











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 20 / 34% |
| Size | big |
| Lifes / Deaths | Killed by poison gas trap at level 20 on the 10th Pyre 123rd year of Ascendancy at 21:23 / 1 |
Primary Stats
| Strength | 51 (base 48) |
| Dexterity | 20 (base 20) |
| Constitution | 24 (base 12) |
| Magic | 36 (base 29) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -100/673 |
| Mana | 84/224 |
| Stamina | 137/175 |
| Vim | 72/203 |
| Healing Factor | 1.2272674059367 |
| Regeneration | 6.4431538811676 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 15.703251193202 |
| See Invisible | 15.703251193202 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 38 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Darkness | +3% |
| Cold | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +20% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 62.5 (85%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 16 |
| Physical Save | 40 |
| Spell Save | 31 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 12%( 70%) |
| Physical | + 41%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 54% |
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 6 times. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -449 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 897 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Balonariran' (0 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Res.pen +20% physical Acc +5 (+2 eff.) ----- def ----- Armour +5 Phys.save +3 (+1 eff.) HP.reg +1.00 Heal.mod +11% A pair of boots made of leather. |
| Light source | Yvudara the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid +3% lightning +5% arcane +3% mind Phys.save +12 (+4 eff.) Max.HP +43.00 Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Cyrydath the iron gauntlets (0 def, 11 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +11 Fatigue +1% Resists +2% physical +5% arcane +9% cold Mind.save +3 (+2 eff.) Die.at -20.00 life HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of healing 'Duvevor' [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% fire Mind.save +3 (+2 eff.) Stun/Frz- +20% ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's steel ring of clarity 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +13 (+7 eff.) Confus- +28% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| On fingers | Chamychak the Venombolt 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 nature On Hit (Melee): * 10% chance to slow global speed by 33% * 10% chance to reduce all saves and defense by 8 ----- def ----- HP.reg +2.00 Stun/Frz- +21% ---------- misc Vim/ret +3.00 Light +1 Rings make your fingers look great! |
| Around neck | clarifying steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +26% Amulets make your neck look great! |
| In main hand | Chilldredge (151% power, 2 apr) 5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 cold On Hit.r1 +16 blight While equipped: dps ---------- Dmg.mod +3% cold Res.pen +20% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +6% lightning +6% cold ---------- misc Talents +2 Flame Bolts Massive two-handed mauls. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Isuthra the Glintveil (0 def, 10 armour, 180% power, 195 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +195 Melee+ +16 acid +13 physical While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +3% light Melee Ret 6 light On Melee Ret: * 14% chance to reduce armor by 26% ----- def ----- Armour +10 Fatigue +8% Resists +39% acid +39% physical +9% light +23% blight +3% cold +23% fire Dmg.red +13 blight +13 fire +13 physical Shield.near.proj +20 Proj.slow +27% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Deepslace (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +3% mind +3% darkness Res.pen +20% darkness ----- def ----- Defense +1 (+0 eff.) Resists +6% mind Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Manuyon' (12 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Defense +12 (+6 eff.) Fatigue +12% Resists +3% light +3% acid Crit.dmg- 10.00% Die.at -80.00 life ---------- misc Talents +2 Fiery Cleansing A suit of armour made of mail. |
Inventory
shatter afflictions rune of the duelist (absorb 72; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs =Blind=0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +23% Amulets make your neck look great! |
copper amulet 'Sileselle'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +3 Dmg.mod +9% arcane ----- def ----- Armour +2 Mind.save +3 (+2 eff.) Die.at -40.00 life ---------- misc Mana/turn +0.27 Max.mana +21.00 Amulets make your neck look great! |
Torchshaper =4 mag=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Str +4 Mag dps ---------- Mind.pwr +20 (+13 eff.) Res.pen +15% fire ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Psi/ret +0.16 Amulets make your neck look great! |
starlit steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +14% darkness Blind- +24% Amulets make your neck look great! |
copper ring 'Freezeriver'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +3% light +12% cold Res.pen +10% cold Acc +6 (+2 eff.) Melee Ret 2 cold ----- def ----- Resists +3% mind Rings make your fingers look great! |
copper ring 'Grinygar' =30 acc=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +11% light Acc +30 (+10 eff.) Apr +1 ----- def ----- Resists +22% light +5% arcane ---------- misc Max.stam +10.00 Rings make your fingers look great! |
marksman's steel ring of power =4 dex=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +5 (+5 eff.) Acc +8 (+3 eff.) Rings make your fingers look great! |
gladiator's gold ring of the mountain (+12%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +12% physical ----- def ----- Resists +12% physical Rings make your fingers look great! |
yew starstaff of fate (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+4 eff.) Dmg.mod +20% light ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff This staff offers 20% bonus to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Brandstriker the dragonbone magestaff (148% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 149% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+10 eff.) Dmg.mod +42% fire Res.pen +39% fire Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Resists +9% fire ---------- misc Talents +1 Command Staff This staff offers 39% bonus, 39% penetration to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Poridhewyn the Blazewake (125% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: * 20% chance to reduce armor by 26% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con dps ---------- Dmg.mod +12% light +6% fire Res.pen +5% acid Massive two-handed battleaxes. |
steel battleaxe 'Eremathel' (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 16 * 25% chance for lightning to strike from the target to a second target dealing 47 damage While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Disease- +40% Stun/Frz- +10% Massive two-handed battleaxes. |
thought-forged steel battleaxe of erosion (121% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Psionic Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 mind +10 nature On Hit: * 17% chance to reduce all saves and defense by 8 While equipped: Stats +3 Cun +5 Wil Massive two-handed battleaxes. |
slime-covered dwarven-steel battleaxe (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 33% Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Arcane Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 arcane silence While equipped: Stats +4 Dex +4 Cun +4 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +8% arcane +4% all Amethyst: Arcane Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
hateful dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 darkness Against +7% Living Massive two-handed swords. |
Freezewrest the steel waraxe (105% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness +4 cold Against +7% Living On Hit: * 10% chance to reduce armor by 26% * 25% chance for lightning to strike from the target to a second target dealing 47 damage While equipped: dps ---------- Phys.crit +7.0% Crit.mult +13.00% Dmg.mod +6% acid +9% cold Apr +7 One-handed war axes. |
warbringer's steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
psychokinetic pouch of steel shots of erosion (19/19, 118% power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Psionic Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Ranged+ +8 nature +11 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 23 physical damage Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +0% acid +0% physical +0% darkness +0% blight +15% cold +10% fire Dmg.red +0 acid +0 physical +0 darkness +0 blight +0 fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 132% power, 71.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +72 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 189 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +0% acid +0% physical +0% darkness +0% blight +0% fire Dmg.red +0 acid +0 physical +0 darkness +0 blight +0 fire ---------- misc Talents +1 Block Handheld deflection devices. |
hardened leather armour 'Emorassra' (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% acid +12% mind Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +34.00 A suit of armour made of leather. |
prismatic hardened leather armour of temporal resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +20% temporal +13% light +12% darkness A suit of armour made of leather. |
rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +3.20 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% lightning A suit of armour made of mail. |
iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning A suit of armour made of metal plates. |
Gloryna the steel plate armour (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +22% acid +6% physical +5% cold Phys.save +10 (+3 eff.) ---------- misc Vim/s.crit +1.00 Hate/m.crit +1.00 Max.mana +60.00 Breathe water A suit of armour made of metal plates. |
steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
Eremeroddagrim the Pitchmortal =4 dex 1 mag=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +1 Mag dps ---------- Res.pen +5% cold On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Defense +9 (+4 eff.) Stealth +7 ---------- misc Infravis +1 See.Invis +3 A belt that goes around your waist. |
Lorodil1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% acid Spell.save +3 (+1 eff.) Max.HP +53.00 HP.reg +4.00 Heal.mod +5% A belt that goes around your waist. |
rough leather belt of unlife =Breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Dimfury (1 def, 0 armour) =2 dex 2 cun=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +15% darkness Res.pen +20% darkness On Hit (Melee): * 10% chance to slow global speed by 33% ----- def ----- Defense +1 (+0 eff.) Resists +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhiruihad (1 def, 0 armour) =3 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Con dps ---------- Phys.crit +4.0% Res.pen +5% acid Acc +10 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runygar the linen cloak (1 def, 0 armour) =15 acc=2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Res.pen +10% arcane Acc +15 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Phys.save +9 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lisowe' (6 def, 0 armour) =1 mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Mag ----- def ----- Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Durayon the Gloomking (0 def, 1 armour) =1 dex=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Dex dps ---------- Dmg.mod +9% fire ----- def ----- Armour +1 Fatigue -5% Resists +6% darkness Phys.save +6 (+2 eff.) ---------- misc Max.enc +24 Light +1 A pair of boots made of leather. |
dreamer's pair of rough leather boots (0 def, 1 armour) =2 cun=2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) A pair of boots made of leather. |
pair of hardened leather boots 'Heatbane' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind Res.pen +10% lightning +5% fire +25% mind Apr +8 ----- def ----- Armour +3 Resists +12% mind +9% fire A pair of boots made of leather. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galozor the rough leather gloves (5 def, 5 armour) =3 dex=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +3 Wil dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +5 Defense +5 (+2 eff.) Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) =4 cun=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
clarifying cashmere wizard hat of corrosion (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +15% acid Mind.save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
Harygund (0 def, 11 armour) =Water=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +11 Fatigue +1% Resists +6% cold Die.at -40.00 life ---------- misc Breathe water A cap made of leather. |
Tulyrak (6 def, 0 armour) =9 cun=2.0 T1 head armor [Rare] Arcane While equipped: Stats +9 Cun dps ---------- Spell.crit +3% Phys.pwr +5 (+1 eff.) Spell.pwr +3 (+1 eff.) Apr +2 ----- def ----- Defense +6 (+3 eff.) ---------- misc Mana/turn +0.13 A pointy cloth hat, very wizardly... |
Zeredur (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.pwr +15 (+5 eff.) Mind.pwr +15 (+11 eff.) Dmg.mod +13% cold Res.pen +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +4% physical +19% cold A pointy cloth hat, very wizardly... |
miner's hardened leather cap of dexterity (+2) (0 def, 5 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +5 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
Emeliwe the Blacksnake (0 def, 3 armour) =Water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +6% mind Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gleambone (5 def, 5 armour) =3 cun=3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+3 eff.) Dmg.mod +6% light ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +5% Resists +5% arcane Phys.save +6 (+2 eff.) Blind- +10% Pinning- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
349 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Kazor' =3 dex=2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Res.pen +15% mind ----- def ----- Resists +3% temporal ---------- misc Stam/turn +1.00 Max.psi +30.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Belamahad the Voidsquall (dig speed 38 turns) =Debuffs=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Melee Ret 10 mind 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 8% * 10% chance to reduce armor by 26% ----- def ----- Resists +11% nature +3% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ragodil (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +4 (+1 eff.) ----- def ----- Resists +1% physical Die.at -60.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Layewen the Forestviper [power 116] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Resists +6% nature Crit.dmg- 15.00% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Heal for 38. Natural totems are made by powerful wilders to store nature power. |
demon seed [dúathedlen] (5, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +1 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +48% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (15% life). The seed of a demon. |
demon seed [dolleg] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (20, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [fire imp] (14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (29% life). The seed of a demon. |
demon seed [onilug] (21, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +14% acid +14% physical +14% blight Res.pen +7% acid +7% physical +7% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +17% blight +17% fire +17% darkness Res.pen +10% blight +10% fire +10% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid +18% darkness +18% blight Dmg.red +8 acid +8 darkness +8 blight Demon status: alive (63% life). The seed of a demon. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Araavari the Ogre Demonologist level 5
79th Pyre 122nd year of Ascendancy at 01:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Araavari the Ogre Demonologist level 10
8th Mirth 122nd year of Ascendancy at 17:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Araavari the Ogre Demonologist level 20
55th Regrowth 123rd year of Ascendancy at 17:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Araavari the Ogre Demonologist level 18
69th Haze 122nd year of Ascendancy at 13:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Araavari the Ogre Demonologist level 15
45th Haze 122nd year of Ascendancy at 18:03 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Araavari the Ogre Demonologist level 7
1st Mirth 122nd year of Ascendancy at 21:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Araavari the Ogre Demonologist level 10
64th Dusk 122nd year of Ascendancy at 15:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Araavari the Ogre Demonologist level 16
47th Haze 122nd year of Ascendancy at 03:41 see stats
Log
Araavari triggers a trap (Islaramira the sandworm's poison gas trap)!
Araavari casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Araavari is poisoned!
Islaramira the sandworm's dragonsfire trap's fire area effect hits Araavari for (13 flat reduction), (37 turned into osmosis), 37 fire (37 total damage).
Islaramira the sandworm's poison gas trap's random poison area effect hits Araavari for (29 turned into osmosis), 29 nature (29 total damage).
Burning Shock from Islaramira the sandworm's dragonsfire trap hits Araavari for (13 flat reduction), (20 turned into osmosis), 20 fire (20 total damage).
Poison from Islaramira the sandworm's poison gas trap hits Araavari for (29 turned into osmosis), 29 nature (29 total damage).
Glykira the sandworm uses Acid Splash.
Araavari slows down.
Glykira the sandworm hits Araavari for (77 turned into osmosis), 87 acid (87 total damage).
Glykira the sandworm's Slime Spit hits Araavari for (77 turned into osmosis), 155 nature (155 total damage).
Islaramira the sandworm activates a prepared device.
Islaramira the sandworm's dragonsfire trap's fire area effect hits Araavari for (13 flat reduction), (37 turned into osmosis), 37 fire (37 total damage).
Islaramira the sandworm's poison gas trap's random poison area effect hits Araavari for (29 turned into osmosis), 29 nature (29 total damage).
Talent Assault is ready to use.
Talent Demonic Madness is ready to use.
Talent Dig is ready to use.
Talent Twisted Portal is ready to use.
Burning Shock from Islaramira the sandworm's dragonsfire trap hits Araavari for (13 flat reduction), (20 turned into osmosis), 20 fire (20 total damage).
Poison from Islaramira the sandworm's poison gas trap hits Araavari for (70 turned into osmosis), 94 nature (94 total damage).
Glykira the sandworm uses Mucus.
Glykira the sandworm uses Reclaim.
Glykira the sandworm hits Araavari for (64 turned into osmosis), 64 acid, (70 turned into osmosis), 117 nature (181 total damage).
Islaramira the sandworm shoves Sandworm destroyer aside.
Gigantic gravity worm retunes the fabric of spacetime.
Islaramira the sandworm's dragonsfire trap's fire area effect hits Araavari for (13 flat reduction), (37 turned into osmosis), 37 fire (37 total damage).
Islaramira the sandworm's poison gas trap's random poison area effect hits Araavari for (29 turned into osmosis), 29 nature (29 total damage).
Araavari the level 20 ogre demonologist was treehugged to death by a Islaramira the sandworm's poison gas trap on level 1 of Sandworm lair.
























































































































