Sapper
Description
This addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work.
Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair.
They have an automated onarger, serving as a permanent ally. They can manipulate the terrain by digging tunnels and creating impassable pits.
But they are also trained for short range combat and will not hesitate to stick their pickaxe in their enemies' skulls.
They have 9 class trees, including 4 locked ones :
- Battle Machinery
- Siege Engine (new tree) : build 3 different temporary construct that will attack your foes and protect you
- Onager (new tree) : build a permanent construct that will follow you, hurt and disable your foes, and help you reposition
- Tool Combat (new tree) : join the fray, using your knowledge of tools to deconstruct your foes' equipment as you fight, or hit your construct to temporarily improve them instead.
- Death Tools (new tree) : use the carnage of the battlefield to your own advantage
- Trapping (locked)
- Automation (locked)
- Sapper (locked, new tree) : control the field to improve your odds of survival
- Steampunch Arts (locked, new tree) : find new inventive ways to punch your enemies in the face, or embed a pickaxe in their skulls
They have 6 generic trees :
- Combat Training and Survival
- Physics and Chemistry
- Blacksmith
- Engineering
Disclaimer
Please report any bugs you find and I will endeavor to fix them ;)
Any input is helpful and appreciated.
If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995
Credits
http://game-icons.net/ for all the talent and effect icons.
In advance, whoever tries this out and gives me feedback so I can continue to improve it !
Changelog
1.2.1 :
- 1.2.0 but it actually works (possibly, maybe)
1.2.0 :
- added translation support (possibly, seemed too easy, tell me if it doesn't actually work :D)
- fixed a couple typo
- fixed dead ammunition being given to every siege engine even if you didn't know it
- fixed dead ammunition buff description
1.1.0 :
- Possibly fixed a rare bug with You Shall not Pass and Battle Machinery traps (and other traps ? i couldn't reproduce the bug so...)
- Buffed Onager damage in the early game and nerfed it late game (by ~15%)
- Nerfed Salvage and Tough Love explosion damage by ~20% and ~40%
- Tough Love max charges is now 4 instead of 5
- Fixed Tough Love to properly grant all res rather than physical res to Onager
- Tough Love now automatically targets an enemy if there is only one in melee and no allies in melee
- Tough Love explosion now also reduce the summon lifespan by 1
- Nerfed Ram base damage by ~15%, and bonus damage by 25%
- Fixed Ram to properly check for stun resistance
- Ram ramming a Ram now has a special interaction
- Nerfed Polybolos and Scorpio durability, they have increased life rating but no longer gain CON
- Scaled Polybolos and Scorpio stat gain with level (worse early, slightly stronger late)
- Buffed Lay Siege cd 25 --> 15
- Buffed Line of Fire cd 18 --> 12
- Nerfed Dig In : all res, crit shrug, and cleanse reduced by ~25%, but regen boosted
- Revised Onager munitions : Fire now deal ~25% more damage, and Bleed damage reduction scale with TL (roughly the same at 5/5)
- Revised Dead Ammunitions : no longer reduce damage, but talent fail chance is increased
- Buffed Cannonball : cd fixed at 8, range increased
- A whole new unarmed tree !
1.0.2 :
- Salvage now target a party member by default rather than an enemy
- Fixed a bug with Annihilator talent when playing adventurer
- Fixed Dig In buff not going away when deactivating the sustain
- Clarified a couple description
- Onager now comes back to you when you get more than 10 tiles away from it, without regards for walls and other obstacles
- Nerfed Tough Love heal power by about 25%
- Buffed Polybolos and Scorpio early game damage (no more 2 damage per shot at level 1 !)
1.0.1 :
- Because Rexorcorum is a wonderful person, wielded pickaxe are now visible on player doll <3
- Spelling fixes, clarity added to some descriptions
- Cannonball now properly checks for unarmed
- Salvage properly deals damage around the siege engine and not yourself
- Learning Onager now automatically fulfills the requirement of 100 summons for Blighted Summoning
1.0.0 : release !
Sapper forum discussion thread
Sapper on Steam's Workshop
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
Tough fixes | 1.7.4 | 2021-09-14 20:29 |
tome-sapper.teaa |
TTT - Translation Tools Two | 1.7.4 | 2021-09-04 01:58 |
tome-sapper.teaa |
Translating tools | 1.7.4 | 2021-09-03 12:56 |
tome-sapper.teaa |
Steampunching : an art form | 1.6.7 | 2020-07-05 23:41 |
tome-sapper.teaa |
Digging the bugs out | 1.6.7 | 2020-07-02 23:56 |
tome-sapper.teaa |
Fashionable Pickaxe | 1.6.7 | 2020-06-25 23:50 |
tome-sapper.teaa |
Steam and blood ! | 1.6.7 | 2020-06-25 20:49 |
tome-sapper.teaa |
Was this that new class you
Was this that new class you teased before on Bristlebarb? Maaaan. All I can think is Age of Empires 2 has come to haunt Maj'Eyal. We shall crush our foes under swaths of flaming rocks! Will definitely be making this my next playthrough. I love pet classes, and I love steamguns. This has me even more hype than the Alchemic Tinkerer class that's floating around. We shall teach those foolish orcs the meaning of SIEGE WARFARE.
You certainly did not lie to me when you said you had another unique class planned. My excitement was well warrented. :)
It was indeed ^^ And yes, it
It was indeed ^^
And yes, it really is AoE siege engines, except no trebuchet :p no steamguns though, can't build anything with a steamgun and pickaxes are more fashionable !
tell me what you think after trying it out :)