










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 29 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Adilenor the skeleton warrior at level 23 on the 54th Regrowth 123rd year of Ascendancy at 15:57 / 1 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 68 (base 54) |
| Constitution | 29 (base 15) |
| Magic | 21 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 1051/1051 |
| Stamina | 202/202 |
| Healing Factor | 1.1524687383468 |
| Regeneration | 4.8979921379737 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 67 |
| Crit Chance | 32% |
| APR | 16 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Physical | +19% |
| Mind | +6% |
| All | 0% |
| Darkness | +6% |
| Light | +6% |
| Temporal | +3% |
| Fire | +12% |
| Nature | +6% |
Offense: Damage Penetration
| Lightning | +10% |
| Temporal | +10% |
| Physical | +40% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 100.94514769052 (96.438666929426%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 25 |
| Physical Save | 50 |
| Spell Save | 24 |
| Mental Save | 28 |
Defense: Resistances
| Lightning | + 39%( 70%) |
| Acid | + 26%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 26%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Isikira the large brown snake. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Polussra the bee swarm. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Silelaith (0 def, 3 armour) =Respen + 3 con=2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +9% physical Res.pen +15% physical Melee Ret 6 mind ----- def ----- Armour +3 Phys.save +13 (+4 eff.) Mind.save +14 (+7 eff.) A pair of boots made of leather. |
| Light source | Chameregoyon the Dayraze2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +10% physical ----- def ----- Resists +1% physical ---------- misc Stam/turn +3.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ce'Nenor the Oozeburst (2 def, 10 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Dmg.mod +12% fire +6% nature +6% darkness Melee Ret 6 physical ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +18% fire Die.at -40.00 life A pointy cloth hat, very wizardly... |
| On hands | Chargekiss the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +13% Mind.crit +11% Crit.mult +11.00% Dmg.mod +12% blight +3% temporal Res.pen +10% lightning +10% temporal Melee Ret 10 lightning 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +6% blight Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of clear mind 'Malothad' [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Apr +3 ----- def ----- Armour +12 Phys.save +12 (+4 eff.) ---------- misc Stam/turn +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Fatigue - 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+4 eff.) Acc +12 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+5 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | steel amulet 'Strikebreeze'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Phys.pwr +6 (+1 eff.) Mind.pwr +10 (+5 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Resists +9% nature +18% lightning Mind.save +3 (+1 eff.) Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Morningbrawn' (130% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Dmg.mod +6% light ----- def ----- Resists +18% acid Crit.dmg- 10.00% Blunt and deadly. |
| Around waist | Shiversin the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +22.00% Phys.pwr +4 (+1 eff.) Res.pen +5% cold Acc +10 (+3 eff.) ----- def ----- Armour +4 Resists +2% physical A belt that goes around your waist. |
| In off hand | acidic dwarven-steel shield of shrapnel (0 def, 6 armour, 131% power, 85.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 On Hit: * 15% chance to reduce armor by 27% While equipped: dps ---------- Melee+ 6 acid Melee Ret 5 acid On shield block: * Cause enemies within radius 6 to bleed for 244 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Chuzilathad the Dayblow (1 def, 0 armour) =15 respen=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% physical Res.pen +15% physical ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zirorak (0 def, 9 armour) =Crit=17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +5 Str +5 Mag +4 Wil +2 Con dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +8% Phys.pwr +14 (+3 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Armour +9 Fatigue +22% Resists +14% lightning +6% blight HP.reg +4.00 Cut- +20% A suit of armour made of metal plates. |
Inventory
stormshield rune of the duelist (threshold 20; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
Winddare the gold amulet =10 respen=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Dmg.mod +9% nature Res.pen +15% nature +10% physical ----- def ----- Crit.dmg- 15.00% Amulets make your neck look great! |
gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
Kilnbringer =Stun=0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire Res.pen +25% fire ----- def ----- Resists +6% acid +12% fire +5% arcane HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
Quenchreign the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% cold ----- def ----- Armour +6 Resists +3% blight +5% arcane +9% lightning Heal.mod +20% Confus- +10% Rings make your fingers look great! |
warrior's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +6 Resists +20% fire Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
warrior's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light Rings make your fingers look great! |
gold onyx ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +6 Cun +3 Con dps ---------- Melee+ 13 physical Ranged+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 22 On Hit (Ranged): * 15% chance to reduce all saves and defense by 22 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Urodorath (167% power, 3 apr) =Stats=5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +8 arcane On Crit.r2 +4 temporal While equipped: Stats +20 Str +10 Dex +5 Mag +12 Wil +16 Cun +10 Con dps ---------- Dmg.mod +6% temporal +13% physical Acc +20 (+5 eff.) Melee Ret 4 temporal ----- def ----- Defense +13 (+6 eff.) Resists +6% temporal Disarm- +34% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
truestriking dwarven-steel longsword of enduring (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +5% physical Acc +9 (+2 eff.) Apr +7 ----- def ----- Max.HP +16.00 Sharp, long, and deadly. |
Blood-Letter (140% power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold Ice.pen +25% ----- def ----- Armour +20 A hand axe carved out of the most frozen parts of the northern wasteland. |
Silana the Floekarma (0 def, 2 armour, 96% power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 96% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 On Hit.r1 +4 cold On Crit.r2 +16 darkness On Hit: * 10% chance to slow global speed by 48% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% darkness ----- def ----- Armour +2 Fatigue +8% Resists +6% acid +6% fire +6% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive iron shield (0 def, 2 armour, 93% power, 16 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 Melee+ +10 acid While equipped: Stats +1 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 27% ----- def ----- Armour +2 Fatigue +8% Resists +11% acid ---------- misc Talents +1 Block Handheld deflection devices. |
exposing iron shield of shrapnel (0 def, 2 armour, 97% power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 97% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 22 On Melee Ret: * 11% chance to reduce all saves and defense by 22 On shield block: * Cause enemies within radius 6 to bleed for 244 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
verdant cashmere robe of life (0 def, 0 armour) =4 con=2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +5% blight +11% all Max.HP +60.00 HP.reg +2.90 Heal.mod +10% Poison- +23% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeruntir the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +16 Cun +13 Wil dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +27% lightning +5% arcane Mind.save +43 (+18 eff.) Confus- +20% ---------- misc Max.mana +20.00 A suit of armour made of mail. |
Sulfurkarma the iron plate armour (0 def, 14 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature Melee Ret 8 nature 2 light On Hit (Melee): * 10% chance to slow global speed by 48% * 20% chance to reduce armor by 27% ----- def ----- Armour +14 Fatigue +22% A suit of armour made of metal plates. |
Erelavor the rough leather belt =25 respen=1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +6 Lck dps ---------- Crit.mult +10.00% Phys.pwr +20 (+5 eff.) Res.pen +25% physical Apr +2 ----- def ----- Stealth +7 ---------- misc T.Disarm +9 Stam/turn +2.00 Infravis +4 A belt that goes around your waist. |
noble's rough leather belt of resilience1.0 T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +18% Summoned Max.HP +32.00 A belt that goes around your waist. |
rough leather belt 'Getegund' =3 con=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Sunquench (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +10% light ----- def ----- Armour +2 Defense +1 (+1 eff.) Max.HP +40.00 Disease- +20% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubynor the linen cloak (1 def, 6 armour) =4 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Mag +4 Cun +4 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception =PUT. THIS. ON.=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eclipserot the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +3 Resists +6% light +3% mind ---------- misc Infravis +2 A pair of boots made of leather. |
Hurezilador (0 def, 3 armour) =Stam =3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +3 Cun dps ---------- Apr +1 On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +3.00 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Beydig' (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +9 Fatigue +2% Resists +6% fire +5% cold Crit.dmg- 15.00% Die.at -20.00 life Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Relgurach' (0 def, 4 armour) =undeterred=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+7 eff.) Dmg.mod +12% arcane +21% mind Res.pen +10% mind ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +32% Stun/Frz- +38% ---------- misc Max.psi +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Lorumalar' (0 def, 12 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +5 (+1 eff.) Apr +2 Melee Ret 2 acid ----- def ----- Armour +12 Phys.save +12 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves of dexterity (+3) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +11 (+3 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Con ----- def ----- Armour +6 Fatigue +3% Phys.save +10 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +11 (+5 eff.) Max.HP +56.00 Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Chelen' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% mind +10% cold Melee Ret 2 mind ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +2% physical +15% cold Die.at -20.00 life A pointy cloth hat, very wizardly... |
linen wizard hat 'Offalbane' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +11% fire +3% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +16% fire A pointy cloth hat, very wizardly... |
rough leather cap 'Ebonyraider' (0 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +3.0% Res.pen +10% darkness +10% nature Acc +5 (+1 eff.) ----- def ----- Armour +9 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =5 con=3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
411 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of health =Light=2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Halenik the Brightire (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.crit +3% Res.pen +5% fire ----- def ----- Max.HP +22.00 ---------- misc Hate/m.crit +2.00 Max.stam +15.00 Max.hate +8.00 Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Torigund the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +1.0% Phys.pwr +20 (+5 eff.) Dmg.mod +3% physical ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Betitha (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Fatigue -6% Resists +6% mind Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 240/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Relgyrach the iron torque of mindblast [power 105] (15 cooldown) =Stam=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Phys.crit +5.0% Apr +4 ----- def ----- Resists +6% nature ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Increase 1 buffs' duration by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Winterhack the yew wand of lightning storm [power 314] (15 cooldown) =6 con=2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +2 Mag +6 Con ----- def ----- Resists +3% cold Create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (314 total damage) Puts all charms on 15 cooldown Heal for 53. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Arthablek the Skeleton Bulwark level 21
4th Allure 123rd year of Ascendancy at 07:43 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arthablek the Skeleton Bulwark level 6
6th Mirth 122nd year of Ascendancy at 05:29 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Arthablek the Skeleton Bulwark level 21
4th Allure 123rd year of Ascendancy at 21:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arthablek the Skeleton Bulwark level 10
22nd Dusk 122nd year of Ascendancy at 02:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arthablek the Skeleton Bulwark level 20
27th Haze 122nd year of Ascendancy at 13:45 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Arthablek the Skeleton Bulwark level 20
53rd Haze 122nd year of Ascendancy at 20:02 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Arthablek the Skeleton Bulwark level 22
11st Regrowth 123rd year of Ascendancy at 10:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Arthablek the Skeleton Bulwark level 6
2nd Summertide 122nd year of Ascendancy at 09:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Arthablek the Skeleton Bulwark level 10
24th Dusk 122nd year of Ascendancy at 21:39 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Arthablek the Skeleton Bulwark level 23
12nd Regrowth 123rd year of Ascendancy at 15:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arthablek the Skeleton Bulwark level 20
29th Haze 122nd year of Ascendancy at 18:39 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arthablek the Skeleton Bulwark level 15
62nd Dusk 122nd year of Ascendancy at 05:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Arthablek the Skeleton Bulwark level 23
54th Regrowth 123rd year of Ascendancy at 15:57 see stats
Log
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (131% power, 7 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (132% power, 7 apr).
You gain 15.00 gold from the transmogrification of Star (100% power, 0 apr).
You gain 15.00 gold from the transmogrification of Dagger of the Past (129% power, 20 apr).
You gain 19.10 gold from the transmogrification of Lightningstreak the steel dagger (104% power, 6 apr).
You gain 22.71 gold from the transmogrification of Ce'Newen (120% power, 4 apr).
You gain 15.72 gold from the transmogrification of Camoregosus the Hellsstake (135% power, 4 apr).
You gain 20.22 gold from the transmogrification of Emelukira (103% power, 3 apr).
You gain 3.74 gold from the transmogrification of arcing dwarven-steel mace of crippling (131% power, 4 apr).
You gain 3.31 gold from the transmogrification of dwarven-steel longsword of crippling (125% power, 4 apr).
You gain 24.42 gold from the transmogrification of Ashweeper (121% power, 4 apr).
You gain 15.25 gold from the transmogrification of Camalen the steel longsword (109% power, 3 apr).
You gain 6.20 gold from the transmogrification of dwarven-steel greatsword of enduring (141% power, 2 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (144% power, 2 apr).
You gain 17.84 gold from the transmogrification of Poxstone (144% power, 2 apr).
You gain 25.00 gold from the transmogrification of Firemire the dwarven-steel greatmaul (151% power, 2 apr).
You gain 3.45 gold from the transmogrification of balanced steel greatmaul (134% power, 2 apr).
You gain 4.08 gold from the transmogrification of truestriking dwarven-steel battleaxe (136% power, 2 apr).
You gain 23.64 gold from the transmogrification of Cracklelore (136% power, 2 apr).
You gain 18.60 gold from the transmogrification of Camoldir the dwarven-steel battleaxe (134% power, 2 apr).
You gain 3.52 gold from the transmogrification of yew starstaff of illumination (120% power, 4 apr, temporal element).
You gain 23.08 gold from the transmogrification of yew starstaff 'Silubreth' (120% power, 4 apr, darkness element).
You gain 22.21 gold from the transmogrification of Xerolebretta the Blazejeer (120% power, 4 apr, arcane element).
You gain 16.06 gold from the transmogrification of Polivea the Shiverreek (120% power, 4 apr, cold element).
You gain 20.41 gold from the transmogrification of ash vilestaff 'Skywreck' (111% power, 3 apr, darkness element).
You gain 25.00 gold from the transmogrification of Freezeschism the ash vilestaff (111% power, 3 apr, darkness element).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.






































































































