The Fist of Justice the level 4 Kruk Yeti Brawler by Niradill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceKruk Yeti
ClassBrawler
Level / Exp4 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity22 (base 25)
Constitution16 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning12 (base 13)

Resources

Life197/197
Stamina112/112
Healing Factor1.0545771506545
Regeneration0.26364428766362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage26
Accuracy28
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+3%

Defense: Base

Armour (hardiness)4 (35.65183292883%)
Defense24
Ranged Defense24
Fatigue0
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Main armor
On hands
On head
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


The Fist of Justice wears (replacing
The Cog): iron torque of psionic shield [power 23] (25 cooldown).

You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 93% power, 18 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 98% power, 23.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron plate armour (0 def, 7 armour).
You gain 0.76 gold from the melting of
linen wizard hat of lightning (+15%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.80 gold from the melting of
iron helm of strength (+3) (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 1.47 gold from the melting of
elm magestaff of fate (100% power, 2 apr, cold element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (118% power, 1 apr).
You gain 2.00 gold from the melting of
blink rune of the warrior (range 3; phase 12; cd 10).
You gain 1.51 gold from the melting of
blink rune (range 4; phase 10; cd 17).
There is a way to the previous level here (press '' or right click to use).
The Fist of Justice deactivates
Striking Stance.
The Fist of Justice activates
Striking Stance.