




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 25 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 32 (base 32) |
| Magic | 30 (base 30) |
| Willpower | 11 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 288/522 |
| Hate | 100/100 |
| Vim | 126/126 |
| Healing Factor | 0.67244201618948 |
| Regeneration | 0.67244201618948 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +42.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 49 |
| Crit Chance | 2% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 49 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -51% |
| Acid | -45% |
| All | -60% |
Offense: Damage Penetration
| Light | +10% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 27%(100%) |
| Light | + 30%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -31%(100%) |
| All | + 13%(100%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | balanced steel longsword of amnesia (109% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master/Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +22% Sharp, long, and deadly. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Starquick (109% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 mind On Hit: * 12% chance to reduce all saves and defense by 7 While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +9% lightning +15% acid Res.pen +10% light +15% acid ----- def ----- Resists +9% light Blunt and deadly. |
Inventory
steel waraxe (101% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
steel waraxe (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
cleansing steel plate armour of fire resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +12% blight +15% fire +13% nature A suit of armour made of metal plates. |
Achievements
Log
Ruin hits worm that walks (servant of WCore) for 1 healing, 2 healing (0 total damage) [3 healing].
worm that walks (servant of WCore) hits Squid for 17 physical, 2 mind, 5 blight, 12 physical, 6 blight (41 total damage).
Squid hits worm that walks (servant of WCore) for 35 physical damage.
Decrepitude Disease from Worm that walks (servant of WCore) hits Squid for 10 blight damage.
Weakness Disease from Worm that walks (servant of WCore) hits Squid for 9 blight damage.
You collect a new ingredient: vial of squid ink (1).
worm that walks (servant of WCore) hits Squid for 20 physical damage.
worm that walks (servant of WCore) killed Squid!
Talent Virulent Disease is ready to use.
You are unable to move!
You are unable to move!
You are unable to move!
Worm that walks (servant of WCore) is no longer pinned.
Talent Blindside is ready to use.
There is a next level here (press '' or right click to use).
You gain 15.00 gold from the transmogrification of dwarven-steel torque of gale force [power 200] (15 cooldown).
You gain 4.08 gold from the transmogrification of clarifying cashmere wizard hat of the Brotherhood (2 def, 0 armour).
You gain 1.18 gold from the transmogrification of thorny mindstar of clarity (97% power, 24 apr, nature damage).
You gain 6.56 gold from the transmogrification of balanced dwarven-steel waraxe of rage (119% power, 4 apr).
You gain 4.47 gold from the transmogrification of gladiator's gold ring of aether (+12%).
You gain 0.99 gold from the transmogrification of regeneration infusion (heal 165; 16 cd).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
































