Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 21 / 46% |
Size | medium |
Lifes / Deaths | Killed by Emeluthra the armoured skeleton warrior at level 21 on the 72nd Haze 122nd year of Ascendancy at 16:58 / 1 |
Primary Stats
Strength | 27 (base 12) |
Dexterity | 81 (base 50) |
Constitution | 47 (base 40) |
Magic | 17 (base 10) |
Willpower | 25 (base 10) |
Cunning | 28 (base 13) |
Resources
Life | -22/663 |
Mana | 175/295 |
Stamina | 28/220 |
Healing Factor | 1.2623364354647 |
Regeneration | 2.8402569797957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 25.549391208114 |
See Invisible | 49.549391208114 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 105 |
Accuracy | 74 |
Crit Chance | 28% |
APR | 30 |
Speed | 0.95 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +3% |
Arcane | +6% |
Cold | +3% |
All | 0% |
Lightning | +12% |
Physical | +20% |
Darkness | +4% |
Nature | +21% |
Offense: Damage Penetration
Blight | +5% |
Fire | +10% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 23 (38.594633868923%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 14 |
Mental Save | 31 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 19%( 70%) |
Mind | + 18%( 70%) |
All | + 10%( 70%) |
Darkness | + 15%( 70%) |
Light | + 24%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 14%( 70%) |
Lightning | + 51%( 70%) |
Fire | + 37%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 35% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 416 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Corpsewind (0 def, 4 armour) Corpsewind (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane +15% fire ---------- misc Stam/turn +0.50 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Porotha (15/15, 152% power, 10 apr) Porotha (15/15, 152% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 152% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 15 Ranged+ +12 acid On Hit.r1 +20 acid On Crit.r2 +20 mind Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern 'Huromas' brass lantern 'Huromas'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% physical Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +3% physical Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Flashtrencher' (10 def, 9 armour) hardened leather cap 'Flashtrencher' (10 def, 9 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Cun +3 Con dps ---------- Res.pen +10% fire Acc +20 (+5 eff.) ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +3% Phys.save +12 (+6 eff.) A cap made of leather. |
Tool | Camydur the steel torque of gale force [power 175] (13 cooldown) Camydur the steel torque of gale force [power 175] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Mag +2 Con ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +1 See.Invis +24 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 210 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Issesarand Issesarand0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +13% acid +3% blight +12% lightning Res.pen +5% blight Acc +5 (+2 eff.) Melee Ret 4 acid 2 blight ----- def ----- Resists +20% acid +24% lightning Rings make your fingers look great! |
On fingers | Glittergrinder the gold ring Glittergrinder the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +15% light +6% fire Mind.save +7 (+3 eff.) Confus- +35% Rings make your fingers look great! |
Around waist | Branysin the rough leather belt Branysin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% physical ----- def ----- Resists +6% lightning +5% temporal +1% physical Die.at -20.00 life A belt that goes around your waist. |
In main hand | Surefire Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) umbral iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness Acc +12 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | reinforced leather armour 'Tarrendil' (20 def, 7 armour) reinforced leather armour 'Tarrendil' (20 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Mag +15 Wil +7 Cun dps ---------- Phys.crit +13.0% Spell.crit +7% Mind.crit +8% Phys.pwr +16 (+5 eff.) Spell.pwr +17 (+8 eff.) Mind.pwr +14 (+7 eff.) Dmg.mod +6% arcane Acc +10 (+3 eff.) Apr +13 Melee Ret 4 arcane ----- def ----- Armour +7 Defense +20 (+6 eff.) Fatigue +8% Resists +12% lightning +5% arcane Mind.save +17 (+8 eff.) ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 65 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | Quenchwind (1 def, 0 armour) Quenchwind (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +20% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +9% fire Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bokyharaleg the Tempestfoe Bokyharaleg the Tempestfoe0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -4% Resists +3% lightning +9% mind HP.reg +2.00 Disarm- +10% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, mind, arcane, nature, lightning) Prismatic Rune (6 turns; acid, physical, mind, arcane, nature, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 mind, 3 arcane, 5 nature, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Phlegmbearer Phlegmbearer0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +15% acid +6% cold +5% arcane +3% darkness Mind.save +6 (+3 eff.) Confus- +26% Rings make your fingers look great! |
Coalkiller the yew longbow Coalkiller the yew longbow4.0 T3 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +4 darkness +4 mind While equipped: Stats +5 Con dps ---------- Res.pen +20% darkness Melee Ret 6 cold ----- def ----- Resists +3% darkness +6% cold ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 168 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
elm longbow 'Beladatha' elm longbow 'Beladatha'4.0 T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Str +2 Dex +1 Mag ---------- misc Infravis +1 Longbows are used to shoot arrows at your foes. |
Cloak of Deception =aa= Cloak of Deception =aa=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Stokerock (0 def, 3 armour) Stokerock (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind +3% fire Res.pen +15% mind ----- def ----- Armour +3 Fatigue +2% HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Baragund (0 def, 8 armour) Baragund (0 def, 8 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue +1% Phys.save +3 (+2 eff.) Die.at -60.00 life Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Borihir the quiver of ash arrows (16/16, 121% power, 7 apr) Borihir the quiver of ash arrows (16/16, 121% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Rld cld 2 Ranged+ +11 temporal +8 blight +12 arcane On Hit: * 8% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce strength, dexterity, and constitution by 16 Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
221 alchemist agate 221 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Oozewedge the iron pickaxe (dig speed 38 turns) Oozewedge the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +3% nature Melee Ret 2 fire ----- def ----- Fatigue -5% ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Zostir' brass lantern 'Zostir'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% mind Apr +4 ----- def ----- Resists +3% blight +3% mind +3% lightning Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Runurim the Skeleton Archer level 11
13rd Haze 122nd year of Ascendancy at 23:03 see stats
By Runurim the Skeleton Archer level 20
64th Haze 122nd year of Ascendancy at 13:23 see stats
By Runurim the Skeleton Archer level 10
36th Dusk 122nd year of Ascendancy at 18:17 see stats
By Runurim the Skeleton Archer level 20
63rd Haze 122nd year of Ascendancy at 21:25 see stats
By Runurim the Skeleton Archer level 8
33rd Dusk 122nd year of Ascendancy at 06:02 see stats
By Runurim the Skeleton Archer level 8
30th Dusk 122nd year of Ascendancy at 23:28 see stats
By Runurim the Skeleton Archer level 20
65th Haze 122nd year of Ascendancy at 08:48 see stats
By Runurim the Skeleton Archer level 14
44th Haze 122nd year of Ascendancy at 18:57 see stats
Log
Talent Steady Shot is ready to use.
Burning from Skeleton magus hits Runurim for (40 absorbed), 0 fire (0 total damage).
Runurim's Shoot hits Ce'Nugara the skeleton magus for (41 to psi shield), 62 physical, (4 to psi shield), 6 acid, (7 to psi shield), 10 acid (78 total damage).
Ce'Nugara the skeleton magus's Beyond the Flesh performs a melee critical strike against Runurim!
Skeleton magus casts Manathrust.
Ce'Nugara the skeleton magus's Beyond the Flesh hits Runurim for (60 absorbed), 0 physical, (8 absorbed), 0 darkness, (6 absorbed), 0 darkness, (43 absorbed), 0 darkness, (19 absorbed), 0 physical (0 total damage).
Skeleton magus hits Runurim for (139 absorbed), 0 arcane (0 total damage).
Melee retaliation hits Ce'Nugara the skeleton magus for (1 to psi shield), 2 acid, 2 blight, 2 arcane (6 total damage).
Ce'Nugara the skeleton magus uses Telekinetic Smash.
Ce'Nugara the skeleton magus performs a melee critical strike against Runurim!
Your shield crumbles under the damage!
The shield around Runurim crumbles.
Runurim shrugs off the effect 'Stunned'!
Melee retaliation hits Ce'Nugara the skeleton magus for (1 to psi shield), 2 acid, 2 blight, 2 arcane, (1 to psi shield), 2 acid, 2 blight, 2 arcane, (1 to psi shield), 2 acid, 2 blight, 2 arcane (18 total damage).
Ce'Nugara the skeleton magus hits Runurim for (143 absorbed), 0 physical, (6 absorbed), 0 darkness, (43 absorbed), 0 darkness, (19 absorbed), 0 physical, (78 absorbed), 9 physical, 6 darkness, 43 darkness, 19 physical, 64 physical, 8 darkness, 6 darkness, 43 darkness, 19 physical (217 total damage).
Runurim casts Rune: Blink.
Runurim casts Rune: Blink.
Runurim casts Rune: Blink.
Runurim uses Evasion.
Runurim tries to evade attacks.
Runurim uses Disengage.
Runurim is moving at extreme speed!
Burning from Skeleton magus hits Runurim for 40 fire damage.
Runurim evades Shadow.
Runurim evades Something.
Something misses Runurim.
Emeluthra the armoured skeleton warrior's creeping dark hits Runurim for 22 darkness damage.
Something hits Runurim for 111 blight damage.
Runurim the level 21 skeleton archer was swallowed by the void to death by Emeluthra the armoured skeleton warrior on level 3 of Ruined halfling complex.