa for (39 reacted , -4 stam), 146 physical (146 total damage).
Something drains life from Something!
Something drains life from Something!
Something receives 2 healing from Something.
Something receives 1 healing from Something.
Something hits Something for 61 acid damage.
Something hits Something for 0 acid damage.
Something hits Something for 55 acid damage.
Something hits Kovusa for 54 acid damage.
Something hits Something for 55 acid damage.
Something hits Something for 15 fire damage.
Something hits Something for 13 fire damage.
Something hits Something for 0 fire damage.
Kovusa the level 17 skeleton shadowblade was dissolved to death by a gigantic corrosive tunneler on level 4 of Sandworm lair.