









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 49 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 45 on the 57th Regrowth 124th year of Ascendancy at 15:47 / 2Killed by Haungot the daelach at level 49 on the 22nd Dusk 124th year of Ascendancy at 11:26 |
Primary Stats
| Strength | 52 (base 29) |
| Dexterity | 101 (base 62) |
| Constitution | 97 (base 60) |
| Magic | 31 (base 8) |
| Willpower | 58 (base 13) |
| Cunning | 81 (base 66) |
Resources
| Life | -71/1709 |
| Stamina | 160/364 |
| Healing Factor | 1.5387960030035 |
| Regeneration | 0.38469900075057 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 45.797963493854 |
| See Invisible | 45.797963493854 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 83 |
| Crit Chance | 38% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 83 |
| Crit Chance | 36% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.666666666667 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +11% |
| Acid | +35% |
| Light | +14% |
| Darkness | +33% |
| Blight | +5% |
| Arcane | +8% |
| Fire | +30% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +19% |
| Physical | +24% |
| Nature | +10% |
| Acid | +14% |
| Arcane | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 84 (46.594633868923%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 25.923805221685 |
| Physical Save | 68 |
| Spell Save | 64 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 45%( 70%) |
| All | + 21%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 39%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Bleed Resistance | 100% |
| Confusion Resistance | 66% |
| Fear Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 41% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 183 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 183.19 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 3 times. |
Class Talents
| Cunning / Stealth | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 36%. Shadowstrike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Borfast the Broken. Escort: repented thief (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 827. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Urthondur the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +12% light Res.pen +10% mind ----- def ----- Defense +14 (+3 eff.) Resists +4% physical +10% cold +15% darkness +9% temporal Crit.dmg- 5.00% Affinity +5% light Phys.save +20 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +20 (+5 eff.) Knockbk- +10% Def/telep +20 Res/telep +19% Dur/telep +18% ---------- misc Light +11 Sun Flare: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 49.35 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Runogar (7 def, 17 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Dex +10 Con dps ---------- Dmg.mod +6% arcane Res.pen +10% arcane ----- def ----- Armour +17 Defense +7 (+2 eff.) Fatigue +5% Resists +23% mind +6% all Phys.save +14 (+3 eff.) Mind.save +22 (+5 eff.) Confus- +45% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | stone warden's voratun gauntlets of dexterity (+4) (0 def, 23 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Dex +11 Con dps ---------- Acc +18 (+4 eff.) ----- def ----- Armour +23 Hardiness +8% Fatigue +5% Resists +8% physical Unarmed combat: Power 32.0 - 44.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +14.0% Atk.spd 83% On Hit: 5% Stone Touch 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 63% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 41 power out of 29/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +1 Cun +5 Con dps ---------- Dmg.mod +3% blight +28% fire ----- def ----- Resists +12% darkness +56% fire Crit.dmg- 5.00% Phys.save +10 (+2 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun ring 'Elimille'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +9 Wil dps ---------- Phys.pwr +30 (+7 eff.) Dmg.mod +33% acid Acc +10 (+2 eff.) ----- def ----- Resists +66% acid Mind.save +18 (+4 eff.) ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around neck | Erurogen0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil +8 Con dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Resists +12% acid +9% temporal +24% light +23% darkness Mind.save +11 (+3 eff.) Heal.mod +5% Blind- +41% Disease- +20% Confus- +21% Amulets make your neck look great! |
| In main hand | Magmabrace (44-57 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 43.5 - 56.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 fire +30 cold While equipped: Stats +11 Mag +11 Wil dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +14 (+2 eff.) Res.pen +24% physical Acc +39 (+8 eff.) Apr +29 Melee Ret 10 physical ----- def ----- Defense +15 (+3 eff.) Resists +12% fire Die.at -40.00 life Sharp, short and deadly. |
| Around waist | Belymina the Pitchspire1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.pwr +25 (+7 eff.) Dmg.mod +9% mind +6% darkness Melee Ret 4 acid ----- def ----- Armour +13 Defense +15 (+3 eff.) Resists +15% lightning +15% temporal Phys.save +25 (+6 eff.) Mind.save +25 (+6 eff.) Max.HP +180.00 A belt that goes around your waist. |
| In off hand | Offalfist the stralite dagger (46-60 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 46.0 - 59.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +20 acid +5 nature While equipped: dps ---------- Res.pen +14% acid +10% nature Apr +9 Melee Ret 10 nature On Hit (Melee): * 10% chance to slow global speed by 63% Sharp, short and deadly. |
| Cloak | Dairidrathel the elven-silk cloak (16 def, 9 armour) =bb=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +6 Mag +6 Wil +4 Cun dps ---------- Spell.crit +8% Dmg.mod +25% darkness Res.pen +19% darkness +10% arcane On Hit (Melee): * 24% chance to reduce all saves and defense by 35 ----- def ----- Armour +9 Defense +16 (+4 eff.) Resists +25% darkness +9% temporal Phys.save +25 (+6 eff.) Spell.save +37 (+9 eff.) Mind.save +23 (+6 eff.) Stealth +25 ---------- misc Mana/s.crit +2.37 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
teleportation rune (range 69; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betoma the Scorchsweeper (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 39.5 - 51.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 arcane On Crit.r2 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +9% arcane +30% fire Sharp, short and deadly. |
elemental voratun dagger of massacre (46-60 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 46.5 - 60.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +21% cold Res.pen +15% cold Sharp, short and deadly. |
thought-forged voratun dagger of erosion (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Psionic Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature +22 mind On Hit: * 29% chance to reduce all saves and defense by 35 While equipped: Stats +6 Cun +1 Wil Sharp, short and deadly. |
voratun dagger 'Glimmerworm' (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Dmg.mod +13% acid +6% light Res.pen +13% acid +12% all Acc +17 (+4 eff.) Apr +12 Melee Ret 4 light ----- def ----- Resists +12% nature Sharp, short and deadly. |
inquisitor's voratun greatmaul (66-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Disrupt Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed mauls. |
arcing voratun greatsword of enduring (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Nature Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +19 Con +16 Wil ----- def ----- Max.HP +154.00 Massive two-handed swords. |
Eilinille the Purehack4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +12 Dex dps ---------- Dmg.mod +15% nature Res.pen +15% physical On Hit (Ranged): * 21% chance to slow global speed by 63% ----- def ----- Resists +12% lightning +8% physical +6% nature +15% acid Die.at -85.42 life Longbows are used to shoot arrows at your foes. |
enhanced voratun mace of erosion (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +9 Str +8 Dex +11 Mag +7 Wil +10 Cun +7 Con Blunt and deadly. |
infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +35.00% Spell.pwr +22 (+3 eff.) Melee+ 25 fire Dmg.mod +30% blight ----- def ----- Armour +10 Defense +10 (+2 eff.) ---------- misc See.Invis +17 Wards +3 blight Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +11% Spell.pwr +22 (+3 eff.) Dmg.mod +30% arcane ----- def ----- Phys.save +10 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +11 (+3 eff.) HP.reg +1.50 Heal.mod +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful orichalcum trident of torment (55-88 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Psionic Power 55.0 - 88.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's orichalcum trident of erosion (50-81 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +24 nature While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +19% physical ----- def ----- Disarm- +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming voratun waraxe of projection (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +10 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
Freezeresolve1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +7% temporal +9% blight +6% cold +6% nature Phys.save +9 (+2 eff.) Confus- +10% A belt that goes around your waist. |
Adamira (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% physical On Hit (Melee): * 10% chance to slow global speed by 63% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +9% light +19% cold Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception =aa=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of hardened leather boots 'Duskzephyr' (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Armour +7 Resists +6% lightning Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+2 eff.) HP.reg +2.00 Heal.mod +12% ---------- misc Infravis +2 A pair of boots made of leather. |
Sparkkill (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 nature Dmg.mod +6% nature Res.pen +5% acid Melee Ret 2 lightning ----- def ----- Armour +2 Resists +6% lightning +9% nature +3% darkness Crit.dmg- 15.00% Max.HP +60.00 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of spellstriking (0 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +8 Mag +7 Wil +9 Con dps ---------- Spell.pwr +14 (+2 eff.) Melee+ 16 arcane Dmg.mod +9% arcane ----- def ----- Armour +14 Hardiness +13% Fatigue +5% Resists +7% arcane +7% physical Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +19 arcane On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Islovea the Poxwedge (8 def, 14 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning +20% nature On Hit (Melee): * 20% chance to slow global speed by 63% * 20 arcane resource burn ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +15% nature +6% cold +9% light +6% all Phys.save +13 (+3 eff.) A cap made of leather. |
eldritch elven-silk wizard hat of darkness (+27%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +18% darkness ----- def ----- Defense +3 (+1 eff.) Resists +27% darkness ---------- misc Mana/turn +3.00 Mana/ret +1.40 Max.mana +93.00 Manaflow: Puts all charms on 33 cooldown Level 2.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
thaloren voratun helm of dexterity (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Dex +7 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +16% darkness ---------- misc Light +2 A suit of armour made of mail. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 74.76 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 13 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 14 Defense and your attacks will gain 20% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
scouring voratun shield (0 def, 10 armour, 201.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con dps ---------- Melee+ 15 acid 21 nature On Hit (Melee): * 15 arcane resource burn On Melee Ret: * 9 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +5% acid +11% nature ---------- misc Talents +1 Block Handheld deflection devices. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 18.42 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 330.48 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing voratun torque of mindblast [power 390] (13 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 433 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 68. Torques are made by powerful psionics to store psionic powers. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Aleari the Skeleton Rogue level 29
10th Pyre 123rd year of Ascendancy at 20:14 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Aleari the Skeleton Rogue level 28
9th Pyre 123rd year of Ascendancy at 05:24 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Aleari the Skeleton Rogue level 33
13rd Dusk 123rd year of Ascendancy at 02:28 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aleari the Skeleton Rogue level 33
69th Pyre 123rd year of Ascendancy at 10:51 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Aleari the Skeleton Rogue level 38
48th Haze 123rd year of Ascendancy at 03:11 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Aleari the Skeleton Rogue level 31
55th Pyre 123rd year of Ascendancy at 08:36 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Aleari the Skeleton Rogue level 26
67th Regrowth 123rd year of Ascendancy at 18:10 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Aleari the Skeleton Rogue level 18
4th Allure 123rd year of Ascendancy at 16:01 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Aleari the Skeleton Rogue level 30
25th Pyre 123rd year of Ascendancy at 02:20 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Aleari the Skeleton Rogue level 27
1st Pyre 123rd year of Ascendancy at 18:54 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Aleari the Skeleton Rogue level 17
62nd Haze 122nd year of Ascendancy at 04:10 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aleari the Skeleton Rogue level 27
70th Regrowth 123rd year of Ascendancy at 01:43 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Aleari the Skeleton Rogue level 47
11st Dusk 124th year of Ascendancy at 09:29 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Aleari the Skeleton Rogue level 38
58th Haze 123rd year of Ascendancy at 20:23 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aleari the Skeleton Rogue level 31
39th Pyre 123rd year of Ascendancy at 23:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aleari the Skeleton Rogue level 10
3rd Haze 122nd year of Ascendancy at 18:54 see stats
Level 20 (Roguelike)
Got a character to level 20.By Aleari the Skeleton Rogue level 20
7th Regrowth 123rd year of Ascendancy at 21:17 see stats
Level 30 (Roguelike)
Got a character to level 30.By Aleari the Skeleton Rogue level 30
23rd Pyre 123rd year of Ascendancy at 06:58 see stats
Level 40 (Roguelike)
Got a character to level 40.By Aleari the Skeleton Rogue level 40
70th Haze 123rd year of Ascendancy at 07:16 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Aleari the Skeleton Rogue level 47
10th Flare 124th year of Ascendancy at 15:39 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aleari the Skeleton Rogue level 42
24th Regrowth 124th year of Ascendancy at 17:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Aleari the Skeleton Rogue level 27
75th Regrowth 123rd year of Ascendancy at 23:30 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aleari the Skeleton Rogue level 26
61st Regrowth 123rd year of Ascendancy at 09:31 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Aleari the Skeleton Rogue level 41
74th Haze 123rd year of Ascendancy at 09:13 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Aleari the Skeleton Rogue level 31
51st Pyre 123rd year of Ascendancy at 06:45 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Aleari the Skeleton Rogue level 9
2nd Haze 122nd year of Ascendancy at 19:54 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Aleari the Skeleton Rogue level 45
69th Regrowth 124th year of Ascendancy at 10:27 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Aleari the Skeleton Rogue level 11
12nd Haze 122nd year of Ascendancy at 15:29 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Aleari the Skeleton Rogue level 33
31st Dusk 123rd year of Ascendancy at 20:28 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Aleari the Skeleton Rogue level 26
67th Regrowth 123rd year of Ascendancy at 22:42 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aleari the Skeleton Rogue level 17
63rd Haze 122nd year of Ascendancy at 04:22 see stats
Unstoppable (Roguelike)
Returned from the dead.By Aleari the Skeleton Rogue level 45
57th Regrowth 124th year of Ascendancy at 15:47 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Aleari the Skeleton Rogue level 27
8th Pyre 123rd year of Ascendancy at 18:13 see stats
Log
Aleari uses Throwing Knives.
Haungot the daelach stops bleeding.
Haungot the daelach uses Shattering Shout.
Haungot the daelach shatters 'Aleari's Throwing Knife'.
Haungot the daelach hits Aleari for (270 absorbed), 0 physical (0 total damage).
Haungot the daelach activates a prepared device.
Aleari's Chant of Fortitude has been disrupted by anti-magic forces!
Fumble from Haungot the daelach hits Aleari for (318 absorbed), 0 physical (0 total damage).
Aleari uses Throwing Knives.
Haungot the daelach is less vulnerable.
Aleari's Throwing Knife performs a melee critical strike against Haungot the daelach!
Aleari surges with earthen power!
Aleari rearms.
Haungot the daelach is recovering from the damage!
Haungot the daelach is silenced!
Haungot the daelach is poisoned!
Melee retaliation hits Aleari for (1 absorbed), 0 arcane (0 total damage).
Aleari's Throwing Knife hits Haungot the daelach for 86 physical damage.
Elemental Surge hits Haungot the daelach for 146 physical damage.
Haungot the daelach fails to use Swift Shot.
Fumble from Aleari hits Haungot the daelach for 62 physical damage.
Aleari is no longer pinned.
Aleari is free from the illness.
The shield around Aleari crumbles.
Aleari's Chant of Fortitude has been disrupted by anti-magic forces!
Fumble from Haungot the daelach hits Aleari for 189 physical damage.
Aleari the level 49 skeleton rogue was dissected to death by Haungot the daelach on level 3 of High Peak.
Aleari deactivates Stealth.



















































































































