










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 36 / 78% |
| Size | big |
| Lifes / Deaths | Killed by Mayiminor the lesser vampire at level 36 on the 22nd Wealth 123rd year of Ascendancy at 00:50 / 1 |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 28 (base 11) |
| Constitution | 68 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 60 (base 29) |
Resources
| Life | -229/1420 |
| Stamina | 33/302 |
| Healing Factor | 1.3681295749342 |
| Regeneration | 15.962716085463 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 46.375715479246 |
| See Invisible | 86.375715479246 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 239 |
| Accuracy | 51 |
| Crit Chance | 26% |
| APR | 24 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +6% |
| Arcane | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +5% |
| Physical | +20% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64.08934837382 (81.151787968034%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 82 |
| Spell Save | 83 |
| Mental Save | 81 |
Defense: Resistances
| Arcane | + 25%( 70%) |
| Cold | + 38%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 25%( 70%) |
| Mind | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Confusion Resistance | 30% |
| Pinning Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 907 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 329 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 996% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Xatira the fiery orc wyrmic's temporal clone. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by dragonsfire trap. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Kinja. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by poison gas trap. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Zubitta the fox. Escort: lost tinker (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Kinja. Escort: lost warrior (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Camedir' (8 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +2 Mag +7 Wil +6 Cun ----- def ----- Armour +4 Defense +8 (+3 eff.) Fatigue +3% Phys.save +8 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +9 (+2 eff.) Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Shockvortex the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +9 Str +3 Con dps ---------- Res.pen +25% lightning ----- def ----- Defense +15 (+5 eff.) Resists +9% cold Mind.save +10 (+2 eff.) Max.HP +100.00 ---------- misc Light +4 See.Stealth +10 See.Invis +26 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Kindledare (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Str +4 Cun dps ---------- Dmg.mod +9% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +4 Fatigue +4% Resists +18% mind +12% fire Mind.save +21 (+4 eff.) Confus- +30% ---------- misc Mana/turn +0.16 Max.vim +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of gale force 'Veluyamina' [power 180] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +20% physical ----- def ----- Armour +10 Resists +2% physical Phys.save +15 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +20.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold lapis lazuli ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +12% cold Acc +11 (+3 eff.) Apr +13 Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +17 (+6 eff.) Resists +18% cold Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +31.00 Disarm- +34% Pinning- +31% Knockbk- +25% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +1 Dex +6 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +8 (+4 eff.) ----- def ----- Armour +6 Crit.dmg- 5.00% Phys.save +12 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +23 (+5 eff.) ---------- misc Light +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | skylord's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +8 Dex +4 Wil +7 Cun +7 Lck ----- def ----- Phys.save +15 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) Stealth +7 ---------- misc T.Disarm +9 Infravis +5 A belt that goes around your waist. |
| In main hand | quick voratun greatsword of corruption (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +26 (+8 eff.) Massive two-handed swords. |
| On hands | Saluthra the dwarven-steel gauntlets (0 def, 12 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +12 Fatigue +3% Resists +12% darkness +2% physical Mind.save +18 (+4 eff.) HP.reg +8.00 ---------- misc Stam/turn +1.00 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Balefang (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +12% arcane +6% temporal Spell.save +27 (+5 eff.) Mind.save +11 (+2 eff.) A suit of armour made of metal plates. |
| Cloak | Anutochik the cashmere cloak (42 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% mind ----- def ----- Armour +6 Defense +42 (+12 eff.) Crit.dmg- 10.00% Phys.save +16 (+3 eff.) ---------- misc See.Invis +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xerilekira the Shinebile0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% darkness Res.pen +15% mind +5% light On Hit (Melee): * 10% chance to reduce damage dealt by 18% * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +9% darkness +12% light Phys.save +16 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +15 (+3 eff.) Amulets make your neck look great! |
Inventory
Gilygokor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Dmg.mod +12% physical Acc +5 (+1 eff.) ----- def ----- Armour +2 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Glowwither the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Str +4 Mag dps ---------- Res.pen +5% light ----- def ----- Phys.save +11 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +11 (+2 eff.) Amulets make your neck look great! |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
The Black Core =Blind=0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Torinaridar the gold amulet =Respen=0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +25% blight +15% physical Acc +15 (+5 eff.) ----- def ----- Phys.save +6 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -80.00 life Confus- +12% Amulets make your neck look great! |
gold amulet 'Dazzlewend' =Armor shear=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Str +6 Dex +5 Wil dps ---------- Dmg.mod +21% blight +15% acid On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +15% acid +9% temporal ---------- misc Light +2 Amulets make your neck look great! |
copper lapis lazuli ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +13 (+4 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Falyregozor the Arctaint0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 5 physical Ranged+ 7 physical Dmg.mod +12% physical Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 22 On Hit (Ranged): * 11% chance to reduce all saves and defense by 22 ----- def ----- Resists +9% lightning +3% fire +12% physical Mind.save +7 (+2 eff.) Confus- +28% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Zubynn the steel ring =Pen=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Dex +6 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Res.pen +10% physical Apr +3 ----- def ----- Resists +3% physical Rings make your fingers look great! |
savior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
steel ring 'Chargewaker'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +2 Cun +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +5 (+3 eff.) Dmg.mod +6% mind Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +3% lightning Blind- +23% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
Lisita0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +4 Mag +2 Wil +6 Cun dps ---------- Mind.pwr +20 (+9 eff.) Dmg.mod +6% mind Acc +12 (+4 eff.) ----- def ----- Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Torurab the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +7% nature +8% blight Phys.save +6 (+1 eff.) Poison- +10% Disease- +20% ---------- misc Infravis +3 See.Invis +15 Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
lifebinding short yew vilestaff of illumination (120% power, 4 apr, blight element)3.0 T3 staff 1H weapon Reqs Mag 24 [Ego+] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +3% Spell.pwr +15 (+8 eff.) Dmg.mod +20% blight ----- def ----- Defense +6 (+2 eff.) HP.reg +0.80 Heal.mod +13% ---------- misc Light +4 Talents +1 Command Staff This staff offers 20% bonus to blight damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 78.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
stralite battleaxe 'Lisoramira' (170% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +26 acid +52 nature On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +26% acid +27% nature Apr +19 On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +18% lightning +3% darkness Massive two-handed battleaxes. |
Emobeth (141% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex +9 Wil +11 Con dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Res.pen +5% physical ----- def ----- Max.HP +14.00 Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
caustic stralite greatsword of massacre (180% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 180% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +7 nature While equipped: dps ---------- Res.pen +13% acid +14% nature Apr +13 Massive two-handed swords. |
truestriking stralite greatsword of crippling (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Res.pen +13% physical Acc +16 (+5 eff.) Apr +9 Massive two-handed swords. |
Galobers (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Crit.mult +20.00% Dmg.mod +17% acid +21% cold +23% mind ----- def ----- Resists +25% acid +9% lightning +31% cold +23% mind +15% all Phys.save +6 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zubomira (3 def, 8 armour) =Respen=14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Wil +6 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Res.pen +20% physical ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +22% cold ---------- misc Light +3 A suit of armour made of mail. |
Tarridesin the Noonrace (19 def, 22 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +9% physical Acc +5 (+1 eff.) ----- def ----- Armour +22 Defense +19 (+6 eff.) Fatigue +3% Resists +9% acid +10% physical +3% light +10% fire +9% lightning +9% cold Phys.save +11 (+2 eff.) Max.HP +37.00 A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+1 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Arthilenik (15 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +10 Str +2 Wil +4 Con dps ---------- Dmg.mod +15% physical Res.pen +25% temporal +10% physical ----- def ----- Armour +11 Defense +15 (+5 eff.) Fatigue +22% Die.at -80.00 life Max.HP +72.00 ---------- misc Equi/ret +0.12 A suit of armour made of metal plates. |
Unlightdredge the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% darkness Res.pen +5% lightning +10% darkness +20% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Balikor the Airhunger1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Melee Ret 2 lightning ----- def ----- Defense +10 (+3 eff.) Resists +8% acid +8% fire +8% lightning +8% cold Phys.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Stealth +11 Max.HP +80.00 HP.reg +2.30 Heal.mod +22% Pinning- +10% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
hardened leather belt 'Raintreason'1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +9% darkness +15% cold Phys.save +13 (+3 eff.) Max.HP +100.00 HP.reg +4.00 A belt that goes around your waist. |
Flameraven (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +3 Con ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% fire Phys.save +9 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbrawill the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +10% nature +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Defense +1 (+0 eff.) Resists +6% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of protection (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getadunarion (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +1 Resists +6% darkness Phys.save +11 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +40.00 Confus- +10% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vorobeth the pair of dwarven-steel boots (0 def, 8 armour) =Crit=3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Con dps ---------- Phys.crit +6.0% Crit.mult +5.00% Phys.pwr +7 (+1 eff.) Dmg.mod +3% physical Res.pen +5% physical Apr +7 ----- def ----- Armour +8 Fatigue +3% Resists +5% arcane ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Zirodar' (15 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 7 light Dmg.mod +4% light ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Resists +6% light +5% arcane Mind.save +3 (+1 eff.) Cut- +20% Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Flameburst' (0 def, 23 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +4 Str +5 Con dps ---------- Melee+ 8 blight 8 temporal Ranged+ 7 temporal Dmg.mod +5% blight +7% temporal Res.pen +10% fire ----- def ----- Armour +23 Hardiness +7% Fatigue +3% Resists +6% blight +8% temporal +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Corruptionspawn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% temporal On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +1 (+0 eff.) Resists +3% fire +3% nature +3% temporal Mind.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Bethynne (0 def, 3 armour) =10 pen=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) S.pwr/crit +4 Res.pen +20% arcane +10% physical ----- def ----- Armour +3 Fatigue +1% Phys.save +10 (+2 eff.) ---------- misc See.Invis +3 A cap made of leather. |
Cherak the Carrionviper (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Mag +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% physical Melee Ret 2 nature ----- def ----- Armour +7 Fatigue +1% Phys.save +11 (+2 eff.) ---------- misc Max.stam +10.00 A cap made of leather. |
Manistir the Glarepulverizer (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +5 (+3 eff.) Dmg.mod +5% mind +6% light Res.pen +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +9% blight +6% temporal +6% mind Phys.save +7 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Max.psi +10.00 Light +1 A pointy cloth hat, very wizardly... |
Skyoblivion the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% lightning Res.pen +25% mind Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +9% mind Phys.save +7 (+2 eff.) Mind.save +6 (+1 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.6 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Bethyrithra' (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Mag +1 Cun ----- def ----- Armour +7 Fatigue +5% Resists +3% darkness Phys.save +11 (+2 eff.) Heal.mod +5% Pinning- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisydayavea the Lustrehacker (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +3 Wil +3 Cun dps ---------- Dmg.mod +3% temporal Res.pen +25% temporal Acc +6 (+2 eff.) Melee Ret 2 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +4% Resists +10% blight +9% darkness Spell.save +8 (+2 eff.) Mind.save +11 (+2 eff.) ---------- misc Light +2 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 9 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Velyrelaith' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex ----- def ----- Armour +4 Fatigue +4% Resists +2% physical +15% darkness +12% temporal Spell.save +15 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +60.00 HP.reg +4.00 ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
532 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bilevagrant the brass lantern =Saves=2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +3% nature +3% temporal Crit.dmg- 5.00% Spell.save +12 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Daimelekath the Flashpain2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +3% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Crit.dmg- 10.00% ---------- misc Light +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aludig1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Cun +3 Con dps ---------- Mind.crit +7% Mind.pwr +4 (+2 eff.) Dmg.mod +9% blight ----- def ----- Resists +8% blight Mind.save +6 (+1 eff.) HP.reg +6.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lisiretta (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +5% arcane Max.HP +41.00 Blind- +20% Disease- +20% ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Obsidiantouch the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +6% nature +5% arcane Mind.save +6 (+1 eff.) Max.HP +22.00 HP.reg +4.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Firevenom the iron torque of clear mind [power 1] (22 cooldown) =Phasing=2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% arcane Phasing +30% ----- def ----- Resists +9% fire ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Heal for 38. Torques are made by powerful psionics to store psionic powers. |
Nerorelle the Skytickler [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +6% lightning +12% cold Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Salevena [power 175] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +3 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +2 Blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Res.pen: + 15% all for 2 turns. Reduce 1 talent CDs by 2. Gain 14% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hailking [power 235] (22 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Resists +9% cold Phys.save +18 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 542 Base Damage: 243 Armor: 22 All Resist: 18 Puts all charms on 22 cooldown Gain 15% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kinja the Dwarf Berserker level 9
3rd Acquisition 122nd year of Ascendancy at 21:36 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Kinja the Dwarf Berserker level 33
9th Voratun 123rd year of Ascendancy at 18:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kinja the Dwarf Berserker level 23
42nd Dearth 122nd year of Ascendancy at 02:23 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kinja the Dwarf Berserker level 34
1st Wealth 123rd year of Ascendancy at 13:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Kinja the Dwarf Berserker level 29
36th Steel 123rd year of Ascendancy at 17:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kinja the Dwarf Berserker level 10
7th Profit 122nd year of Ascendancy at 16:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kinja the Dwarf Berserker level 20
27th Wealth 122nd year of Ascendancy at 20:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Kinja the Dwarf Berserker level 30
14th Gold 123rd year of Ascendancy at 02:51 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Kinja the Dwarf Berserker level 28
22nd Shortage 122nd year of Ascendancy at 16:09 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kinja the Dwarf Berserker level 16
10th Wealth 122nd year of Ascendancy at 20:44 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Kinja the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 12:30 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Kinja the Dwarf Berserker level 30
15th Gold 123rd year of Ascendancy at 14:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kinja the Dwarf Berserker level 9
6th Profit 122nd year of Ascendancy at 10:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kinja the Dwarf Berserker level 13
19th Profit 122nd year of Ascendancy at 18:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kinja the Dwarf Berserker level 23
43rd Dearth 122nd year of Ascendancy at 06:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kinja the Dwarf Berserker level 17
11st Wealth 122nd year of Ascendancy at 16:19 see stats
Log
Mayiminor the lesser vampire uses Telekinetic Smash.
Mayiminor the lesser vampire hits Kinja for 282 physical, 35 cold, 214 physical (531 total damage).
Melee retaliation hits Mayiminor the lesser vampire for (0 to psi shield), 0 cold, (0 to psi shield), 0 cold (1 total damage).
Armoured skeleton warrior is no longer out of phase.
Ghoulking uses Ghoulish Leap.
Ghoulking speeds up.
Mayiminor the lesser vampire's Beyond the Flesh hits Kinja for 130 physical damage.
Melee retaliation hits Mayiminor the lesser vampire for (0 to psi shield), 0 cold (0 total damage).
The Master slows down.
Kinja hits The Master for 222 physical damage.
Talent Stunning Blow is ready to use.
Deep Wound from Mayiminor the lesser vampire hits Kinja for 34 physical damage.
Mayiminor the lesser vampire activates Kinetic Aura.
Mayiminor the lesser vampire casts Invoke Darkness.
The Master casts Black Ice.
Kinja resists the effect 'Black Ice'!
Armoured skeleton warrior uses Block.
Skeleton mage casts Manathrust.
Mayiminor the lesser vampire hits Kinja for 46 darkness damage.
The Master hits Kinja for 30 cold damage.
Skeleton mage hits Ghoul for 0 arcane damage.
Skeleton mage hits Kinja for 97 arcane damage.
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Skeleton mage hits Ghoulking for 0 arcane damage.
Mayiminor the lesser vampire's Beyond the Flesh hits Kinja for 102 physical damage.
Melee retaliation hits Mayiminor the lesser vampire for (0 to psi shield), 0 cold (0 total damage).
Kinja the level 36 dwarf berserker was splattered to death by Mayiminor the lesser vampire on level 9 of Dreadfell.
Kinja's rage subsides!
Kinja no longer revels in blood quite so much.











































































































