












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 43 / 83% |
| Size | big |
| Lifes / Deaths | Killed by Eilinonn the giant carpenter ant at level 16 on the 14th Dearth 122nd year of Ascendancy at 00:15 / 105Killed by Eilinonn the giant carpenter ant at level 16 on the 14th Dearth 122nd year of Ascendancy at 00:40 Killed by Eilinonn the giant carpenter ant at level 16 on the 14th Dearth 122nd year of Ascendancy at 00:51 Killed by Urkis, the High Tempest at level 17 on the 14th Dearth 122nd year of Ascendancy at 19:23 Killed by Urkis, the High Tempest at level 17 on the 14th Dearth 122nd year of Ascendancy at 20:10 Killed by gwelgoroth at level 17 on the 15th Dearth 122nd year of Ascendancy at 02:58 Killed by worm that walks (servant of Aaaahbba) at level 18 on the 25th Dearth 122nd year of Ascendancy at 18:51 Killed by Eilinidhevena the lesser vampire at level 18 on the 26th Dearth 122nd year of Ascendancy at 00:05 Killed by Lisorelle the bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 05:16 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 07:58 Killed by worm that walks (servant of Aaaahbba) at level 18 on the 26th Dearth 122nd year of Ascendancy at 08:34 Killed by worm that walks (servant of Aaaahbba) at level 18 on the 26th Dearth 122nd year of Ascendancy at 09:59 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 10:37 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 12:38 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 13:23 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 13:43 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 15:21 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 16:01 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 16:11 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 16:24 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 16:44 Killed by Celia at level 18 on the 26th Dearth 122nd year of Ascendancy at 17:01 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 17:11 Killed by Celia at level 18 on the 26th Dearth 122nd year of Ascendancy at 17:26 Killed by armoured skeleton warrior at level 18 on the 26th Dearth 122nd year of Ascendancy at 18:08 Killed by Celia at level 18 on the 26th Dearth 122nd year of Ascendancy at 18:36 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 19:10 Killed by Porylaith the eternal bone giant at level 18 on the 26th Dearth 122nd year of Ascendancy at 20:25 Killed by Islessra the red ooze at level 18 on the 36th Dearth 122nd year of Ascendancy at 23:13 Killed by corrupted green ooze at level 19 on the 37th Dearth 122nd year of Ascendancy at 08:06 Killed by Ablodur the thalore at level 21 on the 19th Shortage 122nd year of Ascendancy at 14:48 Killed by Xuritha the skeleton mage at level 22 on the 7th Steel 123rd year of Ascendancy at 07:00 Killed by Subject Z at level 22 on the 7th Steel 123rd year of Ascendancy at 21:58 Killed by Emavea the teluvorta at level 24 on the 20th Steel 123rd year of Ascendancy at 10:36 Killed by Chronolith Twin at level 24 on the 21st Steel 123rd year of Ascendancy at 16:48 Killed by elven mage at level 25 on the 24th Steel 123rd year of Ascendancy at 19:12 Killed by worm that walks (servant of Aaaahbba) at level 26 on the 25th Steel 123rd year of Ascendancy at 00:25 Killed by Salorethra the elven blood mage at level 26 on the 25th Steel 123rd year of Ascendancy at 10:50 Killed by Salorethra the elven blood mage at level 26 on the 25th Steel 123rd year of Ascendancy at 10:59 Killed by corrupted elven blood mage at level 26 on the 25th Steel 123rd year of Ascendancy at 18:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 27 on the 13rd Gold 123rd year of Ascendancy at 11:34 Killed by dread at level 28 on the 23rd Gold 123rd year of Ascendancy at 17:38 Killed by dread at level 28 on the 23rd Gold 123rd year of Ascendancy at 18:27 Killed by Xanuta the skeleton warrior at level 28 on the 24th Gold 123rd year of Ascendancy at 07:05 Killed by Dozing Glidheda at level 30 on the 30th Gold 123rd year of Ascendancy at 15:31 Killed by Dozing Glidheda at level 30 on the 30th Gold 123rd year of Ascendancy at 16:23 Killed by Sleeping Siladath at level 30 on the 30th Gold 123rd year of Ascendancy at 17:17 Killed by Sleeping Siladath at level 30 on the 30th Gold 123rd year of Ascendancy at 18:41 Killed by Geth the ghoul at level 30 on the 1st Stralite 123rd year of Ascendancy at 05:36 Killed by The Master at level 30 on the 1st Stralite 123rd year of Ascendancy at 21:33 Killed by heavy bone giant at level 31 on the 2nd Stralite 123rd year of Ascendancy at 00:10 Killed by greater multi-hued wyrm at level 31 on the 2nd Stralite 123rd year of Ascendancy at 10:46 Killed by champion of Urh'Rok at level 31 on the 2nd Stralite 123rd year of Ascendancy at 18:05 Killed by champion of Urh'Rok at level 31 on the 2nd Stralite 123rd year of Ascendancy at 18:22 Killed by multi-hued drake at level 31 on the 3rd Stralite 123rd year of Ascendancy at 00:17 Killed by worm that walks (servant of Aaaahbba) at level 31 on the 3rd Stralite 123rd year of Ascendancy at 02:40 Killed by corrupted corrupted plasmic disruptor at level 31 on the 26th Stralite 123rd year of Ascendancy at 15:46 Killed by Aedot the Guardian at level 32 on the 45th Stralite 123rd year of Ascendancy at 19:28 Killed by orc necromancer at level 33 on the 1st Voratun 123rd year of Ascendancy at 21:06 Killed by Xorith the maulotaur at level 33 on the 3rd Acquisition 123rd year of Ascendancy at 17:45 Killed by worm that walks (servant of Aaaahbba) at level 33 on the 3rd Acquisition 123rd year of Ascendancy at 18:48 Killed by orc blood mage at level 34 on the 4th Profit 123rd year of Ascendancy at 19:24 Killed by Aaaahbba's Inner Demon at level 34 on the 5th Profit 123rd year of Ascendancy at 10:14 Killed by Emeluna the war bear at level 34 on the 5th Profit 123rd year of Ascendancy at 17:14 Killed by Golbug the Destroyer at level 35 on the 19th Profit 123rd year of Ascendancy at 15:57 Killed by faerlhing at level 36 on the 38th Dearth 123rd year of Ascendancy at 12:06 Killed by orc corruptor at level 37 on the 3rd Loss 123rd year of Ascendancy at 20:47 Killed by Belarama the orc blood mage at level 37 on the 3rd Loss 123rd year of Ascendancy at 21:27 Killed by ghast at level 37 on the 3rd Loss 123rd year of Ascendancy at 22:06 Killed by worm that walks (servant of Aaaahbba) at level 37 on the 3rd Loss 123rd year of Ascendancy at 22:40 Killed by orc blood mage at level 37 on the 4th Loss 123rd year of Ascendancy at 03:05 Killed by orc necromancer at level 37 on the 4th Loss 123rd year of Ascendancy at 03:37 Killed by Gludana the cold drake at level 37 on the 4th Loss 123rd year of Ascendancy at 04:42 Killed by Xanura the orc necromancer at level 38 on the 4th Loss 123rd year of Ascendancy at 06:52 Killed by worm that walks (servant of Aaaahbba) at level 38 on the 4th Loss 123rd year of Ascendancy at 07:40 Killed by Xanura the orc necromancer at level 38 on the 4th Loss 123rd year of Ascendancy at 08:38 Killed by ghast at level 38 on the 4th Loss 123rd year of Ascendancy at 09:06 Killed by naga myrmidon at level 38 on the 4th Loss 123rd year of Ascendancy at 23:11 Killed by naga myrmidon at level 38 on the 5th Loss 123rd year of Ascendancy at 00:38 Killed by naga tide huntress at level 38 on the 5th Loss 123rd year of Ascendancy at 02:06 Killed by naga myrmidon at level 38 on the 5th Loss 123rd year of Ascendancy at 03:46 Killed by Emukira the lesser vampire at level 38 on the 5th Loss 123rd year of Ascendancy at 13:41 Killed by Xanuna the orc necromancer at level 38 on the 5th Loss 123rd year of Ascendancy at 15:53 Killed by Xanuna the orc necromancer at level 38 on the 5th Loss 123rd year of Ascendancy at 16:50 Killed by Xanuna the orc necromancer at level 38 on the 5th Loss 123rd year of Ascendancy at 17:40 Killed by worm that walks (servant of Aaaahbba) at level 38 on the 5th Loss 123rd year of Ascendancy at 22:47 Killed by orc pyromancer at level 38 on the 6th Loss 123rd year of Ascendancy at 00:29 Killed by champion of Urh'Rok at level 38 on the 7th Loss 123rd year of Ascendancy at 10:41 Killed by Lord of Skulls (warrior) at level 38 on the 8th Loss 123rd year of Ascendancy at 04:52 Killed by armoured skeleton warrior at level 38 on the 8th Loss 123rd year of Ascendancy at 05:01 Killed by Elite Combat Trainer Xerybreba at level 40 on the 29th Loss 123rd year of Ascendancy at 20:55 Killed by Elite Combat Trainer Xerybreba at level 40 on the 29th Loss 123rd year of Ascendancy at 21:56 Killed by Elite Combat Trainer Adedamina at level 40 on the 30th Loss 123rd year of Ascendancy at 00:33 Killed by orc elite fighter at level 40 on the 30th Loss 123rd year of Ascendancy at 11:52 Killed by Warbear Xorin at level 40 on the 30th Loss 123rd year of Ascendancy at 12:43 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 2nd Shortage 123rd year of Ascendancy at 03:30 Killed by skeleton mage at level 42 on the 3rd Shortage 123rd year of Ascendancy at 23:32 Killed by Cyrywyn the orc cryomancer at level 42 on the 20th Shortage 123rd year of Ascendancy at 05:20 Killed by orc cryomancer at level 42 on the 20th Shortage 123rd year of Ascendancy at 06:23 Killed by orc high cryomancer at level 43 on the 20th Shortage 123rd year of Ascendancy at 07:38 Killed by Velena the orc cryomancer at level 43 on the 22nd Shortage 123rd year of Ascendancy at 04:54 Killed by Xanywen the orc high cryomancer at level 43 on the 22nd Shortage 123rd year of Ascendancy at 05:51 Killed by shadowblade at level 43 on the 22nd Shortage 123rd year of Ascendancy at 22:40 Killed by luminous horror at level 43 on the 22nd Shortage 123rd year of Ascendancy at 23:58 Killed by luminous horror at level 43 on the 23rd Shortage 123rd year of Ascendancy at 01:10 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 19 (base 11) |
| Constitution | 45 (base 36) |
| Magic | 110 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 30 (base 21) |
Resources
| Life | 1513/1513 |
| Insanity | 0/100 |
| Healing Factor | 1.3511689881047 |
| Regeneration | 0.33779224702618 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 58.715056002026 |
| See Invisible | 59.715056002026 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 239 |
| Accuracy | 53 |
| Crit Chance | 32% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +18% |
| Darkness | +38% |
| Light | +25% |
| Temporal | +22% |
| Blight | +27% |
| Physical | +25% |
| Fire | +32% |
| All | +12% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +25% |
| Arcane | +10% |
| Mind | +30% |
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 52 (50%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 54 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 4%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 34%( 75%) |
| Temporal | + 22%( 70%) |
| Darkness | + 28%( 75%) |
| Fire | + 26%( 70%) |
| Mind | + 30%( 80%) |
Defense: Immunities
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Knockback Resistance | 20% |
| Stun Resistance | 71% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by uruivellas. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Aaaahbba. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 573. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cuthodor the pair of voratun boots (0 def, 23 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +23 Fatigue: +4% Changes stats: +5 Str Silence immunity: +30% Confusion immunity: +42% Stun/Freeze immunity: +26% Vim when firing critical spell: +2.00 Maximum stamina: +30.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Isithra the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Dex / +1 Mag Mental save: +7 (+2 eff.) Light radius: +7 See stealth: +11 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+7 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+8 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+3 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around waist | FlashvortexPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Cun Changes resistances: +11% blight / +6% light Spell save: +9 (+3 eff.) Equilibrium when hit: +0.12 Maximum life: +76.00 Maximum mana: +50.00 Maximum stamina: +47.00 Maximum hate: +16.00 Maximum psi: +26.00 Maximum vim: +30.00 Maximum pos.energy: +28.00 Maximum neg.energy: +31.00 Mental crit. chance: +4% Size category: +1 Reduces paradox anomalies(equivalent to willpower): +13 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 61.60 arcane and 76.14 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Dire Plague (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: necromancy and a spell Description: You unleash the glorious vision of the past when the continent was filled with death and plagues. All foes in range 6 catch a dire plague for 5 turns, dealing 75.20 darkness damage each turn. The Dire Plague is considered a disease but is not prevented by disease immunity. Every turn there is a 5% chance of a piece of the soul to be ripped away, increasing your souls by 1. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| On hands | voratun gauntlets 'Runitar' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +14 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +5 Str Changes resistances: +24% acid / +5% arcane / +6% lightning Poison immunity: +20% Knockback immunity: +20% Healing mod.: +10% Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 233.13 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This object's appearance was changed to Silk Current. |
| Cloak | Blindraze the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 2 arcane Changes stats: +3 Str / +3 Con Changes resistances: +9% mind / +5% arcane / +12% darkness Changes resistances penetration: +10% arcane / +20% mind Changes damage: +3% darkness / +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 28 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 650 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (202.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
VoidwreckInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 10 blight Changes stats: +4 Mag Changes resistances: +26% lightning / +12% darkness Changes damage: +6% darkness / +9% blight Stun/Freeze immunity: +44% Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +20% Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring 'Duskstreak'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light / +3% darkness Changes resistances penetration: +5% darkness / +10% cold Changes damage: +10% light / +3% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
Burnblast the voratun mace (54-75 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +10 darkness Damage against: +9% Living When wielded/worn: Changes resistances: +3% mind / +9% fire Changes damage: +12% mind Blunt and deadly. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Turigar the SkymasterPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +13 (+7 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 35 Damage when hit (Melee): 2 lightning Changes stats: +7 Mag / +6 Wil Changes resistances: +6% blight Changes damage: +18% blight Stealth bonus: +8 Spell save: +10 (+3 eff.) Spell crit. chance: +5% Size category: +1 A belt that goes around your waist. |
Adayatira the Flashcutter (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Str / +6 Mag / +3 Wil / +9 Cun Changes damage: +9% light Mental crit. chance: +2% Light radius: +2 It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Blizzardbone the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +14 Armour: +3 Fatigue: +5% Changes stats: +7 Cun / +7 Dex Changes resistances: +9% mind Changes resistances penetration: +25% mind / +25% cold Changes damage: +9% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Crown of Burning Pain (6 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +4% Changes stats: +2 Cun / +2 Wil Changes resistances: +15% fire Changes damage: +15% fire It can be used to activate talent Meteor Rain (costing 42 power out of 50/50) : Effective talent level: 2.0 Power cost: 42 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 112.35 fire and 106.39 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 164.79 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Hellking the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +2 Con Changes resistances: +9% lightning / +10% temporal / +6% blight / +12% cold / +10% nature Changes damage: +6% fire Allows you to breathe in: water Reduces incoming crit damage: 5.00% Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
217 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 716.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Aaaahbba the Dwarf Writhing One level 33
3rd Acquisition 123rd year of Ascendancy at 07:52 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aaaahbba the Dwarf Writhing One level 31
5th Stralite 123rd year of Ascendancy at 00:51 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Aaaahbba the Dwarf Writhing One level 37
40th Dearth 123rd year of Ascendancy at 02:24 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Aaaahbba the Dwarf Writhing One level 36
33rd Profit 123rd year of Ascendancy at 19:20 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aaaahbba the Dwarf Writhing One level 20
11st Shortage 122nd year of Ascendancy at 07:43 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Aaaahbba the Dwarf Writhing One level 32
45th Stralite 123rd year of Ascendancy at 03:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aaaahbba the Dwarf Writhing One level 10
12nd Profit 122nd year of Ascendancy at 09:30 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Aaaahbba the Dwarf Writhing One level 35
19th Profit 123rd year of Ascendancy at 15:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Aaaahbba the Dwarf Writhing One level 41
30th Loss 123rd year of Ascendancy at 22:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aaaahbba the Dwarf Writhing One level 22
6th Steel 123rd year of Ascendancy at 16:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aaaahbba the Dwarf Writhing One level 18
16th Dearth 122nd year of Ascendancy at 00:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aaaahbba the Dwarf Writhing One level 33
2nd Profit 123rd year of Ascendancy at 22:29 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Aaaahbba the Dwarf Writhing One level 38
5th Loss 123rd year of Ascendancy at 08:26 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aaaahbba the Dwarf Writhing One level 32
27th Stralite 123rd year of Ascendancy at 19:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aaaahbba the Dwarf Writhing One level 10
12nd Profit 122nd year of Ascendancy at 09:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aaaahbba the Dwarf Writhing One level 20
8th Loss 122nd year of Ascendancy at 04:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aaaahbba the Dwarf Writhing One level 30
29th Gold 123rd year of Ascendancy at 12:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Aaaahbba the Dwarf Writhing One level 40
29th Loss 123rd year of Ascendancy at 15:12 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Aaaahbba the Dwarf Writhing One level 34
13rd Profit 123rd year of Ascendancy at 22:41 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Aaaahbba the Dwarf Writhing One level 20
8th Loss 122nd year of Ascendancy at 14:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aaaahbba the Dwarf Writhing One level 27
28th Steel 123rd year of Ascendancy at 22:43 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Aaaahbba the Dwarf Writhing One level 35
18th Profit 123rd year of Ascendancy at 23:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Aaaahbba the Dwarf Writhing One level 22
7th Steel 123rd year of Ascendancy at 15:51 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Aaaahbba the Dwarf Writhing One level 36
19th Profit 123rd year of Ascendancy at 18:03 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Aaaahbba the Dwarf Writhing One level 36
19th Profit 123rd year of Ascendancy at 15:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aaaahbba the Dwarf Writhing One level 17
14th Dearth 122nd year of Ascendancy at 19:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Aaaahbba the Dwarf Writhing One level 41
1st Shortage 123rd year of Ascendancy at 21:59 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Aaaahbba the Dwarf Writhing One level 42
2nd Shortage 123rd year of Ascendancy at 05:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aaaahbba the Dwarf Writhing One level 12
26th Wealth 122nd year of Ascendancy at 15:19 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Aaaahbba the Dwarf Writhing One level 33
8th Voratun 123rd year of Ascendancy at 21:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aaaahbba the Dwarf Writhing One level 30
1st Stralite 123rd year of Ascendancy at 06:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aaaahbba the Dwarf Writhing One level 19
38th Dearth 122nd year of Ascendancy at 08:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aaaahbba the Dwarf Writhing One level 30
1st Stralite 123rd year of Ascendancy at 22:38 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Aaaahbba the Dwarf Writhing One level 33
3rd Acquisition 123rd year of Ascendancy at 07:54 see stats
Log
You gain 5.24 gold from the transmogrification of voratun longsword of shearing (40-56 power, 6 apr).
You gain 6.15 gold from the transmogrification of voratun longsword of ruin (45-63 power, 6 apr).
You gain 5.27 gold from the transmogrification of manaburning voratun longsword of projection (42-59 power, 6 apr).
You gain 11.82 gold from the transmogrification of keeper's dragonbone longbow of enduring.
You gain 3.95 gold from the transmogrification of inquisitor's voratun greatsword of massacre (82-130 power, 4 apr).
You gain 20.20 gold from the transmogrification of enhanced voratun greatsword of ruin (62-98 power, 4 apr).
You gain 11.06 gold from the transmogrification of caustic voratun greatsword of crippling (62-99 power, 4 apr).
You gain 3.56 gold from the transmogrification of arcing voratun greatsword of erosion (62-100 power, 4 apr).
You gain 7.66 gold from the transmogrification of acidic voratun greatsword of ruin (59-94 power, 4 apr).
You gain 14.00 gold from the transmogrification of Borosk's Hate (60-96 power, 22 apr).
You gain 20.00 gold from the transmogrification of The Black Maul (70-105 power, 15 apr).
You gain 7.16 gold from the transmogrification of plaguebringer's voratun dagger of erosion (38-50 power, 9 apr).
You gain 7.90 gold from the transmogrification of plaguebringer's stralite dagger of daylight (28-36 power, 9 apr).
You gain 6.57 gold from the transmogrification of hateful stralite dagger of ruin (28-36 power, 9 apr).
You gain 8.77 gold from the transmogrification of blazebringer's voratun dagger of crippling (38-49 power, 9 apr).
You gain 7.10 gold from the transmogrification of plaguebringer's stralite battleaxe of massacre (65-98 power, 3 apr).
You gain 5.18 gold from the transmogrification of archmage's voratun amulet of perfection (0.24 Cunning / Survival,0.24 Technique / Combat training).
You gain 1.23 gold from the transmogrification of shatter afflictions rune of the wizard (absorb 169; cd 14).
You gain 2.26 gold from the transmogrification of blink rune (range 5; phase 25; cd 14).
You gain 1.00 gold from the transmogrification of wild infusion (res 20%; physical; dur 2; cd 14).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; mental; dur 3; cd 15).
There is a collapsing hidden vault here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).
Saving done.
There is a way to the previous level here (press '' or right click to use).






















































































































