










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 32 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 24 on the 75th Pyre 123rd year of Ascendancy at 15:37 / 2Killed by Sleeping Velegadathra at level 32 on the 11st Haze 123rd year of Ascendancy at 05:35 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 27 (base 22) |
| Magic | 101 (base 60) |
| Willpower | 71 (base 55) |
| Cunning | 31 (base 11) |
Resources
| Life | -1/462 |
| Mana | 55/209 |
| Healing Factor | 1.2694416243654 |
| Regeneration | 21.897868020304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +122.75510204082% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 2 |
| See Stealth | 11.287138184695 |
| See Invisible | 26.233344399264 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 13 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +21% |
| Arcane | +30% |
| Cold | +18% |
| All | +12% |
| Darkness | +23% |
| Light | +18% |
| Temporal | +20% |
| Fire | +18% |
| Lightning | +61% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +20% |
| Temporal | +10% |
| Arcane | +6% |
| Lightning | +52% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 9 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 40 |
| Mental Save | 35 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Lightning | + 30%( 70%) |
| Nature | + 30%( 70%) |
| Temporal | + 30%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 46%( 80%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 10% |
| Stun Resistance | 12% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (59 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Air | 1.50 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shielding |
| talent | Feather Wind |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
| beneficial effect | Reduces blight damage received by 25%. Premonition Shield |
| detrimental effect | The target is poisoned, taking 105.21 nature damage per turn. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 61.19 physical damage per turn. Bleeding |
| beneficial effect | The time distortion has created a restoration field, healing the target for 18 each turn. Temporal Restoration Field |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Disruption Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by skeleton master archer. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 181. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed pouch of bone giant dust. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Issundil the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Spell.pwr +18 (+4 eff.) Phasing +30% Apr +6 ----- def ----- Armour +3 A pair of boots made of leather. |
| Light source | Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 17.30 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +4 Cun dps ---------- Spell.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +9% blight +5% arcane +3% darkness Melee Ret 4 arcane 10 vim draining blight ----- def ----- Resists +6% darkness Crit.dmg- 10.00% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 17% and all saves by 28, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Lightradiance [power 422] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +6% light Res.pen +20% light ---------- misc Mana/s.crit +1.00 Max.mana +60.00 Create a shield absorbing up to 672 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 59. 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Cuthazilagund the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +8 Dex +1 Mag +2 Cun dps ---------- Dmg.mod +13% lightning ----- def ----- Resists +26% lightning ---------- misc Infravis +2 Rings can have magical properties. |
| On fingers | treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +8% blight Max.HP +68.00 HP.reg +14.00 Heal.mod +14% Poison- +20% Disease- +16% Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +10 Mag +5 Wil dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.22 Max.mana +21.00 A belt that goes around your waist. |
| In main hand | Brenahell the Morningtide (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +28% Crit.mult +40.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ----- def ----- Resists +6% blight +3% nature ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +12% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Dmg.mod +7% arcane Res.pen +6% arcane ----- def ----- Defense +3 (+3 eff.) ---------- misc Max.mana +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Xeriann'0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Fatigue -6% Resists +9% temporal Die.at -20.00 life HP.reg +3.00 Blind- +20% Knockbk- +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (434.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 221.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
psionicist's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Max.HP +63.00 HP.reg +5.00 Heal.mod +12% Rings can have magical properties. |
Blazerupture0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% physical Acc +24 (+15 eff.) Apr +11 ----- def ----- Defense +11 (+11 eff.) Max.HP +32.00 HP.reg +5.00 Disarm- +35% Pinning- +37% Stun/Frz- +33% Knockbk- +36% ---------- misc Light +3 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
potent yew vilestaff of power (25-30 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +18 (+4 eff.) Dmg.mod +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing dwarven-steel battleaxe of massacre (43.5-65.25 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe of vileness (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 blight +10 cold On Hit: * 12% chance to reduce strength, dexterity, and constitution by 33 Massive two-handed battleaxes. |
dwarven-steel battleaxe (33.5-50.25 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Normal] Power 33.5 - 50.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
hateful dwarven-steel battleaxe (32.5-48.75 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Psionic Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 darkness Against +7% Living Massive two-handed battleaxes. |
flaming dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +16 fire Massive two-handed mauls. |
stormbringer's dwarven-steel greatsword of persecution (34.5-55.2 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Nature/Disrupt Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Against +23% Unnatural On Crit.r2 +24 lightning +7 cold While equipped: Stats +5 Wil dps ---------- Mov.spd +35% Res.pen +16% lightning +17% cold Massive two-handed swords. |
truestriking dwarven-steel greatsword (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +10 (+8 eff.) Apr +13 Massive two-handed swords. |
enhanced dwarven-steel longsword (24-33.6 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Nature Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +4 Mag +6 Wil +6 Cun +4 Con Sharp, long, and deadly. |
dwarven-steel dagger (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 19.0 - 24.7 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
nature's thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +5% blight Phys.save +5 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+2 eff.) Disease- +11% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Heatvortex (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +16 fire On Crit.r2 +8 fire While equipped: Stats +4 Str +4 Dex +4 Mag +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 acid 12 lightning Dmg.mod +11% acid +17% darkness +6% fire +13% mind +21% lightning Res.pen +14% acid +10% lightning +11% darkness +13% mind ----- def ----- Resists +7% acid +8% lightning HP.reg +2.00 ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's yew longbow of true flight4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +21 fire While equipped: dps ---------- Phys.crit +15.0% All.spd +6% Res.pen +8% fire Acc +11 (+8 eff.) Longbows are used to shoot arrows at your foes. |
swashbuckler's dwarven-steel shield (0 def, 6 armour, 88.5 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +1 Dex dps ---------- Acc +6 (+6 eff.) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +11% acid +11% physical +11% fire +10% cold ----- def ----- Resists +10% acid +12% physical +13% fire +12% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +20% cold +12% light +13% darkness A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% HP.reg +2.00 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
radiant stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +6 Str +3 Wil ----- def ----- Armour +8 Defense +4 (+4 eff.) Fatigue +12% Resists +15% blight +8% physical +33% darkness ---------- misc Light +3 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
Glareseam (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Cun +7 Con dps ---------- Res.pen +20% light +25% arcane Melee Ret 8 light ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Phys.save +18 (+13 eff.) Mind.save +15 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.84 to 74.51 lightning damage (49.68 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Blastfury the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Cun +7 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +21% arcane Res.pen +5% arcane Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +3% Resists +8% blight +5% arcane Mind.save +8 (+4 eff.) A cap made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+5 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 73.71 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lelydor [power 446] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 8 blight ----- def ----- Resists +5% arcane +2% physical Heal yourself and all friendly characters within 10 spaces for 446 Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Jassabonnezvous the Shalore Archmage level 28
39th Dusk 123rd year of Ascendancy at 01:44 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Jassabonnezvous the Shalore Archmage level 14
77th Dusk 122nd year of Ascendancy at 23:17 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Jassabonnezvous the Shalore Archmage level 19
43rd Haze 122nd year of Ascendancy at 18:37 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jassabonnezvous the Shalore Archmage level 27
12nd Dusk 123rd year of Ascendancy at 14:29 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Jassabonnezvous the Shalore Archmage level 32
2nd Haze 123rd year of Ascendancy at 16:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Jassabonnezvous the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 05:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By Jassabonnezvous the Shalore Archmage level 20
54th Haze 122nd year of Ascendancy at 11:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Jassabonnezvous the Shalore Archmage level 30
67th Dusk 123rd year of Ascendancy at 08:10 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Jassabonnezvous the Shalore Archmage level 27
21st Dusk 123rd year of Ascendancy at 01:40 see stats
Orbituary (Roguelike)
Stabilized the Abashed Expanse to maintain it in orbit.By Jassabonnezvous the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:40 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Jassabonnezvous the Shalore Archmage level 14
68th Dusk 122nd year of Ascendancy at 06:20 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Jassabonnezvous the Shalore Archmage level 26
1st Flare 123rd year of Ascendancy at 18:42 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Jassabonnezvous the Shalore Archmage level 20
56th Haze 122nd year of Ascendancy at 04:53 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Jassabonnezvous the Shalore Archmage level 9
4th Mirth 122nd year of Ascendancy at 23:37 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Jassabonnezvous the Shalore Archmage level 21
2nd Allure 123rd year of Ascendancy at 21:58 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Jassabonnezvous the Shalore Archmage level 32
3rd Haze 123rd year of Ascendancy at 05:11 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Jassabonnezvous the Shalore Archmage level 26
2nd Summertide 123rd year of Ascendancy at 09:20 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Jassabonnezvous the Shalore Archmage level 16
21st Haze 122nd year of Ascendancy at 13:24 see stats
Unstoppable (Roguelike)
Returned from the dead.By Jassabonnezvous the Shalore Archmage level 24
75th Pyre 123rd year of Ascendancy at 15:37 see stats
Log
Jassabonnezvous receives 22 healing from Temporal Restoration Field.
Jassabonnezvous casts Teleport.
Poison bursts out of Jassabonnezvous's corpse!
Talent Lightning is ready to use.
Talent Congeal Time is ready to use.
Talent Temporal Shield is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Vortex is ready to use.
Jassabonnezvous receives 22 healing from Temporal Restoration Field.
Raze hits Jassabonnezvous for 9 darkness, 15 darkness (25 total damage).
Bleeding from Sleeping Velegadathra hits Jassabonnezvous for 48 physical damage.
Deadly Poison from Sleeping Velegadathra hits Jassabonnezvous for 95 nature damage.
Jassabonnezvous the level 32 shalore archmage was swallowed by the void to death by Sleeping Velegadathra on level 4 of Dreadfell.
Jassabonnezvous deactivates Arcane Power.
Jassabonnezvous is no longer poisoned.
Jassabonnezvous is not stunned anymore.
Jassabonnezvous deactivates Essence of Speed.
Jassabonnezvous deactivates Premonition.
Jassabonnezvous deactivates Thunderstorm.
The furious lightning storm around Jassabonnezvous calms down and disappears.
Jassabonnezvous deactivates Hurricane.
Jassabonnezvous deactivates Feather Wind.
Jassabonnezvous deactivates Secrets of the Eternals.
Jassabonnezvous deactivates Shielding.
Jassabonnezvous deactivates Tempest.
Jassabonnezvous stops bleeding.
The protective shield of Jassabonnezvous disappears.
Jassabonnezvous is no longer surging arcane power.
Jassabonnezvous deactivates Keen Senses.
































































































