










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 29 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Faie's Inner Demon at level 29 on the 56th Regrowth 123rd year of Ascendancy at 14:38 / 1 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 20 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 73 (base 53) |
| Willpower | 21 (base 10) |
| Cunning | 27 (base 11) |
Resources
| Life | -139/922 |
| Stamina | 211/212 |
| Vim | 165/252 |
| Healing Factor | 1.1545771506546 |
| Regeneration | 4.906952890282 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 51 |
| Crit Chance | 20% |
| APR | 15 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 51 |
| Crit Chance | 25% |
| APR | 22 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +30% |
| Nature | +12% |
| Arcane | +4% |
| Fire | +21% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +19% |
| Physical | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.317011280365 (72.903125182002%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 19 |
| Physical Save | 35 |
| Spell Save | 36 |
| Mental Save | 4 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Physical | + 1%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 12%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 40% |
| Disarm Resistance | 62% |
| Stun Resistance | 82% |
| Instadeath Resistance | 100% |
| Silence Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Voryth the fire drake hatchling. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed green worm. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Silence- +28% Confus- +20% Stun/Frz- +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Arira the Duskdare2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% fire Res.pen +10% darkness ----- def ----- Max.HP +42.00 ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bleakqueller (10 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +5% Resists +8% lightning +6% temporal HP.reg +2.00 Heal.mod +10% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Glaretitan' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +8 (+3 eff.) Mind.pwr +6 (+3 eff.) Melee+ 17 mind 36 darkness 16 arcane Dmg.mod +12% fire +4% arcane +18% light Acc +7 (+3 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Resists +8% arcane Phys.save +7 (+3 eff.) Mind.save -5 (-5 eff.) Disarm- +31% Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +5 arcane On Hit: 10% Reproach 5 On Hit: 10% Perfect Control 5 On Hit: 10% Manathrust 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Radhymavor the Cobraslice (dig speed 38 turns) =Slow=3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Resists +11% nature +1% physical Phys.save +3 (+1 eff.) Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 69.63 You won the Ring of Blood trial, and this is your reward. |
| On fingers | gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +33% Rings make your fingers look great! |
| Around neck | clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% mind Confus- +20% Amulets make your neck look great! |
| In main hand | Sewertooth the dwarven-steel greatsword (153% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Master Power 153% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +6% nature Acc +21 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Defense +10 (+5 eff.) Resists +6% light +3% cold Disarm- +31% Massive two-handed swords. |
| Around waist | spiritwalker's hardened leather belt of unlife =Breath=1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +8% blight ---------- misc Mana/turn +0.10 Max.mana +21.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Gleamslice the stralite dagger (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Master/Psionic Power 136% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 arcane On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +12% light Res.pen +9% physical Acc +5 (+2 eff.) Apr +6 ---------- misc Light +3 Sharp, short and deadly. |
| Cloak | Ce'Nulralaith the Umbradare (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +1 Str +3 Dex +4 Wil +7 Cun dps ---------- Mind.crit +5% Dmg.mod +9% darkness Res.pen +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness Crit.dmg- 15.00% Stealth +11 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 22.53 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion of the sneak (heal 117; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the sneak (absorb 400; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of dexterity (+3) =3 dex=0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Noonstreak =20 pen=0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +15% light Res.pen +20% acid +20% physical +15% light ----- def ----- Silence- +24% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
copper ring 'Cindervagrant'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% fire Melee Ret 2 physical ----- def ----- Resists +6% nature +6% blight Phys.save +3 (+1 eff.) Poison- +11% Disease- +11% Rings make your fingers look great! |
gladiator's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 13 light Ranged+ 14 light Dmg.mod +11% light Rings make your fingers look great! |
Relgylar0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Str dps ---------- Melee+ 9 physical Ranged+ 11 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 17 On Hit (Ranged): * 12% chance to reduce all saves and defense by 17 ----- def ----- Fatigue -5% Die.at -20.00 life Max.HP +23.00 Disarm- +23% Pinning- +26% Knockbk- +23% ---------- misc Max.enc +24 Hate/m.crit +2.00 Max.mana +60.00 Max.hate +7.00 Max.vim +20.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
Growwrack =Armor=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +6 Cun dps ---------- Dmg.mod +13% nature Acc +10 (+4 eff.) Apr +2 ----- def ----- Armour +16 Resists +29% nature ---------- misc Stam/turn +3.00 Max.stam +20.00 Rings make your fingers look great! |
gold opal ring =2 dex=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +6 Con dps ---------- Dmg.mod +13% blight +6% fire +9% darkness Res.pen +25% darkness Melee Ret 2 fire ----- def ----- Resists +16% acid +13% blight +22% fire +18% cold +15% lightning Spell.save +13 (+5 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
gold opal ring =2 dex=0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Str +2 Dex +11 Mag +8 Wil +6 Cun +2 Con dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +4 Melee+ 23 light Ranged+ 22 light Dmg.mod +13% light +3% blight ----- def ----- Resists +9% fire Max.HP +54.00 HP.reg +14.00 Heal.mod +14% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Tirakai's Maul (154% power, 9 apr) =6 dex=5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 155% Range: 1.3x Uses 10% Mag, 120% Str Dmg Acid Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +36 disarming acid While equipped: Stats +3 Str +9 Dex +9 Mag +3 Wil +9 Cun +3 Con dps ---------- Dmg.mod +12% acid Onyx: Acid Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
acidic dwarven-steel longsword of rage (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Stats +6 Str dps ---------- Dmg.mod +5% physical Acc +10 (+4 eff.) Sharp, long, and deadly. |
dwarven-steel waraxe 'Duskwild' (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +20 darkness On Hit: * 19 arcane resource burn While equipped: Stats +5 Str +4 Wil +3 Cun +4 Con ---------- misc Light +3 One-handed war axes. |
Gilonarintir (114% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Psionic Power 114% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 light +11 darkness Against +14% Undead +8% Living On Hit: 20% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +4 ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr) =20 dex=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Isyvena (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Wil dps ---------- Dmg.mod +6% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +14 Defense +5 (+3 eff.) Fatigue +12% Resists +10% acid +12% physical +30% darkness +30% blight +10% cold +3% mind ---------- misc Light +3 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Adima the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +9% lightning +5% arcane Phys.save +3 (+1 eff.) Max.HP +40.00 HP.reg +2.60 Heal.mod +15% Silence- +10% ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
impenetrable steel plate armour (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% A suit of armour made of metal plates. |
Porivea the dwarven-steel plate armour (0 def, 11 armour) =3 dex=17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +7 Str +3 Dex +6 Con dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +6% physical Phys.save +13 (+6 eff.) Max.HP +100.00 A suit of armour made of metal plates. |
Dairistir the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) S.pwr/crit +4 Dmg.mod +3% arcane ----- def ----- Phys.save +3 (+1 eff.) Spell.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Size +1 A belt that goes around your waist. |
Lightningbile1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +25% blight ----- def ----- Resists +6% blight +12% cold +6% lightning Max.HP +63.00 ---------- misc Max.mana +36.00 Max.stam +27.00 Anom.red +12 Max.hate +12.00 Max.psi +22.00 Max.vim +24.00 Max.P.En +23.00 Max.N.En +22.00 A belt that goes around your waist. |
Porobrerin the Shockmonster =15 def=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +20% acid +5% lightning ----- def ----- Defense +15 (+7 eff.) Resists +3% nature +3% darkness Phys.save +6 (+3 eff.) Die.at -20.00 life A belt that goes around your waist. |
grounding rough leather belt of burglary1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Resists +6% lightning +6% temporal Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
rough leather belt 'Motir'1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Resists +6% light +6% darkness Spell.save +3 (+1 eff.) Max.HP +100.00 Heal.mod +5% Poison- +10% Pinning- +10% A belt that goes around your waist. |
Neira's Memory =30 stun=1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 282, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Curebrand (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Defense +1 (+1 eff.) Resists +3% light Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dazzlepain the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% light Res.pen +20% lightning +10% cold +10% light ----- def ----- Defense +10 (+5 eff.) Resists +6% light +6% lightning Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erimanik the cashmere cloak (21 def, 6 armour) =21 def=2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +1% Dmg.mod +9% arcane Res.pen +15% arcane ----- def ----- Armour +6 Defense +21 (+9 eff.) Resists +3% blight +11% fire +14% light Phys.save +23 (+9 eff.) Spell.save +16 (+6 eff.) Mind.save +16 (+16 eff.) Stealth +8 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shinestoker the pair of hardened leather boots (7 def, 7 armour) =11 dex=2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Dex dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Light +1 A pair of boots made of leather. |
Cyrylranor the Stokewreck (20 def, 3 armour) =20 def=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +3 Defense +20 (+9 eff.) Fatigue +2% Resists +5% lightning +6% temporal +2% physical +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Faliromilach the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% ----- def ----- Armour +5 Fatigue +2% Resists +3% acid +3% physical ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Porith the pair of iron boots (0 def, 3 armour) =3 light 3 stam=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Con +1 Wil dps ---------- Dmg.mod +6% mind Res.pen +11% darkness +11% temporal ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness +13% temporal Def/telep +10 Res/telep +11% Dur/telep +11% ---------- misc Stam/turn +3.00 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snowraven the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +6% cold Res.pen +20% cold ----- def ----- Armour +3 Fatigue +2% Resists +9% acid +1% physical Phys.save +12 (+5 eff.) Mind.save +11 (+11 eff.) Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Borydin' (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +9% physical Res.pen +5% physical ----- def ----- Armour +9 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Phlegmzeal' (0 def, 3 armour) =3 light=3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +5 Cun +1 Con dps ---------- Dmg.mod +6% nature Res.pen +10% acid ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+7 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skytrail (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 temporal Ranged+ 5 temporal Dmg.mod +5% temporal Res.pen +5% lightning +10% blight ----- def ----- Armour +6 Fatigue +3% Resists +6% blight +5% temporal Mind.save +8 (+8 eff.) Max.HP +40.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +3 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Ulfehell (0 def, 2 armour) =4 dex=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Melee+ 5 lightning 7 nature Dmg.mod +5% lightning +5% nature +3% acid Res.pen +15% blight Acc +6 (+2 eff.) Apr +10 On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +6% nature +6% acid Unarmed combat: Power 120% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +8.0% Atk.spd 83% On Crit.r2 +7 lightning +9 nature On Hit: 15% Perfect Strike 3 On Hit: 10% Lightning Breath 3 On Hit: 10% Venomous Breath 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Deepsrazor' (0 def, 3 armour) =25 pwr=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +25 (+7 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +3 Fatigue +1% A cap made of leather. |
bladed hardened leather cap of dexterity (+2) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Str +2 Dex ----- def ----- Armour +3 Fatigue +3% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 190.8 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +4 Fatigue +4% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 190.8 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
500 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Glowcrypt (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% lightning +10% light On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Fatigue -5% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Malirand the Hellterror (dig speed 20 turns) =20 def=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% acid +3% fire On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Defense +20 (+9 eff.) Mind.save +9 (+9 eff.) Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Emelatta' (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% acid +3% cold +11% nature +6% light Crit.dmg- 15.00% Max.HP +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salewe the dwarven-steel pickaxe (dig speed 23 turns) =3 dex=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Cun dps ---------- Crit.mult +15.00% Phys.pwr +3 (+1 eff.) Mind.pwr +20 (+10 eff.) Mov.spd +10% Dmg.mod +9% mind ---------- misc Equi/ret +0.08 Max.hate +6.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Leladur the iron torque of psionic shield [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Apr +2 ----- def ----- Resists +15% acid Die.at -40.00 life Poison- +20% ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Ce'Nakira' [power 205] (15 cooldown) =30 def=2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Acc +20 (+7 eff.) ----- def ----- Armour +10 Defense +30 (+12 eff.) Phys.save +6 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 205 physical damage Puts all charms on 15 cooldown Gain 21% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew wand of conjuration 'Voryyalaith' [power 215] (15 cooldown) =20 stun=2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +3% fire +1% physical Stun/Frz- +20% Fire a magical bolt dealing 215 lightning damage Puts all charms on 15 cooldown Cleanse 3 disease/wound/poison. Increase 2 buffs' duration by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Faie the Ogre Doombringer level 22
31st Haze 122nd year of Ascendancy at 21:58 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Faie the Ogre Doombringer level 21
28th Haze 122nd year of Ascendancy at 01:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Faie the Ogre Doombringer level 7
8th Mirth 122nd year of Ascendancy at 13:29 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Faie the Ogre Doombringer level 22
30th Haze 122nd year of Ascendancy at 09:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Faie the Ogre Doombringer level 21
28th Haze 122nd year of Ascendancy at 18:31 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Faie the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 02:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Faie the Ogre Doombringer level 10
25th Dusk 122nd year of Ascendancy at 09:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Faie the Ogre Doombringer level 20
7th Haze 122nd year of Ascendancy at 18:18 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Faie the Ogre Doombringer level 28
10th Regrowth 123rd year of Ascendancy at 10:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Faie the Ogre Doombringer level 21
24th Haze 122nd year of Ascendancy at 04:50 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Faie the Ogre Doombringer level 20
9th Haze 122nd year of Ascendancy at 10:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Faie the Ogre Doombringer level 8
1st Flare 122nd year of Ascendancy at 04:31 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Faie the Ogre Doombringer level 8
2nd Flare 122nd year of Ascendancy at 22:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Faie the Ogre Doombringer level 21
29th Haze 122nd year of Ascendancy at 15:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Faie the Ogre Doombringer level 16
57th Dusk 122nd year of Ascendancy at 22:12 see stats
Log
Velilera the sandworm converts some damage to Psi!
Burning from Faie hits Sandworm for 40 fire damage.
Burning from Faie hits Velilera the sandworm for 11 to psi, 14 fire (25 total damage).
Burning from Faie hits Gigantic gravity worm for 31 fire damage.
Faie receives 1 healing from Bloodcaller.
Velilera the sandworm uses Mind Sear.
Faie's Inner Demon is not crippled anymore.
Faie's Inner Demon is less vulnerable.
Faie's Inner Demon stops burning.
Faie's Inner Demon speeds up.
Faie's Inner Demon regains their energy.
Faie's Inner Demon is not disabled anymore.
Faie's Inner Demon is freed from the demons.
Faie's Inner Demon manifests!
Velilera the sandworm hits Faie for (57 abyssal shield), 186 mind (186 total damage).
Faie receives 3 healing from Bloodcaller.
Burning from Faie hits Faie for (56 abyssal shield), 117 fire (117 total damage).
Burning from Faie hits Faie's Inner Demon for (13 abyssal shield), 13 fire (13 total damage).
Faie's Inner Demon casts Surge of Power.
Faie's Inner Demon surges with an incredible power!
Faie's Inner Demon receives 84 healing from Surge of Power.
Faie's Inner Demon casts Draining Assault.
Faie's Inner Demon's weapon surges with fire!
Faie's Inner Demon steals life from Faie!
Faie's Inner Demon receives 3 healing from Bloodcaller.
Faie's Inner Demon receives 23 healing from Faie.
Melee retaliation hits Faie's Inner Demon for (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire, (1 abyssal shield), 1 darkness, (6 abyssal shield), 6 blight, (8 abyssal shield), 8 fire (105 total damage).
Faie's Inner Demon hits Faie for (55 abyssal shield), 113 physical, (2 abyssal shield), 2 physical, (0 abyssal shield), 0 arcane, (1 abyssal shield), 1 mind, (1 abyssal shield), 1 arcane, (3 abyssal shield), 3 darkness, (1 abyssal shield), 1 fire, (5 abyssal shield), 5 fire, (6 abyssal shield), 6 mind, (6 abyssal shield), 6 arcane, (13 abyssal shield), 13 darkness, (5 abyssal shield), 5 fire, (21 abyssal shield), 21 fire, (5 abyssal shield), 5 physical, (2 abyssal shield), 2 physical, (0 abyssal shield), 0 arcane, (1 abyssal shield), 1 mind, (1 abyssal shield), 1 arcane, (3 abyssal shield), 3 darkness, (1 abyssal shield), 1 fire, (5 abyssal shield), 5 fire, (6 abyssal shield), 6 mind, (6 abyssal shield), 6 arcane, (13 abyssal shield), 13 darkness, (1 abyssal shield), 1 arcane, (5 abyssal shield), 5 fire (228 total damage).
Faie the level 29 ogre doombringer was slowly cooked to death by a Faie's Inner Demon on level 4 of Sandworm lair.
Faie's Inner Demon's weapon glows with critical power!
























































































































