Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Demolisher |
Level / Exp | 16 / 50% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 12 on the 46th Quantumnal 1337th year of Ascendancy at 14:13 1 / 5Killed by Arabrewyn the black jelly at level 15 on the 48th Quantumnal 1337th year of Ascendancy at 11:29 Killed by Adybeth the sand-drake at level 16 on the 48th Quantumnal 1337th year of Ascendancy at 15:35 Killed by Adybeth the sand-drake at level 16 on the 48th Quantumnal 1337th year of Ascendancy at 16:39 Killed by faaweaw at level 16 on the 48th Quantumnal 1337th year of Ascendancy at 16:46 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 38 (base 34) |
Constitution | 18 (base 10) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 56.2 (base 43) |
Resources
Life | 264/264 |
Hull | 517/517 |
Steam | 100/100 |
Healing Factor | 1.2211363549267 |
Regeneration | 0.30528408873168 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666665% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 17 |
Accuracy | 36 |
Crit Chance | 15% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 8 |
Accuracy | 36 |
Crit Chance | 15% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +12% |
Light | +4% |
Physical | +9% |
Defense: Base
Armour (hardiness) | 13 (71.69962066283%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 20 |
Mental Save | 31 |
Defense: Resistances
Lightning | + 29%( 70%) |
Light | + 20%( 70%) |
Temporal | + 15%( 70%) |
Blight | + 9%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Drones | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Engine | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Explosives | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlewagon | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Piloting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 2/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. | active |
Equipment
Quiver | pouch of iron shots of accuracy (9/14, 16-19 power, 1 apr) pouch of iron shots of accuracy (9/14, 16-19 power, 1 apr) 3.0 T1 shot ammo [Ego] Master Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 14 While equipped: ---------- misc Talents +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
Light source | Xanutira Xanutira2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Equi/ret +0.04 Max.hate +4.00 Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Radiancestrider (0 def, 1 armour) Radiancestrider (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Wil +3 Cun ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal ---------- misc Light +1 A hat made of leather. Very stylish. |
Tool | iron pickaxe 'Glorodhebeth' (dig speed 27 turns) iron pickaxe 'Glorodhebeth' (dig speed 27 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +6 Melee Ret 2 mind ----- def ----- Resists +9% light +3% blight Die.at -20.00 life Heal.mod +5% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On hands | radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Unruyon the Skybreeze Unruyon the Skybreeze1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+8 eff.) Dmg.mod +9% physical Melee Ret 2 lightning ----- def ----- Defense +20 (+7 eff.) Resists +8% lightning +6% temporal A belt that goes around your waist. |
In main hand | balanced iron steamsaw (10-15 power, 0 apr) balanced iron steamsaw (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +2 Defense +7 (+2 eff.) Fatigue +4% Disarm- +20% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Main armor | linen robe (0 def, 1 armour) linen robe (0 def, 1 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +1 Hardiness +20% Fatigue +5% Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In off hand | Porovena the Corruptiontrencher (10-15 power, 0 apr) Porovena the Corruptiontrencher (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +4% Resists +16% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | linen cloak 'Drynik' (1 def, 0 armour) linen cloak 'Drynik' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +6 Wil +3 Cun dps ---------- Dmg.mod +12% arcane ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
medical injector implant (efficiency 80% / cooldown 54%) medical injector implant (efficiency 80% / cooldown 54%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 54%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
stabilizing steel amulet of constitution (+3) stabilizing steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% temporal Pinning- +24% Knockbk- +21% Amulets make your neck look great! |
hateful steel battleaxe (22-33 power, 2 apr) hateful steel battleaxe (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Psionic Power 22.0 - 33.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living Massive two-handed battleaxes. |
Magmakin the iron dagger (10-13 power, 5 apr) Magmakin the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature +20 fire While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +3% fire Sharp, short and deadly. |
balanced iron dagger (9-12 power, 5 apr) balanced iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Airzeal (41-62 power, 2 apr) Airzeal (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +8 lightning While equipped: dps ---------- Res.pen +25% lightning Acc +10 (+5 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +12% nature Disarm- +40% Massive two-handed mauls. |
Porymikira the Blazemaster (41-62 power, 2 apr) Porymikira the Blazemaster (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 light On Hit: * 20% chance to slow global speed by 46% * 10% chance to reduce all saves and defense by 20 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +12% light Res.pen +15% mind Massive two-handed mauls. |
Aruyann the Floeire (47-75 power, 2 apr) Aruyann the Floeire (47-75 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +5.5% Atk.spd 100% On Hit.r1 +8 physical While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Dmg.mod +9% cold Massive two-handed swords. |
Runerab the Sunimmortal (46-73 power, 2 apr) Runerab the Sunimmortal (46-73 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 46.0 - 73.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 fire While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Crit.chn- 15.00% ---------- misc Light +2 Massive two-handed swords. |
balanced steel greatsword (22-36 power, 2 apr) balanced steel greatsword (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 22.5 - 36.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +33% Massive two-handed swords. |
dwarven-steel greatsword 'Freezegrit' (35-56 power, 2 apr) dwarven-steel greatsword 'Freezegrit' (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Psionic Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 mind On Hit: * 10 arcane resource burn * 21% chance to reduce all saves and defense by 20 While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +15% cold ----- def ----- Resists +9% blight +5% arcane +3% darkness Massive two-handed swords. |
iron greatsword of crippling (16-25 power, 1 apr) iron greatsword of crippling (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
Merkul's Second Eye Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
mighty ash longbow mighty ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
mighty ash longbow of cold mighty ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 cold While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+5 eff.) Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. |
balanced steel longsword of erosion (13-18 power, 3 apr) balanced steel longsword of erosion (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature/Master Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +22% Sharp, long, and deadly. |
flaming steel longsword of massacre (20-28 power, 3 apr) flaming steel longsword of massacre (20-28 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, long, and deadly. |
horrifying vined mindstar of clarity (5-5 power, 18 apr, mind damage) horrifying vined mindstar of clarity (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Islurethra' (8-8 power, 24 apr, nature damage) thorny mindstar 'Islurethra' (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: dps ---------- Phys.crit +4.0% Mind.crit +3% Phys.pwr +5 (+3 eff.) Mind.pwr +6 (+3 eff.) Res.pen +15% physical ----- def ----- Max.HP +12.00 HP.reg +2.70 Stun/Frz- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (5-5 power, 18 apr, mind damage) vined mindstar (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nimbusimmortal (20-24 power, 4 apr, arcane element) Nimbusimmortal (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +9 (+9 eff.) Dmg.mod +20% arcane +12% lightning On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +12% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tempestjam (11-16 power, 0 apr) Tempestjam (11-16 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +17% acid +6% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced iron steamsaw of massacre (14-21 power, 0 apr) balanced iron steamsaw of massacre (14-21 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +2 Defense +8 (+3 eff.) Fatigue +4% Disarm- +21% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced steel steamsaw of acid resistance (+17%) (17-25 power, 0 apr) reinforced steel steamsaw of acid resistance (+17%) (17-25 power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego] Master/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +5 Defense +4 (+1 eff.) Fatigue +6% Resists +17% acid ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubothra (18-25 power, 3 apr) Zubothra (18-25 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +7 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +1 Wil dps ---------- All.spd +2% Dmg.mod +6% arcane +6% blight Res.pen +9% fire ---------- misc Vim/s.crit +1.00 One-handed war axes. |
steel waraxe of crippling (13-18 power, 3 apr) steel waraxe of crippling (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% One-handed war axes. |
focusing woollen robe of nature (+18%) (0 def, 0 armour) focusing woollen robe of nature (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Resists +18% nature +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
werebeast's iron helm of dexterity (+1) (0 def, 3 armour) werebeast's iron helm of dexterity (+1) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +1 Str +3 Dex +1 Cun +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kindlereek the dwarven-steel mail armour (3 def, 8 armour) Kindlereek the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% blight +3% cold +13% nature D.Red.from +8% Unnatural Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.20 Max.hate +2.00 Light +1 A suit of armour made of mail. |
Sewerwar the dwarven-steel mail armour (3 def, 8 armour) Sewerwar the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% lightning +15% fire +15% nature +3% cold A suit of armour made of mail. |
steel mail armour of acid resistance (2 def, 6 armour) steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% acid A suit of armour made of mail. |
Cyromilaith (0 def, 11 armour) Cyromilaith (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Apr +3 ----- def ----- Armour +11 Fatigue +22% Resists +23% acid +3% lightning +3% mind +6% blight Poison- +20% A suit of armour made of metal plates. |
Gilelasin the Shadowrace (20/20, 44-61 power, 10 apr) Gilelasin the Shadowrace (20/20, 44-61 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +20 acid On Hit.r1 +20 darkness On Crit.r2 +4 darkness +4 acid Arrows are used with bows to pierce your foes to death. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eremihell Eremihell2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Mind.save +6 (+3 eff.) Die.at -20.00 life Stun/Frz- +10% ---------- misc Psi/ret +0.08 Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 142] simple healing salve [power 142]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 142 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duvidradir the Sulfurpunish (19/19, 35-42 power, 3 apr) Duvidradir the Sulfurpunish (19/19, 35-42 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Ranged+ +33 nature +8 mind On Hit.r1 +20 nature Shots are used with slings to pummel your foes to death. |
pouch of iron shots (16/16, 15-18 power, 1 apr) pouch of iron shots (16/16, 15-18 power, 1 apr)3.0 T1 shot ammo [Normal] Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Shots are used with slings to pummel your foes to death. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By faaweaw the Ghoul Demolisher level 10
45th Quantumnal 1337th year of Ascendancy at 00:39 see stats
By faaweaw the Ghoul Demolisher level 16
48th Quantumnal 1337th year of Ascendancy at 16:46 see stats
Log
3]Faaweaw's Ghoulish Leap is disrupted by her wounds!
4]Melee retaliation hits Adybeth the sand-drake for 0 lightning, 1 mind, 0 lightning, 0 mind (3 total damage).
4]Adybeth the sand-drake hits faaweaw for 51 physical, 2 mind, 2 light, 44 physical (102 total damage).
7]faaweaw hits Adybeth the sand-drake for 132 fire damage.
0]Talent Explosive Charge is ready to use.
0]Talent Patch Job is ready to use.
2]Faaweaw's gunner drone hits Adybeth the sand-drake for 28 physical, 0 light, 2 mind (30 total damage).
3]Adybeth the sand-drake uses Dual Strike.
3]Adybeth the sand-drake performs a melee critical strike against faaweaw!
3]Faaweaw is stunned!
3]Adybeth the sand-drake performs a melee critical strike against faaweaw!
3]Faaweaw's Hurricane Drone is disrupted by her wounds!
3]Melee retaliation hits Adybeth the sand-drake for 0 lightning, 0 mind, 0 lightning, 0 mind (1 total damage).
3]Adybeth the sand-drake hits faaweaw for 105 physical damage.
3]faaweaw the level 16 ghoul demolisher was battered to death by Adybeth the sand-drake on level 1 of Sandworm lair.
3]You have 1 life(s) left.
3]You enter a zero gravity zone, beware!
3]From the brink of death you seem to be yanked to another plane.
3]Adybeth the sand-drake killed faaweaw!
3]Saving game...
3]Saving done.
0]Talent Implant: Medical Injector is ready to use.
0]Talent Havoc Missiles is ready to use.
0]Talent Dig is ready to use.
0]Talent Patch Job is ready to use.
0]Talent Create Tinker is ready to use.
0]Talent Ghoulish Leap is ready to use.
0]Talent Hurricane Drone is ready to use.
1]Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
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QUICK Campaign Zones
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Ruins of Kor'Pul
Rhaloren Camp
Sandworm lair: Big Worms
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QUICK Campaign Perks
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1: Refused Reward
2: Talent: Last Engineer Standing
3: Artifact: Prox's Lucky Halfling Foot