










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Incantor of Flame |
| Level / Exp | 23 / 14% |
| Size | big |
| Lifes / Deaths | Killed by war hound at level 23 on the 76th Dusk 122nd year of Ascendancy at 02:57 2 / 3Killed by ritch flamespitter at level 23 on the 76th Dusk 122nd year of Ascendancy at 09:11 Killed by Porina the honey tree at level 23 on the 76th Dusk 122nd year of Ascendancy at 12:30 |
Primary Stats
| Strength | 49 (base 25) |
| Dexterity | 43 (base 40) |
| Constitution | 57 (base 10) |
| Magic | 51 (base 46) |
| Willpower | 42 (base 10) |
| Cunning | 49 (base 10) |
Resources
| Life | 192/1005 |
| Mana | 134/134 |
| Stamina | 146/156 |
| Steam | 100/100 |
| Healing Factor | 1.4151118176839 |
| Regeneration | -21.989437884214 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 47 |
| Crit Chance | 48% |
| APR | 12 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 14% |
| Speed | 1 |
| Cooldown Reduction | 6.6666666666667 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +1% |
| Nature | -10% |
| Blight | -9% |
| Cold | -5% |
| Fire | +18% |
| All | -14% |
Offense: Damage Penetration
| Blight | +5% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.935723642184 (82.32946707186%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 31 |
| Physical Save | 41 |
| Spell Save | 46 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 2%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 1%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 57%( 73%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 75% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 80% |
| Poison Resistance | 80% |
| Knockback Resistance | 39% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (65 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Forge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Tempered | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Last Stand |
| talent | Precise Strikes |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shield Wall |
| talent | Energy Alteration |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is surrounded by a magical shield, absorbing 130/130 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Fawawfw is fed upon by Porina the honey tree. Fed Upon |
| beneficial effect | Reduces damage from adjacent sources by 21% and retaliates with Flame when Blocking damage. Flame Shield |
| beneficial effect | Reduces fire damage received by 16%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Yvitira the large white snake. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Geba the wolf. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Eilinureriatira the spitting spider. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Heatimmortal (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +18% fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +1 Resists +3% lightning +5% arcane Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +3 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(98 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Hellquell the rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +9 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% cold Res.pen +15% fire On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +1 Fatigue +1% Resists +15% fire Mind.save +9 (+3 eff.) A hat made of leather. Very stylish. |
| On hands | Maruinik (15 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +30 (+8 eff.) Melee+ 6 nature Dmg.mod +4% nature Acc +20 (+6 eff.) ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% nature Disarm- +80% ---------- misc Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | pixie's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Resists +12% acid +14% fire +11% lightning +13% cold Rings make your fingers look great! |
| On fingers | Aeravena the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +6% lightning +3% temporal +9% light HP.reg +2.00 Stun/Frz- +21% ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
| Around neck | Mucuswinnow0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +2 Mag dps ---------- Acc +5 (+1 eff.) Melee Ret 4 nature ----- def ----- Resists +12% lightning Stun/Frz- +21% ---------- misc Infravis +1 See.Invis +9 Amulets make your neck look great! |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +25.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +38.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Infernorot the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% light +15% fire Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +6% light +15% fire Phys.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 26.0 - 36.4 Physical Uses 150% Str Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Kegrim (2 def, 8 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +4 Res.pen +5% blight ----- def ----- Armour +8 Hardiness +20% Defense +2 (+0 eff.) Fatigue +16% Resists +14% blight +14% darkness Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +22.00 ---------- misc Light +2 A suit of armour made of mail. |
Inventory
medical injector implant of the sneak (efficiency 163% / cooldown 80%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 80%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
manasurge rune of the psychic (regen 1112% over 10 turns; mana 55; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1112% for 10 turns (88 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 354; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Arymavon the Flashimmortal0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Lck dps ---------- Dmg.mod +3% lightning +3% blight Acc +6 (+2 eff.) Melee Ret 8 lightning 4 blight ----- def ----- Defense +5 (+1 eff.) Resists +6% temporal Unseen.red 11% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
copper lapis lazuli ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +13 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of misery0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 8 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 11% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +4 (+1 eff.) Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Rings make your fingers look great! |
Neratta the Eclipseusher (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +12 darkness On Hit: * 20% chance to reduce armor by 33% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +25 (+8 eff.) Resists +9% nature Mind.save +6 (+2 eff.) Disarm- +33% Massive two-handed battleaxes. |
Koradan the steel longsword (22-30 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all +6% physical Acc +12 (+4 eff.) Apr +13 ----- def ----- Resists +1% physical Phys.save +9 (+3 eff.) Disease- +10% Sharp, long, and deadly. |
Burning Basher (10-14 power, 4 apr) Burning Basher (10-14 power, 4 apr)3.0 T1 sceptre 1H weapon [Unique] Arcane Power 10.0 - 14.0 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +1.0% Atk.spd 100% Melee+ +20 fire burn On Crit.r2 +10 acid While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +10% acid +10% fire ---------- misc Sight -1 The end of this sceptre emits an acrid smoke and burns painfully if you touch it. |
Eilinumina the Fogzephyr (11-16 power, 2 apr) Eilinumina the Fogzephyr (11-16 power, 2 apr)3.0 T1 sceptre 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 50% Mag, 63% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +25% darkness +25% mind On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Knockbk- +12% ---------- misc Light +3 Blunt and deadly. |
Infernoream (11-16 power, 2 apr) Infernoream (11-16 power, 2 apr)3.0 T1 sceptre 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +2 Dex +1 Mag dps ---------- Phys.crit +5.0% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +3% fire ----- def ----- Crit.chn- 15.00% Blunt and deadly. |
quick iron sceptre of incineration (11-16 power, 2 apr) quick iron sceptre of incineration (11-16 power, 2 apr)3.0 T1 sceptre 1H weapon [Ego++] Arcane/Master Power 11.5 - 16.1 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +0.5% Atk.spd 111% Dmg.conv 12% fire burn On Hit: 10% Blastwave 2 While equipped: Stats +2 Dex dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +11% fire Acc +7 (+2 eff.) Blunt and deadly. |
steel sceptre 'Shadowsquall' (9-13 power, 3 apr) steel sceptre 'Shadowsquall' (9-13 power, 3 apr)3.0 T2 sceptre 1H weapon [Random Unique] Arcane/Master Power 9.5 - 13.3 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +1.0% Atk.spd 100% Dmg.conv 14% stunning darkness 11% dreamforge On Hit: 10% Synaptic Static 2 On Hit: 10% Rigor Mortis 2 While equipped: Stats +1 Dex +1 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% darkness Res.pen +10% darkness +11% mind ----- def ----- Armour +3 Hardiness +4% Resists +7% physical ---------- misc See.Invis +6 Blunt and deadly. |
Dawnhacker (15-23 power, 0 apr)3.0 T2 steamsaw 1H weapon [Rare] Master/Steamtech Power 15.5 - 23.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam While equipped: dps ---------- Res.pen +25% light Melee Ret 4 cold ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +17% lightning +18% light ---------- misc Light +2 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Aerakalthothad the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +7% physical Res.pen +10% mind +6% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +6% lightning +6% temporal +9% mind Anom.red +12 Max.HP +72.00 ---------- misc Max.mana +39.00 Max.stam +33.00 Max.hate +12.00 Max.psi +20.00 Max.vim +23.00 Max.P.En +20.00 Max.N.En +23.00 A belt that goes around your waist. |
Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+3 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Generate a personal shield that absorbs up to 178 damage and damages attackers striking the wearer for 26 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Lightblast1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Wil +2 Con dps ---------- Dmg.mod +3% light ----- def ----- Max.HP +30.00 ---------- misc See.Invis +3 A belt that goes around your waist. |
Polytta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +9% cold Phys.save +3 (+1 eff.) Die.at -60.00 life Max.HP +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coaltyphoon the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +2 Dex +6 Con dps ---------- Dmg.mod +12% fire On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +18% fire +9% all Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Hehell the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Acc +5 (+1 eff.) Apr +1 Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 Light +1 A pair of boots made of leather. |
pair of hardened leather boots 'Vorerisenor' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Dex +4 Wil +3 Cun +5 Con +9 Lck dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Resists +5% arcane +3% fire Phys.save +13 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+3 eff.) Stealth +6 HP.reg +4.00 Confus- +20% ---------- misc Size +1 A pair of boots made of leather. |
pair of rough leather boots 'Airspitter' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Wil +1 Cun +3 Con dps ---------- Res.pen +5% mind Melee Ret 2 lightning ----- def ----- Armour +1 ---------- misc Hate/m.crit +4.00 Max.hate +2.00 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Earalen the Unlightrupture (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Mag +1 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +10 (+4 eff.) Melee+ 7 cold Dmg.mod +6% darkness +5% cold Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% cold Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Olarim (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Mag dps ---------- Mind.crit +2% Acc +12 (+4 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Malatogondur' (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% arcane Apr +5 ----- def ----- Armour +7 Fatigue +5% Max.HP +60.00 HP.reg +2.00 Pinning- +20% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Runondil the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% physical ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +2% physical +16% fire ---------- misc Hate/m.crit +2.00 A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Firehacker the steel shield (0 def, 4 armour, 18-22 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 physical While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +4 Fatigue +8% Resists +11% physical +11% blight +21% fire +12% nature +5% arcane Shield.near.proj +23 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of winter (0 def, 6 armour, 27-33 power, 76 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 27.5 - 33.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 Melee+ +14 cold On Hit.r1 +13 fire While equipped: Stats +2 Wil dps ---------- Melee+ 6 fire On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 1 fire ----- def ----- Armour +6 Fatigue +8% Resists +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
255 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Frostbone2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+4 eff.) S.pwr/crit +4 Res.pen +5% cold +25% temporal ----- def ----- Max.HP +41.00 ---------- misc Vim/s.crit +1.00 Max.mana +60.00 Max.vim +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Toromas the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Cun +3 Con ----- def ----- Resists +5% arcane ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
指引之戒0.0 ring misc [Unique] Unknown While carried: ---------- misc Steam/turn +0.50 Mana/turn +0.30 与戒指中的灵魂交谈. Uses 1 power out of 1/1 戒指中好像囚禁了一个古老的灵魂。 |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm wand of shielding 'Gethra' [power 128] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +4 Resists +9% mind Phys.save +9 (+3 eff.) Max.HP +100.00 Poison- +10% Create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By fawawfw the Ghoul Incantor of Flame level 11
4th Flare 122nd year of Ascendancy at 04:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By fawawfw the Ghoul Incantor of Flame level 22
74th Dusk 122nd year of Ascendancy at 16:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By fawawfw the Ghoul Incantor of Flame level 10
9th Mirth 122nd year of Ascendancy at 00:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By fawawfw the Ghoul Incantor of Flame level 20
63rd Dusk 122nd year of Ascendancy at 12:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By fawawfw the Ghoul Incantor of Flame level 17
37th Dusk 122nd year of Ascendancy at 12:02 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By fawawfw the Ghoul Incantor of Flame level 9
6th Mirth 122nd year of Ascendancy at 15:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By fawawfw the Ghoul Incantor of Flame level 13
15th Dusk 122nd year of Ascendancy at 07:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By fawawfw the Ghoul Incantor of Flame level 17
34th Dusk 122nd year of Ascendancy at 23:04 see stats
Log
3]Black jelly absorbs some damage. Porina the honey tree is closer to nature.
3]Fawawfw's purging blight area effect hits Black jelly for 20 blight damage.
3]Fawawfw's purging blight area effect hits Porina the honey tree for (8 deflected), 9 blight (9 total damage).
3]fawawfw receives 52 healing from Fawawfw's purging blight area effect.
7]Black jelly misses fawawfw.
0]Talent Block is ready to use.
1]Porina the honey tree speeds up.
2]Fawawfw uses Block.
2]Porina the honey tree uses Feed.
3]Porina the honey tree summons a War Hound!
0]Fawawfw speeds down outside of the retch.
1]Fawawfw casts a protective shield just in time!
1]Your premonition allows you to raise a shield just in time!
1]Melee retaliation hits Shadow for 4 fire, 3 nature (8 total damage).
1]Shadow hits fawawfw for (1 blocked), 0 fire, (3 blocked), 0 physical (0 total damage).
2]Fawawfw casts Flame.
2]War hound is on fire!
2]Fawawfw casts Flame.
2]War hound hits fawawfw for (32 blocked), 0 fire, (56 blocked), 0 physical (0 total damage).
2]fawawfw hits War hound for 133 fire, 159 fire (293 total damage).
3]fawawfw killed War hound!
3]Porina the honey tree uses Willful Strike.
3]Porina the honey tree's mind surges with critical power!
3]Your shield crumbles under the damage!
3]The shield around fawawfw crumbles.
4]Porina the honey tree hits fawawfw for (114 blocked), (7 absorbed), 0 fire, (114 blocked), (42 absorbed), 39 physical (40 total damage).
4]Fawawfw casts Rune: Shielding.
4]A shield forms around fawawfw.







































































































