











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 23 / 50% |
| Size | big |
| Lifes / Deaths | Killed by Bethuldalaith the faeros at level 23 on the 70th Dusk 122nd year of Ascendancy at 23:13 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 53) |
| Dexterity | 14 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 68 (base 45) |
| Cunning | 24 (base 10) |
Resources
| Life | -236/837 |
| Hate | 106/106 |
| Equilibrium | 30 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 1.2966119162504 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.0214051826551E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 41 |
| Crit Chance | 23% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +33% |
| Blight | +15% |
| Arcane | +15% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +13% |
| Physical | +10% |
| Nature | +38% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.151787968034%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 29 |
| Physical Save | 39 |
| Spell Save | 32 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 22%( 73%) |
| Blight | + 18%( 73%) |
| Arcane | + 5%( 73%) |
| Cold | + 19%( 73%) |
| All | 0%( 73%) |
| Physical | + 6%( 73%) |
| Lightning | + 9%( 73%) |
| Light | + 11%( 73%) |
| Temporal | 0%( 73%) |
| Mind | + 3%( 73%) |
| Darkness | + 12%( 73%) |
| Fire | + 73%( 73%) |
| Nature | + 24%( 73%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 69% |
| Knockback Resistance | 83% |
| Confusion Resistance | 76% |
| Fear Resistance | 41% |
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Bloomscar (Misfortune) (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +6% nature Melee Ret 4 nature ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +5% arcane Phys.save +13 (+4 eff.) Mind.save +11 (+4 eff.) Max.HP +100.00 ---------- misc Psi/ret +0.04 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Anayadig the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Mag ----- def ----- Spell.save +9 (+4 eff.) Max.HP +20.00 Confus- +10% ---------- misc Max.mana +20.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Smearblack (Corpses) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Wil dps ---------- Phys.crit +3.0% Res.pen +15% blight On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Misfortune) (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+3 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Misfortune Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Zuboda the iron torque of mindblast [power 105] (14/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Defense +5 (+2 eff.) Resists +3% acid +3% mind +3% lightning Die.at -60.00 life Poison- +20% Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Manaharasus0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Melee+ 5 physical Ranged+ 7 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 30 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ----- def ----- Mind.save +12 (+4 eff.) HP.reg +1.00 Stun/Frz- +27% Knockbk- +20% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | steel ring 'Dagydor'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% nature +12% blight ----- def ----- Resists +24% nature +3% blight Mind.save +6 (+2 eff.) Confus- +25% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| Around neck | Emunor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Armour +5 Defense +6 (+3 eff.) Resists +12% darkness +9% blight +17% fire +12% cold +11% light Res.Cap +3% all Phys.save +9 (+3 eff.) Blind- +24% Amulets make your neck look great! |
| In main hand | Sleetflash the stralite longsword (Shrouds) (156% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 cold While equipped: Stats +1 Wil dps ---------- Phys.crit +9.0% Spell.crit +2% Crit.mult +30.00% Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disarm- +21% ---------- misc Max.mana +40.00 Curse of Shrouds Sharp, long, and deadly. |
| Around waist | rough leather belt 'Duvuhad' (Corpses)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +1 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% arcane Res.pen +10% physical Acc +20 (+6 eff.) ----- def ----- Armour +4 Max.HP +34.00 Curse of Corpses A belt that goes around your waist. |
| In off hand | Toxinseam (Nightmares) (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +18 acid +21 nature On Hit: * 10% chance to slow global speed by 57% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +12% fire Res.pen +13% acid +23% nature Acc +9 (+3 eff.) Apr +8 Melee Ret 10 nature ----- def ----- Defense +9 (+4 eff.) Disarm- +25% Curse of Nightmares One-handed war axes. |
| Cloak | linen cloak 'Ebonywaker' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+0 eff.) Resists +12% acid +3% fire Max.HP +31.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour of the dragon (Shrouds) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +6% physical +7% cold +6% lightning +6% fire Disarm- +23% Stun/Frz- +21% Knockbk- +22% ---------- misc Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 227; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 16; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing copper amulet of mastery (0.11 Cursed / Slaughter)0.1 T1 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +13% nature +11% blight Poison- +21% Disease- +20% ---------- misc Masteries +0.11 Cursed/Slaughter Amulets make your neck look great! |
cleansing copper amulet of mastery (0.11 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +10% nature +11% blight Poison- +25% Disease- +21% ---------- misc Masteries +0.11 Technique/Combat training Amulets make your neck look great! |
copper amulet 'Lisinn' =5 dex=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Wil +1 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
savior's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +13 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +11 (+4 eff.) Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets make your neck look great! |
Galewrest the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire Res.pen +5% lightning +10% light On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +12% lightning +22% fire Rings make your fingers look great! |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +25.00 Disarm- +21% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) Confus- +20% ---------- misc Max.enc +23 Rings make your fingers look great! |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Stun/Frz- +23% ---------- misc Max.enc +20 Rings make your fingers look great! |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Confus- +20% Rings make your fingers look great! |
ash vilestaff 'Silassra' (Madness) (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire +6% arcane +6% mind Res.pen +35% mind Apr +4 ----- def ----- Resists +6% mind ---------- misc Talents +1 Command Staff This staff offers 15% bonus to fire damage. (included above) Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Dourmaim the iron greatmaul (Corpses) (122% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +10 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +9% cold Phys.save +6 (+2 eff.) HP.reg +4.00 Cut- +20% Curse of Corpses Massive two-handed mauls. |
warbringer's steel greatmaul (Madness) (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +14% Curse of Madness Massive two-handed mauls. |
dwarven-steel greatsword of corruption (Nightmares) (143% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Death 3 Curse of Nightmares Massive two-handed swords. |
Arcqueen the iron longsword (Corpses) (105% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 darkness Against +7% Living On Hit.r1 +4 lightning While equipped: Stats +1 Str +3 Mag +3 Wil +1 Con dps ---------- Res.pen +10% lightning Curse of Corpses Sharp, long, and deadly. |
Woerigor (Shrouds) (112% power, 3 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% darkness ----- def ----- Phys.save +15 (+5 eff.) Curse of Shrouds Sharp, long, and deadly. |
iron longsword of massacre (Nightmares) (115% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Curse of Nightmares Sharp, long, and deadly. |
steel longsword of rage (Misfortune) (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +5% physical Acc +7 (+2 eff.) Curse of Misfortune Sharp, long, and deadly. |
Emilaith (Nightmares) (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +4 Mag dps ---------- Phys.crit +4.0% Dmg.mod +9% physical Acc +10 (+3 eff.) Melee Ret 8 physical Curse of Nightmares Blunt and deadly. |
Sleetmaster (Shrouds) (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +3% lightning +9% cold +5% arcane +6% light Spell.save +3 (+1 eff.) Curse of Shrouds Blunt and deadly. |
Velynor (Madness) (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to reduce all saves and defense by 30 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +6% acid Melee Ret 2 acid ----- def ----- Armour +8 Crit.dmg- 5.00% Curse of Madness Blunt and deadly. |
Uretar the Fireprophet (Nightmares) (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +3% cold +9% fire Crit.dmg- 5.00% ---------- misc Light +2 Infravis +1 Curse of Nightmares One-handed war axes. |
Zubuldata the steel waraxe (Shrouds) (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +4 blight While equipped: Stats +2 Dex +4 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Phys.spd +10% Dmg.mod +9% blight Acc +7 (+2 eff.) ---------- misc Hate/m.crit +3.00 Curse of Shrouds One-handed war axes. |
steel waraxe 'Jettyphoon' (Madness) (107% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 nature Against +11% Unnatural On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: ----- def ----- Resists +3% darkness +2% physical +5% arcane +6% fire Curse of Madness One-handed war axes. |
stormbringer's steel waraxe (Nightmares) (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Nature Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +9 lightning +7 cold While equipped: dps ---------- Mov.spd +20% Res.pen +5% lightning +5% cold Curse of Nightmares One-handed war axes. |
Hazerot the dwarven-steel dagger (Corpses) (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Disrupt Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +19% Unnatural On Crit.r2 +29 lightning +42 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +57% Dmg.mod +9% nature +9% cold Res.pen +20% lightning +21% cold ----- def ----- Resists +6% cold Curse of Corpses Sharp, short and deadly. |
acidic dwarven-steel dagger of shearing (Madness) (116% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Res.pen +5% all Acc +14 (+4 eff.) Apr +6 Curse of Madness Sharp, short and deadly. |
chilling dwarven-steel dagger of rage (Madness) (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 cold While equipped: Stats +1 Str dps ---------- Dmg.mod +7% physical Acc +8 (+2 eff.) Curse of Madness Sharp, short and deadly. |
vined mindstar 'Dourravage' (Misfortune) (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 30 * 20% chance to reduce damage dealt by 24% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +24% mind Res.pen +10% acid On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +11% mind Mind.save +4 (+1 eff.) ---------- misc Psi/turn +0.60 Max.psi +21.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced steel steamsaw (Corpses) (65% power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 109% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam When used to Attack: Block +35 While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming dwarven-steel steamsaw (Shrouds) (65% power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 122% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam When used to Attack: On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 3 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Scaldwreath (19/45, 169% power, 12 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master Power 169% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Crit +17.0% Capacity 45 Rld cld 4 Ranged+ +20 fire On Hit.r1 +12 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
Radianceraptor the iron shield (Shrouds) (0 def, 2 armour, 93% power, 63 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +63 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 4 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +8% Phys.save +18 (+6 eff.) ---------- misc Light +3 Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Spinal Cage (Shrouds) (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Curse of Shrouds Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 10.25 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
prismatic cured leather armour of spell shielding (Misfortune) (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +5% arcane +11% light +11% darkness Spell.save +15 (+7 eff.) Curse of Misfortune A suit of armour made of leather. |
enlightening dwarven-steel mail armour (Misfortune) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +13 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
prismatic dwarven-steel mail armour of temporal resistance (Nightmares) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% temporal +13% light +13% darkness Curse of Nightmares A suit of armour made of mail. |
iron plate armour 'Tulamalin' (Misfortune) (0 def, 9 armour) =1 dex=17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% ----- def ----- Armour +9 Fatigue +22% Resists +15% lightning Curse of Misfortune A suit of armour made of metal plates. |
Manestir (Misfortune) (21 def, 18 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +18 Defense +21 (+10 eff.) Fatigue +22% Resists +12% light +15% darkness Mind.save +12 (+4 eff.) Curse of Misfortune A suit of armour made of metal plates. |
Belodechik the rough leather belt (Misfortune) =Slow=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Max.HP +30.00 Curse of Misfortune A belt that goes around your waist. |
Glorariassra the Shimmerumbra (Shrouds) =10 respen=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +2 Resists +3% lightning +1% physical +9% darkness Max.HP +35.00 Curse of Shrouds A belt that goes around your waist. |
Mighty Girdle (Misfortune)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Misfortune This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Lorogarion' (Shrouds)1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +3% blight +3% lightning Mind.save +6 (+2 eff.) HP.reg +0.60 Heal.mod +12% Curse of Shrouds A belt that goes around your waist. |
linen cloak 'Hettithel' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Resists +9% acid Max.HP +33.00 Blind- +10% Knockbk- +10% ---------- misc Max.stam +20.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lightsage' (Shrouds) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% blight +12% cold Spell.save +3 (+1 eff.) Die.at -20.00 life Silence- +10% Pinning- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of dwarven-steel boots of tirelessness (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +5% lightning +8% temporal ---------- misc Stam/turn +0.70 Max.stam +12.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emeluma the hardened leather gloves (Nightmares) (0 def, 2 armour) =10 pen=1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +10% physical ----- def ----- Armour +2 Resists +6% light +3% temporal Poison- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive dwarven-steel gauntlets of butchering (Shrouds) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 9 acid Dmg.mod +3% acid Acc +6 (+2 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +7% acid Spell.save +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets of dexterity (+4) (Madness) (0 def, 2 armour) =4 dex=1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 5 acid Dmg.mod +5% acid Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of the starseeker (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Spell.crit +5% Spell.pwr +7 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% light +5% darkness ---------- misc Mana/turn +0.16 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 25.33 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of butchering (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 9 lightning Dmg.mod +4% lightning Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +6% lightning Spell.save +14 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Snowschism the linen wizard hat (Shrouds) (1 def, 0 armour) =15 respen=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +9% cold Res.pen +5% cold +15% physical ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning +1% physical +9% cold ---------- misc Stam/turn +1.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
grounding rough leather cap of constitution (+3) (Madness) (0 def, 1 armour) =3 con=2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal Curse of Madness A cap made of leather. |
Cyrith (Misfortune) (0 def, 3 armour) =3 light=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +3% mind +3% fire Phys.save +3 (+1 eff.) ---------- misc Stam/ret +0.80 Equi/ret +0.80 Light +3 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel helm (Corpses) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +13% light +13% darkness Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
567 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Emymina the Flashsear (dig speed 28 turns) =perfect strike=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +18% light Apr +6 Melee Ret 4 nature ----- def ----- Resists +3% acid +9% cold +9% blight +3% lightning While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Bokoregorig' (dig speed 38 turns) =33 pow, 2 dex=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.pwr +30 (+9 eff.) Dmg.mod +3% physical ----- def ----- Fatigue -5% Phys.save +12 (+4 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Esomi the Krog Cursed level 8
1st Flare 122nd year of Ascendancy at 01:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Esomi the Krog Cursed level 22
69th Dusk 122nd year of Ascendancy at 08:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Esomi the Krog Cursed level 10
9th Flare 122nd year of Ascendancy at 22:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Esomi the Krog Cursed level 20
50th Dusk 122nd year of Ascendancy at 08:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Esomi the Krog Cursed level 22
70th Dusk 122nd year of Ascendancy at 17:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Esomi the Krog Cursed level 10
3rd Dusk 122nd year of Ascendancy at 15:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Esomi the Krog Cursed level 21
53rd Dusk 122nd year of Ascendancy at 01:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Esomi the Krog Cursed level 15
27th Dusk 122nd year of Ascendancy at 19:47 see stats
Log
Esomi struggles against the paranoia.
You are unable to move!
Esomi uses Dominate.
The Fragmented Essence of Harkor'Zun has been dominated!
You feel your rampage slowing down. (-1 duration)
Bethuldalaith the faeros throws two quick punches.
Melee retaliation hits Bethuldalaith the faeros for (13 flat reduction), 9 nature, (13 flat reduction), 9 nature (18 total damage).
Bethuldalaith the faeros hits Esomi for (52 rampage shugs off), 54 physical, (4 antimagic), 0 cold, 108 physical, (4 antimagic), 0 cold (162 total damage).
The Fragmented Essence of Harkor'Zun speeds up.
Esomi activates his Zuboda the iron torque of mindblast!
Bethuldalaith the faeros shrugs off the effect 'Silenced'!
Esomi hits Bethuldalaith the faeros for (13 flat reduction), 108 mind (108 total damage).
Esomi has shrugged off 52 damage and is ready for more.
Esomi succumbs to heightening fears!
Esomi becomes haunted!
Esomi feels pain again.
Esomi receives 14 healing from Unnatural Body.
Mindrot hits Bethuldalaith the faeros for (5 flat reduction), 0 mind, (4 flat reduction), 0 darkness (0 total damage).
Mindrot hits The Fragmented Essence of Harkor'Zun for 3 mind, 5 darkness (8 total damage).
Heighten Fear from Bethuldalaith the faeros hits Esomi for (9 rampage shugs off), 0 mind, (15 antimagic), 0 darkness (0 total damage).
Bethuldalaith the faeros throws a concussive punch.
Bethuldalaith the faeros breathes ice!
Esomi resists the freeze!
Melee retaliation hits Bethuldalaith the faeros for (13 flat reduction), 9 nature (9 total damage).
Bethuldalaith the faeros hits Esomi for (43 rampage shugs off), 155 physical, (5 antimagic), 0 cold, (32 antimagic), 118 cold, 147 physical (420 total damage).
Bethuldalaith the faeros hits The Fragmented Essence of Harkor'Zun for 106 physical damage.
Esomi the level 23 krog cursed was sliced to death by Bethuldalaith the faeros on level 4 of Daikara.
The Fragmented Essence of Harkor'Zun is no longer being stalked by Esomi.














































































































