








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Items Vault 1.7.6Donators/Buyers bonus! Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 33 / 3% |
| Size | small |
| Lifes / Deaths | Killed by Runolek the halfling at level 13 on the 79th Dusk 122nd year of Ascendancy at 02:53 / 10Killed by ANY GULPERS IN GENCHAT? at level 19 on the 71st Haze 122nd year of Ascendancy at 18:34 Killed by Urkis, the High Tempest at level 20 on the 80th Haze 122nd year of Ascendancy at 03:51 Killed by Celia at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 12:37 Killed by Shasshhiy'Kaish at level 27 on the 71st Regrowth 123rd year of Ascendancy at 03:22 Killed by elven cultist at level 30 on the 40th Pyre 123rd year of Ascendancy at 17:38 Killed by Grand Corruptor at level 31 on the 41st Pyre 123rd year of Ascendancy at 03:24 Killed by venom wyrm at level 32 on the 57th Pyre 123rd year of Ascendancy at 12:30 Killed by poisoned deep water at level 33 on the 62nd Pyre 123rd year of Ascendancy at 00:27 Killed by ANY GULPERS IN GENCHAT? at level 33 on the 62nd Pyre 123rd year of Ascendancy at 00:38 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 67 (base 60) |
| Constitution | 20 (base 16) |
| Magic | 73 (base 60) |
| Willpower | 43 (base 13) |
| Cunning | 43 (base 12) |
Resources
| Life | 258/258 |
| Mana | 509/509 |
| Soul | 19/19 |
| Healing Factor | 1.4770588855781 |
| Regeneration | 4.0619119353398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 38.388749514228 |
| See Invisible | 45.388749514228 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 55 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +37% |
| Cold | +27% |
| All | 0% |
| Lightning | +14% |
| Physical | +19% |
| Temporal | +11% |
| Mind | +6% |
| Darkness | +8% |
| Fire | +6% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +50% |
| Fire | +40% |
| Temporal | +35% |
| Darkness | +35% |
| Physical | +40% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13 (35.65183292883%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 31 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 29%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 12%( 70%) |
| Lightning | + 18%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 297 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 357.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by Zubilema the large white snake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 222. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Galravena the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +15 (+4 eff.) Move Speed +25% Damage +12% arcane +3% temporal defense ------ Armor +1 Resistance +5% arcane other ------- Mana-on-crit +2.00 Max mana +20.00 A pair of boots made of leather. |
| Light source | Coalfear of the Blightspawn2.0 Encumbrance T1 lite [Random Unique] Arcane/Psionic While equipped: Stats -2 Str +1 Wil +1 Cun +2 Con offense ------ Spell Crit +4% Mind Crit +5% Critical power +5.00% Spellpower +4 (+1 eff.) Mindpower +5 (+1 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 defense ------ Resistance +6% blight +6% darkness Mind save +12 (+6 eff.) other ------- Hate-on-crit +2.00 Light +3 Infravision +4 See Stealth +7 See Invisibility +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 28 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. This item has been sent to the Item's Vault. |
| On head | Growthvalor the hardened leather cap (5 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +3% nature +6% physical Ignore resists +15% physical Accuracy +25 (+8 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +3% Resistance +2% physical Unlife -60.00 life A cap made of leather. |
| Tool | overpowered steel torque of mindblast [power 255] (14 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 270 mind damage and silencing them for 4 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Grinerezor0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +8 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Resistance +3% acid +6% cold +9% light other ------- Max hate +8.00 Max psi +10.00 Rings make your fingers look great! |
| Around waist | Chamefast the Tempestpeal1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Mind Crit +3% Mindpower +15 (+5 eff.) Ignore resists +25% lightning defense ------ Life Regen +1.20 Healmod +13% A belt that goes around your waist. |
| In main hand | Yaredrahek (129% power, 5 apr, arcane element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +4% Spellpower +18 (+5 eff.) Mindpower +10 (+3 eff.) Damage +25% arcane defense ------ Defense +9 (+2 eff.) Resistance +3% lightning +3% fire +6% light Life Regen +1.30 Healmod +26% other ------- Hate-on-crit +3.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 1.0 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 83.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Abyssjam the woollen robe (25 def, 4 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil offense ------ Physical Crit +2.0% Damage +14% lightning +8% physical +6% fire +15% cold Ignore resists +15% fire defense ------ Armor +4 Defense +25 (+6 eff.) Resistance +7% lightning +7% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Phlegmnail (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Wil +2 Cun +3 Con offense ------ Critical power +5.00% Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Defense +2 (+0 eff.) Physical save +8 (+4 eff.) Life +57.00 other ------- Hate-on-crit +3.00 Max psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Tundrastar0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Lck +3 Dex offense ------ Damage +12% cold Accuracy +14 (+5 eff.) defense ------ Defense +14 (+3 eff.) Resistance +6% acid +9% cold Resist unseen 22% Amulets make your neck look great! |
Inventory
savior's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+4 eff.) Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Stormvein0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +15% lightning +20% acid On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% acid +12% nature Life +69.00 Life Regen +13.00 Healmod +17% Rings make your fingers look great! |
infernal yew bonestaff (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Critical power +17.00% Spellpower +14 (+4 eff.) On-Hit 20 fire Damage +20% darkness other ------- See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Kindlewaker' (140% power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 141% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +16 (+5 eff.) Damage +15% fire +33% arcane +9% mind Ignore resists +15% mind +15% fire defense ------ Resistance +6% lightning +18% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Startrial the pouch of dwarven-steel shots (20/20, 152% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 152% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +15.0% Capacity 20 On-ranged-hit +20 light On-Hit, radius 1 +20 light On-crit, radius 2 +20 light On Critical: * Wound the target dealing 50 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
dispeller's cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +10% acid +8% physical +13% fire +14% cold defense ------ Resistance +8% lightning +8% darkness +20% fire +11% all +13% acid +13% physical +8% blight +20% cold +8% light Physical save +13 (+7 eff.) Spell save +23 (+11 eff.) Mind save +14 (+7 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 60 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
alchemist's drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +8 Mag +3 Wil offense ------ On-Hit 4 acid 3 fire 6 cold 6 lightning Damage +6% arcane defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating cashmere wizard hat of the mountain (+7%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: offense ------ Damage +13% physical defense ------ Defense +2 (+0 eff.) Resistance +13% physical +8% cold +7% fire A pointy cloth hat, very wizardly... |
Erulechik the Kindlenight (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Wil offense ------ Mindpower +30 (+10 eff.) Damage +6% mind Ignore resists +20% fire When Hit 6 mind 8 fire defense ------ Armor +3 Fatigue +3% Resistance +5% arcane A cap made of leather. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 45 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 123% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Strikepiercer [power 362] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +18% lightning When Hit 8 mind defense ------ Resistance +5% arcane +12% cold +6% nature +12% darkness Spell save +9 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 9 turn cooldown 100% to increase all damage by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 26
35th Regrowth 123rd year of Ascendancy at 06:06 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 31
41st Pyre 123rd year of Ascendancy at 05:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 18
51st Haze 122nd year of Ascendancy at 03:52 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 27
69th Regrowth 123rd year of Ascendancy at 19:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 22
1st Decay 122nd year of Ascendancy at 16:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 26
35th Regrowth 123rd year of Ascendancy at 04:44 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 30
16th Pyre 123rd year of Ascendancy at 21:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 10
18th Dusk 122nd year of Ascendancy at 22:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 20
72nd Haze 122nd year of Ascendancy at 14:06 see stats
Level 30 (Exploration mode)
Got a character to level 30.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 30
5th Pyre 123rd year of Ascendancy at 19:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 28
72nd Regrowth 123rd year of Ascendancy at 10:56 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 2
76th Pyre 122nd year of Ascendancy at 17:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 9
18th Dusk 122nd year of Ascendancy at 08:29 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 26
35th Regrowth 123rd year of Ascendancy at 06:06 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 21
1st Decay 122nd year of Ascendancy at 00:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 29
5th Pyre 123rd year of Ascendancy at 19:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 14
11st Haze 122nd year of Ascendancy at 01:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 27
69th Regrowth 123rd year of Ascendancy at 11:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 22
8th Decay 122nd year of Ascendancy at 20:14 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By ANY GULPERS IN GENCHAT? the Yeek Necromancer level 33
62nd Pyre 123rd year of Ascendancy at 00:38 see stats
Log
Talent Aura of Undeath is ready to use.
Poison from Poisoned deep water hits ANY GULPERS IN GENCHAT? for 28 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 5 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 9 nature damage.
Poisoned deep water hits Lord of Skulls (mage) for 9 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 8 nature damage.
Poisoned deep water poisons ANY GULPERS IN GENCHAT?!
Poisoned deep water hits ANY GULPERS IN GENCHAT? for 5 nature damage.
Poison from Poisoned deep water hits ANY GULPERS IN GENCHAT? for 27 nature damage.
Poisoned deep water poisons ANY GULPERS IN GENCHAT?!
Poisoned deep water hits ANY GULPERS IN GENCHAT? for 4 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 7 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 6 nature damage.
Poisoned deep water hits Armoured skeleton warrior for 8 nature damage.
Poison from Poisoned deep water hits ANY GULPERS IN GENCHAT? for 25 nature damage.
ANY GULPERS IN GENCHAT? the level 33 yeek necromancer was naturalised to death by a poisoned deep water on level 2 of Noxious Caldera.
Lord of Skulls (mage) is no more the Lord of Skulls.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Poisoned deep water killed ANY GULPERS IN GENCHAT?!
Saving game...
ANY GULPERS IN GENCHAT? unleashes a blast of frostdusk as she crosses the veil!
Talent Hiemal Shield is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



































































































