Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.4
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 24 / 74% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 12nd Dearth 122nd year of Ascendancy at 11:58 0 / 7Killed by Bill the Stone Troll at level 12 on the 12nd Dearth 122nd year of Ascendancy at 13:13 Killed by 3-headed hydra at level 18 on the 29th Shortage 122nd year of Ascendancy at 08:23 Killed by Gloroseta the snow giant boulder thrower at level 22 on the 13rd Gold 123rd year of Ascendancy at 19:30 Killed by Xota the yellow ooze at level 24 on the 16th Gold 123rd year of Ascendancy at 06:57 Killed by Vorira the elven mage at level 24 on the 17th Gold 123rd year of Ascendancy at 21:13 Killed by Ludos at level 24 on the 17th Gold 123rd year of Ascendancy at 21:18 |
Primary Stats
Strength | 52 (base 40) |
Dexterity | 32 (base 25) |
Constitution | 44 (base 28) |
Magic | 52 (base 22) |
Willpower | 44 (base 23) |
Cunning | 29 (base 26) |
Resources
Life | 1032/1032 |
Positive | 119/119 |
Stamina | 254/254 |
Healing Factor | 1.3455007465519 |
Regeneration | 13.497661734185 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 9 |
Infravision | 1 |
See Invisible | 9 |
Offense: Mainhand
Damage | 93 |
Accuracy | 48 |
Crit Chance | 27% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Light | +22% |
Temporal | +16% |
Physical | +11% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Physical | +20% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 68.063402816797 (92.11456541679%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 30 |
Physical Save | 48 |
Spell Save | 67 |
Mental Save | 31 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 25%( 70%) |
All | + 8%( 70%) |
Darkness | + 26%( 70%) |
Light | + 63%( 70%) |
Temporal | + 20%( 70%) |
Physical | + 21%( 70%) |
Lightning | + 49%( 70%) |
Mind | + 31%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Silence Resistance | 20% |
Confusion Resistance | 47% |
Stun Resistance | 10% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 light, 5 cold, 4 nature, 5 fire |
Class Talents
Technique / Combat veteran | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Layigalaith the giant venus flytrap. Escort: injured seer (level 2 of Wolfmire) | failed |
You failed to protect the lost defiler from death by Xerinn the fire drake. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Wolfmire. Escort: worried loremaster (level 3 of Wolfmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed hummerhorn wing. * You've found the needed honey tree root. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Aradana the pair of iron boots (0 def, 11 armour) Aradana the pair of iron boots (0 def, 11 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Mag +2 Con defense ------ Armor +11 Fatigue +2% Spell save +3 (+1 eff.) Unlife -20.00 life Silence Resist +20% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Xusedheta the iron helm (15 def, 3 armour) Xusedheta the iron helm (15 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +15.00% defense ------ Armor +3 Defense +15 (+5 eff.) Fatigue +5% Resistance +6% lightning +6% temporal Physical save +12 (+4 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Malen the dwarven-steel gauntlets (0 def, 2 armour) Malen the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex offense ------ On-Hit 7 temporal On-Ranged-Hit 5 temporal Damage +4% temporal Ignore resists +5% blight Accuracy +21 (+7 eff.) When Hit 4 blight defense ------ Armor +2 Fatigue +3% Resistance +6% light +7% temporal Physical save +6 (+2 eff.) Mind save +5 (+2 eff.) Life +20.00 Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Arthegolathador the elm totem of stinging [power 116] (15 cooldown) Arthegolathador the elm totem of stinging [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +5 Mag +6 Wil +3 Con other ------- Light +3 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Yarurohek the steel ring Yarurohek the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: Stats +9 Mag +5 Wil +3 Cun offense ------ Spellpower +12 (+4 eff.) Damage +12% light +6% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +24% light other ------- Stamina/turn +3.00 Rings make your fingers look great! |
On fingers | Chalyremarek the copper ring Chalyremarek the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +15% lightning +11% physical +3% mind Disarm Resist +20% Pinning Resist +10% Stun Resist +10% Rings make your fingers look great! |
Around neck | Emybeth Emybeth0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Dex offense ------ When Hit 2 physical On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 defense ------ Resistance +22% mind Physical save +10 (+4 eff.) Spell save +12 (+3 eff.) Mind save +12 (+6 eff.) Confus Resist +47% Amulets make your neck look great! |
In main hand | Blood-Letter (33-46 power, 4.5 apr) Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Around waist | Woearc Woearc1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +2 Con offense ------ Spell Crit +4% Damage +12% darkness +6% temporal Ignore resists +20% physical defense ------ Defense +20 (+6 eff.) A belt that goes around your waist. |
In off hand | steel shield 'Ce'Nolebeth' (0 def, 4 armour, 12-14 power, 37.5 block) steel shield 'Ce'Nolebeth' (0 def, 4 armour, 12-14 power, 37.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 11.5 - 13.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: Stats +1 Mag +4 Con defense ------ Armor +4 Fatigue +8% Resistance +12% blight +19% acid +12% nature +18% lightning other ------- See Invisibility +9 Talents +1 Block Handheld deflection devices. |
Cloak | Aeribressra the Abysstrail (1 def, 0 armour) Aeribressra the Abysstrail (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Critical power +5.00% When Hit 10 fire On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +1 (+0 eff.) Resistance +9% acid +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glorowe the dwarven-steel mail armour (3 def, 13 armour) Glorowe the dwarven-steel mail armour (3 def, 13 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +3 Wil offense ------ Critical power +5.00% defense ------ Armor +13 Defense +3 (+1 eff.) Fatigue +12% Resistance +13% blight +18% cold +19% darkness +3% physical other ------- Light +1 A suit of armour made of mail. |
Inventory
wild infusion of the sneak (res 23%; mental; dur 3; cd 14) wild infusion of the sneak (res 23%; mental; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Spectral Blade (26-42 power, 25 apr) Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
225 alchemist agate 225 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scorchfame the brass lantern Scorchfame the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +7 Wil offense ------ When Hit 4 mind 2 fire defense ------ Mind save +6 (+3 eff.) other ------- Max hate +2.00 Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ludos the Dwarf Bulwark level 9
7th Wealth 122nd year of Ascendancy at 17:41 see stats
By Ludos the Dwarf Bulwark level 22
12nd Gold 123rd year of Ascendancy at 20:21 see stats
By Ludos the Dwarf Bulwark level 10
8th Dearth 122nd year of Ascendancy at 18:23 see stats
By Ludos the Dwarf Bulwark level 20
8th Iron 123rd year of Ascendancy at 02:19 see stats
By Ludos the Dwarf Bulwark level 6
20th Voratun 122nd year of Ascendancy at 14:44 see stats
By Ludos the Dwarf Bulwark level 21
13rd Steel 123rd year of Ascendancy at 13:20 see stats
By Ludos the Dwarf Bulwark level 17
25th Shortage 122nd year of Ascendancy at 17:09 see stats
By Ludos the Dwarf Bulwark level 23
14th Gold 123rd year of Ascendancy at 03:50 see stats
By Ludos the Dwarf Bulwark level 24
17th Gold 123rd year of Ascendancy at 21:18 see stats
Log
Vorira the elven mage's spell attains critical power!
Ludos receives 9 healing from Shield of Light.
Vorira the elven mage's aether beam hits Ludos for 38 arcane damage.
Ludos receives 9 healing from Shield of Light.
Vorira the elven mage's aether beam hits Ludos for 39 arcane damage.
Ludos receives 9 healing from Shield of Light.
Bleeding from Vorira the elven mage hits Ludos for (35 to prism), 0 physical (0 total damage).
Vorira the elven mage's aether beam hits Ludos for 39 arcane damage.
Ludos receives 9 healing from Shield of Light.
Vorira the elven mage's aether beam hits Ludos for 39 arcane damage.
Ludos receives 9 healing from Shield of Light.
Vorira the elven mage's aether beam hits Ludos for 39 arcane damage.
Ludos uses Block.
Vorira the elven mage's aether beam hits Ludos for (39 blocked), 0 arcane (0 total damage).
Vorira the elven mage's aether beam hits Ludos for (39 blocked), 0 arcane (0 total damage).
Vorira the elven mage casts Manathrust.
Vorira the elven mage's spell attains critical power!
Ludos receives 9 healing from Shield of Light.
Vorira the elven mage hits Ludos for (101 blocked), 442 arcane (442 total damage).
Ludos the level 24 dwarf bulwark was blasted to death by Vorira the elven mage on level 1 of Dark crypt.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vorira the elven mage killed Ludos!
Saving game...
Saving done.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!