Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 21 / 77% |
Size | medium |
Lifes / Deaths | Killed by Aderikira the skeleton magus at level 21 on the 21st Loss 122nd year of Ascendancy at 20:28 / 1 |
Primary Stats
Strength | 75 (base 50) |
Dexterity | 14 (base 12) |
Constitution | 54 (base 43) |
Magic | 16 (base 10) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -6/937 |
Stamina | 2/168 |
Healing Factor | 1.4397803169825 |
Regeneration | 10.031736994394 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 122 |
Accuracy | 56 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Physical | +6% |
Arcane | +6% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Physical | +5% |
Acid | +10% |
Arcane | +15% |
Mind | +15% |
Fire | +35% |
Defense: Base
Armour (hardiness) | 43.08934837382 (81.151787968034%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 34 |
Physical Save | 43 |
Spell Save | 28 |
Mental Save | 16 |
Defense: Resistances
Acid | + 59%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 58%( 70%) |
All | + 13%( 70%) |
Lightning | + 41%( 70%) |
Light | + 20%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 31%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 43%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Pinning Resistance | 20% |
Knockback Resistance | 67% |
Disarm Resistance | 82% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 379 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Islyba the large white snake. Escort: repented thief (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed xorn fragment. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | Nerawyn the Lightningrigor (15 def, 8 armour) Nerawyn the Lightningrigor (15 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +6% physical Res.pen +5% lightning Acc +15 (+5 eff.) ----- def ----- Armour +8 Defense +15 (+8 eff.) Fatigue +3% Resists +6% acid +2% physical +11% fire +9% cold +8% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Frostpiercer Frostpiercer1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid Melee Ret 2 darkness ----- def ----- Resists +15% cold Phys.save +8 (+3 eff.) Heal.mod +14% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Harochak' (0 def, 4 armour) dwarven-steel helm 'Harochak' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Mag +3 Con dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +5% physical Acc +20 (+6 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Arawe' (0 def, 2 armour) dwarven-steel gauntlets 'Arawe' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% acid +1% physical +9% nature +3% temporal Blind- +20% Disarm- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | cleansing elm totem of summon tentacle [power 95] (25 cooldown) cleansing elm totem of summon tentacle [power 95] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 228 Base Damage: 95 Armor: 2 All Resist: 4 Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Betedama' steel ring 'Betedama'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Con ----- def ----- Fatigue -6% Crit.chn- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +23 See.Invis +6 Rings make your fingers look great! |
On fingers | copper ring 'Searbore' copper ring 'Searbore'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane +15% fire ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +21% ---------- misc Light +1 Rings make your fingers look great! |
Around neck | Mayolramira the copper amulet Mayolramira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag ----- def ----- Resists +12% lightning +5% physical +5% arcane ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | dwarven-steel mace 'Coalcutter' (142% power, 4 apr) dwarven-steel mace 'Coalcutter' (142% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Str +4 Mag dps ---------- Melee Ret 4 nature ----- def ----- Resists +3% darkness Crit.chn- 10.00% Blunt and deadly. |
Around waist | hardened leather belt 'Ashumbra' hardened leather belt 'Ashumbra'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% fire On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +5 (+3 eff.) Resists +6% cold +3% fire Max.HP +36.00 Disarm- +10% A belt that goes around your waist. |
In off hand | dwarven-steel shield 'Chamubar' (0 def, 9 armour, 132% power, 77 block) dwarven-steel shield 'Chamubar' (0 def, 9 armour, 132% power, 77 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 Melee+ +12 physical On Crit.r2 +18 light +11 fire While equipped: dps ---------- On shield block: * Deals 28 light and fire damage to each enemy blocked * Cause enemies within radius 6 to bleed for 260 physical damage over 5 turns (1/turn) Melee Ret 8 physical ----- def ----- Armour +9 Fatigue +8% Resists +24% acid +9% fire +8% light Phys.save +3 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Betumira (1 def, 0 armour) Betumira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emeda the steel plate armour (0 def, 9 armour) Emeda the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Armour +9 Fatigue +22% Resists +14% acid +13% physical +12% fire +12% lightning +12% cold HP.reg +3.30 Disarm- +42% Stun/Frz- +48% Knockbk- +46% ---------- misc Stam/turn +0.80 Cooldown Rush -10 A suit of armour made of metal plates. |
Inventory
shielding rune of the titan (absorb 388; dur 5; cd 15) shielding rune of the titan (absorb 388; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mule's copper ring of the mountain (+10%) mule's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Fatigue -4% Resists +10% physical ---------- misc Max.enc +20 Rings make your fingers look great! |
rough leather gloves 'Iville' (0 def, 1 armour) rough leather gloves 'Iville' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +2 Mag dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+8 eff.) Res.pen +15% mind Melee Ret 2 mind ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malulakor (4 def, 22 armour) Malulakor (4 def, 22 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +22 Defense +4 (+2 eff.) Fatigue +12% Resists +28% acid +7% cold +6% lightning Phys.save +6 (+2 eff.) Pinning- +20% ---------- misc Max.vim +10.00 Breathe water A suit of armour made of mail. |
Morbusglean the dwarven-steel shield (0 def, 6 armour, 140% power, 114 block) Morbusglean the dwarven-steel shield (0 def, 6 armour, 140% power, 114 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +114 Melee+ +4 nature While equipped: dps ---------- Dmg.mod +6% nature On shield block: * Cause enemies within radius 6 to bleed for 260 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Crit.chn- 5.00% HP.reg +4.00 ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Onnolst the Dwarf Bulwark level 18
5th Loss 122nd year of Ascendancy at 10:09 see stats
By Onnolst the Dwarf Bulwark level 10
11st Dearth 122nd year of Ascendancy at 13:11 see stats
By Onnolst the Dwarf Bulwark level 20
13rd Loss 122nd year of Ascendancy at 21:21 see stats
By Onnolst the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:02 see stats
By Onnolst the Dwarf Bulwark level 10
12nd Dearth 122nd year of Ascendancy at 18:59 see stats
By Onnolst the Dwarf Bulwark level 13
20th Dearth 122nd year of Ascendancy at 20:24 see stats
By Onnolst the Dwarf Bulwark level 21
21st Loss 122nd year of Ascendancy at 20:08 see stats
By Onnolst the Dwarf Bulwark level 15
28th Dearth 122nd year of Ascendancy at 09:14 see stats
Log
Onnolst uses Bleeding Edge.
Aderikira the skeleton magus's void star absorbs the damage from Onnolst, converting it into entropy!
Onnolst hits Aderikira the skeleton magus for (112 to entropy), 119 physical (119 total damage).
Aderikira the skeleton magus's nether breach hits Onnolst for 50 darkness damage.
Aderikira the skeleton magus loses 13 health to the entropy.
Aderikira the skeleton magus casts Netherblast.
Aderikira the skeleton magus's Netherblast hits Onnolst for 103 temporal, 112 darkness (215 total damage).
Aderikira the skeleton magus's Reality Fracture hits Onnolst for 26 temporal, 12 darkness (39 total damage).
Talent Block is ready to use.
Entropic Gift from Aderikira the skeleton magus hits Onnolst for 25 temporal, 27 darkness (52 total damage).
Onnolst uses Blinding Speed.
Onnolst speeds up.
Onnolst uses Block.
Shards of metal explode from Onnolst's shield!
Onnolst hits Aderikira the skeleton magus for 26 fire, 22 light, 43 physical (91 total damage).
Aderikira the skeleton magus's nether breach hits Onnolst for (38 blocked), 0 darkness (0 total damage).
Aderikira the skeleton magus loses 18 health to the entropy.
Aderikira the skeleton magus casts Quantum Tunnelling.
Aderikira the skeleton magus emerges from a space-time rift!
A shield forms around Aderikira the skeleton magus.
Onnolst's adrenaline surge has come to an end.
Onnolst has finished recovering.
Entropic Gift from Aderikira the skeleton magus hits Onnolst for (22 blocked), 0 temporal, (48 blocked), 0 darkness (0 total damage).
Aderikira the skeleton magus loses 18 health to the entropy.
Aderikira the skeleton magus casts Netherblast.
Aderikira the skeleton magus's Reality Fracture hits Onnolst for 13 temporal, 15 darkness (28 total damage).
Aderikira the skeleton magus's Netherblast hits Onnolst for 91 temporal, 123 darkness (214 total damage).
Onnolst the level 21 dwarf bulwark was shadowed to death by Aderikira the skeleton magus on level 2 of Ruined halfling complex.