Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Swordsmaster Class 1.6.7Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Items Vault 1.6.0Donators/Buyers bonus! Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Thalore |
Class | Adventurer |
Level / Exp | 12 / 24% |
Size | big |
Lifes / Deaths | Killed by Xaninne the dozing wolf at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:20 0 / 6Killed by Salelrann the midge swarm at level 9 on the 5th Mirth 122nd year of Ascendancy at 07:42 Killed by Bethyth the umber hulk at level 10 on the 2nd Summertide 122nd year of Ascendancy at 14:48 Killed by Mayimira the giant eel at level 11 on the 1st Flare 122nd year of Ascendancy at 11:28 Killed by Emura the stone troll at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:26 Killed by Belonne the giant eel at level 12 on the 3rd Flare 122nd year of Ascendancy at 21:06 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 48 (base 34) |
Constitution | 13 (base 12) |
Magic | 40 (base 35) |
Willpower | 20 (base 15) |
Cunning | 20 (base 12) |
Resources
Life | -80/426 |
Mana | 74/166 |
Stamina | 76/108 |
Positive | 73/73 |
Healing Factor | 1.2745901639344 |
Regeneration | 2.8678278688525 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -36.524135294894% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 63 |
Accuracy | 38 |
Crit Chance | 10% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Lightning | +16% |
Nature | +12% |
Cold | +3% |
Physical | +3% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Lightning | +5% |
Light | +20% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 11 (35.629139072848%) |
Defense | 55 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 30 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 35%( 70%) |
Fire | + 45%( 70%) |
Darkness | + 23%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 42%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 66% |
Instadeath Resistance | 100% |
Pinning Resistance | 94% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 443 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 temporal, 5 darkness, 5 nature, 3 physical |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Magical combat | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Swordsmanship | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Footwork | 1.00 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Combat |
talent | Trained Reactions |
talent | Shock Hands |
talent | Feather Wind |
talent | Weapon of Light |
talent | Spring Attack |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The target is confused, acting randomly (chance 40%) and unable to perform complex actions. Confused |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases defense by 12. Mobile Defense |
beneficial effect | Target has +32 defense, +15% all resist, and +37% resistance to stuns and pins Moving Target |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by thought-forged bowman. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Branufang the Taintschism (0 def, 1 armour) Branufang the Taintschism (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 40% Changes resistances: +6% cold Changes resistances penetration: +15% mind / +5% cold Changes damage: +12% nature Life regen: +2.00 Healing mod.: +11% A pair of boots made of leather. |
Light source | Kilnobeisance KilnobeisanceInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% fire / +5% arcane / +6% cold Changes damage: +12% acid Physical save: +7 (+3 eff.) Light radius: +3 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Floemistress the rough leather cap (0 def, 1 armour) Floemistress the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances penetration: +5% mind / +10% cold Critical mult.: +10.00% Stamina each turn: +1.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 44.9 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | Glownull (dig speed 29 turns) Glownull (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 18 Changes stats: +1 Str / +3 Dex / +3 Mag / +1 Cun Changes resistances penetration: +20% light Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Glaresmasher' copper ring 'Glaresmasher'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +20% lightning Changes damage: +10% lightning Reduces incoming crit damage: 5.00% Maximum hate: +6.00 Light radius: +1 Rings can have magical properties. |
On fingers | Dourmark the copper ring Dourmark the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +15 (+5 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 13% Changes stats: +3 Cun Changes resistances: +6% darkness Rings can have magical properties. |
Around waist | Xerekira the Burnoblivion Xerekira the BurnoblivionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +3% fire Changes damage: +6% fire Spell save: +6 (+3 eff.) Spellpower: +5 (+3 eff.) Spell crit. chance: +1% Damage Shield penetration: +20% Size category: +1 A belt that goes around your waist. |
In main hand | flaming iron greatsword of daylight (17-27.2 power, 1 apr) flaming iron greatsword of daylight (17-27.2 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Dex Damage type: Physical Mastery: Swordsmanship Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 light Damage (radius 1) on hit: +7 fire Damage against: +10% Undead Massive two-handed swords. |
On hands | Deepspanic the rough leather gloves (0 def, 7 armour) Deepspanic the rough leather gloves (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes resistances: +3% darkness / +9% cold Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | rough leather armour 'Venomspawner' (3 def, 2 armour) rough leather armour 'Venomspawner' (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to slow global speed by 40% Changes stats: +1 Wil Changes resistances: +16% fire Changes damage: +3% cold Equilibrium when hit: +0.12 A suit of armour made of leather. |
Cloak | Gabar (1 def, 0 armour) Gabar (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Effects on melee hit: * 10% chance to slow global speed by 40% Damage when hit (Melee): 8 mind Changes stats: +1 Cun Maximum psi: +20.00 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Galenull GalenullInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +1 Mag / +3 Wil Changes resistances: +3% lightning / +10% fire / +11% cold Physical save: +11 (+5 eff.) Spell save: +14 (+7 eff.) Mental save: +10 (+5 eff.) Vim when firing critical spell: +1.00 Amulets can have magical properties. |
Inventory
healing infusion of the psychic (heal 81; cd 14) healing infusion of the psychic (heal 81; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 81 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 17) manasurge rune (regen 600% over 10 turns; mana 30; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (15 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet of perfection (0.16 Technique / Footwork,0.16 Cunning / Artifice) insulating copper amulet of perfection (0.16 Technique / Footwork,0.16 Cunning / Artifice)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +13% cold / +13% fire Talent masteries: +0.16 Technique / Footwork +0.16 Cunning / Artifice Amulets can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron longsword of daylight (12-16.8 power, 2 apr) iron longsword of daylight (12-16.8 power, 2 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Dex Damage type: Physical Mastery: Swordsmanship Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 light Damage against: +6% Undead Sharp, long, and deadly. |
rough leather belt 'Glarerigor' rough leather belt 'Glarerigor'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Changes resistances: +3% nature Changes resistances penetration: +25% light Stealth bonus: +6 A belt that goes around your waist. |
Emassra (6 def, 0 armour) =Stat= Emassra (6 def, 0 armour) =Stat=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Str / +2 Wil / +2 Cun / +1 Con Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorakira the pair of rough leather boots (0 def, 1 armour) =Stat= Vorakira the pair of rough leather boots (0 def, 1 armour) =Stat=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str / +1 Dex / +2 Mag / +1 Cun / +2 Con Changes resistances: +6% light See invisible: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
grounding rough leather cap of strength (+3) (0 def, 1 armour) =Stat= grounding rough leather cap of strength (+3) (0 def, 1 armour) =Stat=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Anthelien the Thalore Adventurer level 10
1st Summertide 122nd year of Ascendancy at 02:25 see stats
By Anthelien the Thalore Adventurer level 9
4th Mirth 122nd year of Ascendancy at 16:34 see stats
By Anthelien the Thalore Adventurer level 9
7th Mirth 122nd year of Ascendancy at 16:12 see stats
By Anthelien the Thalore Adventurer level 11
2nd Flare 122nd year of Ascendancy at 09:26 see stats
Log
Anthelien is stunned!
Belonne the giant eel performs a melee critical strike against Anthelien!
Anthelien reacts to an attack from Belonne the giant eel, mitigating the blow!.
Anthelien is not dazed anymore.
Anthelien is dazed!
Belonne the giant eel hits Anthelien for (106 absorbed), 4 physical, 4 darkness, (14 reacted , -3 stam), 122 physical (130 total damage).
Melee retaliation hits Belonne the giant eel for 2 arcane, 10 mind, 1 arcane, 4 mind (16 total damage).
Ghast misses Anthelien.
Betheda the giant venus flytrap performs a melee critical strike against Anthelien!
Anthelien is not dazed anymore.
Betheda the giant venus flytrap misses Anthelien.
Betheda the giant venus flytrap shares damage with his oozes!
Betheda the giant venus flytrap hits Anthelien for 54 mind, 3 cold (58 total damage).
Melee retaliation hits Betheda the giant venus flytrap for 0 arcane, 0 mind (1 total damage).
Betheda the giant venus flytrap shares damage with his oozes!
Spring Attack hits Ghast for 26 physical, 4 light, 2 physical, 0 arcane, 2 lightning, 9 light, 3 fire (46 total damage).
Spring Attack hits Belonne the giant eel for 2 fire damage.
Spring Attack hits Betheda the giant venus flytrap for 1 fire damage.
Spring Attack hits Bloated ooze for 2 fire damage.
Spring Attack hits Ghoul for 3 fire damage.
Belonne the giant eel performs a melee critical strike against Anthelien!
Belonne the giant eel hits Anthelien for 56 physical, 74 physical, 4 darkness (134 total damage).
Melee retaliation hits Belonne the giant eel for 1 arcane, 4 mind, 1 arcane, 2 mind (8 total damage).
Talent Vapor Blade is ready to use.
Talent Disengage is ready to use.
Talent Bathe in Light is ready to use.
Ghast uses Stun.
Ghast misses Anthelien.
Belonne the giant eel performs a melee critical strike against Anthelien!