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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Sapper |
Level / Exp | 37 / 73% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 22 on the 50th Quantumnal 1337th year of Ascendancy at 01:50 0 / 8Killed by Burb the snow giant champion at level 25 on the 51st Quantumnal 1337th year of Ascendancy at 12:17 Killed by Elumina the orc cryomancer at level 34 on the 55th Quantumnal 1337th year of Ascendancy at 20:22 Killed by worm that walks at level 35 on the 56th Quantumnal 1337th year of Ascendancy at 18:09 Killed by The Master at level 37 on the 58th Quantumnal 1337th year of Ascendancy at 13:27 Killed by The Master at level 37 on the 58th Quantumnal 1337th year of Ascendancy at 15:47 Killed by The Master at level 37 on the 58th Quantumnal 1337th year of Ascendancy at 17:28 Killed by ghast at level 37 on the 58th Quantumnal 1337th year of Ascendancy at 18:13 |
Primary Stats
Strength | 92 (base 60) |
Dexterity | 43 (base 10) |
Constitution | 67 (base 45) |
Magic | 12 (base 10) |
Willpower | 20 (base 10) |
Cunning | 140 (base 60) |
Resources
Life | -23/1205 |
Steam | 91/106 |
Healing Factor | 1.4188110156061 |
Regeneration | 20.942103694661 |
Speed
Mental | -4.4408920985006E-14% |
Attack | 0% |
Movement | +28% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 63% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +6% |
Cold | +3% |
Blight | +6% |
Arcane | +6% |
Fire | +23% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Physical | +19% |
Arcane | +45% |
Fire | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 35.522593642275 (82.32946707186%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 22 |
Physical Save | 55 |
Spell Save | 36 |
Mental Save | 55 |
Defense: Resistances
Blight | + 23%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 17%( 70%) |
All | + 15%( 70%) |
Lightning | + 61%( 70%) |
Light | + 20%( 70%) |
Temporal | + 20%( 70%) |
Fire | + 49%( 70%) |
Darkness | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Instadeath Resistance | 100% |
Pinning Resistance | 71% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 62%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 71%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.4 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Siege engine | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Steamtech / Sapper | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Steamtech / Death tools | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Tool combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Onager | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. | active |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +9 Str +11 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +4 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
Quiver | ![]() 3.0 T1 shot ammo [Rare] Arcane Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Proj.spd +100% Ranged+ +6 temporal +12 darkness +12 cold On Hit.r1 +4 physical On Hit: * 6% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 24% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +8 Con dps ---------- Phys.crit +6.0% Mind.crit +2% Crit.mult +20.00% Melee Ret 4 physical ----- def ----- Resists +10% blight HP.reg +9.00 ---------- misc Stam/turn +3.00 Equi/ret +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +19 Cun +4 Wil dps ---------- Spell.crit +5% Mind.crit +6% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight +13% fire ----- def ----- Defense +2 (+0 eff.) Resists +19% fire Spell.save +6 (+3 eff.) Mind.save +39 (+11 eff.) ---------- misc Mana/turn +0.12 Max.mana +20.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 158 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Cun +1 Con dps ---------- Dmg.mod +3% cold ----- def ----- Resists +9% lightning ---------- misc Infravis +2 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +6% arcane Res.pen +25% arcane Acc +7 (+2 eff.) Melee Ret 6 physical ---------- misc Light +2 Infravis +1 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Cun dps ---------- Mov.spd +18% Acc +9 (+3 eff.) ----- def ----- Defense +20 (+6 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Main armor | ![]() 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Cun +6 Dex dps ---------- Spell.pwr +15 (+7 eff.) ----- def ----- Armour +11 Hardiness +20% Defense +4 (+1 eff.) Fatigue +16% Resists +22% lightning Spell.save +7 (+3 eff.) ---------- misc Max.vim +50.00 A suit of armour made of mail. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Res.pen +5% nature ----- def ----- Armour +3 Fatigue +3% Resists +3% temporal +6% darkness +3% cold +9% fire +6% light Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.5 - 24.5 Physical Uses 80% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +4 Apr +9 Crit +13.0% Atk.spd 100% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str dps ---------- Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Res.pen +5% lightning +19% physical +20% arcane Apr +23 Melee Ret 6 arcane ----- def ----- Resists +5% arcane +6% lightning While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Cun +3 Con dps ---------- Crit.mult +10.00% Res.pen +10% fire ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +3% fire Crit.chn- 10.00% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 7 light 7 darkness Dmg.mod +6% light +6% darkness Res.pen +15% fire On Melee Ret: * 6% chance to reduce damage dealt by 24% * 6% chance to blind ----- def ----- Fatigue -5% Resists +3% temporal +9% fire HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 78%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.3 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 darkness, 3 fire, 5 nature, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 460 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +6% lightning Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee Ret 6 physical ----- def ----- Resists +1% physical Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Cun +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +20 (+5 eff.) Mind.pwr +30 (+10 eff.) Res.pen +10% physical ----- def ----- Resists +22% mind Confus- +34% Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 10.19 cold and 9.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +3% fire +2% physical HP.reg +2.00 Stun/Frz- +31% Rings make your fingers look great! |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Cun +2 Wil dps ---------- Res.pen +20% lightning Melee Ret 8 blight ----- def ----- Resists +15% lightning ---------- misc Mana/turn +0.12 Psi/ret +0.28 Massive two-handed mauls. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +6% acid +18% fire +6% lightning +5% physical Silence- +20% Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.vim +20.00 Massive two-handed swords. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +5% arcane +18% lightning Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Heal.mod +20% Blind- +20% Poison- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +20 cold While equipped: Stats +4 Con dps ---------- Dmg.mod +6% temporal Res.pen +25% arcane ----- def ----- Resists +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 134 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +6 (+3 eff.) Dmg.mod +15% acid +12% nature Res.pen +15% fire ----- def ----- Armour +4 Defense +25 (+8 eff.) Resists +12% acid +6% fire +15% light Confus- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +40 On Hit.r1 +12 cold Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +21% light +15% cold Res.pen +15% blight +10% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +18% light ---------- misc Light +3 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 cold While equipped: dps ---------- Mind.crit +8% Res.pen +25% lightning ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Equi/ret +0.28 Hate/m.crit +3.00 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +4.5% Atk.spd 100% On Crit.r2 +52 fire While equipped: Stats +4 Str dps ---------- All.spd +7% Dmg.mod +24% physical +6% fire Res.pen +8% fire Apr +4 ----- def ----- Die.at -40.00 life ---------- misc Stam/turn +3.00 One-handed war axes. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Mag +3 Con dps ---------- Spell.pwr +15 (+7 eff.) S.pwr/crit +8 Dmg.mod +12% arcane +9% fire ----- def ----- Defense +2 (+0 eff.) Resists +9% fire ---------- misc Vim/s.crit +2.00 Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +7 Cun +7 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +11% all Spell.save +22 (+8 eff.) ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% temporal +9% mind +6% physical Res.pen +25% lightning +5% temporal Melee Ret 10 mind ----- def ----- Armour +1 Resists +6% mind ---------- misc Size +1 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid +6% fire Res.pen +25% acid +10% nature Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Armour +4 Fatigue +3% Resists +9% fire +12% nature +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +15% blight Melee Ret 10 mind 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +4 Fatigue -4% Resists +20% light Phys.save +7 (+3 eff.) ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +8% acid +8% blight ----- def ----- Armour +3 Disease- +30% A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +15% acid ----- def ----- Armour +2 Resists +12% lightning +6% fire +5% arcane +9% light Unarmed combat: Power 22.5 - 24.8 Physical Uses 80% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 10.5 - 14.7 Physical Uses 80% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Unarmed combat: Power 9.0 - 9.9 Physical Uses 80% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 80% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +4 Dex +4 Cun dps ---------- Acc +5 (+1 eff.) Apr +6 ----- def ----- Armour +11 Defense +25 (+8 eff.) Fatigue +3% Resists +3% physical +12% fire Die.at -60.00 life A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Res.pen +5% arcane +10% temporal ----- def ----- Defense +2 (+0 eff.) Resists +5% arcane +15% temporal Spell.save +11 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% acid +6% blight Melee Ret 4 acid 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to reduce armor by 24% ----- def ----- Armour +3 Fatigue +3% Resists +7% blight +27% acid Mind.save +10 (+4 eff.) A cap made of leather. |
![]() 2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag +4 Cun +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +16% cold Crit.chn- 5.00% ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 A cap made of leather. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +7 Con dps ---------- Dmg.mod +12% lightning Res.pen +20% lightning ----- def ----- Armour +6 Defense +22 (+7 eff.) Fatigue +19% Resists +6% acid +5% fire -14% light +7% darkness Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +20% Teleport- +20% A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Str +11 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +15% Mind.crit +7% Phys.pwr +17 (+4 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +15% arcane +9% blight Res.pen +10% lightning ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +15% lightning ---------- misc Mana/s.crit +2.00 A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +4 Wil dps ---------- Res.pen +25% blight +15% physical +15% mind ----- def ----- Armour +8 Defense +28 (+9 eff.) Fatigue +12% Resists +39% blight +17% darkness ---------- misc Light +2 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% acid Mind.save +11 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +11 (+4 eff.) A suit of armour made of metal plates. |
![]() 3.0 T3 arrow ammo [Rare] Arcane Power 31.0 - 43.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +8 lightning +20 cold On Hit.r1 +12 lightning +20 fire On Crit.r2 +20 lightning +20 acid On Hit: * 20% chance to reduce armor by 24% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +8 Dmg.mod +6% mind +6% arcane Res.pen +10% light ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 155] simple healing salve [power 155]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 155 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Acc +20 (+6 eff.) ----- def ----- Defense +30 (+10 eff.) ---------- misc Max.hate +8.00 Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +10% arcane ----- def ----- Resists +9% cold ---------- misc Psi/ret +0.24 Hate/m.crit +5.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight Res.pen +25% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +24% fire ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By faweaw the Ogre Sapper level 24
51st Quantumnal 1337th year of Ascendancy at 08:36 see stats
By faweaw the Ogre Sapper level 10
45th Quantumnal 1337th year of Ascendancy at 02:17 see stats
By faweaw the Ogre Sapper level 20
48th Quantumnal 1337th year of Ascendancy at 04:46 see stats
By faweaw the Ogre Sapper level 30
52nd Quantumnal 1337th year of Ascendancy at 12:16 see stats
By faweaw the Ogre Sapper level 36
57th Quantumnal 1337th year of Ascendancy at 19:29 see stats
By faweaw the Ogre Sapper level 20
48th Quantumnal 1337th year of Ascendancy at 19:09 see stats
Log
6]Ghast misses faweaw.
6]Ghast has been set up!
8]faweaw HEALS from cold damage!
8]faweaw HEALS from darkness damage!
8]Spikes of Decrepitude hits faweaw for 27 cold, 12 healing, 27 darkness, 12 healing (54 total damage) [25 healing].
0]Ghoul Rot from Ghast hits faweaw for 31 blight damage.
1]Ghoul uses Ghoulish Leap.
1]Ghoul speeds up.
1]Ghoulking uses Stun.
1]Faweaw's enhanced eye allows her to prevent 4 damage !
1]Faweaw's steam eye fires back for 0 damage !
1]Ghoulking shrugs off the effect 'Numbing Darkness'!
1]Faweaw resists the stunning blow!
1]Faweaw's enhanced eye allows her to prevent 14 damage !
1]Faweaw's steam eye fires back for 1 damage !
2]Ghoulking hits faweaw for 39 physical damage.
2]Melee retaliation hits Ghoulking for 8 physical, 6 arcane (15 total damage).
2]Melee retaliation hits Ghast for 8 physical, 6 arcane (15 total damage).
2]Ghast hits faweaw for 13 physical damage.
3]A Something rises from the corpse of faweaw.
3]Ghoul receives 95 healing from Ghast's purging blight area effect.
3]Ghast's purging blight area effect hits faweaw for 30 blight damage.
3]The Master receives 70 healing from Ghast's purging blight area effect.
3]Ghoulking receives 95 healing from Ghast's purging blight area effect.
3]Ghast receives 95 healing from Ghast's purging blight area effect.
3]Ghoul receives 47 healing from Ghast's purging blight area effect.
3]Ghast receives 95 healing from Ghast's purging blight area effect.
3]Ghoul receives 95 healing from Ghast's purging blight area effect.
3]faweaw the level 37 ogre sapper was plagued to death by a ghast on level 9 of Dreadfell.
=====================
QUICK Campaign Zones
=====================
Trollmire
The Deep Bellow
The Maze: Collapsed
Daikara
Dreadfell
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Talent: Last Engineer Standing
3: Artifact: Tooth of the Mouth
4: Sandqueen Heart: Normal
5: Immunity: Stun