










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Embers of Rage 1.6.0Official Expansion!ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 35 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Xeronne the snow giant chieftain at level 19 on the 49th Dusk 122nd year of Ascendancy at 08:02 0 / 7Killed by orc cryomancer at level 34 on the 36th Pyre 123rd year of Ascendancy at 08:47 Killed by orc cryomancer at level 34 on the 36th Pyre 123rd year of Ascendancy at 10:28 Killed by multi-hued drake at level 34 on the 36th Pyre 123rd year of Ascendancy at 12:47 Killed by orc corruptor at level 34 on the 57th Pyre 123rd year of Ascendancy at 01:30 Killed by Ce'Nusevena the orc corruptor at level 35 on the 57th Pyre 123rd year of Ascendancy at 20:16 Killed by orc corruptor at level 35 on the 58th Pyre 123rd year of Ascendancy at 16:34 |
Primary Stats
| Strength | 64 (base 15) |
| Dexterity | 113 (base 60) |
| Constitution | 81 (base 22) |
| Magic | 13 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 97 (base 60) |
Resources
| Life | 1045/1267 |
| Mana | 318/333 |
| Stamina | 259/259 |
| Healing Factor | 1.0243027888446 |
| Regeneration | 6.4018924302789 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 44.338680393569 |
| See Invisible | 44.338680393569 |
Offense: Barehand
| Damage | 135 |
| Accuracy | 79 |
| Crit Chance | 56% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +11% |
| Physical | -5% |
| Nature | +11% |
| Arcane | +8% |
| Mind | +17% |
| All | +5% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (75.817490494297%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 7 |
| Mental Save | 46 |
Defense: Resistances
| Cold | + 27%( 70%) |
| Lightning | + 23%( 70%) |
| Darkness | + 29%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 17%( 70%) |
| Mind | + 15%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -646 life. The duration and life will increase by 1% for every 1% life you have lost (currently 759 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 592% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Chant of Fortitude |
| talent | Striking Stance |
| beneficial effect | The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances. Necrotic Air |
| beneficial effect | Countering melee attacks: Has a 20% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
| beneficial effect | Reduces cold damage received by 14%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by beyer. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by umbral horror. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Camydir the Willowblack (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Str +5 Wil +6 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Spell.save +7 (+7 eff.) Mind.save +9 (+3 eff.) ---------- misc Infravis +3 A pair of boots made of leather. |
| On hands | storm voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T4 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 10 lightning Dmg.mod +7% lightning Acc +14 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning Unarmed combat: Power 32.0 - 44.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +18.0% Atk.spd 100% On Crit.r2 +12 lightning On Hit: 10% Lightning Breath 4 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | catburglar's dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +7 Str +12 Dex ----- def ----- Armour +4 Fatigue +4% Resists +17% darkness ---------- misc Infravis +4 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 259.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | voratun torque of psionic shield 'Betara' [power 127] (23 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +4 Dmg.mod +3% arcane Phasing +10% ---------- misc Mana/s.crit +2.00 Setup a psionic shield, reducing all damage taken by 127 for 5 turns Puts all charms on 23 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gleamlord0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Cun +12 Con dps ---------- Phys.pwr +13 (+3 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +6% light ----- def ----- Defense +12 (+3 eff.) Phys.save +12 (+4 eff.) ---------- misc Light +3 Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +6 Cun +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +6% nature +5% all Res.pen +10% nature Acc +8 (+2 eff.) ----- def ----- Phys.save +8 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | warmaker's stralite amulet of willpower (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +9 Dex +10 Wil Amulets can have magical properties. |
| Main armor | Betita (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +3% temporal +2% physical Phys.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Die.at -40.00 life Max.HP +28.00 A suit of armour made of leather. |
| Light source | Khelybar1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% mind ----- def ----- Resists +8% blight HP.reg +6.00 ---------- misc Max.hate +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Velymira (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +3 Mag +6 Con dps ---------- Spell.crit +3% Dmg.mod +6% mind Melee Ret 8 blight ----- def ----- Defense +2 (+0 eff.) Spell.save -15 (-15 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +1.30 Mana/turn -0.46 Masteries +0.60 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing hardened leather belt of containment1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% ----- def ----- Anom.red +13 Max.HP +82.00 ---------- misc Max.mana +49.00 Max.stam +37.00 Max.hate +13.00 Max.psi +26.00 Max.vim +23.00 Max.P.En +27.00 Max.N.En +32.00 A belt that goes around your waist. |
Inventory
movement infusion of the wizard (speed 635%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 428; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Ulehek the copper amulet0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +6% acid ----- def ----- Defense +15 (+4 eff.) Mind.save +7 (+3 eff.) Confus- +11% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +4.00 Amulets can have magical properties. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings can have magical properties. |
marksman's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% cold Acc +4 (+1 eff.) ----- def ----- Resists +20% cold Rings can have magical properties. |
Pitchquick0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% blight +6% temporal Res.pen +10% temporal Melee Ret 8 arcane ----- def ----- Resists +9% darkness ---------- misc Max.vim +30.00 Rings can have magical properties. |
Tyhad the dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +6% blight +30% fire Res.pen +15% blight Apr +3 ----- def ----- Armour +8 Defense +6 (+1 eff.) ---------- misc Max.stam +30.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.41 light damage. Staves designed for wielders of magic, by the greats of the art. |
Rhudranik the voratun shield (0 def, 10 armour, 241.5 block)7.0 T5 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- Apr +2 ----- def ----- Armour +10 Fatigue +8% Resists +28% fire Max.HP +200.00 HP.reg +4.00 Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
cleansing rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% nature +10% blight Max.HP +23.00 A suit of armour made of leather. |
nimble rough leather armour of resilience (6 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+1 eff.) Fatigue +6% Max.HP +21.00 A suit of armour made of leather. |
prismatic rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% light +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +6% cold A belt that goes around your waist. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Morninghue'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Res.pen +15% mind Melee Ret 2 physical ----- def ----- Defense +10 (+2 eff.) HP.reg +0.80 Heal.mod +11% ---------- misc Light +1 A belt that goes around your waist. |
grounding hardened leather belt of the giants1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +7% lightning +8% temporal Spell.save +7 (+7 eff.) ---------- misc Size +1 A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eronarivon (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +6% mind Acc +4 (+1 eff.) Apr +3 Melee Ret 2 temporal ----- def ----- Defense +2 (+0 eff.) Resists +6% mind Max.HP +37.00 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Runygrim' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +13% cold +13% blight +7% fire +14% nature +10% lightning HP.reg +4.00 Heal.mod +13% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of speed (0 def, 3 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic iron gauntlets of dexterity (+3) (0 def, 5 armour)1.5 T1 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +5 Fatigue +1% Mind.save +6 (+2 eff.) Max.HP +45.00 Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 10% Battle Shout 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
cinder dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 7 fire Dmg.mod +5% fire Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +6% fire Spell.save +13 (+13 eff.) Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +17 Crit +8.0% Atk.spd 100% On Crit.r2 +7 fire On Hit: 10% Fire Breath 2 On Hit: * 10% chance to slow global speed by 57% * 16% chance to reduce armor by 22% Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +15.00 Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +14.0% Atk.spd 100% On Hit: 10% Slumber 2 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness ----- def ----- Armour +3 Fatigue +5% Resists +7% light +19% darkness ---------- misc Infravis +1 Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +10 light +18 darkness On Hit: 20% Moonlight Ray 4 On Hit: * 9% chance to reduce damage dealt by 24% Starfall: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 38.66 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Areth (15 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +1 Defense +15 (+4 eff.) Fatigue +1% Resists +3% mind +3% light Max.HP +40.00 A cap made of leather. |
catburglar's hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +14% darkness ---------- misc Infravis +4 A cap made of leather. |
insulating iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 279.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By beyer the Cornac Brawler level 30
70th Regrowth 123rd year of Ascendancy at 16:26 see stats
Against all odds
Killed Ukruk in the ambush.By beyer the Cornac Brawler level 28
26th Regrowth 123rd year of Ascendancy at 07:06 see stats
Arachnophobia
Destroyed the spydric menace.By beyer the Cornac Brawler level 33
30th Pyre 123rd year of Ascendancy at 09:14 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By beyer the Cornac Brawler level 34
36th Pyre 123rd year of Ascendancy at 08:19 see stats
Brave new world
Went to the Far East and took part in the war.By beyer the Cornac Brawler level 32
28th Pyre 123rd year of Ascendancy at 19:19 see stats
Bringer of Doom
Killed a Bringer of Doom.By beyer the Cornac Brawler level 23
74th Haze 122nd year of Ascendancy at 02:04 see stats
Burnt to the ground
Gave the staff of absorption to the apprentice mage and watched the fireworks.By beyer the Cornac Brawler level 30
57th Regrowth 123rd year of Ascendancy at 11:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By beyer the Cornac Brawler level 14
16th Dusk 122nd year of Ascendancy at 19:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By beyer the Cornac Brawler level 31
15th Pyre 123rd year of Ascendancy at 09:56 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By beyer the Cornac Brawler level 20
50th Dusk 122nd year of Ascendancy at 10:58 see stats
Exterminator
Killed 1000 creatures.By beyer the Cornac Brawler level 18
48th Dusk 122nd year of Ascendancy at 22:08 see stats
Fear me not!
Survived the Fearscape!By beyer the Cornac Brawler level 30
7th Pyre 123rd year of Ascendancy at 22:07 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By beyer the Cornac Brawler level 22
73rd Dusk 122nd year of Ascendancy at 17:52 see stats
Level 10
Got a character to level 10.By beyer the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 11:29 see stats
Level 20
Got a character to level 20.By beyer the Cornac Brawler level 20
50th Dusk 122nd year of Ascendancy at 06:35 see stats
Level 30
Got a character to level 30.By beyer the Cornac Brawler level 30
34th Regrowth 123rd year of Ascendancy at 14:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By beyer the Cornac Brawler level 22
17th Haze 122nd year of Ascendancy at 01:06 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By beyer the Cornac Brawler level 30
35th Regrowth 123rd year of Ascendancy at 08:44 see stats
Size is everything
Did over 1500 damage in one attack.By beyer the Cornac Brawler level 30
7th Pyre 123rd year of Ascendancy at 22:07 see stats
Size matters
Did over 600 damage in one attack.By beyer the Cornac Brawler level 25
21st Regrowth 123rd year of Ascendancy at 06:40 see stats
Sliders
Activated a portal using the Orb of Many Ways.By beyer the Cornac Brawler level 32
15th Pyre 123rd year of Ascendancy at 12:16 see stats
That was close
Killed your target while having only 1 life left.By beyer the Cornac Brawler level 34
36th Pyre 123rd year of Ascendancy at 06:35 see stats
The Arena
Unlocked Arena mode.By beyer the Cornac Brawler level 12
8th Flare 122nd year of Ascendancy at 18:33 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By beyer the Cornac Brawler level 29
34th Regrowth 123rd year of Ascendancy at 03:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By beyer the Cornac Brawler level 20
50th Dusk 122nd year of Ascendancy at 09:49 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By beyer the Cornac Brawler level 27
25th Regrowth 123rd year of Ascendancy at 14:02 see stats
Log
Beyer lashes out with a spinning backhand.
Giant ice ant casts Water Bolt.
Beyer casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Orc corruptor casts Blood Grasp.
Orc corruptor's spell attains critical power!
Beyer speeds up.
Giant ice ant hits beyer for (15 resist armour), 0 cold (0 total damage).
Beyer shrugs off the critical damage!
Orc corruptor receives 23 healing from Orc corruptor's Blood Grasp.
Orc corruptor's Blood Grasp hits beyer for (36 resist armour), 164 blight (164 total damage).
Orc necromancer is out of phase.
Beyer slows down.
Orc corruptor is no longer inspired.
There is a hidden vault (necrotic air) here (press '' or right click to use).
Orc corruptor's blight area effect hits beyer for (36 resist armour), 15 blight (15 total damage).
Orc corruptor calms down.
There is a way up (Rak'shor Pride) here (press '' or right click to use).
Saving game...
Saving done.
The protective shield of Beyer disappears.
Beyer deactivates Chant of Fortitude.
Beyer deactivates Premonition.
Beyer deactivates Striking Stance.
Beyer deactivates Exploit Weakness.














































































































