Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's Auto-explore & Rest Tweaks 1.1.5v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 50 / 623% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 22 on the 3rd Pyre 123rd year of Ascendancy at 08:45 4 / 3Killed by Uthizim the Crusher at level 44 on the 72nd Regrowth 124th year of Ascendancy at 23:46 Killed by Iveriata the crimson ooze at level 50 on the 60th Pyre 124th year of Ascendancy at 04:18 |
Primary Stats
Strength | 107 (base 65) |
Dexterity | 81 (base 60) |
Constitution | 94 (base 60) |
Magic | 40 (base 14) |
Willpower | 38 (base 20) |
Cunning | 51 (base 29) |
Resources
Life | 1762/1762 |
Mana | 374/374 |
Stamina | 297/297 |
Psi | 128/128 |
Healing Factor | 1.2 |
Regeneration | 24.3 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
See Stealth | 47 |
See Invisible | 61 |
Offense: Mainhand
Damage | 405 |
Accuracy | 92 |
Crit Chance | 97% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33.5 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 54.333333333333 |
Crit Chance | 54% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +63% |
Light | +43% |
Mind | +47% |
All | +37% |
Physical | +91% |
Cold | +52% |
Nature | +62% |
Offense: Damage Penetration
Lightning | +15% |
Physical | +7% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 72.52 (100%) |
Defense | 37.925 |
Ranged Defense | 37.925 |
Fatigue | 0 |
Physical Save | 74.4625 |
Spell Save | 55.266666666667 |
Mental Save | 61.4125 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 36%( 70%) |
Physical | + 69%( 70%) |
Cold | + 59%( 70%) |
All | + 28%( 70%) |
Lightning | + 46%( 70%) |
Light | + 35%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 31%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 54%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 61% |
Disarm Resistance | 57% |
Confusion Resistance | 100% |
Knockback Resistance | 33% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 81% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 621 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 935% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. Also while Heroism is active, you will only die when reaching -854 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed maiming | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed weapons | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 2.18 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Premonition |
talent | Berserker |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1236. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | invigorating pair of dwarven-steel boots of strife (0 def, 4 armour) invigorating pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Stamina each turn: +0.50 Maximum life: +35.00 Mindpower: +5 Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 51 alchemist bloodstone 51 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light source | Bokyregodir the dwarven lantern Bokyregodir the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Mental save: +10 Blindness immunity: +81% Confusion immunity: +44% Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Light radius: +14 See stealth: +47 See invisible: +61 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Halubers the Cloudhunger (fire opal) (3 def, 0 armour) Halubers the Cloudhunger (fire opal) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +3 Changes stats: +7 Cun Damage when the wearer is hit: 16 lightning / 16 light Changes resistances: +40% physical / +29% darkness / +12% lightning Changes resistances penetration: +15% lightning Changes damage: +36% physical / +26% darkness / +10% all Mental save: +13 Maximum hate: +24.00 Spell crit. chance: +5% Mindpower: +17 Mental crit. chance: +13% A pointy cloth hat, very wizardly... |
Tool | quiet stralite torque of psychoportation [power 46] (30 cooldown) quiet stralite torque of psychoportation [power 46] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 46), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Archery excellence +0.30 Technique / Shield defense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Dual techniques +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Around waist | Slithorn (fire opal) Slithorn (fire opal)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +11.0% Physical power: +6 Armour: +15 Defense: +15 Fatigue: -8% Changes stats: +6 Con Changes resistances: +4% physical / +17% fire / +15% cold Changes damage: +10% all Critical mult.: +15.00% Maximum encumbrance: +20 Physical save: +25 Mental save: +15 Spell crit. chance: +5% Mindpower: +9 Mental crit. chance: +5% Healing mod.: +20% A belt that goes around your waist. |
In main hand | Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +15% cold / +10% acid / +20% nature Changes damage: +25% nature / +15% cold / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 60/60) : Effective talent level: 2.0 Power cost: 40 out of 60/60. Range: 3.0 Travel Speed: instantaneous Is: a mind power Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 4 turns and dealing 134 damage each turn. The duration and damage will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This incredibly beautiful-and powerful-trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Blindsorrow the stralite plate armour (fire opal) (7 def, 13 armour) Blindsorrow the stralite plate armour (fire opal) (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +13% physical / +12% fire / +13% cold / +13% lightning / +12% acid / +9% light Changes resistances penetration: +10% nature Changes damage: +10% all / +6% light Talent cooldown: Rush (-5 turns) Disarm immunity: +32% Stun/Freeze immunity: +36% Knockback immunity: +33% Spell crit. chance: +5% Mental crit. chance: +5% A suit of armour made of metal plates. |
Cloak | marshal's elven-silk cloak of battle (3 def, 0 armour) marshal's elven-silk cloak of battle (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Defense: +3 Fatigue: -7% Changes stats: +4 Str / +3 Con Physical save: +9 Maximum life: +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ce'Nuwyn the stralite amulet Ce'Nuwyn the stralite amuletCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +4 Wil Changes resistances: +3% mind / +6% temporal / +6% fire Talent mastery: +0.28 Technique / Combat training Critical mult.: +15.00% Spell save: +3 Mental save: +13 Disarm immunity: +25% Confusion immunity: +17% Mindpower: +13 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 232)healing infusion (heal 232) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 236)healing infusion (heal 236) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 236 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 126)healing infusion (heal 126) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 126 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 232)healing infusion (heal 232) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 195)healing infusion (heal 195) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 195 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 209)healing infusion (heal 209) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 209 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 141)healing infusion (heal 141) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 141 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 160)healing infusion (heal 160) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 160 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 152)healing infusion (heal 152) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 152 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 248)healing infusion (heal 248) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 248 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 304 over 5 turns)regeneration infusion (heal 304 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 230 over 5 turns)regeneration infusion (heal 230 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 182 over 5 turns)regeneration infusion (heal 182 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 371 over 5 turns)regeneration infusion (heal 371 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 60 over 5 turns)regeneration infusion (heal 60 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 313 over 5 turns)regeneration infusion (heal 313 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 23; turns 5; dispells darkness)sun infusion (rad 10; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 23; turns 4; dispells darkness)sun infusion (rad 8; power 23; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 21; turns 5; dispells darkness)sun infusion (rad 9; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 23; turns 5; dispells darkness)sun infusion (rad 9; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 5; dispells darkness)sun infusion (rad 8; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 23; turns 5; dispells darkness)sun infusion (rad 8; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 5; dispells darkness)sun infusion (rad 7; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 23; turns 3; dispells darkness)sun infusion (rad 7; power 23; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 12). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 5; power 83; turns 5; dispells darkness)sun infusion of the sneak (rad 5; power 83; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 42). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 83) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 20%; cure physical)wild infusion (resist 20%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure magical)wild infusion (resist 19%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 19% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure physical)wild infusion (resist 23%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 20%; cure physical)wild infusion (resist 20%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 12%; cure physical)wild infusion (resist 12%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 12% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 12%; cure magical) wild infusion (resist 12%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 12% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 12%; cure magical)wild infusion (resist 12%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 12% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 28%; cure mental)wild infusion (resist 28%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 28% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure physical)wild infusion (resist 18%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 8 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 21%; cure magical)wild infusion (resist 21%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 20%; cure magical, mental) wild infusion of the psychic (resist 20%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 23%; cure physical) wild infusion of the warrior (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 21%; cure mental) wild infusion of the warrior (resist 21%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (68 nature damage, 30% healing reduction)insidious poison infusion (68 nature damage, 30% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 68.04 nature damage per turns for 7 turns, and reducing the target's healing received by 30%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (31 nature damage, 25% healing reduction)insidious poison infusion (31 nature damage, 25% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 30.78 nature damage per turns for 7 turns, and reducing the target's healing received by 25%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (65 nature damage, 47% healing reduction)insidious poison infusion (65 nature damage, 47% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 65.49 nature damage per turns for 7 turns, and reducing the target's healing received by 47%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (26 nature damage, 60% healing reduction)insidious poison infusion (26 nature damage, 60% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 25.92 nature damage per turns for 7 turns, and reducing the target's healing received by 60%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (50 nature damage, 38% healing reduction)insidious poison infusion (50 nature damage, 38% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 49.76 nature damage per turns for 7 turns, and reducing the target's healing received by 38%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 9 turns, die at -328)heroism infusion (+7 for 9 turns, die at -328) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. Also while Heroism is active, you will only die when reaching -328 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 10 turns, die at -466)heroism infusion (+5 for 10 turns, die at -466) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. Also while Heroism is active, you will only die when reaching -466 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 9 turns, die at -411)heroism infusion (+6 for 9 turns, die at -411) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. Also while Heroism is active, you will only die when reaching -411 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -508)heroism infusion (+6 for 10 turns, die at -508) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active, you will only die when reaching -508 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 11 turns, die at -315)heroism infusion (+7 for 11 turns, die at -315) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. Also while Heroism is active, you will only die when reaching -315 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (854% speed; 6 turns)movement infusion (854% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 854% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (751% speed; 8 turns)movement infusion (751% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (912% speed; 6 turns)movement infusion (912% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 912% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (668% speed; 7 turns)movement infusion (668% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 668% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1221% regen over 10 turns; 61 instant mana)manasurge rune (1221% regen over 10 turns; 61 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1221% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the sneak (1345% regen over 10 turns; 67 instant mana)manasurge rune of the sneak (1345% regen over 10 turns; 67 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1345% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 25; dur 5)phase door rune (range 9; power 25; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 22; dur 5)phase door rune (range 10; power 22; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 12; power 20; dur 4)phase door rune (range 12; power 20; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 31; dur 5)phase door rune (range 9; power 31; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 35; dur 6)phase door rune (range 8; power 35; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 27; dur 6)phase door rune (range 14; power 27; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 11; power 25; dur 6)phase door rune (range 11; power 25; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 12; power 37; dur 6)phase door rune (range 12; power 37; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 34; dur 5)phase door rune (range 10; power 34; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 28; dur 5)phase door rune (range 14; power 28; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 20; dur 6)phase door rune (range 9; power 20; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 68)teleportation rune (range 68) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 86)teleportation rune (range 86) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 68)teleportation rune (range 68) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 86)teleportation rune (range 86) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 60)teleportation rune (range 60) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the duelist (range 125)teleportation rune of the duelist (range 125) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 132)teleportation rune of the titan (range 132) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 132 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 19; see humanoid)vision rune (radius 12; dur 19; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 13) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 25; see demon)vision rune (radius 13; dur 25; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 16) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (302.00 temporal damage, removed from time 4 turns) Rune of the Rift (302.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 413.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (158 acid damage; power 26; dur 3)acid wave rune (158 acid damage; power 26; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 157.55 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 26 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (232 acid damage; power 24; dur 3)acid wave rune (232 acid damage; power 24; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 231.53 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 24 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (249 acid damage; power 23; dur 3)acid wave rune (249 acid damage; power 23; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 249.34 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 23 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (260 acid damage; power 13; dur 3)acid wave rune (260 acid damage; power 13; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 260.30 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 13 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (200 acid damage; power 31; dur 3)acid wave rune (200 acid damage; power 31; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 200.02 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 31 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (188 acid damage; power 20; dur 3)acid wave rune (188 acid damage; power 20; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 187.69 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 20 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (326 acid damage; power 23; dur 3)acid wave rune (326 acid damage; power 23; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 326.06 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 23 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the sneak (348 acid damage; power 19; dur 3)acid wave rune of the sneak (348 acid damage; power 19; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 347.71 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the titan (483 acid damage; power 28; dur 3)acid wave rune of the titan (483 acid damage; power 28; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 482.51 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 28 for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the warrior (573 acid damage; power 26; dur 3)acid wave rune of the warrior (573 acid damage; power 26; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 573.48 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 26 for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (325 cold damage)frozen spear rune (325 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 325.28 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (278 cold damage)frozen spear rune (278 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 278.16 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (213 cold damage)frozen spear rune (213 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 212.80 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (126 cold damage)frozen spear rune (126 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 126.16 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (362 cold damage)frozen spear rune (362 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 361.76 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (231 cold damage)frozen spear rune (231 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 231.04 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune of the sneak (501 cold damage)frozen spear rune of the sneak (501 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 501.30 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (292 fire damage)heat beam rune (292 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 291.81 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (207 fire damage)heat beam rune (207 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 206.87 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (130 fire damage)heat beam rune (130 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 130.15 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 8 turns)invisibility rune (power 11 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 9 turns)invisibility rune (power 10 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 9 turns)invisibility rune (power 11 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 7 turns)invisibility rune (power 10 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the psychic (power 14 for 8 turns)invisibility rune of the psychic (power 14 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (241 lightning damage)lightning rune (241 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 80.37 to 241.12 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (307 lightning damage)lightning rune (307 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 102.29 to 306.88 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (164 lightning damage)lightning rune (164 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 54.80 to 164.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (223 lightning damage)lightning rune (223 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 74.44 to 223.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (147 lightning damage)lightning rune (147 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 48.86 to 146.59 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (284 lightning damage)lightning rune (284 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 94.53 to 283.59 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (170 lightning damage)lightning rune (170 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 56.63 to 169.88 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (211 lightning damage)lightning rune (211 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 70.33 to 210.98 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (184 lightning damage)lightning rune (184 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 61.19 to 183.58 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (130 lightning damage)lightning rune (130 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 43.38 to 130.15 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the duelist (648 lightning damage)lightning rune of the duelist (648 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 215.91 to 647.74 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the warrior (635 lightning damage)lightning rune of the warrior (635 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 211.71 to 635.13 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 245 for 6 turns)shielding rune (absorb 245 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 703 for 6 turns) shielding rune of the duelist (absorb 703 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 703 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 607 for 6 turns) shielding rune of the duelist (absorb 607 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 607 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 5)controlled phase door rune (range 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 5. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 9) controlled phase door rune of the wizard (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +13% cold Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 277 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level. Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
This item will automatically be transmogrified when you leave the level. archmage's steel amuletarchmage's steel amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +5% fire / +5% cold / +5% lightning / +5% acid Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
clarifying steel amulet of manastreaming clarifying steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% mind Confusion immunity: +24% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. protective steel amulet of soulsearingprotective steel amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +6 Changes resistances cap: +4% all Changes damage: +5% fire / +8% blight Critical mult.: +12.00% Physical save: +11 Spellpower: +7 Amulets can have magical properties. |
stabilizing steel amulet of strength (+3) stabilizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel amulet 'Xanerin'steel amulet 'Xanerin' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Wil Changes resistances: +18% lightning Mental save: +9 Confusion immunity: +15% Stun/Freeze immunity: +15% Mindpower: +8 Amulets can have magical properties. |
steel amulet of dexterity (+2) steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +25.00 Amulets can have magical properties. |
steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets can have magical properties. |
vitalizing steel amulet of strength (+3) vitalizing steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Con Physical save: +5 Life regen: +1.10 Maximum life: +38.00 Amulets can have magical properties. |
wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +5 Con Life regen: +0.70 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
warmaker's steel amulet of constitution (+5) warmaker's steel amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil / +4 Con Amulets can have magical properties. |
Aerythra the gold amulet Aerythra the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 6 blight Changes resistances: +3% blight Life regen: +1.80 Amulets can have magical properties. |
Hellsfame the gold amulet Hellsfame the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +1 Cun Changes resistances: +6% fire / +15% darkness / +14% light Changes resistances penetration: +5% fire Blindness immunity: +23% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Isuriabeth the DawnrockIsuriabeth the Dawnrock Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +2 Defense: +2 Ranged Defense: +2 Damage when the wearer hits(melee): 2 light Changes resistances: +12% blight Talent mastery: +0.28 Technique / Superiority Spell save: +3 Teleport immunity: +5% Amulets can have magical properties. |
Lightquench LightquenchCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +6% light Talent mastery: +0.26 Cunning / Dirty fighting Light radius: +3 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Shard of InsanityShard of Insanity Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 19% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
This item will automatically be transmogrified when you leave the level. archmage's gold amulet of the eclipsearchmage's gold amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 11 darkness / 11 light Damage when the wearer is hit: 11 darkness / 7 light Changes damage: +6% fire / +6% cold / +6% lightning / +6% acid / +10% light / +9% darkness Spellpower: +5 Spell crit. chance: +4% Amulets can have magical properties. |
enraging gold amulet of mastery (0.19 Technique / Superiority) enraging gold amulet of mastery (0.19 Technique / Superiority)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Changes damage: +6% physical Talent mastery: +0.19 Technique / Superiority Combat speed: +10% Amulets can have magical properties. |
grounding gold amulet of dexterity (+4) grounding gold amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +16% lightning Stun/Freeze immunity: +34% Amulets can have magical properties. |
mindweaver's gold amulet of teleportation mindweaver's gold amulet of teleportationPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +7 Confusion immunity: +15% Teleport immunity: +50% Mindpower: +8 It can be used to teleports you randomly (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
protective gold amulet protective gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Changes resistances cap: +2% all Physical save: +12 Amulets can have magical properties. |
restful gold amulet of magic (+4) restful gold amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Mag Life regen: +3.10 Amulets can have magical properties. |
restful gold amulet of vision restful gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Blindness immunity: +17% Life regen: +1.50 Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
stabilizing gold amulet of constitution (+4) stabilizing gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% temporal Pinning immunity: +31% Knockback immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing gold amulet of murdervitalizing gold amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +4 Con Critical mult.: +12.00% Physical save: +8 Life regen: +1.60 Maximum life: +42.00 Amulets can have magical properties. |
wanderer's gold amulet of soulsearing wanderer's gold amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +5 Dex / +5 Cun / +5 Con Changes damage: +8% fire / +10% blight Critical mult.: +15.00% Life regen: +0.80 Stamina each turn: +0.60 Spellpower: +10 Movement speed: +10% Amulets can have magical properties. |
warmaker's gold amulet of willpower (+6) warmaker's gold amulet of willpower (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +7 Dex / +7 Wil Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Pendant of the Sun and MoonsPendant of the Sun and Moons Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
This item will automatically be transmogrified when you leave the level. Xanewyn the FurnacespawnXanewyn the Furnacespawn Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 mind / 8 fire Changes resistances penetration: +9% mind / +15% fire Changes damage: +9% mind / +12% fire Stamina when hit: +1.80 Mana when hit: +3.60 Equilibrium when hit: +1.80 Psi when hit: +1.80 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 8 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging stralite amulet of vision enraging stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 Changes damage: +6% physical Blindness immunity: +26% Infravision radius: +8 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
grounding stralite amulet of cunning (+4) grounding stralite amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's stralite amulet of strength (+6)savior's stralite amulet of strength (+6) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str Physical save: +18 Spell save: +14 Mental save: +18 Amulets can have magical properties. |
serendipitous stralite amulet of the eclipse serendipitous stralite amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 Defense: +9 Changes stats: +9 Lck Damage when the wearer hits(melee): 9 darkness / 8 light Damage when the wearer is hit: 5 darkness / 10 light Changes damage: +8% darkness / +9% light Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Brandwake'stralite amulet 'Brandwake' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 fire Talent mastery: +0.27 Technique / Field control Vim when firing critical spell: +2.00 Spellpower: +6 Resist all after a teleport: +8% Amulets can have magical properties. |
stralite amulet 'Thunderbore' stralite amulet 'Thunderbore'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 lightning Changes resistances: +15% mind Physical save: +14 Spell save: +15 Mental save: +19 Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +5.0% Critical mult.: +14.00% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing stralite amulet of visionvitalizing stralite amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +9 Blindness immunity: +17% Life regen: +1.40 Maximum life: +50.00 Infravision radius: +6 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
wanderer's stralite amulet wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +3 Dex / +7 Cun / +5 Con Life regen: +0.60 Stamina each turn: +1.00 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. CinderrendCinderrend Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +12 Physical crit. chance: +11.0% Damage when the wearer hits(melee): 2 arcane / 4 fire Damage when the wearer is hit: 8 arcane Changes resistances: +9% fire Changes resistances penetration: +15% fire Critical mult.: +31.00% Physical save: +21 Spell save: +24 Mental save: +19 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. MorbusboreMorbusbore Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +5 Mag / +3 Cun / +6 Con Changes resistances: +6% lightning / +3% cold / +15% darkness / +15% temporal Changes damage: +6% nature Pinning immunity: +44% Knockback immunity: +33% Life regen: +1.30 Stamina each turn: +1.10 Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Movement speed: +10% Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
archmage's voratun amulet of mastery (0.28 Technique / Conditioning) archmage's voratun amulet of mastery (0.28 Technique / Conditioning)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +4% fire / +7% cold / +6% lightning / +6% acid Talent mastery: +0.28 Technique / Conditioning Spellpower: +4 Spell crit. chance: +5% Amulets can have magical properties. |
cleansing voratun amulet of seduction cleansing voratun amulet of seductionInfused by arcane disrupting forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Cun Changes resistances: +25% nature / +29% blight Changes resistances penetration: +8% mind Changes damage: +9% mind Poison immunity: +47% Disease immunity: +49% Stamina when hit: +1.20 Mana when hit: +4.40 Equilibrium when hit: +1.40 Psi when hit: +1.20 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
enraging voratun amulet enraging voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 Changes damage: +5% physical Combat speed: +10% Amulets can have magical properties. |
enraging voratun amulet of murder enraging voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +8 Changes damage: +10% physical Critical mult.: +15.00% Combat speed: +10% Amulets can have magical properties. |
enraging voratun amulet of vision enraging voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 Changes damage: +5% physical Blindness immunity: +33% Infravision radius: +7 Sight radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
grounding voratun amulet of magic (+7) grounding voratun amulet of magic (+7)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +12% lightning Stun/Freeze immunity: +45% Amulets can have magical properties. |
grounding voratun amulet of willpower (+5) grounding voratun amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances: +29% lightning Stun/Freeze immunity: +35% Amulets can have magical properties. |
insulating voratun amulet of murder insulating voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +5.0% Changes resistances: +19% fire / +20% cold Critical mult.: +14.00% Amulets can have magical properties. |
protective voratun amulet of constitution (+7) protective voratun amulet of constitution (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +7 Changes stats: +7 Con Changes resistances cap: +4% all Physical save: +16 Amulets can have magical properties. |
protective voratun amulet of constitution (+5) protective voratun amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +7 Changes stats: +5 Con Changes resistances cap: +4% all Physical save: +14 Amulets can have magical properties. |
protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Armour: +5 Defense: +10 Changes resistances cap: +5% all Critical mult.: +17.00% Physical save: +14 Amulets can have magical properties. |
protective voratun amulet of seduction protective voratun amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 Changes stats: +4 Cun Changes resistances cap: +5% all Changes resistances penetration: +6% mind Changes damage: +5% mind Physical save: +19 Stamina when hit: +1.10 Mana when hit: +2.50 Equilibrium when hit: +1.20 Psi when hit: +1.20 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 14), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
restful voratun amulet of soulsearing restful voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Changes damage: +6% fire / +5% blight Critical mult.: +15.00% Life regen: +1.10 Spellpower: +11 Amulets can have magical properties. |
serendipitous voratun amulet of cunning (+20) serendipitous voratun amulet of cunning (+20)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 Defense: +13 Changes stats: +20 Lck / +8 Cun Amulets can have magical properties. |
stabilizing voratun amulet of murder stabilizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Changes resistances: +26% temporal Critical mult.: +18.00% Pinning immunity: +35% Knockback immunity: +49% Amulets can have magical properties. |
starlit voratun amulet of dexterity (+9) starlit voratun amulet of dexterity (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Dex Changes resistances: +16% darkness / +27% light Blindness immunity: +30% Amulets can have magical properties. |
starlit voratun amulet of magic (+6) starlit voratun amulet of magic (+6)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +24% darkness / +19% light Blindness immunity: +33% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet of magic (+6) voratun amulet of magic (+6)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Amulets can have magical properties. |
warrior's voratun amulet of cunning (+10) warrior's voratun amulet of cunning (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +9% physical Stamina each turn: +0.90 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
This item will automatically be transmogrified when you leave the level. copper ring 'Coalbraze'copper ring 'Coalbraze' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 20 darkness Changes resistances penetration: +15% darkness Mental save: +8 Rings can have magical properties. |
copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
mule's copper ring of clarity mule's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
mule's copper ring of light (+22%) mule's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +20 Rings can have magical properties. |
Duvelathad the steel ring Duvelathad the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +8 Armour: +6 Defense: +9 Changes stats: +3 Str Changes resistances: +2% physical / +6% cold Mental save: +5 Confusion immunity: +25% Pinning immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
marksman's steel ring of blight (+11%) marksman's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's steel ring of miserymule's steel ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +2 Cun Damage when the wearer hits(melee): 24 bleed / 13 gloom Maximum encumbrance: +26 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
solipsist's steel ring of speed solipsist's steel ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Defense: +7 Changes stats: +5 Cun / +6 Wil Mindpower: +7 Movement speed: +12% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +20% See stealth: +7 See invisible: +5 Rings can have magical properties. |
steel ring of sensing steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +21% See stealth: +7 See invisible: +5 Rings can have magical properties. |
Aerilaith the gold ring Aerilaith the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Changes stats: +6 Dex / +1 Wil / +6 Cun Changes resistances: +3% acid Changes resistances penetration: +5% arcane Changes damage: +9% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Belonn the PyrequickBelonn the Pyrequick Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil Damage when the wearer is hit: 4 fire Changes resistances: +5% arcane / +9% cold / +6% acid / +3% temporal Mental save: +14 Rings can have magical properties. |
conjurer's gold ring conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Spellpower: +7 Rings can have magical properties. |
gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +25% Life regen: +1.60 Rings can have magical properties. |
Blazeburst the stralite ring Blazeburst the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 16 fire Changes resistances penetration: +10% acid Changes damage: +6% acid Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +44% Maximum life: +44.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Xiwe the ShadowripperXiwe the Shadowripper Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun Damage when the wearer hits(melee): 36 bleed / 18 gloom Damage when the wearer is hit: 16 darkness / 16 arcane Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
conjurer's stralite ring of sensing conjurer's stralite ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +4 Wil Blindness immunity: +30% Spellpower: +13 See stealth: +5 See invisible: +13 Rings can have magical properties. |
conjurer's stralite ring of the mind (+11%) conjurer's stralite ring of the mind (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +11% mind Changes damage: +11% mind Spellpower: +7 Rings can have magical properties. |
mule's stralite ring mule's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Maximum encumbrance: +24 Rings can have magical properties. |
savage's stralite ring of blight (+14%) savage's stralite ring of blight (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +14% blight Changes damage: +14% blight Spell save: +15 Maximum stamina: +15.00 Rings can have magical properties. |
sneakthief's stralite ring sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +6 Cun / +7 Dex Rings can have magical properties. |
sneakthief's stralite ring of corrosion (+22%) sneakthief's stralite ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +7 Cun / +7 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of wardingsneakthief's stralite ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 Changes stats: +6 Cun / +8 Dex Changes resistances: +18% fire / +21% cold / +18% lightning / +22% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of lifesolipsist's stralite ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +0.90 Maximum life: +62.00 Mindpower: +9 Healing mod.: +23% Rings can have magical properties. |
solipsist's stralite ring of the mind (+14%) solipsist's stralite ring of the mind (+14%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +6 Wil Changes resistances: +14% mind Changes damage: +14% mind Mindpower: +13 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of lifestralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.90 Maximum life: +44.00 Healing mod.: +16% Rings can have magical properties. |
stralite ring of speed stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 Defense: +8 Movement speed: +19% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.7 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 50% for 5 turns. Rings can have magical properties. |
treant's stralite ring treant's stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Physical save: +15 Poison immunity: +10% Disease immunity: +15% Rings can have magical properties. |
wizard's stralite ring of speed wizard's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 Defense: +6 Changes stats: +5 Mag Spell save: +10 Movement speed: +15% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Arcnail the voratun ringArcnail the voratun ring Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +16 Defense: +13 Changes stats: +2 Str Damage when the wearer is hit: 16 lightning Changes resistances penetration: +21% physical Physical save: +16 Spell save: +18 Mental save: +17 Stamina each turn: +0.20 Maximum stamina: +5.00 Healing mod.: +10% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Aresebressra the voratun ringAresebressra the voratun ring Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +15 Armour: +4 Defense: +15 Changes stats: +6 Con Changes resistances: +1% physical / +6% mind / +3% acid Spell save: +18 Mental save: +14 Silence immunity: +5% Disarm immunity: +20% Confusion immunity: +39% Maximum stamina: +27.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ce'Nena the voratun ring Ce'Nena the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +4 Cun / +1 Con Grants telepathy: Dragon Mental save: +14 Confusion immunity: +50% See invisible: +9 Rings can have magical properties. |
Cloudvein the voratun ring Cloudvein the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Wil / +6 Cun Damage when the wearer hits(melee): 4 lightning Changes resistances: +3% fire / +9% nature / +3% blight Changes resistances penetration: +10% lightning Spell save: +3 Disarm immunity: +44% Pinning immunity: +39% Knockback immunity: +32% Maximum life: +29.00 Mindpower: +15 Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Maj'Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Lightningfury the voratun ring Lightningfury the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Defense: +36 Changes stats: +18 Cun / +8 Str Damage when the wearer hits(melee): 40 bleed / 2 lightning / 19 gloom Damage when the wearer is hit: 12 light Changes resistances: +9% lightning / +6% light Changes damage: +9% lightning Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% physical / +15% arcane / +4% fire / +4% cold / +4% lightning / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 152.40 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of perseverance conjurer's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stun/Freeze immunity: +33% Life regen: +2.00 Spellpower: +9 Rings can have magical properties. |
conjurer's voratun ring of tenacity conjurer's voratun ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +4 Wil Disarm immunity: +26% Pinning immunity: +31% Knockback immunity: +26% Maximum life: +42.00 Spellpower: +12 Rings can have magical properties. |
gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 Changes stats: +7 Str / +6 Con Rings can have magical properties. |
marksman's voratun ring of nature (+26%) marksman's voratun ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Changes resistances: +26% nature Changes damage: +13% nature Rings can have magical properties. |
mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Maximum encumbrance: +32 Life regen: +0.70 Maximum life: +40.00 Healing mod.: +28% Rings can have magical properties. |
psionicist's voratun ring of misery psionicist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +10 Wil Damage when the wearer hits(melee): 40 bleed / 19 gloom Mental save: +20 Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
rogue's voratun ring of life rogue's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 Changes stats: +5 Cun Life regen: +1.10 Maximum life: +77.00 Healing mod.: +25% Rings can have magical properties. |
savage's voratun ring of misery savage's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +5 Con Damage when the wearer hits(melee): 40 bleed / 18 gloom Spell save: +15 Hate when firing a critical mind attack: +2.00 Maximum stamina: +33.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
savage's voratun ring of warding savage's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +26% fire / +22% cold / +27% lightning / +24% acid Spell save: +19 Maximum stamina: +30.00 Rings can have magical properties. |
savior's voratun ring of frost (+32%) savior's voratun ring of frost (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +32% cold Changes damage: +16% cold Physical save: +15 Spell save: +11 Mental save: +8 Rings can have magical properties. |
sneakthief's voratun ring of corrosion (+32%) sneakthief's voratun ring of corrosion (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Changes stats: +10 Cun / +7 Dex Changes resistances: +32% acid Changes damage: +16% acid Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Cun / +7 Wil Life regen: +2.00 Maximum life: +83.00 Mindpower: +6 Healing mod.: +26% Rings can have magical properties. |
solipsist's voratun ring of nature (+34%) solipsist's voratun ring of nature (+34%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +8 Wil Changes resistances: +34% nature Changes damage: +17% nature Mindpower: +12 Rings can have magical properties. |
treant's voratun ring of pilfering treant's voratun ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +12 Defense: +17 Changes resistances: +9% nature Physical save: +16 Poison immunity: +23% Disease immunity: +19% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring of misery voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Cun Damage when the wearer hits(melee): 30 bleed / 13 gloom Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Lisukira the Shadowstreaker (10.5-15.75 power, 1 apr)Lisukira the Shadowstreaker (10.5-15.75 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 acid / +23 insidious poison Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 arcane When wielded/worn: Damage when the wearer is hit: 8 darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Gosus' (8.5-12.75 power, 1 apr)iron battleaxe 'Gosus' (8.5-12.75 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 arcane Burst (radius 1) on hit: +4 acid When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 2 arcane / 4 acid Damage when the wearer is hit: 4 arcane Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous iron battleaxe (7-10.5 power, 1 apr)thunderous iron battleaxe (7-10.5 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.0 - 10.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 35% lightning When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Dourhash (20.5-30.75 power, 2 apr)Dourhash (20.5-30.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 darkness Burst (radius 1) on hit: +8 darkness / +8 fire When wielded/worn: Accuracy: +11 Defense: +11 Changes resistances: +3% fire Changes resistances penetration: +15% arcane Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Salyrabeth (17-25.5 power, 2 apr)Salyrabeth (17-25.5 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 38% mind When wielded/worn: Changes stats: +5 Wil Damage when the wearer hits(melee): 2 blight Changes resistances: +9% temporal Blindness immunity: +10% Poison immunity: +15% Spellpower: +6 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel battleaxe of shearing (18.5-27.75 power, 2 apr)plaguebringer's steel battleaxe of shearing (18.5-27.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +11 blight When wielded/worn: Armour penetration: +9 Changes resistances penetration: +6% physical Changes damage: +9% physical Disease immunity: +13% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel battleaxe (33-49.5 power, 2 apr)psychic's dwarven-steel battleaxe (33-49.5 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +12 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Delerach (45-67.5 power, 3 apr)Delerach (45-67.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +16 Changes stats: +4 Wil / +8 Con Damage when the wearer is hit: 8 temporal Changes resistances penetration: +16% physical Disarm immunity: +36% Maximum hate: +4.00 Mental crit. chance: +2% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of ruin (46-69 power, 3 apr)acidic stralite battleaxe of ruin (46-69 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +16 acid When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Critical mult.: +17.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe of massacre (53-79.5 power, 3 apr)elemental stralite battleaxe of massacre (53-79.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 26% cold / 22% lightning / 22% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial stralite battleaxe of crippling (47.5-71.25 power, 3 apr)glacial stralite battleaxe of crippling (47.5-71.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.5 - 71.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 48% ice When wielded/worn: Physical crit. chance: +8.0% Armour: +14 Changes resistances penetration: +8% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial stralite battleaxe of torment (42.5-63.75 power, 3 apr)glacial stralite battleaxe of torment (42.5-63.75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 52% ice When wielded/worn: Armour: +15 Changes resistances penetration: +11% mind / +11% cold / +12% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite battleaxe of evisceration (46.5-69.75 power, 3 apr)huntsman's stralite battleaxe of evisceration (46.5-69.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +17 nature Damage against: +21% Animal When wielded/worn: Physical crit. chance: +11.0% Physical power: +16 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite battleaxe of disruption (42.5-63.75 power, 3 apr)manaburning stralite battleaxe of disruption (42.5-63.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +32 manaburn arcane Damage against: +15% Undead / +22% Construct Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of ruin (42-63 power, 3 apr)plaguebringer's stralite battleaxe of ruin (42-63 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +16 blight When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Critical mult.: +15.00% Disease immunity: +25% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite battleaxe of ruin (48-72 power, 3 apr)psychic's stralite battleaxe of ruin (48-72 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Changes stats: +5 Cun / +5 Wil Critical mult.: +17.00% Mindpower: +12 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Barirek' (60.5-90.75 power, 4 apr)stralite battleaxe 'Barirek' (60.5-90.75 power, 4 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.5 - 90.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.5% Attack speed: 100% Damage against: +10% Animal When wielded/worn: Changes stats: +4 Cun Stamina each turn: +0.40 Mental crit. chance: +2% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Duskparry' (46.5-69.75 power, 3 apr)stralite battleaxe 'Duskparry' (46.5-69.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 darkness Damage conversion: 20% darkness When wielded/worn: Physical crit. chance: +16.0% Damage when the wearer is hit: 16 darkness Changes resistances: +5% arcane Changes damage: +6% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of torment (44-66 power, 3 apr)stralite battleaxe of torment (44-66 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% mind / +11% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe (44.5-66.75 power, 3 apr)warbringer's stralite battleaxe (44.5-66.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +11 Changes stats: +5 Con Changes resistances penetration: +15% physical Disarm immunity: +22% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Adulaith the voratun battleaxe (75-112.5 power, 4 apr)Adulaith the voratun battleaxe (75-112.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.0 - 112.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +17 Physical power: +17 Armour: +2 Defense: +20 Changes stats: +5 Con Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +15% physical Disarm immunity: +34% Massive two-handed battleaxes. |
Gloratha (57.5-86.25 power, 4 apr) Gloratha (57.5-86.25 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +11 Armour penetration: +2 Changes stats: +5 Str / +8 Wil / +11 Cun / +1 Con Changes damage: +12% physical Critical mult.: +10.00% Maximum encumbrance: +20 Stamina when hit: +2.00 Mindpower: +25 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Phoenixransom' (56.5-84.75 power, 4 apr)voratun battleaxe 'Phoenixransom' (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +21 nature / +4 nature slow Damage against: +28% Animal When wielded/worn: Accuracy: +30 Defense: +27 Damage when the wearer hits(melee): 2 fire / 8 acid Changes resistances: +9% acid / +6% blight Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic iron dagger (4.5-5.85 power, 5 apr)caustic iron dagger (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 24% acid blind When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.48 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of shearing (5.5-7.15 power, 5 apr)elemental iron dagger of shearing (5.5-7.15 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 10% fire / 10% cold / 11% lightning / 10% acid When wielded/worn: Armour penetration: +6 Changes resistances penetration: +5% physical Changes damage: +5% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming iron dagger of crippling (4.5-5.85 power, 5 apr)flaming iron dagger of crippling (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +4.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's iron dagger of projection (5.5-7.15 power, 5 apr)huntsman's iron dagger of projection (5.5-7.15 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 mind / +6 nature Damage against: +7% Animal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's iron dagger of projection (4.5-5.85 power, 5 apr)huntsman's iron dagger of projection (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 nature / +5 mind Damage against: +7% Animal It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy iron dagger of crippling (5-6.5 power, 5 apr)icy iron dagger of crippling (5-6.5 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 ice When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's iron dagger of ruin (5.5-7.15 power, 5 apr)inquisitor's iron dagger of ruin (5.5-7.15 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +12 manaburn arcane When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Critical mult.: +8.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel dagger of evisceration (8.5-11.05 power, 6 apr)blazebringer's steel dagger of evisceration (8.5-11.05 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.5 - 11.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 26% fire When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Changes resistances penetration: +7% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of gravity (8.5-11.05 power, 6 apr)glacial steel dagger of gravity (8.5-11.05 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.5 - 11.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +5 gravity Damage conversion: 25% ice When wielded/worn: Armour: +6 Changes resistances penetration: +6% cold Changes damage: +6% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of evisceration (10-13 power, 6 apr)steel dagger of evisceration (10-13 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of evisceration (8-10.4 power, 6 apr)steel dagger of evisceration (8-10.4 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 8.0 - 10.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel dagger of nature (10-13 power, 6 apr)steel dagger of nature (10-13 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 24% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +6% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Spelldrinker (28-36.4 power, 9 apr)Spelldrinker (28-36.4 power, 9 apr) Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). Special effect when this weapon hits: steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
This item will automatically be transmogrified when you leave the level. Zemas the Starknight (23.5-30.55 power, 7 apr)Zemas the Starknight (23.5-30.55 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 23.5 - 30.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Ranged Defense: +2 Changes resistances: +12% darkness / +3% acid Changes resistances penetration: +10% light Spell save: +3 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of ruin (18-23.4 power, 7 apr)dwarven-steel dagger of ruin (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +8.0% Critical mult.: +12.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of the leech (16.5-21.45 power, 7 apr)dwarven-steel dagger of the leech (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +8 nature slow When wielded/worn: Damage when the wearer is hit: 6 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel dagger of corruption (18.5-24.05 power, 7 apr)elemental dwarven-steel dagger of corruption (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +8 darkness / +12 blight Damage conversion: 13% fire / 13% cold / 12% lightning / 13% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of gravity (18-23.4 power, 7 apr)glacial dwarven-steel dagger of gravity (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +8 gravity Damage conversion: 24% ice When wielded/worn: Armour: +8 Changes resistances penetration: +8% cold Changes damage: +6% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of nature (15-19.5 power, 7 apr)glacial dwarven-steel dagger of nature (15-19.5 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 21% nature / 27% ice When wielded/worn: Armour: +6 Changes resistances: +4% all Changes resistances penetration: +6% nature / +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of evisceration (19-24.7 power, 7 apr)hateful dwarven-steel dagger of evisceration (19-24.7 power, 7 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +5 darkness Damage against: +12% Humanoid When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of the leech (20.5-26.65 power, 7 apr)insidious dwarven-steel dagger of the leech (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +8 nature slow / +21 insidious poison When wielded/worn: Damage when the wearer is hit: 8 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger of phasing (16.5-21.45 power, 13 apr)plaguebringer's dwarven-steel dagger of phasing (16.5-21.45 power, 13 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +8 blight When wielded/worn: Disease immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel dagger of nature (18-23.4 power, 7 apr)psychic's dwarven-steel dagger of nature (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 27% nature When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +4% all Changes resistances penetration: +7% nature Mindpower: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of gravity (19-24.7 power, 7 apr)quick dwarven-steel dagger of gravity (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity When wielded/worn: Accuracy: +8 Changes stats: +3 Dex Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of ruin (18-23.4 power, 7 apr)quick dwarven-steel dagger of ruin (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical crit. chance: +7.0% Changes stats: +3 Dex Critical mult.: +11.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of the leech (14.5-18.85 power, 7 apr)quick dwarven-steel dagger of the leech (14.5-18.85 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +7 nature slow When wielded/worn: Accuracy: +6 Changes stats: +4 Dex Damage when the wearer is hit: 7 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel dagger of shearing (20-26 power, 7 apr)warbringer's dwarven-steel dagger of shearing (20-26 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical power: +7 Changes stats: +4 Con Changes resistances penetration: +14% physical Changes damage: +9% physical Disarm immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger of corruption (30-39 power, 9 apr)acidic stralite dagger of corruption (30-39 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 blight / +8 darkness / +8 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of torment (28-36.4 power, 9 apr)arcing stralite dagger of torment (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +12 lightning When wielded/worn: Changes resistances penetration: +11% mind / +7% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of daylight (30.5-39.65 power, 9 apr)balanced stralite dagger of daylight (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +9 light Damage against: +13% Undead When wielded/worn: Accuracy: +9 Defense: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger (27-35.1 power, 9 apr)blazebringer's stralite dagger (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 30% fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of rage (29.5-38.35 power, 9 apr)blazebringer's stralite dagger of rage (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 31% fire When wielded/worn: Accuracy: +8 Changes stats: +3 Str Changes resistances penetration: +8% fire Changes damage: +8% physical Stamina when hit: +0.72 Global speed: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger (26.5-34.45 power, 9 apr)caustic stralite dagger (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 33% acid blind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger (29-37.7 power, 9 apr)elemental stralite dagger (29-37.7 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 16% fire / 16% cold / 15% lightning / 10% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of nature (31-40.3 power, 9 apr)elemental stralite dagger of nature (31-40.3 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 14% fire / 10% cold / 15% lightning / 12% acid / 29% nature When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +8% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of phasing (30-39 power, 18 apr)elemental stralite dagger of phasing (30-39 power, 18 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +18 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage Shield penetration (this weapon only): +25% Damage conversion: 12% fire / 12% cold / 15% lightning / 13% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of crippling (29-37.7 power, 9 apr)flaming stralite dagger of crippling (29-37.7 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger (29.5-38.35 power, 9 apr)glacial stralite dagger (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 27% ice When wielded/worn: Armour: +8 Changes resistances penetration: +4% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of massacre (41.5-53.95 power, 9 apr)glacial stralite dagger of massacre (41.5-53.95 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 41.5 - 54.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 32% ice When wielded/worn: Armour: +8 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of rage (27-35.1 power, 9 apr)glacial stralite dagger of rage (27-35.1 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 28% ice When wielded/worn: Accuracy: +6 Armour: +7 Changes stats: +2 Str Changes resistances penetration: +10% cold Changes damage: +8% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of crippling (27-35.1 power, 9 apr)hateful stralite dagger of crippling (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 darkness Damage against: +11% Humanoid When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite dagger of daylight (30.5-39.65 power, 9 apr)icy stralite dagger of daylight (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 ice / +14 light Damage against: +9% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger of nature (29-37.7 power, 9 apr)inquisitor's stralite dagger of nature (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +14 manaburn arcane Damage conversion: 24% nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +8% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger of shearing (27.5-35.75 power, 9 apr)inquisitor's stralite dagger of shearing (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +14 manaburn arcane When wielded/worn: Armour penetration: +8 Changes resistances penetration: +6% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger (29.5-38.35 power, 9 apr)plaguebringer's stralite dagger (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Disease immunity: +17% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger (26.5-34.45 power, 9 apr)plaguebringer's stralite dagger (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +4 blight When wielded/worn: Disease immunity: +13% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger (25.5-33.15 power, 9 apr)plaguebringer's stralite dagger (25.5-33.15 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +9 blight When wielded/worn: Disease immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of evisceration (29-37.7 power, 9 apr)plaguebringer's stralite dagger of evisceration (29-37.7 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: wounds the target Damage when this weapon hits: +8 blight When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 Disease immunity: +17% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of gravity (29-37.7 power, 9 apr)psychic's stralite dagger of gravity (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes damage: +8% physical Mindpower: +6 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of massacre (36-46.8 power, 9 apr)psychic's stralite dagger of massacre (36-46.8 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +4 Wil Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of ruin (30-39 power, 9 apr)psychic's stralite dagger of ruin (30-39 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Changes stats: +4 Cun / +3 Wil Critical mult.: +12.00% Mindpower: +9 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of ruin (28-36.4 power, 9 apr)psychic's stralite dagger of ruin (28-36.4 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Changes stats: +4 Cun / +4 Wil Critical mult.: +8.00% Mindpower: +10 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of shearing (25.5-33.15 power, 9 apr)psychic's stralite dagger of shearing (25.5-33.15 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +10 Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +11% physical Changes damage: +8% physical Mindpower: +10 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite dagger of the leech (26-33.8 power, 9 apr)psychic's stralite dagger of the leech (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +10 nature slow When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 11 nature slow Mindpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of gravity (29.5-38.35 power, 9 apr)quick stralite dagger of gravity (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of nature (30-39 power, 9 apr)quick stralite dagger of nature (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Damage conversion: 28% nature When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Changes resistances: +5% all Changes resistances penetration: +7% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of shearing (29.5-38.35 power, 9 apr)quick stralite dagger of shearing (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +7 Armour penetration: +8 Changes stats: +4 Dex Changes resistances penetration: +10% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Galoharavon' (27-35.1 power, 9 apr)stralite dagger 'Galoharavon' (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +14 mind When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Armour: +2 Defense: +6 Changes stats: +1 Str / +4 Dex Changes resistances: +2% physical Poison immunity: +10% Knockback immunity: +5% Light radius: +2 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of disruption (27.5-35.75 power, 9 apr)stralite dagger of disruption (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +17% Undead / +11% Construct Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of evisceration (29-37.7 power, 9 apr)stralite dagger of evisceration (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of shearing (28-36.4 power, 9 apr)stralite dagger of shearing (28-36.4 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of crippling (27.5-35.75 power, 9 apr)thunderous stralite dagger of crippling (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 30% lightning When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str / +2 Dex / +3 Mag / +4 Wil / +2 Cun / +1 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger of projection (27.5-35.75 power, 9 apr)thunderous stralite dagger of projection (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +13 mind Damage conversion: 29% lightning When wielded/worn: Changes stats: +4 Str / +1 Dex / +2 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances penetration: +7% lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of erosion (29.5-38.35 power, 9 apr)warbringer's stralite dagger of erosion (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +9 nature / +11 temporal When wielded/worn: Physical power: +8 Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +23% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of evisceration (29-37.7 power, 9 apr)warbringer's stralite dagger of evisceration (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +17 Changes stats: +4 Con Changes resistances penetration: +6% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Cracklequick the voratun dagger (38-49.4 power, 9 apr)Cracklequick the voratun dagger (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Damage when this weapon hits: +4 mind When wielded/worn: Accuracy: +16 Armour penetration: +11 Physical crit. chance: +12.0% Defense: +10 Changes stats: +4 Dex / +1 Wil Damage when the wearer hits(melee): 2 lightning Critical mult.: +14.00% Psi when hit: +0.12 Maximum psi: +30.00 Mental crit. chance: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Burnhunt (12.5-18.75 power, 1 apr)Burnhunt (12.5-18.75 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 12.5 - 18.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 2) on crit: +8 lightning / +8 blight When wielded/worn: Accuracy: +9 Defense: +9 Damage when the wearer is hit: 4 fire Changes damage: +3% blight Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Chargespawn the steel greatmaul (26-39 power, 2 apr)Chargespawn the steel greatmaul (26-39 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +4 temporal / +8 lightning / +16 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +11 Defense: +11 Damage when the wearer hits(melee): 4 lightning Changes resistances: +3% temporal Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Festerward the steel greatmaul (25.5-38.25 power, 2 apr)Festerward the steel greatmaul (25.5-38.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 20% nature When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 20 nature Changes damage: +12% nature Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel greatmaul of evisceration (38-57 power, 2 apr)inquisitor's dwarven-steel greatmaul of evisceration (38-57 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +29 manaburn arcane When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatmaul of gravity (51.5-77.25 power, 3 apr)caustic stralite greatmaul of gravity (51.5-77.25 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +9 gravity Damage conversion: 45% acid blind When wielded/worn: Changes resistances penetration: +11% acid Changes damage: +11% physical Life regen: +2.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of shearing (54-81 power, 3 apr)elemental stralite greatmaul of shearing (54-81 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 18% fire / 14% cold / 18% lightning / 16% acid When wielded/worn: Armour penetration: +12 Changes resistances penetration: +10% physical Changes damage: +11% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of disruption (58-87 power, 3 apr)quick stralite greatmaul of disruption (58-87 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% Special effect when this weapon hits: disrupts spell-casting Damage against: +18% Undead / +15% Construct When wielded/worn: Accuracy: +15 Changes stats: +6 Dex Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of phasing (54.5-81.75 power, 19 apr)quick stralite greatmaul of phasing (54.5-81.75 power, 19 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +19 Physical crit. chance: +2.5% Attack speed: 111% Damage Shield penetration (this weapon only): +38% When wielded/worn: Accuracy: +12 Changes stats: +3 Dex Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of ruin (53-79.5 power, 3 apr)quick stralite greatmaul of ruin (53-79.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +11 Armour penetration: +16 Physical crit. chance: +9.0% Changes stats: +6 Dex Critical mult.: +17.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Erelarorion' (52-78 power, 3 apr)stralite greatmaul 'Erelarorion' (52-78 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Changes stats: +1 Cun / +3 Con Critical mult.: +21.00% Psi when hit: +0.12 Infravision radius: +1 Life regen bonus (wilder-summons): +2.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatmaul of evisceration (53.5-80.25 power, 3 apr)thunderous stralite greatmaul of evisceration (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 48% lightning When wielded/worn: Physical crit. chance: +12.0% Physical power: +10 Changes stats: +3 Str / +4 Dex / +5 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances penetration: +14% lightning Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Arcusher (67.5-101.25 power, 4 apr)Arcusher (67.5-101.25 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +18 darkness / +4 mind Burst (radius 1) on hit: +12 mind Damage against: +15% Humanoid When wielded/worn: Armour penetration: +33 Physical crit. chance: +14.0% Changes stats: +3 Cun Changes resistances: +9% cold Changes resistances penetration: +15% physical Changes damage: +12% physical / +6% lightning Critical mult.: +24.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Arytira the voratun greatmaul (69.5-104.25 power, 4 apr)Arytira the voratun greatmaul (69.5-104.25 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +24 mind Burst (radius 2) on crit: +8 arcane Damage conversion: 50% mind When wielded/worn: Accuracy: +16 Physical power: +18 Changes stats: +1 Str / +6 Dex / +2 Mag / +6 Wil / +9 Con Damage when the wearer is hit: 8 arcane Changes resistances penetration: +12% physical Disarm immunity: +37% Massive two-handed maul. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage when this weapon hits: +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level. Zerigorn (71-106.5 power, 4 apr)Zerigorn (71-106.5 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +18 Physical power: +12 Defense: +12 Changes stats: +6 Con Changes resistances: +9% temporal Changes resistances penetration: +17% physical / +11% mind / +18% darkness Disarm immunity: +30% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spell crit. chance: +2% Defense after a teleport: +5 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. glacial iron greatsword of nature (9-14.4 power, 1 apr)glacial iron greatsword of nature (9-14.4 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 34% nature / 36% ice When wielded/worn: Armour: +9 Changes resistances: +4% all Changes resistances penetration: +8% nature / +8% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's iron greatsword of gravity (9-14.4 power, 1 apr)inquisitor's iron greatsword of gravity (9-14.4 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +16 manaburn arcane / +9 gravity When wielded/worn: Changes damage: +9% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Gelebeth (18.5-29.6 power, 2 apr)Gelebeth (18.5-29.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +11 Changes stats: +4 Con Changes resistances: +5% arcane Changes resistances penetration: +9% physical / +10% arcane Disarm immunity: +24% Equilibrium when hit: +0.24 Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword of ruin (35.5-56.8 power, 2 apr)acidic dwarven-steel greatsword of ruin (35.5-56.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +12 acid When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Critical mult.: +18.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of daylight (35-56 power, 2 apr)elemental dwarven-steel greatsword of daylight (35-56 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +14 light Damage conversion: 17% fire / 16% cold / 17% lightning / 18% acid Damage against: +14% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatsword of torment (37-59.2 power, 2 apr)elemental dwarven-steel greatsword of torment (37-59.2 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 18% fire / 22% cold / 20% lightning / 18% acid When wielded/worn: Changes resistances penetration: +10% mind / +9% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel greatsword of gravity (32-51.2 power, 2 apr)glacial dwarven-steel greatsword of gravity (32-51.2 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +12 gravity Damage conversion: 47% ice When wielded/worn: Armour: +9 Changes resistances penetration: +10% cold Changes damage: +8% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of disruption (35-56 power, 2 apr)insidious dwarven-steel greatsword of disruption (35-56 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +18 insidious poison Damage against: +10% Undead / +16% Construct Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of nature (36-57.6 power, 2 apr)thunderous dwarven-steel greatsword of nature (36-57.6 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 44% nature / 34% lightning When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% all Changes resistances penetration: +9% lightning / +10% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel greatsword of disruption (38-60.8 power, 2 apr)warbringer's dwarven-steel greatsword of disruption (38-60.8 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +12% Undead / +16% Construct When wielded/worn: Physical power: +10 Changes stats: +4 Con Changes resistances penetration: +14% physical Disarm immunity: +26% Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level. arcing stralite greatsword of massacre (59-94.4 power, 3 apr)arcing stralite greatsword of massacre (59-94.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +16 lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatsword of crippling (48-76.8 power, 3 apr)blazebringer's stralite greatsword of crippling (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage conversion: 48% fire When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +11% fire Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of erosion (50.5-80.8 power, 3 apr)elemental stralite greatsword of erosion (50.5-80.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +16 nature / +20 temporal Damage conversion: 23% fire / 23% cold / 22% lightning / 22% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of evisceration (49-78.4 power, 3 apr)elemental stralite greatsword of evisceration (49-78.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 18% fire / 20% cold / 17% lightning / 24% acid When wielded/worn: Physical crit. chance: +14.0% Physical power: +11 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of evisceration (49.5-79.2 power, 3 apr)elemental stralite greatsword of evisceration (49.5-79.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 20% fire / 27% cold / 20% lightning / 17% acid When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of ruin (47-75.2 power, 3 apr)elemental stralite greatsword of ruin (47-75.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 22% fire / 17% cold / 22% lightning / 24% acid When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Critical mult.: +17.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of the mystic (48.5-77.6 power, 3 apr)elemental stralite greatsword of the mystic (48.5-77.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 12% fire / 17% cold / 17% lightning / 21% acid When wielded/worn: Changes stats: +6 Mag / +8 Wil Spellpower: +14 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of the leech (48.5-77.6 power, 3 apr)glacial stralite greatsword of the leech (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +16 nature slow Damage conversion: 38% ice When wielded/worn: Armour: +12 Damage when the wearer is hit: 15 nature slow Changes resistances penetration: +11% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy stralite greatsword of massacre (61.5-98.4 power, 3 apr)icy stralite greatsword of massacre (61.5-98.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 ice Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite greatsword of shearing (49-78.4 power, 3 apr)inquisitor's stralite greatsword of shearing (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +29 manaburn arcane When wielded/worn: Armour penetration: +11 Changes resistances penetration: +6% physical Changes damage: +9% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of the mystic (47.5-76 power, 3 apr)plaguebringer's stralite greatsword of the mystic (47.5-76 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +18 blight When wielded/worn: Changes stats: +5 Mag / +5 Wil Disease immunity: +22% Spellpower: +9 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatsword (48-76.8 power, 3 apr)psychic's stralite greatsword (48-76.8 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +5 Wil Mindpower: +14 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic's stralite greatsword of disruption (49.5-79.2 power, 3 apr)psychic's stralite greatsword of disruption (49.5-79.2 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +11% Undead / +23% Construct When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +16 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of shearing (47-75.2 power, 3 apr)quick stralite greatsword of shearing (47-75.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +11 Armour penetration: +6 Changes stats: +5 Dex Changes resistances penetration: +6% physical Changes damage: +16% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Morningwend' (49.5-79.2 power, 3 apr)stralite greatsword 'Morningwend' (49.5-79.2 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +21 darkness Damage conversion: 20% fire Damage against: +30% Humanoid When wielded/worn: Damage when the wearer hits(melee): 2 light Changes resistances: +9% fire Changes resistances penetration: +15% fire Changes damage: +3% light Light radius: +1 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Polokira' (49-78.4 power, 3 apr)stralite greatsword 'Polokira' (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +17 mind / +20 blight Burst (radius 2) on crit: +4 blight Damage conversion: 45% mind When wielded/worn: Changes stats: +6 Wil Damage when the wearer hits(melee): 2 blight Changes resistances: +3% mind Changes resistances penetration: +5% mind Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of shearing (50-80 power, 3 apr)warbringer's stralite greatsword of shearing (50-80 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical power: +11 Changes stats: +6 Con Changes resistances penetration: +26% physical Changes damage: +11% physical Disarm immunity: +23% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Bethuba (61-97.6 power, 4 apr)Bethuba (61-97.6 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 10% mind When wielded/worn: Physical crit. chance: +18.0% Physical power: +46 Armour: +4 Changes stats: +12 Con Changes resistances: +3% nature / +6% blight Changes resistances penetration: +28% physical Disease immunity: +15% Disarm immunity: +65% Stun/Freeze immunity: +10% Defense after a teleport: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Flamewreath (64.5-103.2 power, 4 apr)Flamewreath (64.5-103.2 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +21 darkness / +12 manaburn arcane Burst (radius 1) on hit: +4 fire Damage conversion: 54% nature Damage against: +28% Humanoid When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Damage when the wearer hits(melee): 2 fire Changes resistances: +9% nature / +3% lightning / +9% all Changes resistances penetration: +15% nature Critical mult.: +20.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Manynarivor the Weepwrest (63.5-101.6 power, 4 apr)Manynarivor the Weepwrest (63.5-101.6 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Armour penetration: +15 Physical power: +15 Changes stats: +8 Wil / +3 Cun / +6 Con Changes resistances: +6% temporal / +9% light Changes resistances penetration: +25% physical Changes damage: +6% nature / +15% physical Disarm immunity: +34% Mindpower: +18 Massive two-handed swords. |
thunderous voratun greatsword of nature (61-97.6 power, 4 apr) thunderous voratun greatsword of nature (61-97.6 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 59% nature / 50% lightning When wielded/worn: Changes stats: +3 Str / +2 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +12% all Changes resistances penetration: +12% lightning / +17% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. arcing iron longsword of torment (6.5-9.1 power, 2 apr)arcing iron longsword of torment (6.5-9.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning When wielded/worn: Changes resistances penetration: +6% mind / +6% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron longsword of massacre (14.5-20.3 power, 2 apr)blazebringer's iron longsword of massacre (14.5-20.3 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 28% fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +2% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming iron longsword of torment (5.5-7.7 power, 2 apr)flaming iron longsword of torment (5.5-7.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Burst (radius 1) on hit: +7 fire When wielded/worn: Changes resistances penetration: +7% mind / +6% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's iron longsword (6.5-9.1 power, 2 apr)psychic's iron longsword (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +2 Wil Mindpower: +7 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's iron longsword (6-8.4 power, 2 apr)warbringer's iron longsword (6-8.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +6 Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +14% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Airblow (13-18.2 power, 3 apr)Airblow (13-18.2 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +12 lightning Damage against: +20% Elemental When wielded/worn: Accuracy: +7 Physical power: +4 Defense: +9 Maximum encumbrance: +30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ce'Nena (23-32.2 power, 3 apr)Ce'Nena (23-32.2 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% temporal Grants telepathy: Humanoid/Orc Psi when firing a critical mind attack: +2.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of paradox (13.5-18.9 power, 3 apr)balanced steel longsword of paradox (13.5-18.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +8 temporal When wielded/worn: Accuracy: +7 Defense: +7 Damage when the wearer is hit: 9 temporal Changes resistances: +9% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic steel longsword of torment (12.5-17.5 power, 3 apr)caustic steel longsword of torment (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 32% acid blind When wielded/worn: Changes resistances penetration: +9% mind / +7% darkness / +6% acid Life regen: +0.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick steel longsword (12-16.8 power, 3 apr)quick steel longsword (12-16.8 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword 'Fulynik' (12.5-17.5 power, 3 apr)steel longsword 'Fulynik' (12.5-17.5 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +7 Damage when the wearer hits(melee): 4 mind Changes resistances: +3% blight Changes resistances penetration: +15% arcane Equilibrium when hit: +0.08 Psi when hit: +0.08 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel longsword of rage (13.5-18.9 power, 3 apr)thunderous steel longsword of rage (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 31% lightning When wielded/worn: Accuracy: +7 Changes stats: +6 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Changes damage: +7% physical Stamina when hit: +0.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Glimmerhash the dwarven-steel longsword (23.5-32.9 power, 4 apr)Glimmerhash the dwarven-steel longsword (23.5-32.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +11 Defense: +10 Changes resistances: +3% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Hate when firing a critical mind attack: +2.00 Maximum psi: +10.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Nimbustrencher (24-33.6 power, 4 apr)Nimbustrencher (24-33.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% Damage when this weapon hits: +8 lightning / +12 blight Burst (radius 1) on hit: +16 blight Damage conversion: 20% lightning When wielded/worn: Accuracy: +8 Changes stats: +5 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Torurig (23-32.2 power, 4 apr)Torurig (23-32.2 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +10 Physical crit. chance: +11.0% Defense: +8 Ranged Defense: +4 Changes stats: +4 Cun / +4 Wil Changes resistances: +9% blight Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Mindpower: +10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Blastradiance' (22.5-31.5 power, 4 apr)dwarven-steel longsword 'Blastradiance' (22.5-31.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes stats: +1 Mag Damage when the wearer hits(melee): 2 mind Changes resistances: +15% lightning Grants telepathy: Demon/Minor Demon/Major Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel longsword (22.5-31.5 power, 4 apr)elemental dwarven-steel longsword (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 14% fire / 15% cold / 19% lightning / 15% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel longsword of rage (22.5-31.5 power, 4 apr)flaming dwarven-steel longsword of rage (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +5 Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +1.10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword of ruin (21-29.4 power, 4 apr)quick dwarven-steel longsword of ruin (21-29.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% When wielded/worn: Accuracy: +8 Armour penetration: +8 Physical crit. chance: +11.0% Changes stats: +3 Dex Critical mult.: +15.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Anmalice (47-65.8 power, 20 apr)Anmalice (47-65.8 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level. Morbuskiss the stralite longsword (35-49 power, 5 apr)Morbuskiss the stralite longsword (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +13 Defense: +13 Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of disruption (32.5-45.5 power, 5 apr)balanced stralite longsword of disruption (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +17% Undead / +16% Construct When wielded/worn: Accuracy: +9 Defense: +10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword (32-44.8 power, 5 apr)caustic stralite longsword (32-44.8 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 28% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of evisceration (32.5-45.5 power, 5 apr)elemental stralite longsword of evisceration (32.5-45.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 18% fire / 14% cold / 17% lightning / 18% acid When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of massacre (45.5-63.7 power, 5 apr)elemental stralite longsword of massacre (45.5-63.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 18% fire / 15% cold / 17% lightning / 19% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of projection (33.5-46.9 power, 5 apr)glacial stralite longsword of projection (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 mind Damage conversion: 40% ice When wielded/worn: Armour: +9 Changes resistances penetration: +8% cold It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of the leech (35.5-49.7 power, 5 apr)glacial stralite longsword of the leech (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +9 nature slow Damage conversion: 33% ice When wielded/worn: Armour: +10 Damage when the wearer is hit: 14 nature slow Changes resistances penetration: +8% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite longsword of disruption (34.5-48.3 power, 5 apr)huntsman's stralite longsword of disruption (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +6 nature Damage against: +10% Undead / +11% Construct / +9% Animal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword of torment (31-43.4 power, 5 apr)plaguebringer's stralite longsword of torment (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +14 blight When wielded/worn: Changes resistances penetration: +7% mind / +10% darkness Disease immunity: +22% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite longsword of banishment (33-46.2 power, 5 apr)psychic's stralite longsword of banishment (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +17% Demon When wielded/worn: Changes stats: +3 Cun / +10 Wil Mindpower: +9 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite longsword of daylight (35.5-49.7 power, 5 apr)psychic's stralite longsword of daylight (35.5-49.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 light Damage against: +17% Undead When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +8 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of evisceration (35-49 power, 5 apr)quick stralite longsword of evisceration (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +10 Physical crit. chance: +13.0% Physical power: +9 Changes stats: +5 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword (35.5-49.7 power, 5 apr)stralite longsword (35.5-49.7 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of rage (32-44.8 power, 5 apr)stralite longsword of rage (32-44.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Changes stats: +5 Str Changes damage: +9% physical Stamina when hit: +1.30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword (31.5-44.1 power, 5 apr)thunderous stralite longsword (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 35% lightning When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +4 Wil / +2 Cun / +2 Con Changes resistances penetration: +10% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Alendil the Brightsteel (42.5-59.5 power, 6 apr)Alendil the Brightsteel (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +13 darkness Damage against: +14% Humanoid When wielded/worn: Armour penetration: +15 Physical power: +13 Changes stats: +2 Str / +2 Wil / +1 Cun / +5 Con Changes resistances penetration: +25% physical Changes damage: +15% physical / +12% light Disarm immunity: +28% Infravision radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Belimibeth the voratun longsword (41-57.4 power, 6 apr)Belimibeth the voratun longsword (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +12 Changes stats: +3 Dex / +11 Wil / +11 Cun Changes resistances penetration: +14% physical Changes damage: +6% physical / +3% mind Mindpower: +24 Light radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blastveil (44-61.6 power, 6 apr)Blastveil (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +4 acid / +39 insidious poison Burst (radius 2) on crit: +4 acid When wielded/worn: Changes stats: +6 Cun / +7 Wil Damage when the wearer is hit: 12 lightning / 4 acid Changes resistances: +15% lightning Changes resistances penetration: +15% mind / +12% darkness / +10% fire Mindpower: +13 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Thundergrit the voratun longsword (43.5-60.9 power, 6 apr)Thundergrit the voratun longsword (43.5-60.9 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +8 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +8 Armour penetration: +12 Physical crit. chance: +11.0% Physical power: +12 Defense: +14 Damage when the wearer is hit: 4 lightning / 16 light Changes resistances: +6% lightning Changes resistances penetration: +11% physical Changes damage: +11% physical Light radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Beekath (7-9.8 power, 2 apr)Beekath (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +20 insidious poison When wielded/worn: Changes resistances: +12% mind / +5% arcane Changes resistances penetration: +5% arcane Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Belegann (7.5-10.5 power, 2 apr)Belegann (7.5-10.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical power: +8 Defense: +7 Changes stats: +3 Str / +1 Dex / +2 Con Changes resistances: +1% physical Maximum life: +10.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron mace of massacre (16-22.4 power, 2 apr)elemental iron mace of massacre (16-22.4 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 13% fire / 12% cold / 12% lightning / 13% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Muckbloom (24.5-34.3 power, 4 apr)Muckbloom (24.5-34.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% When wielded/worn: Accuracy: +11 Changes stats: +5 Dex Changes resistances: +9% lightning / +9% blight Changes resistances penetration: +20% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Eilinildanne (37.5-52.5 power, 5 apr)Eilinildanne (37.5-52.5 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +17 darkness Damage against: +24% Humanoid When wielded/worn: Changes resistances: +6% mind / +2% physical Changes resistances penetration: +5% mind Changes damage: +6% physical Maximum stamina: +5.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Emyra (34-47.6 power, 5 apr)Emyra (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +13 mind Damage conversion: 45% mind When wielded/worn: Accuracy: +13 Physical crit. chance: +11.0% Changes stats: +5 Dex / +4 Mag / +5 Wil Damage when the wearer hits(melee): 2 arcane / 4 acid Changes resistances: +9% acid Critical mult.: +5.00% Mana when firing critical spell: +1.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite mace of ruin (35-49 power, 5 apr)glacial stralite mace of ruin (35-49 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 37% ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Armour: +9 Changes resistances penetration: +9% cold Critical mult.: +10.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. icy stralite mace of shearing (37-51.8 power, 5 apr)icy stralite mace of shearing (37-51.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +14 ice When wielded/worn: Armour penetration: +7 Changes resistances penetration: +9% physical Changes damage: +10% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's stralite mace of ruin (34-47.6 power, 5 apr)psychic's stralite mace of ruin (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Changes stats: +4 Cun / +4 Wil Critical mult.: +18.00% Mindpower: +9 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Oozewar' (36.5-51.1 power, 5 apr)stralite mace 'Oozewar' (36.5-51.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes stats: +3 Wil Changes damage: +6% nature Maximum psi: +20.00 Mental crit. chance: +6% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Manyrogas (43.5-60.9 power, 6 apr)Manyrogas (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 40% acid blind When wielded/worn: Physical power: +26 Changes stats: +10 Con Changes resistances penetration: +24% physical / +13% acid Disarm immunity: +56% Life regen: +2.10 Maximum mana: +40.00 Spellpower: +6 See invisible: +6 New effects duration reduction after a teleport: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Cyrunor the Glittertrail (2.5-2.75 power, 12 apr, nature damage)Cyrunor the Glittertrail (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 light Burst (radius 2) on crit: +4 light Damage conversion: 30% blight When wielded/worn: Changes resistances: +4% darkness / +6% light Changes resistances penetration: +3% darkness / +5% light Changes damage: +4% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +13% Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's mossy mindstar of sand (3-3.3 power, 12 apr, mind damage)caller's mossy mindstar of sand (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +3% physical Changes resistances penetration: +6% physical / +3% fire / +3% cold / +3% acid Changes damage: +10% physical / +7% fire / +5% cold / +6% acid Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's mossy mindstar of storms (2-2.2 power, 12 apr, mind damage)summoner's mossy mindstar of storms (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 7 lightning Changes resistances: +5% lightning Changes resistances penetration: +5% lightning Changes damage: +6% lightning Mindpower: +4 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Heatspawner the vined mindstar (5.5-6.05 power, 18 apr, nature damage)Heatspawner the vined mindstar (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 3 nature slow / 12 temporal Changes resistances: +6% fire / +6% temporal Changes damage: +4% nature / +6% temporal Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Mental save: +4 Hate per kill: +2.00 Psi per kill: +3.00 Maximum psi: +24.00 Mindpower: +2 Mental crit. chance: +2% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of slime (5-5.5 power, 18 apr, nature damage)horrifying vined mindstar of slime (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 nature slow / 5 darkness / 4 mind Changes damage: +6% nature / +2% darkness / +4% mind Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic vined mindstar (4.5-4.95 power, 18 apr, mind damage)mitotic vined mindstar (4.5-4.95 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +7 nature slow / +8 acid blind When wielded/worn: Mindpower: +2 Mental crit. chance: +2% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar of frost (6-6.6 power, 18 apr, mind damage)nature's vined mindstar of frost (6-6.6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 7 ice Changes resistances: +4% blight / +8% cold Changes resistances penetration: +8% cold Changes damage: +4% nature / +7% cold Disease immunity: +16% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's vined mindstar (5.5-6.05 power, 18 apr, nature damage)summoner's vined mindstar (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +6 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Heatpall' (5.5-6.05 power, 18 apr, nature damage)vined mindstar 'Heatpall' (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +12 nature slow When wielded/worn: Damage when the wearer is hit: 3 physical / 3 mind / 4 darkness Changes resistances: +3% physical / +3% temporal Changes resistances penetration: +3% physical Changes damage: +3% physical / +12% fire / +4% mind / +4% darkness Physical save: +3 Spell save: +3 Mental save: +2 Equilibrium when hit: +0.80 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar of sand (4.5-4.95 power, 18 apr, nature damage)wyrm's vined mindstar of sand (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 physical / 5 fire / 4 cold / 4 lightning / 4 acid Changes resistances: +8% physical / +4% fire / +4% cold / +4% lightning / +3% acid Changes resistances penetration: +4% physical Changes damage: +5% physical Mindpower: +2 Mental crit. chance: +2% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Bregizor the Thunderreeve (10-11 power, 24 apr, nature damage)Bregizor the Thunderreeve (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Con / +1 Mag Damage when the wearer is hit: 16 lightning Changes resistances penetration: +10% lightning Life regen: +1.40 Maximum life: +29.00 Mindpower: +3 Mental crit. chance: +3% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Chalihek the thorny mindstar (9.5-10.45 power, 24 apr, mind damage)Chalihek the thorny mindstar (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 arcane Damage against: +10% Spiderkin When wielded/worn: Accuracy: +6 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Mindpower: +11 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Great Caller (10-11 power, 18 apr, nature damage)Great Caller (10-11 power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 16 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level. Porelle the thorny mindstar (9.5-10.45 power, 24 apr, nature damage)Porelle the thorny mindstar (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 7 nature slow Changes damage: +5% nature Stamina each turn: +0.40 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Psionic Fury (12-13.2 power, 25 apr, mind damage)Psionic Fury (12-13.2 power, 25 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
This item will automatically be transmogrified when you leave the level. blooming thorny mindstar of life (9-9.9 power, 24 apr, mind damage)blooming thorny mindstar of life (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +0.80 Maximum life: +31.00 Mindpower: +3 Mental crit. chance: +3% Healing mod.: +15% Heals friendly targets nearby when you use a nature summon: +11 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage)caller's thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 11 lightning Changes resistances: +7% lightning Changes resistances penetration: +4% physical / +4% fire / +4% cold / +7% lightning / +7% acid Changes damage: +10% physical / +7% fire / +9% cold / +11% lightning / +8% acid Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar (9-9.9 power, 24 apr, mind damage)dreamer's thorny mindstar (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +14% mind Mental save: +3 Maximum psi: +23.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of frost (9-9.9 power, 24 apr, nature damage)dreamer's thorny mindstar of frost (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 8 ice Changes resistances: +14% mind / +14% cold Changes resistances penetration: +7% cold Changes damage: +10% cold Mental save: +5 Maximum psi: +18.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage)gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +5 Spell save: +4 Mental save: +5 Equilibrium when hit: +1.30 Mindpower: +10 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)summoner's thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +4% physical Changes resistances penetration: +4% physical Changes damage: +4% physical Mindpower: +9 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful thorny mindstar of frost (9.5-10.45 power, 24 apr, nature damage)wrathful thorny mindstar of frost (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 10 ice Changes resistances: +10% cold Changes resistances penetration: +11% cold Changes damage: +12% cold Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +3 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (303 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
This item will automatically be transmogrified when you leave the level. Baregohad the Forestcut (14-15.4 power, 32 apr, nature damage)Baregohad the Forestcut (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +20 insidious poison Burst (radius 2) on crit: +8 nature Damage conversion: 10% nature When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +5% mind Changes damage: +3% temporal Life regen: +1.70 Maximum life: +42.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Erelaremas the Shimmerclamor (13-14.3 power, 15 apr, mind damage)Erelaremas the Shimmerclamor (13-14.3 power, 15 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +16 lightning Damage against: +5% Horror When wielded/worn: Armour penetration: +3 Changes stats: +2 Str Damage when the wearer is hit: 9 mind / 9 darkness Changes damage: +9% mind / +9% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 125.08 to 375.25 lightning damage, and can be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of clarity (13.5-14.85 power, 32 apr, nature damage)caller's pulsing mindstar of clarity (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% physical / +7% fire / +6% cold / +4% acid Changes damage: +13% physical / +10% fire / +9% cold / +13% acid Mental save: +6 Maximum psi: +30.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)caller's pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when the wearer is hit: 12 ice Changes resistances: +10% cold Changes resistances penetration: +6% physical / +6% fire / +20% cold / +5% acid Changes damage: +13% physical / +9% fire / +17% cold / +7% acid Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)caller's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 12 lightning Changes resistances: +12% lightning Changes resistances penetration: +6% physical / +6% fire / +6% cold / +6% lightning / +6% acid Changes damage: +12% physical / +9% fire / +5% cold / +10% lightning / +9% acid Mindpower: +4 Mental crit. chance: +4% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage)dreamer's pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +14% mind / +8% fire Changes resistances penetration: +12% fire Changes damage: +16% fire Mental save: +5 Maximum psi: +29.00 Mindpower: +4 Mental crit. chance: +4% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)dreamer's pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 11 ice Changes resistances: +12% mind / +12% cold Changes resistances penetration: +11% cold Changes damage: +5% cold Mental save: +5 Maximum psi: +26.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when the wearer is hit: 17 ice Changes resistances: +10% cold Changes resistances penetration: +11% cold Changes damage: +9% cold Mindpower: +10 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage)gifted pulsing mindstar of frost (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 4 ice Changes resistances: +5% cold Changes resistances penetration: +9% cold Changes damage: +13% cold Mindpower: +10 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage)harmonious pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +7% nature / +11% fire Changes resistances penetration: +6% nature / +9% fire Changes damage: +6% nature / +10% fire Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.40 Mindpower: +4 Mental crit. chance: +4% Global speed: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)harmonious pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +4 Con Damage when the wearer is hit: 11 lightning Changes resistances: +12% lightning / +6% nature Changes resistances penetration: +11% lightning / +9% nature Changes damage: +8% lightning / +6% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.30 Mindpower: +4 Mental crit. chance: +4% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of storms (12-13.2 power, 32 apr, mind damage)hateful pulsing mindstar of storms (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +3 Dex / +2 Mag / +1 Wil / +4 Cun / +2 Con Damage when the wearer is hit: 12 lightning Changes resistances: +13% lightning Changes resistances penetration: +10% mind / +9% lightning / +6% darkness Changes damage: +13% mind / +15% lightning / +10% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)hungering pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when the wearer is hit: 8 ice Changes resistances: +11% cold Changes resistances penetration: +12% cold Changes damage: +11% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage)mitotic pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +11.5% Attack speed: 100% Damage when this weapon hits: +12 nature slow / +11 acid blind When wielded/worn: Physical save: +6 Spell save: +3 Mental save: +5 Equilibrium when hit: +1.30 Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage)pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 11 lightning Changes resistances: +10% lightning Changes resistances penetration: +9% lightning Changes damage: +14% lightning Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage)radiant pulsing mindstar of balance (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +7 light When wielded/worn: Physical save: +3 Spell save: +6 Mental save: +6 Equilibrium when hit: +0.90 Mindpower: +7 Mental crit. chance: +8% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage)radiant pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Changes resistances: +5% darkness Changes resistances penetration: +7% darkness Changes damage: +6% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +18% Mindpower: +7 Mental crit. chance: +7% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage)radiant pulsing mindstar of sand (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 light When wielded/worn: Damage when the wearer is hit: 6 physical Changes resistances: +6% physical Changes resistances penetration: +5% physical Changes damage: +5% physical Mindpower: +8 Mental crit. chance: +7% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of slime (13.5-14.85 power, 32 apr, nature damage)radiant pulsing mindstar of slime (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Damage when the wearer is hit: 6 nature slow Changes damage: +6% nature Mindpower: +8 Mental crit. chance: +7% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)resonating pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Damage when the wearer is hit: 16 ice Changes resistances: +8% mind / +13% cold Changes resistances penetration: +5% mind / +14% cold Changes damage: +6% mind / +4% cold Psi when hit: +1.30 Mindpower: +4 Mental crit. chance: +4% Damage Resonance (when hit): +15% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage)summoner's pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +10 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage)summoner's pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +7 Mental save: +2 Equilibrium when hit: +1.40 Mindpower: +10 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage)summoner's pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 12 ice Changes resistances: +9% cold Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +9 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage)summoner's pulsing mindstar of storms (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Damage when the wearer is hit: 12 lightning Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +11% lightning Mindpower: +8 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage)wrathful pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +14% fire Changes resistances penetration: +6% fire Changes damage: +6% fire Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Mindpower: +4 Mental crit. chance: +10% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage)wrathful pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Mindpower: +4 Mental crit. chance: +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage)wrathful pulsing mindstar of storms (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Damage when the wearer is hit: 10 lightning Changes resistances: +11% lightning Changes resistances penetration: +13% lightning Changes damage: +10% lightning Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Mindpower: +4 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage)wyrm's pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical / 6 fire / 6 cold / 8 lightning / 4 acid / 5 nature slow Changes resistances: +6% physical / +6% fire / +4% cold / +8% lightning / +9% acid Changes damage: +6% nature Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Ce'Nonne' (17-18.7 power, 40 apr, nature damage)living mindstar 'Ce'Nonne' (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 5 nature slow / 16 ice Changes resistances: +12% cold Changes resistances penetration: +15% cold Changes damage: +7% nature / +19% cold Grants telepathy: Humanoid/Orc Physical save: +9 Spell save: +8 Mental save: +10 Equilibrium when hit: +1.90 Psi when firing a critical mind attack: +1.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Cinderhash' (16-17.6 power, 40 apr, mind damage)living mindstar 'Cinderhash' (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +2 Dex / +4 Mag Changes resistances: +12% fire Changes resistances penetration: +10% mind / +13% darkness Changes damage: +19% mind / +9% darkness Mindpower: +17 Mental crit. chance: +5% Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +29 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Banik the elm starstaff (10-12 power, 2 apr, light damage)Banik the elm starstaff (10-12 power, 2 apr, light damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Con Changes resistances: +5% arcane Changes damage: +10% light Talent granted: +1 Command Staff Spell save: +6 Disease immunity: +15% Teleport immunity: +5% Spellpower: +6 Spell crit. chance: +4% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Birach (15-18 power, 3 apr, light damage)Birach (15-18 power, 3 apr, light damage) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage when this weapon hits: +8 gravity Damage against: +5% Dragon / +5% Spiderkin When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +10% physical Changes damage: +15% light Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Cyriratira the ash magestaff (15-18 power, 3 apr, lightning damage)Cyriratira the ash magestaff (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% lightning / +12% acid Changes resistances penetration: +10% acid Changes damage: +15% lightning / +3% acid Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Swampshine (15-18 power, 3 apr, darkness damage)Swampshine (15-18 power, 3 apr, darkness damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 blight Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Changes resistances: +3% blight Changes resistances penetration: +10% nature Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Totir the Hellwilder (15-18 power, 3 apr, lightning damage)Totir the Hellwilder (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +9% blight Changes resistances penetration: +10% fire Changes damage: +15% lightning / +3% fire Talent granted: +1 Command Staff Physical save: +9 Spell save: +9 Mental save: +9 Spellpower: +6 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash magestaff of wizardry (15-18 power, 3 apr, fire damage)ash magestaff of wizardry (15-18 power, 3 apr, fire damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes damage: +15% fire Talent granted: +1 Command Staff Maximum mana: +26.00 Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal ash magestaff of channeling (15-18 power, 3 apr, lightning damage)ethereal ash magestaff of channeling (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +15 Damage when the wearer hits(melee): 5 % chance of confusion Changes damage: +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.15 Spellpower: +20 Spell crit. chance: +2% Damage Shield penetration: +26% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater ash starstaff of channeling (15-18 power, 3 apr, physical damage)greater ash starstaff of channeling (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% temporal / +15% darkness / +15% light Talent granted: +1 Command Staff Mana each turn: +0.18 Spellpower: +20 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent ash magestaff of might (17-20.4 power, 3 apr, lightning damage)potent ash magestaff of might (17-20.4 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 17.0 - 20.4 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +17% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering ash vilestaff of breaching (15-18 power, 3 apr, blight damage)shimmering ash vilestaff of breaching (15-18 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% blight Changes damage: +15% blight Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +46.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Neranor the yew magestaff (20-24 power, 4 apr, lightning damage)Neranor the yew magestaff (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Changes resistances: +10% lightning / +6% temporal Changes damage: +20% lightning Talent granted: +1 Command Staff Poison immunity: +10% Cut immunity: +20% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of warding (20-24 power, 4 apr, temporal damage)cruel yew starstaff of warding (20-24 power, 4 apr, temporal damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Armour: +6 Defense: +6 Maximum wards: +2 temporal Changes damage: +20% temporal Talents granted: +3 Ward +1 Command Staff Critical mult.: +16.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff (20-24 power, 4 apr, blight damage)lifebinding yew vilestaff (20-24 power, 4 apr, blight damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +20% blight Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +15 Spell crit. chance: +3% Healing mod.: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's yew vilestaff (28-33.6 power, 4 apr, fire damage)magelord's yew vilestaff (28-33.6 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 25 arcane Changes damage: +28% fire Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +16 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of channeling (20-24 power, 4 apr, physical damage)shimmering yew starstaff of channeling (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Mana each turn: +0.48 Maximum mana: +46.00 Spellpower: +20 Spell crit. chance: +3% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Earidular the elven-wood starstaff (25-30 power, 8 apr, temporal damage)Earidular the elven-wood starstaff (25-30 power, 8 apr, temporal damage) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +12 Damage when the wearer hits(melee): 17 blinding light Damage when the wearer is hit: 12 physical Changes resistances: +5% physical Changes damage: +25% temporal Talent granted: +1 Command Staff Maximum stamina: +5.00 Spellpower: +12 Spell crit. chance: +4% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 97.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Emelita the elven-wood vilestaff (34-40.8 power, 5 apr, blight damage)Emelita the elven-wood vilestaff (34-40.8 power, 5 apr, blight damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 34.0 - 40.8 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +19.0% Physical power: +11 Damage when the wearer hits(melee): 16 silence Changes resistances penetration: +5% arcane Changes damage: +25% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +39.00% Spellpower: +21 Spell crit. chance: +15% Light radius: +1 Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Gloomrage the elven-wood starstaff (25-30 power, 5 apr, light damage)Gloomrage the elven-wood starstaff (25-30 power, 5 apr, light damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 darkness Damage conversion: 10% arcane When wielded/worn: Changes resistances penetration: +25% darkness Changes damage: +3% arcane / +3% darkness / +25% light Talent granted: +1 Command Staff Physical save: +13 Spell save: +13 Mental save: +13 Spellpower: +12 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Neryyara (25-30 power, 5 apr, darkness damage)Neryyara (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage when the wearer hits(melee): 2 mind Changes resistances: +6% temporal Changes resistances penetration: +5% mind Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +26.00% Stun/Freeze immunity: +5% Maximum psi: +40.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane damage)blighted elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 15 infective blight Changes damage: +25% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum mana: +38.00 Maximum vim: +34.00 Spellpower: +19 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, blight damage)cruel elven-wood vilestaff of illumination (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Defense: +10 Damage when the wearer hits(melee): 8 blinding light Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 97.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Scaldlady' (25-30 power, 5 apr, arcane damage)elven-wood magestaff 'Scaldlady' (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 mind When wielded/worn: Physical crit. chance: +12.0% Defense: +13 Damage when the wearer hits(melee): 2 fire / 13 blinding light Damage when the wearer is hit: 8 mind Changes resistances penetration: +10% mind Changes damage: +25% arcane / +6% nature Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 97.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Tainthack' (25-30 power, 5 apr, darkness damage)elven-wood vilestaff 'Tainthack' (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 nature Burst (radius 2) on crit: +8 nature Damage conversion: 10% fire When wielded/worn: Changes resistances: +3% nature / +6% blight Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +17 Spell crit. chance: +7% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of channeling (25-30 power, 5 apr, acid damage)elven-wood vilestaff of channeling (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower: +24 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of greater warding (25-30 power, 5 apr, fire damage)elven-wood vilestaff of greater warding (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 Maximum wards: +3 fire Changes damage: +25% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of invocation (25-30 power, 5 apr, acid damage)ethereal elven-wood vilestaff of invocation (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 Damage when the wearer hits(melee): 7 % chance of confusion Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +26 Spell crit. chance: +4% Damage Shield penetration: +27% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of invocation (25-30 power, 5 apr, darkness damage)greater elven-wood vilestaff of invocation (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire / +25% blight / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +25 Spell crit. chance: +4% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood vilestaff of warding (35-42 power, 5 apr, darkness damage)magelord's elven-wood vilestaff of warding (35-42 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Armour: +6 Defense: +6 Damage when the wearer hits(melee): 28 arcane Maximum wards: +2 darkness Changes damage: +35% darkness Talents granted: +3 Ward +1 Command Staff Maximum mana: +74.00 Spellpower: +19 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of invocation (32-38.4 power, 5 apr, physical damage)potent elven-wood starstaff of invocation (32-38.4 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 32.0 - 38.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +32% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +24 Spell crit. chance: +4% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short elven-wood starstaff of protection (25-30 power, 5 apr, light damage)short elven-wood starstaff of protection (25-30 power, 5 apr, light damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% light Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Issosin the Prismsweep (30-36 power, 6 apr, darkness damage)Issosin the Prismsweep (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +15% Undead When wielded/worn: Armour: +11 Armour Hardiness: +9% Changes stats: +3 Cun / +2 Dex Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +9 Mana each turn: +0.31 Maximum life: +20.00 Spellpower: +37 Spell crit. chance: +8% Light radius: +1 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Shockrune the dragonbone vilestaff (39-46.8 power, 6 apr, acid damage)Shockrune the dragonbone vilestaff (39-46.8 power, 6 apr, acid damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 acid / +16 acid blind When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Physical power: +13 Armour: +10 Defense: +10 Damage when the wearer hits(melee): 16 silence Damage when the wearer is hit: 12 lightning Changes resistances: +9% lightning Maximum wards: +3 acid Changes damage: +3% lightning / +30% acid Talents granted: +4 Ward +1 Command Staff Critical mult.: +19.00% Spellpower on spell critical (stacks up to 3 times): +11 Spellpower: +25 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Veluda the dragonbone magestaff (40-48 power, 6 apr, arcane damage)Veluda the dragonbone magestaff (40-48 power, 6 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Physical power: +12 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 4 mind / 13 silence Changes resistances: +9% temporal Changes resistances penetration: +15% arcane / +10% mind / +5% temporal Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +67.00 Maximum psi: +20.00 Spellpower: +33 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Viletyphoon (30-36 power, 6 apr, arcane damage)Viletyphoon (30-36 power, 6 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison When wielded/worn: Physical crit. chance: +11.0% Damage when the wearer hits(melee): 6 nature Changes resistances: +9% nature / +3% light Changes resistances penetration: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +30.00% Mana each turn: +0.32 Spellpower: +33 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Betyrewe' (30-36 power, 6 apr, lightning damage)dragonbone magestaff 'Betyrewe' (30-36 power, 6 apr, lightning damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +28.0% Changes stats: +5 Mag / +6 Wil Changes damage: +30% lightning / +3% mind Talent granted: +1 Command Staff Critical mult.: +53.00% Mental save: +3 Psi each turn: +0.30 Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +90.00 Spellpower: +26 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. thunderous iron waraxe of torment (7-9.8 power, 2 apr)thunderous iron waraxe of torment (7-9.8 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 26% lightning When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% mind / +6% lightning / +6% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Eilinoyarin the steel waraxe (19.5-27.3 power, 3 apr)Eilinoyarin the steel waraxe (19.5-27.3 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +10% mind / +5% arcane Mana each turn: +0.08 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Aerada' (12-16.8 power, 3 apr)steel waraxe 'Aerada' (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 50% mind When wielded/worn: Changes stats: +3 Wil Damage when the wearer is hit: 8 mind Changes resistances: +3% fire / +3% cold / +6% lightning / +6% blight / +3% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Silegavena' (11.5-16.1 power, 3 apr)steel waraxe 'Silegavena' (11.5-16.1 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +4 Wil / +4 Con Changes resistances penetration: +9% physical Critical mult.: +5.00% Disarm immunity: +20% Equilibrium when hit: +0.12 Heals friendly targets nearby when you use a nature summon: +20 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Eiliniminn the Unlightsaw (21.5-30.1 power, 4 apr)Eiliniminn the Unlightsaw (21.5-30.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +12 darkness Damage conversion: 20% light When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +6% light Changes damage: +6% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel waraxe of phasing (22.5-31.5 power, 15 apr)balanced dwarven-steel waraxe of phasing (22.5-31.5 power, 15 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +26% When wielded/worn: Accuracy: +7 Defense: +11 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Arcenvy' (21.5-30.1 power, 4 apr)dwarven-steel waraxe 'Arcenvy' (21.5-30.1 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% Damage when this weapon hits: +8 temporal When wielded/worn: Accuracy: +11 Changes stats: +5 Dex Changes resistances: +6% lightning Mental save: +12 Silence immunity: +10% Disarm immunity: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of ruin (20-28 power, 4 apr)elemental dwarven-steel waraxe of ruin (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 10% cold / 15% lightning / 18% acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Critical mult.: +13.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel waraxe of evisceration (22.5-31.5 power, 4 apr)psychic's dwarven-steel waraxe of evisceration (22.5-31.5 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Changes stats: +3 Cun / +3 Wil Mindpower: +10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Beugorn (29.5-41.3 power, 5 apr)Beugorn (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +17 nature / +17 temporal When wielded/worn: Changes stats: +1 Con / +1 Mag Changes resistances: +6% mind Spell save: +9 See invisible: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Getagas (32-44.8 power, 5 apr)Getagas (32-44.8 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +14 mind / +8 nature slow When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +5% arcane / +6% cold / +6% nature Changes resistances penetration: +11% mind / +13% darkness Mindpower: +10 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Hurudunahad the stralite waraxe (31-43.4 power, 5 apr)Hurudunahad the stralite waraxe (31-43.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +13 Defense: +4 Changes stats: +6 Con Damage when the wearer hits(melee): 4 blight Changes resistances: +3% mind / +3% temporal Changes resistances penetration: +12% physical Blindness immunity: +5% Disarm immunity: +30% Pinning immunity: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite waraxe (29.5-41.3 power, 5 apr)blazebringer's stralite waraxe (29.5-41.3 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 33% fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +4% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite waraxe of evisceration (33-46.2 power, 5 apr)inquisitor's stralite waraxe of evisceration (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +21 manaburn arcane When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of the leech (32-44.8 power, 5 apr)stralite waraxe of the leech (32-44.8 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +10 nature slow When wielded/worn: Damage when the wearer is hit: 11 nature slow One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of projection (34-47.6 power, 5 apr)thunderous stralite waraxe of projection (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 mind Damage conversion: 37% lightning When wielded/worn: Changes stats: +2 Str / +3 Dex / +4 Mag / +1 Wil / +3 Cun / +1 Con Changes resistances penetration: +9% lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Porana the Soottitan (39-54.6 power, 6 apr)Porana the Soottitan (39-54.6 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +8 acid Burst (radius 2) on crit: +8 darkness / +12 acid When wielded/worn: Accuracy: +12 Physical power: +11 Defense: +12 Changes stats: +5 Con Damage when the wearer is hit: 14 mind / 8 darkness Changes resistances penetration: +11% physical / +5% acid Disarm immunity: +29% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Neryldabeth' (40-56 power, 6 apr)voratun waraxe 'Neryldabeth' (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage when this weapon hits: +15 darkness Damage against: +20% Humanoid When wielded/worn: Accuracy: +15 Armour penetration: +10 Changes stats: +1 Str / +6 Dex / +5 Con Damage when the wearer hits(melee): 2 physical Changes resistances penetration: +14% physical Changes damage: +10% physical Maximum stamina: +10.00 Infravision radius: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Sparklord' (41-57.4 power, 6 apr)voratun waraxe 'Sparklord' (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +27 Armour penetration: +14 Defense: +14 Changes stats: +4 Dex Changes resistances penetration: +13% physical / +15% lightning Changes damage: +10% physical Disarm immunity: +15% Stun/Freeze immunity: +15% Psi when hit: +0.04 Maximum psi: +20.00 Resist all after a teleport: +4% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Boltmistress the elm longbowBoltmistress the elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage when this weapon hits(ranged): +4 lightning Damage conversion: 30% lightning / 40% blight When wielded/worn: Changes resistances penetration: +11% physical / +10% blight Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. CorpsebowCorpsebow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Damage when the wearer hits(ranged): 15 infective blight Changes damage: +10% blight Talent cooldown: Cyst Burst (-2 turns) Disease immunity: +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
This item will automatically be transmogrified when you leave the level. IvonnIvonn Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical crit. chance: +3.0% Damage when the wearer hits(ranged): 4 physical Damage when the wearer is hit: 8 physical Changes resistances penetration: +5% mind / +24% physical Changes damage: +14% physical Maximum encumbrance: +20 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. VorinnVorinn Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +9 Changes stats: +2 Cun / +3 Str Talent cooldown: Steady Shot (-1 turn) Maximum psi: +40.00 Mindpower: +4 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. BeylasinBeylasin Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +11 Physical crit. chance: +2.0% Physical power: +2 Changes stats: +1 Str / +2 Dex Damage when the wearer is hit: 12 temporal Talent cooldown: Steady Shot (-1 turn) Critical mult.: +10.00% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Cracklebreaker the yew longbowCracklebreaker the yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +6 acid When wielded/worn: Accuracy: +11 Changes stats: +1 Dex / +2 Wil Damage when the wearer is hit: 4 lightning Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Falindur the PrismscarFalindur the Prismscar Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +2 light When wielded/worn: Changes stats: +6 Dex Damage when the wearer is hit: 8 light Changes resistances: +5% arcane / +6% nature / +3% blight Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ulobar the yew longbowUlobar the yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +4 blight Damage conversion: 30% blight When wielded/worn: Accuracy: +8 Physical crit. chance: +1.0% Physical power: +2 Fatigue: -4% Changes resistances penetration: +14% physical Changes damage: +17% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. VeloweVelowe Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +11 Defense: +2 Changes resistances: +1% physical / +6% temporal / +12% acid Talent cooldown: Steady Shot (-1 turn) Stun/Freeze immunity: +5% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caustic yew longbow of true flightcaustic yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +5 acid blind When wielded/worn: Accuracy: +8 Physical crit. chance: +11.0% Changes resistances penetration: +9% acid Life regen: +0.50 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's yew longbow of naturemage-hunter's yew longbow of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Mana Clash (20% chance level 1). Damage when this weapon hits(ranged): +15 nature When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(ranged): 13 manaburn arcane Changes resistances: +5% all Changes resistances penetration: +9% nature Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +10 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow 'Bethedayakira'yew longbow 'Bethedayakira' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +10 Physical crit. chance: +10.0% Changes resistances: +9% blight Physical save: +9 Stun/Freeze immunity: +30% Spellpower: +6 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. WindboltWindbolt Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +10 insidious poison Burst (radius 1) on hit: +4 nature When wielded/worn: Changes stats: +6 Dex Damage when the wearer hits(ranged): 6 nature Changes resistances penetration: +5% arcane Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's elven-wood longbowblazebringer's elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +25 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +4% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. swiftstrike elven-wood longbow of true flightswiftstrike elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +5 Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking elven-wood longbow of naturethroat-seeking elven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Special effect when this weapon crits: silences the target Damage when this weapon hits(ranged): +26 nature When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +18% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. GorejamGorejam Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 lightning Burst (radius 2) on crit: +2 nature When wielded/worn: Accuracy: +14 Physical crit. chance: +7.0% Physical power: +14 Changes stats: +10 Str Damage when the wearer is hit: 16 nature Changes resistances: +9% light Changes damage: +3% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Grinarab'dragonbone longbow 'Grinarab' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +19 Physical crit. chance: +15.0% Damage when the wearer is hit: 16 temporal Changes resistances penetration: +5% mind Changes damage: +3% mind / +22% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather sling 'Rotwar'rough leather sling 'Rotwar' Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage when this weapon hits(ranged): +5 insidious poison Burst (radius 2) on crit: +4 nature / +4 blight When wielded/worn: Damage when the wearer is hit: 4 nature Changes resistances penetration: +11% physical Changes damage: +11% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather sling of true flightrough leather sling of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous rough leather sling of true flightthunderous rough leather sling of true flight Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +7 lightning When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Charfear the cured leather slingCharfear the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +14% physical Changes damage: +14% physical / +12% fire Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Defense after a teleport: +5 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling 'Anylach'cured leather sling 'Anylach' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +14% physical Changes damage: +12% physical Critical mult.: +15.00% Mana each turn: +0.12 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. runic hardened leather sling of recursionrunic hardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Damage conversion: 36% temporal When wielded/worn: Changes stats: +4 Mag Changes damage: +7% arcane Spellpower: +10 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. BarydrandurBarydrandur Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +13 Physical power: +4 Damage when the wearer hits(ranged): 6 acid Changes resistances: +5% arcane / +6% cold Talent cooldown: Steady Shot (-1 turn) Mental save: +3 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of true flighthalfling reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 Physical crit. chance: +9.0% Changes damage: +13% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling of cunning (+4)mage-hunter's reinforced leather sling of cunning (+4) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Mana Clash (20% chance level 1). When wielded/worn: Changes stats: +4 Cun / +5 Wil Damage when the wearer hits(ranged): 16 manaburn arcane Changes resistances penetration: +22% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +9 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of powermighty reinforced leather sling of power Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +8 Changes stats: +5 Str Changes resistances penetration: +11% physical Changes damage: +11% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. NoonstreakNoonstreak Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Changes stats: +3 Cun Damage when the wearer hits(ranged): 6 light Changes resistances: +9% acid Changes resistances penetration: +18% physical Changes damage: +32% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Light radius: +1 See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Olosalar'drakeskin leather sling 'Olosalar' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 arcane When wielded/worn: Accuracy: +15 Physical crit. chance: +12.0% Physical power: +13 Changes stats: +4 Str / +1 Mag Changes resistances: +5% arcane Changes resistances penetration: +20% physical Changes damage: +17% physical Spellpower: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Ragolar'drakeskin leather sling 'Ragolar' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +10 Travel speed: +400% When wielded/worn: Accuracy: +12 Physical crit. chance: +13.0% Ranged Defense: +4 Changes stats: +3 Wil Spell crit. chance: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Zuborema'drakeskin leather sling 'Zuborema' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +23 Physical crit. chance: +24.0% Changes resistances penetration: +18% physical Changes damage: +21% physical / +6% blight Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +10 Damage Shield penetration: +20% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Adowen the Glintransom (10/10, 10.5-14.7 power, 5 apr)Adowen the Glintransom (10/10, 10.5-14.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +20 blight / +8 bleed Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +12 light Damage conversion: 20% light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Flameworm (11/11, 30.5-42.7 power, 10 apr)Flameworm (11/11, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +10.0% Capacity: 11 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +12 blight / +40 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Glarewrack (11/11, 33-46.2 power, 10 apr)Glarewrack (11/11, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Damage when this weapon hits(ranged): +12 arcane / +8 light Burst (radius 1) on hit: +4 light Damage conversion: 40% light When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of yew arrows of accuracy (34/34, 33-46.2 power, 10 apr)battle-ranger's quiver of yew arrows of accuracy (34/34, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 34 When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Aramina the Arcstreaker (13/13, 40.5-56.7 power, 14 apr)Aramina the Arcstreaker (13/13, 40.5-56.7 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.5 - 56.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +15.5% Capacity: 13 Special effect when this weapon crits: cripple the target Travel speed: +200% Damage when this weapon hits(ranged): +4 lightning / +16 physical Burst (radius 2) on crit: +4 physical Damage conversion: 10% fire Damage against: +5% Animal / +15% Horror Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. acidic quiver of elven-wood arrows of crippling (13/13, 43.5-60.9 power, 14 apr)acidic quiver of elven-wood arrows of crippling (13/13, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +14.5% Capacity: 13 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +15 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of annihilation (13/13, 49.5-69.3 power, 18 apr)elemental quiver of elven-wood arrows of annihilation (13/13, 49.5-69.3 power, 18 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +11.5% Capacity: 13 Special effect when this weapon hits: random elemental effect Travel speed: +200% Damage when this weapon hits(ranged): +4 fire / +3 cold / +4 lightning / +5 acid Damage conversion: 18% fire / 15% cold / 14% lightning / 17% acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of elven-wood arrows of torment (32/32, 42.5-59.5 power, 14 apr)high-capacity quiver of elven-wood arrows of torment (32/32, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 32 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +8 mind / +10 darkness Damage conversion: 22% mind / 20% darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Chargeream (14/14, 90.5-126.7 power, 30 apr)Chargeream (14/14, 90.5-126.7 power, 30 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 90.5 - 126.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +12.0% Capacity: 14 Travel speed: +200% Damage when this weapon hits(ranged): +4 nature slow / +4 lightning / +12 manaburn arcane Burst (radius 2) on crit: +12 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Yveminn (14/14, 63-88.2 power, 28 apr)Yveminn (14/14, 63-88.2 power, 28 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +28 Physical crit. chance: +14.0% Capacity: 14 Special effect when this weapon crits: wounds the target Travel speed: +200% Damage when this weapon hits(ranged): +4 arcane / +16 bleed / +4 acid blind / +12 acid Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +12 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Brenetoran the Mucusworth (11/11, 9.5-11.4 power, 1 apr)Brenetoran the Mucusworth (11/11, 9.5-11.4 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.5 - 11.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 11 Damage when this weapon hits(ranged): +20 blight / +4 darkness / +10 insidious poison Burst (radius 1) on hit: +8 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots 'Smolderrend' (22/53, 11-13.2 power, 1 apr)pouch of iron shots 'Smolderrend' (22/53, 11-13.2 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 11.0 - 13.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 54 Damage when this weapon hits(ranged): +8 fire / +24 blight Burst (radius 1) on hit: +4 arcane Damage conversion: 10% arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of dwarven-steel shots of psychokinesis (19/19, 32.5-39 power, 3 apr)tundral pouch of dwarven-steel shots of psychokinesis (19/19, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +10 physical / +16 cold Damage conversion: 39% cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Festerusher (19/19, 53.5-64.2 power, 5 apr)Festerusher (19/19, 53.5-64.2 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.5 - 64.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Damage when this weapon hits(ranged): +24 nature / +10 insidious poison / +4 nature slow Burst (radius 2) on crit: +12 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Gunogen (20/20, 42.5-51 power, 5 apr)Gunogen (20/20, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits(ranged): +24 arcane / +16 mind / +17 darkness Damage conversion: 40% arcane / 26% mind / 22% darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of stralite shots of annihilation (23/23, 48-57.6 power, 12 apr)arcing pouch of stralite shots of annihilation (23/23, 48-57.6 power, 12 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.0 - 57.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Physical crit. chance: +10.5% Capacity: 23 Special effect when this weapon hits: 25% chance for lightning to arc to a second target Travel speed: +200% Damage when this weapon hits(ranged): +13 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Blastmark the pouch of voratun shots (21/21, 66-79.2 power, 6 apr)Blastmark the pouch of voratun shots (21/21, 66-79.2 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 66.0 - 79.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +15 bleed / +8 light / +8 lightning Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +8 blight Damage conversion: 20% light When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Belurin the TreebileBelurin the Treebile Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag / +4 Wil Damage when the wearer is hit: 4 nature Changes resistances penetration: +5% nature Allows you to breathe in: water Spell crit. chance: +4% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. skylord's rough leather belt of burglaryskylord's rough leather belt of burglary Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +7 Dex / +3 Wil / +7 Cun / +6 Lck Trap disarming bonus: +8 Stealth bonus: +7 Physical save: +12 Spell save: +11 Mental save: +11 Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's rough leather belt of valiancespiritwalker's rough leather belt of valiance Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil / +2 Mag Mental save: +7 Mana each turn: +0.17 Maximum life: +44.00 Maximum mana: +24.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. LisoweLisowe Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +15 Defense: +11 Changes resistances: +3% lightning / +3% cold Physical save: +19 Poison immunity: +20% Stun/Freeze immunity: +20% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing hardened leather belt of burglarybalancing hardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +9 Dex / +8 Cun / +7 Lck Trap disarming bonus: +14 Stealth bonus: +9 Mental crit. chance: +8% Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of valiancehardened leather belt of valiance Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +5 Maximum life: +61.00 A belt that goes around your waist. |
ravager's hardened leather belt of burglary ravager's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +5 Cun / +7 Lck Changes resistances penetration: +10% physical Changes damage: +5% physical Trap disarming bonus: +14 Stealth bonus: +11 Infravision radius: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Coaltrial the drakeskin leather beltCoaltrial the drakeskin leather belt Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +10 Dex / +10 Cun / +18 Lck Changes resistances: +18% lightning / +6% acid / +6% blight Changes resistances penetration: +15% darkness Trap disarming bonus: +36 Stealth bonus: +24 Physical save: +12 Mindpower: +8 Infravision radius: +10 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. GlitterwilterGlitterwilter Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +23 Changes stats: +7 Dex / +5 Cun / +2 Con / +9 Lck Changes resistances: +1% physical / +12% fire / +12% cold / +6% light Changes damage: +6% physical Trap disarming bonus: +14 Stealth bonus: +29 Infravision radius: +6 A belt that goes around your waist. |
balancing drakeskin leather belt of valiance (fire opal) balancing drakeskin leather belt of valiance (fire opal)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Changes stats: +5 Dex / +4 Wil / +5 Cun Changes damage: +10% all Mental save: +11 Maximum life: +86.00 Spell crit. chance: +5% Mental crit. chance: +16% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Heattrial'drakeskin leather belt 'Heattrial' Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +11 Defense: +8 Changes stats: +6 Cun / +4 Dex Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 8 fire / 4 blight Changes damage: +6% fire / +3% blight Physical save: +37 Mindpower: +7 Mental crit. chance: +12% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Venomwar'drakeskin leather belt 'Venomwar' Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Changes stats: +6 Wil Damage when the wearer is hit: 12 physical Changes resistances: +6% nature Changes resistances penetration: +16% physical Changes damage: +25% physical Physical save: +18 Mental save: +12 Life regen: +0.60 Maximum life: +98.00 Mindpower: +12 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. linen cloak 'Fulayadar' (1 def, 0 armour)linen cloak 'Fulayadar' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +1 Changes stats: +2 Cun / +2 Dex Damage when the wearer hits(melee): 4 mind / 2 acid Changes resistances: +6% mind / +9% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Glimmersmasher the cashmere cloak (2 def, 0 armour)Glimmersmasher the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Con Damage when the wearer hits(melee): 4 light Changes resistances: +12% cold / +9% blight Spell save: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Wind's Whisper (4 def, 0 armour)Wind's Whisper (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 20 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
This item will automatically be transmogrified when you leave the level. battlemaster's cashmere cloak (2 def, 0 armour)battlemaster's cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: -17 Stamina each turn: +0.50 Mana each turn: -0.18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. battlemaster's cashmere cloak (2 def, 0 armour)battlemaster's cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Str / +2 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: -16 Stamina each turn: +0.90 Mana each turn: -0.13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Leludas' (2 def, 0 armour)cashmere cloak 'Leludas' (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 2 arcane Changes resistances: +3% nature / +6% light Blindness immunity: +5% Teleport immunity: +5% Resist all after a teleport: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of fog (17 def, 0 armour)enveloping cashmere cloak of fog (17 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +17 Changes resistances: +15% fire / +16% light Stealth bonus: +7 Physical save: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient cashmere cloak of fog (8 def, 0 armour)resilient cashmere cloak of fog (8 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Changes resistances: +14% fire / +19% light Stealth bonus: +10 Maximum life: +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative cashmere cloak of implacability (2 def, 0 armour)restorative cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% nature / +13% blight Physical save: +8 Mental save: +8 Life regen: +1.40 Only die when reaching: -50.00 life Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak (2 def, 0 armour)shadow cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +17% darkness Changes resistances penetration: +14% darkness Changes damage: +8% darkness Stealth bonus: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of the guardian (11 def, 13 armour)thick cashmere cloak of the guardian (11 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +13 Defense: +11 Changes resistances: +18% cold Physical save: +16 Spell save: +15 Mental save: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak of Eldoral (2 def, 0 armour)wyrmwaxed cashmere cloak of Eldoral (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +2 Dex Changes resistances: +7% fire / +7% cold / +6% lightning / +8% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayureta the elven-silk cloak (16 def, 0 armour) Mayureta the elven-silk cloak (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +14 Physical crit. chance: +1.0% Defense: +16 Changes stats: +4 Str / +5 Con Changes resistances: +6% temporal Grants telepathy: Humanoid/Orc Critical mult.: +22.00% Stealth bonus: +10 Physical save: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Smearpride the elven-silk cloak (28 def, 7 armour)Smearpride the elven-silk cloak (28 def, 7 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +28 Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 arcane Changes resistances: +22% darkness / +3% nature Changes resistances penetration: +16% darkness / +20% arcane Changes damage: +15% darkness Stealth bonus: +25 Physical save: +30 Spell save: +19 Mental save: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of the hunt (3 def, 0 armour) battlemaster's elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +34 Defense: +3 Fatigue: -7% Changes stats: +4 Str / +6 Dex / +5 Con Talent mastery: +0.40 Technique / Combat training Spell save: -26 Stamina each turn: +1.20 Mana each turn: -0.32 Maximum life: +93.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 7.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 61% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the guardian (13 def, 7 armour) shadow elven-silk cloak of the guardian (13 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +13 Changes resistances: +17% darkness Changes resistances penetration: +14% darkness Changes damage: +22% darkness Stealth bonus: +5 Physical save: +19 Spell save: +17 Mental save: +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of power (0 def, 0 armour)mindwoven linen robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +7% physical / +7% arcane / +7% fire / +7% cold / +6% lightning / +7% acid / +7% nature / +6% blight Mental save: +15 Spellpower: +12 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Artharig (0 def, 0 armour)Artharig (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +21% cold Changes damage: +12% mind / +14% cold Mental save: +6 Psi per kill: +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of Angolwen (0 def, 0 armour)mindwoven woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Mental save: +19 Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +7 Mindpower: +4 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed woollen robe of the elements (5 def, 4 armour)sunsealed woollen robe of the elements (5 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Changes stats: +5 Mag Damage when the wearer hits(melee): 7 fire / 6 cold / 7 lightning / 6 acid Damage when the wearer is hit: 8 fire / 9 cold / 7 lightning / 7 acid Changes resistances: +5% fire / +6% cold / +5% lightning / +5% acid / +6% light / +7% darkness Changes damage: +6% fire / +7% cold / +7% lightning / +7% acid / +8% light Maximum life: +36.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe (0 def, 0 armour)verdant woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes damage: +8% nature Life regen: +2.80 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe 'Hellgasher' (0 def, 0 armour)woollen robe 'Hellgasher' (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% light / +68% acid Changes damage: +6% fire / +23% acid Spell save: +3 Mana each turn: +0.16 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of Linaniil (0 def, 0 armour)woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mana each turn: +0.11 Maximum mana: +56.00 Spellpower: +17 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Arcobeisance (2 def, 0 armour)Arcobeisance (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +8 Wil Damage when the wearer is hit: 4 temporal Changes resistances: +9% lightning / +6% temporal Mana each turn: +0.28 Psi each turn: +0.28 Hate per kill: +2.00 Mindpower: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Firewalker (8 def, 2 armour)Firewalker (8 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
This item will automatically be transmogrified when you leave the level. Isyselle the cashmere robe (6 def, 4 armour)Isyselle the cashmere robe (6 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Changes resistances: +6% fire / +6% lightning / +9% nature / +3% blight Physical save: +24 Mental save: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of Linaniil (2 def, 0 armour)mindwoven cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Mental save: +20 Mana each turn: +0.12 Maximum mana: +54.00 Spellpower: +17 Spell crit. chance: +10% Mindpower: +4 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of life (2 def, 0 armour)mindwoven cashmere robe of life (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +11% blight Mental save: +20 Life regen: +3.20 Maximum life: +58.00 Mindpower: +4 Mental crit. chance: +4% Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's cashmere robe of blight (+8%) (2 def, 0 armour)stormlord's cashmere robe of blight (+8%) (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +8% cold / +8% lightning / +14% blight Changes damage: +8% physical / +10% cold / +11% lightning / +14% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Cystwrecker (3 def, 0 armour)Cystwrecker (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +2 Physical power: +4 Defense: +3 Changes resistances penetration: +15% nature Changes damage: +9% physical Mental save: +27 Mindpower: +6 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Ravenspiker the silk robe (3 def, 0 armour)Ravenspiker the silk robe (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 2 darkness Changes resistances: +9% nature / +6% lightning / +6% darkness / +6% light Changes resistances penetration: +17% darkness / +17% physical Changes damage: +13% darkness / +17% physical Maximum hate: +13.00 Mindpower: +7 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of the elements (3 def, 0 armour)focusing silk robe of the elements (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +6 Wil Damage when the wearer hits(melee): 6 fire / 8 cold / 7 lightning / 9 acid Damage when the wearer is hit: 9 fire / 8 cold / 13 lightning / 9 acid Changes resistances: +5% fire / +6% cold / +7% lightning / +7% acid Changes damage: +9% fire / +8% cold / +8% lightning / +8% acid Mana each turn: +0.23 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of the elements (3 def, 0 armour)silk robe of the elements (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 7 fire / 7 cold / 8 lightning / 6 acid Damage when the wearer is hit: 9 fire / 9 cold / 9 lightning / 9 acid Changes resistances: +6% fire / +6% cold / +6% lightning / +6% acid Changes damage: +6% fire / +7% cold / +8% lightning / +7% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of protection (7 def, 3 armour)stargazer's silk robe of protection (7 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +7 Changes stats: +4 Cun Changes damage: +10% darkness / +9% light Physical save: +19 Spellpower: +8 Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's silk robe of frost (+9%) (3 def, 0 armour)stormlord's silk robe of frost (+9%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +6 Mag / +7 Wil Changes resistances: +9% lightning / +53% cold Changes damage: +9% physical / +16% lightning / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed silk robe of the elements (8 def, 6 armour)sunsealed silk robe of the elements (8 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +8 Changes stats: +6 Mag Damage when the wearer hits(melee): 7 fire / 8 cold / 9 lightning / 8 acid Damage when the wearer is hit: 9 fire / 10 cold / 10 lightning / 9 acid Changes resistances: +6% fire / +6% cold / +5% lightning / +6% acid / +8% light / +8% darkness Changes damage: +8% fire / +7% cold / +7% lightning / +5% acid / +17% light Maximum life: +39.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's silk robe of chaos (3 def, 0 armour)tormentor's silk robe of chaos (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Cun Changes resistances: +9% physical / -9% arcane / +12% fire / -9% cold / -13% nature / +12% blight Changes resistances penetration: +5% physical / +17% fire / +7% blight Critical mult.: +23.00% Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +4.00 Spell crit. chance: +19% Mental crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's silk robe of life (3 def, 0 armour)tormentor's silk robe of life (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Cun Changes resistances: +12% blight Critical mult.: +24.00% Life regen: +3.40 Hate when firing a critical mind attack: +4.00 Maximum life: +48.00 Mental crit. chance: +8% Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Emibrenn (5 def, 0 armour)Emibrenn (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +4.0% Physical power: +4 Defense: +5 Changes stats: +2 Dex / +7 Mag / +7 Wil Changes resistances: +30% cold Changes resistances penetration: +20% mind Changes damage: +18% mind / +20% cold Maximum encumbrance: +10 Mana each turn: +0.21 Psi each turn: +1.33 Maximum psi: +25.00 Mindpower: +8 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Emelodara' (5 def, 0 armour)elven-silk robe 'Emelodara' (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Str / +2 Dex Changes resistances: +18% mind / +16% blight / +30% fire Changes damage: +18% mind / +20% fire Allows you to breathe in: water Life regen: +2.00 Stamina each turn: +0.20 Maximum life: +79.00 Healing mod.: +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Islukira' (9 def, 3 armour)elven-silk robe 'Islukira' (9 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +7 Str / +7 Mag / +7 Wil / +5 Cun Damage when the wearer is hit: 4 arcane Changes resistances: +2% physical / +15% cold / +15% lightning Changes damage: +11% physical / +13% cold / +15% lightning Critical mult.: +39.00% Physical save: +27 Stun/Freeze immunity: +5% Hate when firing a critical mind attack: +5.00 Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +2 Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots 'Goresin' (0 def, 1 armour)pair of rough leather boots 'Goresin' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Con Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 20 temporal Changes resistances: +3% nature / +3% temporal Physical save: +13 Mental save: +13 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Elenalin the pair of dwarven-steel boots (0 def, 4 armour)Elenalin the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.90 Equilibrium when hit: +0.16 Psi per kill: +2.00 Maximum stamina: +28.00 Maximum psi: +20.00 Mindpower: +6 Mental crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Glowspawner the pair of dwarven-steel boots (0 def, 4 armour)Glowspawner the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 12 light Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +6% arcane Physical save: +11 Spell save: +11 Mental save: +11 Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Shadowpython the pair of dwarven-steel boots (0 def, 4 armour)Shadowpython the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 darkness Changes resistances: +8% fire / +8% cold / +12% acid Changes damage: +9% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)blightbringer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +5 Fatigue: +3% Changes stats: +5 Mag Changes damage: +7% acid / +7% blight Disease immunity: +27% Spellpower: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots (0 def, 4 armour)blood-soaked pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +4 Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour)blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)blood-soaked pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +4 Defense: +5 Ranged Defense: +6 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)dreamer's pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +5 Fatigue: +3% Physical save: +8 Spell save: +8 Mental save: +8 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of massiveness (0 def, 3 armour)eldritch pair of hardened leather boots of massiveness (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +3 Mag / +3 Wil / +6 Con Changes damage: +7% physical Mana each turn: +0.23 Maximum mana: +37.00 Spell crit. chance: +3% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Layith' (0 def, 4 armour)pair of dwarven-steel boots 'Layith' (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +9% lightning / +6% acid / +3% nature / +12% blight / +3% light Physical save: +11 Spell save: +11 Mental save: +11 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Gaba' (0 def, 3 armour)pair of hardened leather boots 'Gaba' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Changes stats: +1 Cun Grants telepathy: Dragon Allows you to breathe in: water Maximum encumbrance: +38 Physical save: +11 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Uraregas the pair of drakeskin leather boots (0 def, 5 armour)Uraregas the pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 4 mind / 2 temporal Changes resistances: +6% mind / +25% darkness / +22% temporal Changes resistances penetration: +17% darkness / +25% temporal Changes damage: +3% mind Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +22% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.8 Power cost: 25 out of 25/25. Range: 9.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots 'Dazzlehacker' (0 def, 5 armour)pair of drakeskin leather boots 'Dazzlehacker' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Dex / +4 Cun / +3 Con Changes resistances: +3% light Changes resistances penetration: +15% lightning / +10% light Changes damage: +9% light / +3% fire It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.9 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Bethotira (0 def, 1 armour)Bethotira (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Con Changes damage: +9% physical Physical save: +6 Life regen: +1.80 Stamina each turn: +0.80 Maximum stamina: +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. archer's iron gauntlets of the juggernaut (0 def, 1 armour)archer's iron gauntlets of the juggernaut (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +1 Changes stats: +3 Dex / +3 Cun / +2 Con Physical save: +14 Spell save: +4 Mental save: +4 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 211% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. archer's rough leather gloves of dexterity (+3) (0 def, 1 armour)archer's rough leather gloves of dexterity (+3) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +18 Armour penetration: +6 Armour: +1 Changes stats: +3 Cun / +6 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 211% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's iron gauntlets of war-making (0 def, 1 armour)brawler's iron gauntlets of war-making (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +6 Spell crit. chance: +6% Mental crit. chance: +7% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. iron gauntlets of dispersion (0 def, 1 armour)iron gauntlets of dispersion (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 6 arcane Changes resistances: +4% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. radiant iron gauntlets of magic (+2) (0 def, 1 armour)radiant iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 7 light Changes resistances: +6% light Changes damage: +4% arcane / +4% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's iron gauntlets of sorrow (0 def, 7 armour)stone warden's iron gauntlets of sorrow (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +5% Changes stats: +2 Con Damage when the wearer hits(melee): 13 mind / 13 darkness Changes resistances: +5% physical Mental save: -13 Mindpower: +4 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Betaldawen (0 def, 2 armour)Betaldawen (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +4 Dex Changes resistances: +5% arcane / +12% fire Stun/Freeze immunity: +10% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 211% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Yvita the hardened leather gloves (0 def, 2 armour)Yvita the hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Spell save: +9 Life regen: +1.90 Stamina each turn: +1.40 Psi per kill: +3.00 Maximum stamina: +24.00 Mindpower: +4 Mental crit. chance: +1% Defense after a teleport: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. archer's dwarven-steel gauntlets of the starseeker (0 def, 2 armour)archer's dwarven-steel gauntlets of the starseeker (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Armour: +2 Changes stats: +4 Dex / +4 Mag / +6 Cun Changes resistances: +7% darkness / +8% light Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 77.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets (0 def, 7 armour)heroic dwarven-steel gauntlets (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +9 Maximum life: +57.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of butchering (0 def, 6 armour)heroic dwarven-steel gauntlets of butchering (0 def, 6 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +8 Armour: +6 Changes resistances: +10% blight Spell save: +17 Mental save: +8 Maximum life: +48.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of butchering (0 def, 6 armour)heroic dwarven-steel gauntlets of butchering (0 def, 6 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Physical power: +4 Armour: +6 Changes resistances: +8% blight Spell save: +11 Mental save: +8 Maximum life: +50.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour)heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +10 Life regen: +3.20 Stamina each turn: +0.40 Psi each turn: +0.15 Maximum life: +44.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of war-making (0 def, 6 armour)heroic dwarven-steel gauntlets of war-making (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +6 Critical mult.: +15.00% Mental save: +6 Maximum life: +57.00 Spell crit. chance: +12% Mental crit. chance: +13% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's dwarven-steel gauntlets (0 def, 2 armour)naturalist's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 10 nature Changes resistances: +7% nature Changes damage: +6% nature Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's dwarven-steel gauntlets of war-making (0 def, 2 armour)naturalist's dwarven-steel gauntlets of war-making (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Damage when the wearer hits(melee): 7 nature Changes resistances: +7% nature Changes damage: +7% nature Critical mult.: +5.00% Spell crit. chance: +12% Mental crit. chance: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's hardened leather gloves of the juggernaut (0 def, 2 armour)naturalist's hardened leather gloves of the juggernaut (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Damage when the wearer hits(melee): 9 nature Changes resistances: +7% nature Changes damage: +6% nature Physical save: +15 Spell save: +5 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful dwarven-steel gauntlets of dispersion (0 def, 2 armour)restful dwarven-steel gauntlets of dispersion (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Mag / +6 Wil Damage when the wearer hits(melee): 9 arcane Changes resistances: +3% arcane Life regen: +2.70 Stamina each turn: +0.60 Maximum stamina: +18.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of dexterity (+4) (0 def, 2 armour)restful hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Changes stats: +4 Dex Life regen: +2.40 Stamina each turn: +1.40 Maximum stamina: +19.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. sand hardened leather gloves of strength (+4) (0 def, 9 armour)sand hardened leather gloves of strength (+4) (0 def, 9 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 Armour: +9 Changes stats: +4 Str Damage when the wearer hits(melee): 8 physical Changes damage: +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour)spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +2 Critical mult.: +26.00% Mana each turn: +0.18 Spellpower: +8 Spell crit. chance: +19% Mental crit. chance: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's dwarven-steel gauntlets of dexterity (+4) (0 def, 8 armour)stone warden's dwarven-steel gauntlets of dexterity (+4) (0 def, 8 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +8 Armour Hardiness: +7% Changes stats: +4 Dex / +3 Con Changes resistances: +6% physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's dwarven-steel gauntlets of strength (+4) (0 def, 8 armour)stone warden's dwarven-steel gauntlets of strength (+4) (0 def, 8 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 Armour: +8 Armour Hardiness: +7% Changes stats: +4 Str / +1 Con Changes resistances: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's dwarven-steel gauntlets of the starseeker (0 def, 10 armour)stone warden's dwarven-steel gauntlets of the starseeker (0 def, 10 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +10 Armour Hardiness: +7% Changes stats: +3 Mag / +3 Cun / +3 Con Changes resistances: +7% physical / +8% darkness / +7% light Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 77.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's hardened leather gloves of strength (+4) (0 def, 11 armour)stone warden's hardened leather gloves of strength (+4) (0 def, 11 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +11 Armour Hardiness: +7% Changes stats: +4 Str / +3 Con Changes resistances: +6% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. stone warden's hardened leather gloves of the starseeker (0 def, 9 armour)stone warden's hardened leather gloves of the starseeker (0 def, 9 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Armour Hardiness: +8% Changes stats: +3 Mag / +3 Cun / +1 Con Changes resistances: +7% physical / +7% darkness / +6% light Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 77.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. stone warden's hardened leather gloves of war-making (0 def, 11 armour)stone warden's hardened leather gloves of war-making (0 def, 11 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +11 Armour Hardiness: +6% Changes stats: +4 Con Changes resistances: +7% physical Critical mult.: +23.00% Spell crit. chance: +13% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm hardened leather gloves of strength (+4) (0 def, 2 armour)storm hardened leather gloves of strength (+4) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +12 Armour: +2 Changes stats: +4 Str Damage when the wearer hits(melee): 8 lightning Changes resistances: +8% lightning Changes damage: +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Flarejam (0 def, 3 armour)Flarejam (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical power: +18 Armour: +3 Changes stats: +5 Str / +5 Dex Damage when the wearer hits(melee): 4 fire / 7 blight Damage when the wearer is hit: 4 arcane / 4 fire Changes resistances: +8% blight Changes resistances penetration: +15% fire Changes damage: +9% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 66.87 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
alchemist's voratun gauntlets of war-making (0 def, 3 armour) alchemist's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +3 Changes stats: +3 Mag / +3 Wil Damage when the wearer hits(melee): 6 fire / 7 cold / 5 lightning / 4 acid Critical mult.: +21.00% Spell crit. chance: +19% Mental crit. chance: +12% Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour) spellstreaming voratun gauntlets of the iron hand (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Str / +4 Wil / +5 Con Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +11 Mana each turn: +0.36 Spellpower: +14 Spell crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Lelechak the linen wizard hat (1 def, 0 armour)Lelechak the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 12 temporal Changes resistances: +7% lightning / +9% temporal Changes resistances penetration: +5% acid Changes damage: +3% temporal / +12% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Murkblight the rough leather cap (0 def, 1 armour)Murkblight the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 4 mind / 6 acid Damage when the wearer is hit: 4 mind Changes resistances: +12% darkness / +12% light Changes resistances penetration: +10% darkness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing linen wizard hat of madness (1 def, 0 armour)cleansing linen wizard hat of madness (1 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Wil Changes resistances: +6% nature / +6% blight Mental save: +11 Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 265 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. leafwalker's rough leather cap of the bounder (0 def, 1 armour)leafwalker's rough leather cap of the bounder (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex Changes resistances: +6% nature Spell save: +4 Maximum life: +50.00 Healing mod.: +12% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's iron helm of knowledge (0 def, 5 armour)miner's iron helm of knowledge (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Wil Mindpower: +4 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's rough leather cap of strength (+3) (0 def, 3 armour)miner's rough leather cap of strength (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
This item will automatically be transmogrified when you leave the level. Berogaroddakath (0 def, 3 armour)Berogaroddakath (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +1 Dex Changes damage: +6% mind Critical mult.: +5.00% Physical save: +19 Mental crit. chance: +2% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Dayspawn (0 def, 4 armour)Dayspawn (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Mag Changes resistances: +6% light / +17% cold Changes damage: +15% arcane / +9% light Allows you to breathe in: water Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Hat of Arcane Understanding (2 def, 0 armour)Hat of Arcane Understanding (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level. Un'fezan's Cap (1 def, 0 armour)Un'fezan's Cap (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of arcana (2 def, 0 armour)aegis cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Talent mastery: +0.18 Spell / Aegis Life regen: +3.30 Maximum life: +39.00 Spellpower: +4 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat (2 def, 0 armour)augmenting cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +9% arcane / +7% fire / +9% cold / +5% lightning / +8% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of lightning (+28%) (2 def, 0 armour)augmenting cashmere wizard hat of lightning (+28%) (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +28% lightning Changes damage: +7% arcane / +6% fire / +7% cold / +19% lightning / +5% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of the depths (0 def, 4 armour)bladed dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str Damage when the wearer is hit: 7 physical Changes resistances: +8% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 664.23 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's hardened leather cap of dexterity (+2) (0 def, 3 armour)champion's hardened leather cap of dexterity (+2) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +5 Dex / +3 Wil Mental save: +9 Light radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. defender's dwarven-steel helm (6 def, 10 armour)defender's dwarven-steel helm (6 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +4% Changes resistances: +4% all Physical save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Haneleg' (0 def, 4 armour)dwarven-steel helm 'Haneleg' (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Wil Damage when the wearer is hit: 8 arcane Changes resistances: +7% fire / +8% cold / +6% nature / +7% blight Spell crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.30 Mana when hit: +1.60 Maximum mana: +64.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat (2 def, 0 armour)fearwoven cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% darkness / +13% physical Changes damage: +10% darkness / +10% physical Maximum hate: +10.00 Mindpower: +7 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +4 Wil Changes resistances: +10% darkness / +8% physical Changes damage: +8% darkness / +8% physical Maximum hate: +8.00 Mindpower: +12 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour)hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Boltflash' (0 def, 3 armour)hardened leather cap 'Boltflash' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 2 lightning / 4 temporal Changes resistances: +11% fire / +10% cold / +6% lightning Changes damage: +6% temporal / +3% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Manurenik' (0 def, 3 armour)hardened leather cap 'Manurenik' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Con Life regen: +0.20 Hate per kill: +2.00 Maximum life: +50.00 Mental crit. chance: +4% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of blood magic (0 def, 3 armour)hardened leather cap of blood magic (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Mag / +5 Wil Changes damage: +8% arcane / +10% blight Spell crit. chance: +2% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of ire (0 def, 3 armour)hardened leather cap of ire (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +9 Mental save: +9 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 3.2 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 22 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of trickery (0 def, 4 armour)insulating dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Changes resistances: +9% fire / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of sanctity (0 def, 3 armour)insulating hardened leather cap of sanctity (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +10% cold / +9% blight / +11% darkness / +8% fire Spell save: +8 Mental save: +9 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. leafwalker's hardened leather cap (0 def, 3 armour)leafwalker's hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% nature Spell save: +6 Maximum life: +63.00 Healing mod.: +21% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindcaging hardened leather cap of blood magic (0 def, 3 armour)mindcaging hardened leather cap of blood magic (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Mag / +5 Wil Changes resistances: +19% mind Changes damage: +8% arcane / +10% blight Mental save: +14 Spell crit. chance: +3% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindcaging hardened leather cap of might (0 def, 3 armour)mindcaging hardened leather cap of might (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con Changes resistances: +15% mind Mental save: +17 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +5 Con Changes damage: +12% arcane Psi each turn: +0.16 Mindpower: +4 Mental crit. chance: +4% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of knowledge (0 def, 7 armour)miner's dwarven-steel helm of knowledge (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +3 Cun / +4 Wil Mindpower: +5 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm of might (0 def, 8 armour)miner's dwarven-steel helm of might (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +8 Fatigue: +4% Changes stats: +2 Str / +3 Con Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel helm of constitution (+5) (0 def, 4 armour)prismatic dwarven-steel helm of constitution (+5) (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Con Changes resistances: +15% darkness / +12% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere wizard hat of balance (2 def, 0 armour)shimmering cashmere wizard hat of balance (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +15% arcane Equilibrium when hit: +1.50 Psi when hit: +0.90 Hate when hit: +1.60 Maximum mana: +34.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. warlord's dwarven-steel helm of knowledge (0 def, 4 armour)warlord's dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 Armour: +4 Fatigue: +4% Changes stats: +5 Str / +9 Wil / +3 Cun Changes resistances: +11% physical Physical save: +8 Mindpower: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's hardened leather cap of precognition (6 def, 3 armour)warlord's hardened leather cap of precognition (6 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 Physical power: +9 Armour: +3 Defense: +6 Fatigue: +3% Changes stats: +5 Str / +5 Wil / +5 Cun Changes resistances: +8% physical Physical save: +9 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. werebeast's hardened leather cap of might (0 def, 3 armour)werebeast's hardened leather cap of might (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +6 Str / +3 Dex / +3 Cun / +7 Con Changes resistances: -24% light Life regen: +5.20 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Blindqueller the voratun helm (0 def, 5 armour)Blindqueller the voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +9 Dex / +2 Wil Damage when the wearer is hit: 16 physical Changes damage: +6% darkness Cut immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +5% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 664.23 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Breezehunt (0 def, 5 armour)Breezehunt (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +9 Wil / +7 Con Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 physical Changes resistances: +5% arcane / +6% fire / +13% blight Changes resistances penetration: +10% nature Mental save: +12 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 664.23 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. Drildir the voratun helm (0 def, 5 armour)Drildir the voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex / +1 Mag / +1 Con Changes resistances: +15% lightning / +18% darkness / +13% temporal Allows you to breathe in: water Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Gunygalar' (3 def, 0 armour)elven-silk wizard hat 'Gunygalar' (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +9 Mag / +9 Wil / +1 Cun / +1 Con Changes resistances: +16% mind Changes damage: +15% mind Physical save: +12 Mental save: +15 Psi each turn: +0.29 Maximum psi: +40.00 Spellpower: +5 Mindpower: +14 Mental crit. chance: +9% Light radius: +2 Infravision radius: +2 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. voratun helm 'Aronn' (0 def, 5 armour)voratun helm 'Aronn' (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +3 Armour: +5 Fatigue: +5% Changes stats: +9 Str / +4 Dex / +4 Cun / +4 Con Damage when the wearer is hit: 8 physical Changes resistances: +12% blight Changes damage: +9% blight Maximum mana: +40.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 664.23 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Nerebeth the iron mail armour (2 def, 4 armour)Nerebeth the iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical Changes resistances penetration: +10% acid Changes damage: +6% arcane / +18% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of clarity (2 def, 4 armour)enlightening iron mail armour of clarity (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% mind Mental save: +24 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of implacability (2 def, 9 armour)enlightening iron mail armour of implacability (2 def, 9 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 Fatigue: +7% Changes stats: +4 Cun / +4 Wil Physical save: +7 Mental save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying iron mail armour of spell shielding (2 def, 4 armour)fortifying iron mail armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +3 Str / +3 Con Changes resistances: +6% arcane Spell save: +12 Maximum life: +38.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Gloomidol' (2 def, 4 armour)iron mail armour 'Gloomidol' (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 4 darkness / 8 light Changes resistances: +6% physical Changes damage: +9% darkness Physical save: +12 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Nerireth' (2 def, 4 armour)iron mail armour 'Nerireth' (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Wil Changes resistances: +18% acid Critical mult.: +5.00% Psi per kill: +1.00 Maximum psi: +30.00 Mindpower: +4 Mental crit. chance: +2% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour 'Zubilemina' (2 def, 4 armour)iron mail armour 'Zubilemina' (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +1 Dex / +2 Mag Changes resistances: +5% arcane / +12% cold / +18% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of Eyal (2 def, 4 armour)spiked iron mail armour of Eyal (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 12 physical Life regen: +1.30 Maximum life: +47.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Getestir the Venomwinnow (2 def, 18 armour)Getestir the Venomwinnow (2 def, 18 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +2 Fatigue: +14% Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 4 nature Changes resistances: +3% acid / +20% cold Changes damage: +3% nature A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of delving (2 def, 6 armour)fortifying steel mail armour of delving (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +10 Str / +3 Con Changes resistances: +12% darkness / +8% physical Maximum life: +56.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of temporal resistance (2 def, 15 armour)impenetrable steel mail armour of temporal resistance (2 def, 15 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 Fatigue: +14% Changes resistances: +16% temporal A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Cyrisewyn the dwarven-steel mail armour (3 def, 15 armour)Cyrisewyn the dwarven-steel mail armour (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +15 Defense: +3 Fatigue: +8% Changes stats: +1 Str Changes resistances: +6% acid Changes damage: +6% physical Maximum encumbrance: +50 Physical save: +11 Maximum stamina: +5.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Morbus's kiss (3 def, 21 armour)Morbus's kiss (3 def, 21 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +21 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 2 acid / 6 nature / 2 blight Damage when the wearer is hit: 8 acid Changes resistances: +3% nature Changes resistances penetration: +5% nature A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour 'Plaguequick' (3 def, 8 armour)dwarven-steel mail armour 'Plaguequick' (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer is hit: 20 nature Changes resistances: +8% mind / +9% nature Changes resistances penetration: +5% nature Mental save: +19 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of implacability (3 def, 14 armour)dwarven-steel mail armour of implacability (3 def, 14 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +10% Physical save: +8 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour (3 def, 8 armour)enlightening dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +5 Cun / +6 Wil Mental save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour)fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +18% cold Maximum life: +30.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour (3 def, 15 armour)hardened dwarven-steel mail armour (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +7% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel mail armour of command (10 def, 22 armour)hardened dwarven-steel mail armour of command (10 def, 22 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +22 Defense: +10 Fatigue: +16% Changes stats: +3 Cun Changes resistances: +5% physical / +8% fire / +7% cold / +9% lightning / +8% acid Mental save: +13 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of command (11 def, 24 armour)impenetrable dwarven-steel mail armour of command (11 def, 24 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +24 Defense: +11 Fatigue: +16% Changes stats: +3 Cun Mental save: +18 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour (3 def, 8 armour)searing dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when the wearer hits(melee): 14 fire / 13 acid Damage when the wearer is hit: 10 fire / 11 acid Changes resistances: +15% fire / +17% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of delving (4 def, 8 armour)enlightening stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str / +6 Wil / +5 Cun Changes resistances: +16% darkness / +9% physical Mental save: +18 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of implacability (4 def, 17 armour)enlightening stralite mail armour of implacability (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 Fatigue: +9% Changes stats: +6 Cun / +5 Wil Physical save: +9 Mental save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of temporal resistance (4 def, 8 armour)enlightening stralite mail armour of temporal resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +5 Cun / +6 Wil Changes resistances: +15% temporal Mental save: +17 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged stralite mail armour of delving (4 def, 8 armour)fearforged stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +29% Changes stats: +7 Str / +8 Con Changes resistances: +13% physical / +9% fire / +23% darkness / -15% light Physical save: +8 Spell save: +9 Mental save: +7 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of acid resistance (4 def, 8 armour)fortifying stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +6 Str / +5 Con Changes resistances: +23% acid Maximum life: +70.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of command (13 def, 14 armour)fortifying stralite mail armour of command (13 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +13 Fatigue: +16% Changes stats: +3 Str / +4 Cun / +5 Con Mental save: +17 Maximum life: +86.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of implacability (4 def, 30 armour)impenetrable stralite mail armour of implacability (4 def, 30 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +30 Defense: +4 Fatigue: +9% Physical save: +6 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of delving (4 def, 8 armour)prismatic stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str Changes resistances: +13% physical / +27% darkness / +14% light Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour of thunder (4 def, 8 armour)prismatic stralite mail armour of thunder (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +17 Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str / +4 Mag / +7 Wil Changes resistances: +12% darkness / +15% lightning / +14% light Spellpower: +18 Spell crit. chance: +8% Mindpower: +17 Mental crit. chance: +8% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of cold resistance (4 def, 8 armour)radiant stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +4 Wil Damage when the wearer is hit: 7 light Changes resistances: +19% blight / +22% darkness / +27% cold Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of delving (4 def, 8 armour)radiant stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str / +4 Wil Damage when the wearer is hit: 8 light Changes resistances: +8% physical / +38% darkness / +19% blight Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of stability (4 def, 8 armour)radiant stralite mail armour of stability (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 9 light Changes resistances: +6% physical / +16% darkness / +18% blight Physical save: +16 Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of Eyal (4 def, 8 armour)rejuvenating stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Life regen: +7.70 Stamina each turn: +1.40 Maximum life: +57.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of the deep (4 def, 12 armour)rejuvenating stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +16% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Life regen: +4.00 Stamina each turn: +1.40 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour (4 def, 8 armour)searing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 16 fire / 15 acid Damage when the wearer is hit: 9 fire / 11 acid Changes resistances: +18% fire / +22% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing stralite mail armour of the deep (4 def, 12 armour)searing stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +16% Damage when the wearer hits(melee): 12 fire / 12 acid Damage when the wearer is hit: 13 fire / 12 acid Changes resistances: +19% fire / +5% cold / +30% acid Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of command (14 def, 15 armour)spiked stralite mail armour of command (14 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 Fatigue: +16% Changes stats: +5 Cun Damage when the wearer is hit: 14 physical Mental save: +15 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Cherath' (4 def, 8 armour)stralite mail armour 'Cherath' (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +9% physical / +6% acid Changes resistances penetration: +20% mind / +10% acid Changes damage: +6% acid Physical save: +22 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Brodasus (5 def, 10 armour)Brodasus (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +6 Str / +1 Wil Changes resistances: +12% physical / +24% fire / +17% darkness / +3% temporal Changes resistances penetration: +5% arcane / +15% temporal Life regen: +3.00 Vim when firing critical spell: +1.00 Maximum life: +80.00 Spell crit. chance: +4% Light radius: +2 Healing mod.: +26% Resist all after a teleport: +2% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Emadata the voratun mail armour (5 def, 10 armour)Emadata the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +6 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +14 Wil / +12 Cun / +1 Con Damage when the wearer hits(melee): 8 physical Changes resistances: +30% lightning / +1% physical Mental save: +38 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Zubona the voratun mail armour (5 def, 20 armour)Zubona the voratun mail armour (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +20 Defense: +5 Fatigue: +16% Changes stats: +7 Cun / +3 Wil Changes resistances: +14% physical / +11% fire / +13% cold / +11% lightning / +43% acid Changes resistances penetration: +5% arcane Mental save: +24 Maximum life: +10.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Rheyon the Voidpanic (1 def, 2 armour)Rheyon the Voidpanic (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +3 Cun / +2 Wil Damage when the wearer is hit: 8 darkness Changes resistances: +6% physical / +7% fire / +7% cold / +7% nature Changes damage: +12% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening rough leather armour of delving (1 def, 2 armour)enlightening rough leather armour of delving (1 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +5 Str / +4 Wil / +4 Cun Changes resistances: +12% darkness / +7% physical Mental save: +11 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant rough leather armour (1 def, 2 armour)radiant rough leather armour (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant rough leather armour of fire resistance (1 def, 2 armour)radiant rough leather armour of fire resistance (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% blight / +12% darkness / +17% fire Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour 'Phlegmvenom' (1 def, 2 armour)rough leather armour 'Phlegmvenom' (1 def, 2 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +5 Cun / +5 Wil Damage when the wearer is hit: 20 darkness Changes resistances: +3% nature Changes resistances penetration: +15% nature Changes damage: +15% nature Mental save: +13 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of delving (1 def, 2 armour)rough leather armour of delving (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +4 Str Changes resistances: +12% darkness / +6% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Hathuradochak the Cracklemight (2 def, 4 armour)Hathuradochak the Cracklemight (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 4 lightning / 14 physical Changes resistances: +12% temporal Changes resistances penetration: +5% lightning / +10% acid Changes damage: +6% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Nature's Blessing (8 def, 6 armour)Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level. Velissra (2 def, 4 armour)Velissra (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +1 Mag Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 blight Changes resistances: +21% lightning / +5% arcane Grants telepathy: Demon/Minor Demon/Major Spellpower on spell critical (stacks up to 3 times): +4 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's cured leather armour of delving (2 def, 4 armour)caller's cured leather armour of delving (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +5 Str Changes resistances: +14% physical / +7% fire / +7% cold / +7% nature / +14% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Eremogorn' (2 def, 4 armour)cured leather armour 'Eremogorn' (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer hits(melee): 4 mind / 6 temporal Changes resistances: +21% cold Mental save: +9 Equilibrium when hit: +0.04 Psi when firing a critical mind attack: +1.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of command (11 def, 9 armour)enlightening cured leather armour of command (11 def, 9 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +11 Fatigue: +7% Changes stats: +8 Cun / +5 Wil Mental save: +26 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of Toknor (6 def, 4 armour)marauder's cured leather armour of Toknor (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +4 Defense: +6 Fatigue: +7% Changes stats: +5 Str / +5 Dex Critical mult.: +14.00% Physical save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued cured leather armour of acid resistance (2 def, 4 armour)multi-hued cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 7 fire / 5 cold / 7 lightning / 7 acid Changes resistances: +8% fire / +7% cold / +6% lightning / +25% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of the sky (11 def, 4 armour)nimble cured leather armour of the sky (11 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +11 Ranged Defense: +8 Fatigue: +7% Changes stats: +7 Dex Changes resistances: +17% lightning / +14% cold Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour (2 def, 4 armour)radiant cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +14% darkness / +16% blight Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of Toknor (2 def, 4 armour)rejuvenating cured leather armour of Toknor (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +4 Defense: +2 Fatigue: +7% Critical mult.: +11.00% Life regen: +3.40 Stamina each turn: +1.10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of acid resistance (2 def, 4 armour)spiked cured leather armour of acid resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 12 physical Changes resistances: +20% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of cold resistance (2 def, 4 armour)spiked cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 12 physical Changes resistances: +19% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Iviwyn the Cloudrebel (3 def, 6 armour)Iviwyn the Cloudrebel (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 16 physical / 8 arcane Changes damage: +27% lightning / +6% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's hardened leather armour (3 def, 6 armour)caller's hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +7% physical / +7% fire / +10% cold / +7% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's hardened leather armour of delving (3 def, 6 armour)caller's hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +8 Str Changes resistances: +16% physical / +8% fire / +8% cold / +9% nature / +11% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of Eyal (3 def, 6 armour)cleansing hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +12% nature / +13% blight Life regen: +2.80 Maximum life: +46.00 Healing mod.: +17% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of resilience (3 def, 6 armour)cleansing hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +15% nature / +13% blight Maximum life: +33.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of Toknor (3 def, 6 armour)enlightening hardened leather armour of Toknor (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Cun / +6 Wil Critical mult.: +13.00% Mental save: +15 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of spell shielding (3 def, 6 armour)enlightening hardened leather armour of spell shielding (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Cun / +3 Wil Changes resistances: +7% arcane Spell save: +18 Mental save: +15 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Dourpeal' (3 def, 6 armour)hardened leather armour 'Dourpeal' (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 12 mind / 4 darkness Changes resistances: +3% darkness / +8% arcane Changes resistances penetration: +5% mind / +10% darkness Changes damage: +6% mind / +3% darkness Spell save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Eilinuma' (3 def, 6 armour)hardened leather armour 'Eilinuma' (3 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +7 Cun / +7 Wil Critical mult.: +15.00% Maximum encumbrance: +30 Spell save: +12 Mental save: +19 Mana each turn: +0.04 Damage Shield penetration: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Shimmermoon' (3 def, 6 armour)hardened leather armour 'Shimmermoon' (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +6% darkness / +24% cold / +15% lightning / +6% temporal Changes resistances penetration: +5% lightning / +5% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of thunder (3 def, 6 armour)hardened leather armour of thunder (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +18 Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +5 Str / +6 Mag / +5 Wil Changes resistances: +13% lightning Spellpower: +18 Spell crit. chance: +7% Mindpower: +12 Mental crit. chance: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of Eyal (3 def, 6 armour)multi-hued hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 6 fire / 7 cold / 8 lightning / 8 acid Changes resistances: +9% fire / +7% cold / +8% lightning / +8% acid Life regen: +1.80 Maximum life: +62.00 Healing mod.: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued hardened leather armour of delving (3 def, 6 armour)multi-hued hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str Damage when the wearer is hit: 9 fire / 8 cold / 8 lightning / 7 acid Changes resistances: +8% physical / +6% fire / +8% cold / +9% lightning / +9% acid / +15% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour of delving (3 def, 6 armour)rejuvenating hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str Changes resistances: +15% darkness / +10% physical Life regen: +4.30 Stamina each turn: +1.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of spell shielding (3 def, 6 armour)spiked hardened leather armour of spell shielding (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 12 physical Changes resistances: +5% arcane Spell save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Adutta the Galeravager (4 def, 7 armour)Adutta the Galeravager (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +4% physical / +27% cold / +6% lightning Physical save: +6 Cut immunity: +15% Confusion immunity: +5% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour of Eyal (4 def, 7 armour)caller's reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +9% physical / +10% fire / +6% cold / +8% nature Life regen: +1.80 Maximum life: +72.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour of the sky (9 def, 7 armour)caller's reinforced leather armour of the sky (9 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +9 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Dex Changes resistances: +10% physical / +8% fire / +28% cold / +19% lightning / +8% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Cun / +7 Wil Mental save: +17 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued reinforced leather armour of delving (4 def, 7 armour)multi-hued reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +7 Str Damage when the wearer is hit: 8 fire / 9 cold / 8 lightning / 10 acid Changes resistances: +13% physical / +11% fire / +8% cold / +8% lightning / +11% acid / +14% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of the deep (10 def, 11 armour)nimble reinforced leather armour of the deep (10 def, 11 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +10 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +11% acid / +9% cold Allows you to breathe in: water Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour (4 def, 7 armour)radiant reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 11 light Changes resistances: +15% darkness / +22% blight Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of fire resistance (4 def, 7 armour)radiant reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +4 Wil Damage when the wearer is hit: 8 light Changes resistances: +25% blight / +16% darkness / +20% fire Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of the deep (4 def, 11 armour)radiant reinforced leather armour of the deep (4 def, 11 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +13% cold / +18% blight / +19% darkness / +9% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +1.00 Maximum life: +68.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of the sky (11 def, 7 armour)rejuvenating reinforced leather armour of the sky (11 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +11 Ranged Defense: +7 Fatigue: +8% Changes stats: +6 Dex Changes resistances: +15% lightning / +18% cold Life regen: +2.40 Stamina each turn: +1.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing reinforced leather armour of command (12 def, 12 armour)searing reinforced leather armour of command (12 def, 12 armour) Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +12 Fatigue: +8% Changes stats: +3 Cun Damage when the wearer hits(melee): 12 fire / 17 acid Damage when the wearer is hit: 12 fire / 10 acid Changes resistances: +21% fire / +14% acid Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of Toknor (4 def, 7 armour)spiked reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 14 physical Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of clarity (4 def, 7 armour)spiked reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 18 physical Changes resistances: +9% mind Mental save: +20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (4 def, 7 armour)spiked reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 14 physical Changes resistances: +23% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of command (12 def, 13 armour)spiked reinforced leather armour of command (12 def, 13 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +12 Fatigue: +8% Changes stats: +3 Cun Damage when the wearer is hit: 16 physical Mental save: +17 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of stability (4 def, 7 armour)spiked reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 15 physical Changes resistances: +8% physical Physical save: +15 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour (4 def, 7 armour)troll-hide reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +6.40 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour (4 def, 7 armour)troll-hide reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +10.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of command (15 def, 13 armour)troll-hide reinforced leather armour of command (15 def, 13 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +15 Fatigue: +8% Changes stats: +2 Cun Mental save: +14 Life regen: +7.30 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of delving (4 def, 7 armour)troll-hide reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +7 Str Changes resistances: +18% darkness / +13% physical Life regen: +5.60 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of fire resistance (4 def, 7 armour)troll-hide reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +21% fire Life regen: +7.40 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the deep (4 def, 8 armour)troll-hide reinforced leather armour of the deep (4 def, 8 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +8% Changes resistances: +11% acid / +7% cold Allows you to breathe in: water Life regen: +7.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the sky (10 def, 7 armour)troll-hide reinforced leather armour of the sky (10 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Ranged Defense: +9 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +22% lightning / +19% cold Life regen: +8.60 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of the wind (15 def, 2 armour)troll-hide reinforced leather armour of the wind (15 def, 2 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +7.0% Armour: +2 Defense: +15 Fatigue: +8% Life regen: +7.90 Stamina each turn: +1.10 Maximum life: -81.00 It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 8.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 65% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Bokudig the drakeskin leather armour (20 def, 2 armour)Bokudig the drakeskin leather armour (20 def, 2 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +7.0% Armour: +2 Defense: +20 Fatigue: +8% Changes stats: +8 Cun / +12 Wil Damage when the wearer is hit: 12 blight / 12 light Changes resistances: +30% darkness / +25% blight Changes resistances penetration: +5% blight Mental save: +19 Stamina each turn: +1.50 Maximum life: -71.00 Maximum vim: +40.00 Spell crit. chance: +4% Light radius: +1 Defense after a teleport: +10 It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 6.4 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 60% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Dimpiety (5 def, 8 armour)Dimpiety (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +9 Str Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 4 darkness / 16 arcane Changes resistances: +24% physical / +10% fire / +7% cold / +11% nature / +17% darkness / +9% mind Changes resistances penetration: +5% acid Changes damage: +6% arcane / +6% acid Mental save: +24 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Grinybers the Shadowenvy (5 def, 8 armour)Grinybers the Shadowenvy (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +8 Str Changes resistances: +19% darkness / +15% physical Changes damage: +21% darkness / +6% mind Critical mult.: +16.00% Mental save: +12 Life regen: +6.70 Stamina each turn: +2.50 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Layulaith the Morbuslash (3 def, 7 armour)Layulaith the Morbuslash (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 8 nature Changes resistances: +18% cold Changes resistances penetration: +10% nature / +5% lightning Changes damage: +3% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Yaradan the Furnacestreaker (3 def, 7 armour)Yaradan the Furnacestreaker (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 4 arcane / 2 fire Damage when the wearer is hit: 12 physical Changes resistances: +3% fire Changes resistances penetration: +10% arcane Changes damage: +6% lightning / +3% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of acid resistance (3 def, 14 armour)impenetrable iron plate armour of acid resistance (3 def, 14 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +20% Changes resistances: +18% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron plate armour 'Hathothel' (3 def, 15 armour)iron plate armour 'Hathothel' (3 def, 15 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +20% Changes stats: +2 Wil Damage when the wearer is hit: 12 blight Spellpower: +2 Spell crit. chance: +3% Resist all after a teleport: +2% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Sunpeal the steel plate armour (4 def, 20 armour)Sunpeal the steel plate armour (4 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 6 fire Changes resistances: +3% blight Changes resistances penetration: +5% fire / +15% blight Changes damage: +6% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Morningterror' (4 def, 9 armour)steel plate armour 'Morningterror' (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 6 light Changes resistances penetration: +5% acid Changes damage: +6% light Maximum life: +58.00 Light radius: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Xerarethra the dwarven-steel plate armour (5 def, 11 armour)Xerarethra the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Dex / +2 Con Damage when the wearer is hit: 15 physical Maximum encumbrance: +20 Maximum life: +20.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Bysaziladil' (5 def, 11 armour)dwarven-steel plate armour 'Bysaziladil' (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Mag Damage when the wearer hits(melee): 4 arcane Changes resistances: +23% acid Changes resistances penetration: +5% temporal Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +6% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of Eyal (5 def, 11 armour)dwarven-steel plate armour of Eyal (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Life regen: +1.50 Maximum life: +51.00 Healing mod.: +14% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Polowen the stralite plate armour (7 def, 13 armour)Polowen the stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Dex Changes resistances: +5% arcane / +27% fire Changes damage: +3% arcane Healing mod.: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cleansing stralite plate armour of Eyal (7 def, 13 armour)cleansing stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +18% nature / +14% blight Life regen: +3.40 Maximum life: +68.00 Healing mod.: +19% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of the deep (7 def, 16 armour)enlightening stralite plate armour of the deep (7 def, 16 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +7 Fatigue: +26% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% acid / +12% cold Allows you to breathe in: water Mental save: +17 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour (7 def, 13 armour)searing stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 20 fire / 14 acid Damage when the wearer is hit: 10 fire / 12 acid Changes resistances: +13% fire / +18% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of the deep (7 def, 16 armour)stralite plate armour of the deep (7 def, 16 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Defense: +7 Fatigue: +26% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Elenoneg the voratun plate armour (9 def, 16 armour)Elenoneg the voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 6 mind Changes resistances: +19% physical / +28% cold / +3% blight Physical save: +18 Poison immunity: +5% Pinning immunity: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Nerobrebeth the Skysnake (21 def, 27 armour)Nerobrebeth the Skysnake (21 def, 27 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +27 Defense: +21 Fatigue: +16% Changes stats: +5 Str / +6 Cun / +3 Con Changes resistances: +6% lightning Physical save: +11 Mental save: +18 Mana each turn: +0.12 Psi per kill: +2.00 Maximum life: +99.00 Defense after a teleport: +15 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Stormblight the voratun plate armour (9 def, 16 armour)Stormblight the voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +6 Cun / +11 Wil Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 12 lightning / 14 light Changes resistances: +23% blight / +28% lightning / +24% darkness Changes damage: +9% lightning Mental save: +19 Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Strikehash the voratun plate armour (11 def, 16 armour)Strikehash the voratun plate armour (11 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +11 Fatigue: +26% Changes stats: +13 Str / +6 Con Damage when the wearer is hit: 17 physical Changes resistances: +11% physical / +6% cold / +13% darkness / +9% temporal Changes resistances penetration: +5% lightning Poison immunity: +15% Stun/Freeze immunity: +15% Knockback immunity: +5% Maximum life: +75.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour 'Berufang' (fire opal) (24 def, 25 armour) voratun plate armour 'Berufang' (fire opal) (24 def, 25 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +25 Defense: +24 Fatigue: +26% Changes stats: +11 Str / +6 Cun / +11 Con Damage when the wearer hits(melee): 4 blight Changes resistances: +5% arcane Changes damage: +12% arcane / +10% all / +21% blight Mental save: +21 Maximum life: +164.00 Spell crit. chance: +5% Mental crit. chance: +5% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. flaming iron shield of physical resistance (+11%) (4 def, 2 armour, 20.5 block)flaming iron shield of physical resistance (+11%) (4 def, 2 armour, 20.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 11 fire Changes resistances: +11% physical Talent granted: +1 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Duvarain the steel shield (14 def, 2 armour, 38 block)Duvarain the steel shield (14 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +14 Ranged Defense: +6 Fatigue: +8% Changes stats: +1 Dex / +3 Mag Changes resistances: +6% fire / +3% blight Talent granted: +2 Block Infravision radius: +2 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield of deflection (13 def, 2 armour, 37.5 block)blood-etched steel shield of deflection (13 def, 2 armour, 37.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +13 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Con Talent granted: +2 Block Life regen: +2.20 Healing mod.: +14% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield of harmony (6 def, 2 armour, 42 block)blood-etched steel shield of harmony (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Con Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +2 Block Life regen: +1.40 Healing mod.: +30% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 20 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched steel shield of purity (6 def, 2 armour, 40 block)blood-etched steel shield of purity (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Con Changes resistances: +14% nature / +13% blight Talent granted: +2 Block Life regen: +1.70 Healing mod.: +12% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of displacement (12 def, 8 armour, 66 block)reinforced steel shield of displacement (12 def, 8 armour, 66 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Mag Talent granted: +2 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 60% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (248) is absorbed, the time runs out (22 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Isutta the Vilestar (18 def, 4 armour, 86.5 block)Isutta the Vilestar (18 def, 4 armour, 86.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +4 Defense: +18 Ranged Defense: +10 Fatigue: +12% Changes resistances penetration: +10% nature Talent granted: +3 Block Physical save: +6 Cut immunity: +15% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Yvimilewe the dwarven-steel shield (8 def, 2 armour, 87.5 block)Yvimilewe the dwarven-steel shield (8 def, 2 armour, 87.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Dex Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 8 physical / 15 fire Talent granted: +3 Block Stamina each turn: +0.60 Healing mod.: +10% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of displacement (16 def, 2 armour, 80 block)acidic dwarven-steel shield of displacement (16 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +16 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Mag Damage when the wearer hits(melee): 7 acid Damage when the wearer is hit: 14 acid Talent granted: +3 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 50% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (195) is absorbed, the time runs out (16 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating dwarven-steel shield (8 def, 2 armour, 78 block)coruscating dwarven-steel shield (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Str Damage when the wearer is hit: 12 fire Changes resistances: +14% fire Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling dwarven-steel shield of the sun (8 def, 2 armour, 84.5 block)crackling dwarven-steel shield of the sun (8 def, 2 armour, 84.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Dex Damage when the wearer is hit: 15 lightning / 15 light Changes resistances: +13% lightning / +10% darkness / +10% light Talent granted: +3 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 31.09 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield 'Isoda' (8 def, 2 armour, 73 block)dwarven-steel shield 'Isoda' (8 def, 2 armour, 73 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +21% cold Talent granted: +3 Block Stamina each turn: +0.80 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of purity (8 def, 2 armour, 83 block)flaming dwarven-steel shield of purity (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 7 fire Damage when the wearer is hit: 12 fire Changes resistances: +13% nature / +14% blight Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of the forge (8 def, 8 armour, 145.5 block)impervious dwarven-steel shield of the forge (8 def, 8 armour, 145.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 14 dreamforge Changes resistances: +15% mind / +15% fire Talent granted: +3 Block Physical save: +8 Psi when hit: +1.30 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield of deflection (15 def, 2 armour, 84.5 block)living dwarven-steel shield of deflection (15 def, 2 armour, 84.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +15 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 13 nature Changes resistances: +16% nature / +12% blight Talent granted: +3 Block Maximum life: +60.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield of lightning resistance (+21%) (8 def, 2 armour, 83 block)living dwarven-steel shield of lightning resistance (+21%) (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 15 nature Changes resistances: +21% lightning / +12% nature / +15% blight Talent granted: +3 Block Maximum life: +52.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated dwarven-steel shield of harmony (8 def, 2 armour, 74 block)spellplated dwarven-steel shield of harmony (8 def, 2 armour, 74 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +4 Wil Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +3 Block Spell save: +10 Mental save: +6 Healing mod.: +14% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 20 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry dwarven-steel shield of crushing (8 def, 2 armour, 78.5 block)wintry dwarven-steel shield of crushing (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +2 Wil Damage when the wearer is hit: 13 cold Changes resistances: +15% cold Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched stralite shield of arcane resistance (+13%) (10 def, 2 armour, 140.5 block)blood-etched stralite shield of arcane resistance (+13%) (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Con Changes resistances: +13% arcane Talent granted: +4 Block Life regen: +2.60 Healing mod.: +19% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched stralite shield of deflection (23 def, 2 armour, 142 block)blood-etched stralite shield of deflection (23 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +23 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Con Talent granted: +4 Block Life regen: +2.10 Healing mod.: +22% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield (10 def, 2 armour, 138.5 block)coruscating stralite shield (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Str Damage when the wearer is hit: 14 fire Changes resistances: +14% fire Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield of resistance (10 def, 2 armour, 139 block)coruscating stralite shield of resistance (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Str Damage when the wearer is hit: 18 fire Changes resistances: +29% fire / +9% cold / +5% lightning / +9% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield of the sun (10 def, 2 armour, 138.5 block)coruscating stralite shield of the sun (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Str Damage when the wearer is hit: 10 fire / 14 light Changes resistances: +12% fire / +10% darkness / +9% light Talent granted: +4 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 31.09 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of the earth (10 def, 21 armour, 199 block)impervious stralite shield of the earth (10 def, 21 armour, 199 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +21 Armour Hardiness: +7% Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +6 Con Talent granted: +4 Block Physical save: +9 It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 257.06 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of cold resistance (+20%) (10 def, 11 armour, 188 block)reinforced stralite shield of cold resistance (+20%) (10 def, 11 armour, 188 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +20% cold Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of the sun (10 def, 10 armour, 162.5 block)reinforced stralite shield of the sun (10 def, 10 armour, 162.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 14 light Changes resistances: +7% darkness / +7% light Talent granted: +4 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 31.09 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of the sun (10 def, 12 armour, 187.5 block)reinforced stralite shield of the sun (10 def, 12 armour, 187.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +12 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 16 light Changes resistances: +10% darkness / +9% light Talent granted: +4 Block It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 31.09 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield of resistance (10 def, 2 armour, 142.5 block)spellplated stralite shield of resistance (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Changes resistances: +10% fire / +12% cold / +8% lightning / +9% acid Talent granted: +4 Block Spell save: +9 Mental save: +6 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of crushing (10 def, 2 armour, 133.5 block)wintry stralite shield of crushing (10 def, 2 armour, 133.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Damage when the wearer is hit: 13 cold Changes resistances: +14% cold Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of the forge (10 def, 2 armour, 144.5 block)wintry stralite shield of the forge (10 def, 2 armour, 144.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +8 Wil Damage when the wearer is hit: 15 dreamforge / 14 cold Changes resistances: +15% fire / +15% cold / +14% mind Talent granted: +4 Block Psi when hit: +2.10 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Emaldatha (14 def, 3 armour, 188.5 block)Emaldatha (14 def, 3 armour, 188.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +14 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Wil Damage when the wearer is hit: 15 nature / 20 dreamforge Changes resistances: +18% fire / +9% lightning / +19% nature / +17% blight / +37% mind Talent granted: +5 Block Disease immunity: +15% Disarm immunity: +10% Teleport immunity: +35% Psi when hit: +1.30 Maximum life: +73.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Gloryba (12 def, 13 armour, 270 block)Gloryba (12 def, 13 armour, 270 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Accuracy: +2 Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer hits(melee): 9 acid Damage when the wearer is hit: 16 acid Changes resistances: +12% blight / +23% fire Talent granted: +5 Block Physical save: +13 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Grinaroddaromiyon the voratun shield (12 def, 3 armour, 190.5 block)Grinaroddaromiyon the voratun shield (12 def, 3 armour, 190.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +1 Wil Changes resistances: +46% cold Talent granted: +5 Block Allows you to breathe in: water Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Lorezilafang (12 def, 13 armour, 303.5 block)Lorezilafang (12 def, 13 armour, 303.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +8 Con Damage when the wearer hits(melee): 7 cold Damage when the wearer is hit: 20 cold Changes resistances: +1% physical / +21% fire Talent granted: +5 Block Physical save: +12 Mental crit. chance: +1% Handheld deflection devices |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
This item will automatically be transmogrified when you leave the level. MirevalorMirevalor Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% darkness Changes damage: +12% nature Disease immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +5% Maximum life: +48.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of the moonsscorching alchemist's lamp of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 15 fire Changes resistances: +7% fire / +7% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 169.01 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. XanekiraXanekira Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Mag Damage when the wearer hits(melee): 28 dreamforge Damage when the wearer is hit: 12 temporal / 24 dreamforge / 28 fire Changes resistances: +10% mind / +17% fire Changes resistances penetration: +15% temporal Changes damage: +6% mind Equilibrium when hit: +0.08 Maximum psi: +20.00 Spellpower: +11 Light radius: +6 Life regen bonus (wilder-summons): +1.00 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. dwarven lantern 'Unlightblood'dwarven lantern 'Unlightblood' Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 Changes stats: +13 Cun Damage when the wearer is hit: 4 darkness Changes resistances: +9% lightning Changes resistances penetration: +5% darkness / +15% lightning Changes damage: +6% darkness Physical save: +19 Spell save: +14 Mental save: +13 Light radius: -16 Infravision radius: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. [Unique] Type: misc / rock It can be used to do something awesome, costing 10 power out of 10/10. Awesome rock!!! |
This item will automatically be transmogrified when you leave the level. iron pickaxe 'Crackledredge' (dig speed 36 turns)iron pickaxe 'Crackledredge' (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Mag / +2 Con Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 arcane / 8 blight Changes damage: +6% lightning Critical mult.: +10.00% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. Brenogohor the Gloomspawn (dig speed 30 turns)Brenogohor the Gloomspawn (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +6 Str Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 20 fire Changes resistances penetration: +5% nature Changes damage: +9% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. Berilachik the voratun pickaxe (dig speed 5 turns)Berilachik the voratun pickaxe (dig speed 5 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +1 Fatigue: -4% Changes stats: +3 Str Changes resistances: +9% darkness Changes resistances penetration: +25% physical / +10% blight Damage affinity(heal): +15% darkness Critical mult.: +15.00% Maximum life: +40.00 Maximum stamina: +30.00 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. Hathakan the iron torque of psychoportation [power 22] (30 cooldown)Hathakan the iron torque of psychoportation [power 22] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Damage when the wearer hits(melee): 8 physical Maximum life: +30.00 Healing mod.: +20% It can be used to teleport randomly (rad 22), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. iron torque of mindblast 'Duathelwire' [power 97] (6 cooldown)iron torque of mindblast 'Duathelwire' [power 97] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 12 darkness / 12 acid Changes resistances: +6% darkness / +12% acid Changes resistances penetration: +5% acid It can be used to fire a blast of psionic energies in a beam (dam 48-97), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic iron torque of clear mind [power 1] (20 cooldown)telekinetic iron torque of clear mind [power 1] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to absorb and nullify at most 1 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of psychoportation [power 42] (30 cooldown)dwarven-steel torque of psychoportation [power 42] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 42), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of mindblast [power 273] (6 cooldown)hateful stralite torque of mindblast [power 273] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 136-273), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. overpowered stralite torque of charged psionic shield [power 157] (33 cooldown)overpowered stralite torque of charged psionic shield [power 157] (33 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning and blight damage by 157 for 6 turns, placing all other charms into a 33 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. overpowered stralite torque of clear mind [power 6] (31 cooldown)overpowered stralite torque of clear mind [power 6] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 6 detrimental mental status effects in the next 10 turns, placing all other charms into a 31 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of clear mind [power 3] (20 cooldown)warded stralite torque of clear mind [power 3] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Kilnmalice the voratun torque of charged psionic shield [power 117] (20 cooldown)Kilnmalice the voratun torque of charged psionic shield [power 117] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 mind / 8 fire Changes damage: +3% mind / +3% fire It can be used to setup a psionic shield, reducing all lightning and blight damage by 117 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. rushing elm totem of cure poisons [power 1] (20 cooldown)rushing elm totem of cure poisons [power 1] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to remove up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of thorny skin 'Mayyldavea' [power 33] (20 cooldown)ash totem of thorny skin 'Mayyldavea' [power 33] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Str / +2 Wil / +1 Cun Talent granted: +3 Lay Web Light radius: +3 See invisible: +9 It can be used to harden the skin for 6 turns increasing armour by 33 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of thorny skin 'Pyrebutcher' [power 27] (20 cooldown)ash totem of thorny skin 'Pyrebutcher' [power 27] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer is hit: 16 fire Changes resistances: +3% acid Changes resistances penetration: +5% acid Changes damage: +3% acid It can be used to harden the skin for 6 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Goryroneg the Umbramaster [power 3] (20 cooldown)Goryroneg the Umbramaster [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 blight Changes resistances: +6% darkness / +9% blight Changes resistances penetration: +5% blight It can be used to remove up to 3 diseases from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. yew totem of thorny skin 'Yvyrin' [power 40] (20 cooldown)yew totem of thorny skin 'Yvyrin' [power 40] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer is hit: 8 arcane / 16 blight Changes resistances: +5% arcane / +3% blight Changes resistances penetration: +5% blight It can be used to harden the skin for 6 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Tree of LifeTree of Life Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. elven-wood totem of cure poisons 'Lisosetha' [power 4] (20 cooldown)elven-wood totem of cure poisons 'Lisosetha' [power 4] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 12 mind Changes resistances penetration: +20% temporal Changes damage: +6% temporal It can be used to remove up to 4 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. overpowered elven-wood totem of healing [power 227] (59 cooldown)overpowered elven-wood totem of healing [power 227] (59 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal the target for 227, placing all other charms into a 59 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. rushing elven-wood totem of thorny skin [power 56] (20 cooldown)rushing elven-wood totem of thorny skin [power 56] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to harden the skin for 6 turns increasing armour by 56 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of cure poisons [power 3] (20 cooldown)tentacled elven-wood totem of cure poisons [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 3 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of thorny skin 'Isokira' [power 68] (20 cooldown)dragonbone totem of thorny skin 'Isokira' [power 68] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +2 Cun Changes resistances: +5% arcane Maximum wards: +4 nature / +4 acid / +4 light Talents granted: +3 Lay Web +1 Ward Allows you to breathe in: water It can be used to harden the skin for 6 turns increasing armour by 68 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Blazeknight the elm wand of firewall [power 77] (6 cooldown)Blazeknight the elm wand of firewall [power 77] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 temporal Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +6% light Talent granted: +2 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 77 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Emerekira the ash wand of trap destruction [power 37] (15 cooldown)Emerekira the ash wand of trap destruction [power 37] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Dex / +2 Mag / +2 Wil / +1 Cun / +1 Con Maximum wards: +3 fire / +3 cold / +3 lightning / +3 blight / +3 temporal Changes resistances penetration: +10% temporal Talent granted: +1 Ward It can be used to try to disarm traps in a line (disarm power 37), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of detection 'Singebraid' [power 11] (15 cooldown)elven-wood wand of detection 'Singebraid' [power 11] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +4 Str / +2 Dex Damage when the wearer hits(melee): 2 fire See invisible: +9 It can be used to detect the presence of creatures around you (rad 11), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of detection [power 10] (15 cooldown)volcanic elven-wood wand of detection [power 10] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Volcano It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of detection [power 10] (15 cooldown)volcanic elven-wood wand of detection [power 10] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Prismradiance [power 111] (15 cooldown)Prismradiance [power 111] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 20 lightning Maximum wards: +4 fire / +4 cold / +5 lightning / +4 blight / +4 temporal Changes damage: +12% light Talent granted: +1 Ward Light radius: +1 It can be used to try to disarm traps in a line (disarm power 111), placing all other charms into a 15 cooldown. When used: 200% chance to regenerate 9 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Thrashrage the Thalore Berserker level 27
38th Pyre 123rd year of Ascendancy at 03:12 see stats
By Thrashrage the Thalore Berserker level 15
5th Haze 122nd year of Ascendancy at 03:57 see stats
By Thrashrage the Thalore Berserker level 31
10th Dusk 123rd year of Ascendancy at 09:09 see stats
By Thrashrage the Thalore Berserker level 50
36th Pyre 124th year of Ascendancy at 15:58 see stats
By Thrashrage the Thalore Berserker level 50
15th Pyre 124th year of Ascendancy at 15:21 see stats
By Thrashrage the Thalore Berserker level 36
28th Haze 123rd year of Ascendancy at 18:32 see stats
By Thrashrage the Thalore Berserker level 30
6th Dusk 123rd year of Ascendancy at 14:35 see stats
By Thrashrage the Thalore Berserker level 13
2nd Haze 122nd year of Ascendancy at 15:27 see stats
By Thrashrage the Thalore Berserker level 11
62nd Dusk 122nd year of Ascendancy at 06:50 see stats
By Thrashrage the Thalore Berserker level 41
6th Regrowth 124th year of Ascendancy at 17:15 see stats
By Thrashrage the Thalore Berserker level 29
3rd Dusk 123rd year of Ascendancy at 05:33 see stats
By Thrashrage the Thalore Berserker level 41
8th Allure 124th year of Ascendancy at 20:58 see stats
By Thrashrage the Thalore Berserker level 50
4th Pyre 124th year of Ascendancy at 17:12 see stats
By Thrashrage the Thalore Berserker level 15
31st Haze 122nd year of Ascendancy at 03:23 see stats
By Thrashrage the Thalore Berserker level 35
7th Haze 123rd year of Ascendancy at 18:48 see stats
By Thrashrage the Thalore Berserker level 24
25th Pyre 123rd year of Ascendancy at 15:36 see stats
By Thrashrage the Thalore Berserker level 44
73rd Regrowth 124th year of Ascendancy at 12:53 see stats
By Thrashrage the Thalore Berserker level 37
35th Haze 123rd year of Ascendancy at 13:14 see stats
By Thrashrage the Thalore Berserker level 28
8th Flare 123rd year of Ascendancy at 17:27 see stats
By Thrashrage the Thalore Berserker level 15
5th Haze 122nd year of Ascendancy at 06:23 see stats
By Thrashrage the Thalore Berserker level 50
36th Pyre 124th year of Ascendancy at 18:27 see stats
By Thrashrage the Thalore Berserker level 10
43rd Dusk 122nd year of Ascendancy at 03:10 see stats
By Thrashrage the Thalore Berserker level 20
35th Regrowth 123rd year of Ascendancy at 18:51 see stats
By Thrashrage the Thalore Berserker level 30
3rd Dusk 123rd year of Ascendancy at 05:38 see stats
By Thrashrage the Thalore Berserker level 40
9th Decay 123rd year of Ascendancy at 10:46 see stats
By Thrashrage the Thalore Berserker level 50
4th Pyre 124th year of Ascendancy at 17:00 see stats
By Thrashrage the Thalore Berserker level 50
59th Pyre 124th year of Ascendancy at 20:46 see stats
By Thrashrage the Thalore Berserker level 43
58th Regrowth 124th year of Ascendancy at 07:16 see stats
By Thrashrage the Thalore Berserker level 50
53rd Pyre 124th year of Ascendancy at 01:11 see stats
By Thrashrage the Thalore Berserker level 50
58th Pyre 124th year of Ascendancy at 17:42 see stats
By Thrashrage the Thalore Berserker level 39
9th Decay 123rd year of Ascendancy at 10:30 see stats
By Thrashrage the Thalore Berserker level 15
12nd Haze 122nd year of Ascendancy at 21:56 see stats
By Thrashrage the Thalore Berserker level 38
70th Haze 123rd year of Ascendancy at 20:16 see stats
By Thrashrage the Thalore Berserker level 18
14th Regrowth 123rd year of Ascendancy at 08:32 see stats
By Thrashrage the Thalore Berserker level 30
3rd Dusk 123rd year of Ascendancy at 07:27 see stats
By Thrashrage the Thalore Berserker level 50
58th Pyre 124th year of Ascendancy at 16:46 see stats
By Thrashrage the Thalore Berserker level 50
57th Pyre 124th year of Ascendancy at 09:43 see stats
By Thrashrage the Thalore Berserker level 50
4th Pyre 124th year of Ascendancy at 17:10 see stats
By Thrashrage the Thalore Berserker level 22
3rd Pyre 123rd year of Ascendancy at 08:28 see stats
By Thrashrage the Thalore Berserker level 5
4th Mirth 122nd year of Ascendancy at 15:01 see stats
By Thrashrage the Thalore Berserker level 15
5th Haze 122nd year of Ascendancy at 03:57 see stats
By Thrashrage the Thalore Berserker level 20
36th Regrowth 123rd year of Ascendancy at 08:35 see stats
By Thrashrage the Thalore Berserker level 21
78th Regrowth 123rd year of Ascendancy at 11:55 see stats
By Thrashrage the Thalore Berserker level 50
4th Pyre 124th year of Ascendancy at 17:12 see stats
By Thrashrage the Thalore Berserker level 41
5th Regrowth 124th year of Ascendancy at 16:41 see stats
By Thrashrage the Thalore Berserker level 7
7th Flare 122nd year of Ascendancy at 09:13 see stats
By Thrashrage the Thalore Berserker level 24
25th Pyre 123rd year of Ascendancy at 12:56 see stats
By Thrashrage the Thalore Berserker level 32
36th Dusk 123rd year of Ascendancy at 13:39 see stats
By Thrashrage the Thalore Berserker level 21
77th Regrowth 123rd year of Ascendancy at 19:33 see stats
By Thrashrage the Thalore Berserker level 25
31st Pyre 123rd year of Ascendancy at 16:23 see stats
By Thrashrage the Thalore Berserker level 17
59th Haze 122nd year of Ascendancy at 11:53 see stats
By Thrashrage the Thalore Berserker level 26
35th Pyre 123rd year of Ascendancy at 17:45 see stats
Log
Saving game...
Iveriata the crimson ooze killed Thrashrage!
Resting starts...
Talent Stunning Blow is ready to use.
Talent Infusion: Movement is ready to use.
Talent Death Dance is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Unstoppable is ready to use.
Talent Wrath of the Woods is ready to use.
Talent Berserker is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Blinding Speed is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
Thrashrage activates Premonition.
Thrashrage activates Daunting Presence.
Thrashrage activates Berserker.
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!