Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Now You See Me... 1.7.4Adds the Illusionist and Arcane Trickster subclasses to Tales of Maj'Eyal. Both of these classes rely on subterfuge and deception to survive. Changelog: 1.2 - Renamed Talent "Polarization" to avoid naming conflict 1.1 - Renamed Talent "Abduction" to avoid naming conflict Possessor Bonus Class 1.7.4Donators/Buyers bonus! Which Items Are Restocked In Store 1.7.2Highlight restocked items in store. This addon is compatible with Store Wish List. Weight: 100 Superload: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 50 / 2948% |
Size | medium |
Lifes / Deaths | Killed by Velunne the squid at level 22 on the 78th Vengeance 123rd year of Ascendancy at 12:53 0 / 8Killed by Velunne the squid at level 22 on the 78th Vengeance 123rd year of Ascendancy at 14:26 Killed by Velunne the squid at level 23 on the 78th Vengeance 123rd year of Ascendancy at 21:07 Killed by Ivenn the greater gwelgoroth at level 39 on the 220th Vengeance 123rd year of Ascendancy at 11:19 Killed by Eilinuba the snow giant boulder thrower at level 42 on the 223rd Vengeance 123rd year of Ascendancy at 10:50 Killed by Layebeth the last hope guard at level 50 on the 261st Vengeance 123rd year of Ascendancy at 10:40 Killed by Polumitta the thalore wilder at level 50 on the 261st Vengeance 123rd year of Ascendancy at 19:46 Killed by Vorulranne the awoken tentacle tree at level 50 on the 262nd Vengeance 123rd year of Ascendancy at 11:49 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 30 (base 32) |
Constitution | 90 (base 60) |
Magic | 23 (base 10) |
Willpower | 145 (base 60) |
Cunning | 116 (base 60) |
Resources
Life | -1073/1076 |
Equilibrium | 54 |
Psi | 0/774 |
Healing Factor | 1.8218158716399 |
Regeneration | 69.166276426036 |
Speed
Mental | 0% |
Attack | -1.9984014443253E-12% |
Movement | 0% |
Spell | 0% |
Global | +148% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 66.500694348103 |
See Invisible | 87.500694348103 |
Offense: Mainhand
Damage | 118 |
Accuracy | 64 |
Crit Chance | 36% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 121 |
Accuracy | 64 |
Crit Chance | 36% |
APR | 39 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 111 |
Crit Chance | 69% |
Speed | 1 |
Offense: Damage Bonus
Fire | +19% |
Lightning | +13% |
Nature | +10% |
Darkness | +81% |
Cold | +22% |
Physical | +13% |
Mind | +126% |
All | 0% |
Offense: Damage Penetration
Blight | +35% |
Physical | +29% |
Mind | +57% |
All | +20% |
Lightning | +40% |
Light | +30% |
Darkness | +63% |
Fire | +34% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 82 |
Spell Save | 82 |
Mental Save | 82 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 46%( 80%) |
Arcane | + 58%( 80%) |
Cold | + 48%( 70%) |
All | + 30%( 70%) |
Lightning | + 34%( 70%) |
Light | + 32%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 43%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 46%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 55% |
Pinning Resistance | 34% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 596 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 331 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 994% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.50 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour) wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Wil / +5 Cun / +9 Con Changes resistances penetration: +9% physical Physical save: +20 (+0 eff.) Mental save: +23 (+5 eff.) Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 4.5 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 183% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Wil / +12 Cun / +12 Con Changes resistances: +20% blight / +40% arcane Changes resistances cap: +10% blight / +10% arcane Talent masteries: +0.20 Wild-gift / Call of the wild +0.50 Wild-gift / Antimagic Physical save: +15 (+0 eff.) Spell save: +30 (+0 eff.) Mental save: +15 (+3 eff.) Equilibrium each turn: -1.00 Light radius: +6 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
On head | psion's linen wizard hat of madness (1 def, 0 armour) psion's linen wizard hat of madness (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Wil Changes resistances: +7% mind Changes damage: +7% mind Physical save: +6 (+0 eff.) Mental save: +19 (+4 eff.) Maximum psi: +13.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown : Effective talent level: 4.2 Power cost: 13 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 875 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Mardazilarig (0 def, 3 armour) Mardazilarig (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +3 Effects on melee hit: * 26% chance to slow global speed by 83% * 26% chance to reduce all saves and defense by 53 Changes stats: +6 Str / +10 Wil Changes resistances: +9% acid / +9% cold / +15% darkness Spell save: +23 (+0 eff.) Mindpower: +30 (+5 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Flowerwolf the voratun pickaxe (dig speed 24 turns) Flowerwolf the voratun pickaxe (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +6 Wil / +3 Cun Changes resistances: +15% nature / +9% temporal Changes resistances penetration: +20% nature Changes damage: +24% mind / +10% nature / +12% darkness Critical mult.: +26.15% Mental save: +18 (+4 eff.) Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ragihell RagihellInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +6 Wil Changes resistances penetration: +15% blight Critical mult.: +20.00% Mental save: +15 (+3 eff.) Life regen: +13.00 Hate when firing a critical mind attack: +5.00 Maximum life: +75.00 Mindpower: +30 (+5 eff.) Healing mod.: +16% Rings make your fingers look great! |
On fingers | stralite ring 'Boltbreeze' stralite ring 'Boltbreeze'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +9 Wil / +4 Cun / +5 Con Changes resistances: +12% mind Changes resistances penetration: +20% lightning Changes damage: +18% mind Mental save: +18 (+4 eff.) Infravision radius: +3 See invisible: +21 Rings make your fingers look great! |
Around neck | stralite amulet 'Droran' stralite amulet 'Droran'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil / +17 Cun / +6 Con Spell save: +12 (+0 eff.) Life regen: +4.00 Only die when reaching: -60.00 life Healing mod.: +20% Amulets make your neck look great! |
In main hand | Earodir the Brightstreak (15-17 power, 39 apr, mind damage) Earodir the Brightstreak (15-17 power, 39 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +39 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 42% Damage (Melee): +20 light When wielded/worn: Defense: +36 (+12 eff.) Damage (Melee): 16 fire Changes resistances: +23% fire Changes resistances penetration: +10% light / +14% fire / +13% mind / +13% darkness Changes damage: +13% lightning / +13% physical / +24% darkness / +13% cold / +18% mind / +19% fire Talent granted: +1 Attune Mindstar Pinning immunity: +34% Maximum hate: +7.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Erihad the Frigidraze Erihad the FrigidrazeCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 6 acid Changes stats: +10 Wil Changes resistances: +9% acid / +12% cold Changes damage: +9% cold Spell save: +14 (+0 eff.) Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +5.05 Mindpower: +30 (+5 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | Fulugasta the Shimmernigh (17-18 power, 39 apr, mind damage) Fulugasta the Shimmernigh (17-18 power, 39 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +39 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Mag Changes resistances: +3% blight / +6% cold / +3% light / +6% lightning Changes resistances penetration: +24% mind / +30% darkness Changes damage: +50% mind / +45% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Blindness immunity: +20% Cut immunity: +20% Hate per kill: +5.00 Psi per kill: +5.00 Maximum hate: +18.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield penetration: +39% It can be used to inflict 531.10 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 17 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cureminister the cashmere cloak (2 def, 0 armour) Cureminister the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +5 Wil / +3 Con Changes resistances: +12% nature Changes damage: +9% mind Physical save: +5 (+0 eff.) Maximum life: +61.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion of the sneak (heal 305; cd 15) healing infusion of the sneak (heal 305; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 305 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -917; dur 7; cd 25) heroism infusion of the titan (die at -917; dur 7; cd 25)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -917 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2748 life, 20 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 44%; mental; dur 3; cd 14) wild infusion of the psychic (res 44%; mental; dur 3; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 45%; magical, mental; dur 2; cd 10) wild infusion of the sneak (res 45%; magical, mental; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 45% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 39%; physical; dur 3; cd 16) wild infusion of the sneak (res 39%; physical; dur 3; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. acid wave rune (damage 182; dur 4; cd 18)acid wave rune (damage 182; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 182.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Branogund' copper amulet 'Branogund'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes damage: +9% mind Critical mult.: +15.00% Physical save: +11 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +11 (+2 eff.) Hate when firing a critical mind attack: +2.00 Amulets make your neck look great! |
wanderer's stralite amulet wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +4 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.90 Movement speed: +10% Amulets make your neck look great! |
warmaker's stralite amulet of perfection (0.34 Psionic / Thought-Forms,0.34 Psionic / Feedback) warmaker's stralite amulet of perfection (0.34 Psionic / Thought-Forms,0.34 Psionic / Feedback)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +8 Dex / +8 Wil Talent masteries: +0.34 Psionic / Thought-Forms +0.34 Psionic / Feedback Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. mindweaver's voratun amulet of soulsearingmindweaver's voratun amulet of soulsearing Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes damage: +15% blight / +13% fire Critical mult.: +19.00% Mental save: +15 (+3 eff.) Confusion immunity: +19% Spellpower: +15 (+4 eff.) Mindpower: +15 (+3 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Quenchbreeze'voratun amulet 'Quenchbreeze' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +4 Wil / +6 Mag Changes resistances: +30% cold Changes damage: +33% mind / +30% temporal Critical mult.: +25.00% Mental save: +9 (+2 eff.) Mana each turn: +0.56 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Mindpower: +25 (+5 eff.) Mental crit. chance: +4% Amulets make your neck look great! |
Turerim the steel ring Turerim the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 10 acid Changes stats: +5 Dex / +3 Con Changes resistances: +28% acid Changes resistances penetration: +25% acid Changes damage: +26% acid Infravision radius: +3 Rings make your fingers look great! |
solipsist's steel ring of the mind (+11%) solipsist's steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +11% mind Changes damage: +11% mind Mindpower: +5 (+1 eff.) Rings make your fingers look great! |
Demonhunt DemonhuntCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +20% mind Changes damage: +6% darkness Critical mult.: +15.00% Mental save: +12 (+3 eff.) Disarm immunity: +25% Pinning immunity: +24% Knockback immunity: +27% Maximum life: +23.00 Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
Snowvein the gold ring Snowvein the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 8 cold Changes stats: +4 Str Changes resistances: +5% arcane Changes damage: +15% cold Mental save: +18 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
psionicist's gold ring of life psionicist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil Mental save: +14 (+3 eff.) Life regen: +13.00 Maximum life: +76.00 Healing mod.: +15% Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level. savior's stralite ring of nature (+34%)savior's stralite ring of nature (+34%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +34% nature Changes damage: +17% nature Physical save: +16 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +16 (+3 eff.) Rings make your fingers look great! |
sneakthief's stralite ring sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +6 Cun / +7 Dex Rings make your fingers look great! |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +9% blight Poison immunity: +18% Disease immunity: +24% Life regen: +13.00 Maximum life: +56.00 Healing mod.: +14% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. pixie's voratun ring of miserypixie's voratun ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 53 Damage (Melee): 34 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 53 Damage (Ranged): 35 physical Changes stats: +17 Cun / +8 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Spellpower: +15 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 5.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. solipsist's voratun ring of pilferingsolipsist's voratun ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +17 Defense: +17 (+5 eff.) Changes stats: +8 Cun / +7 Wil Mindpower: +14 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.5 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. voratun ringvoratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of protection (25-30 power, 5 apr, fire element)elven-wood magestaff of protection (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. imbued elven-wood magestaff (25-30 power, 5 apr, cold element)imbued elven-wood magestaff (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Talent on hit(spell): Glacial Vapour (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. imbued elven-wood magestaff of might (25-30 power, 5 apr, arcane element)imbued elven-wood magestaff of might (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +17% Talent on hit(spell): Curse of Death (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Belawen the dragonbone starstaff (30-36 power, 6 apr, physical element)Belawen the dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Damage when hit (Melee): 6 arcane / 10 temporal Changes resistances penetration: +15% blight / +19% temporal Changes damage: +33% temporal / +19% mind / +30% physical Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum vim: +65.76 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% Light radius: +5 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Malumas the Murkraven (30-36 power, 6 apr, lightning element)Malumas the Murkraven (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Armour Hardiness: +9% Damage when hit (Melee): 8 darkness Changes stats: +7 Cun Changes resistances: +9% cold / +21% fire Changes damage: +30% lightning / +19% darkness Talent granted: +1 Command Staff Reduces incoming crit damage: 19.73% Physical save: +8 (+0 eff.) Blindness immunity: +26% Confusion immunity: +26% Maximum life: +131.53 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Rimewrither the dragonbone starstaff (30-36 power, 6 apr, temporal element)Rimewrither the dragonbone starstaff (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+4 eff.) Changes stats: +5 Con Changes resistances: +36% acid / +12% blight Changes resistances penetration: +19% cold Changes damage: +30% temporal Talent granted: +1 Command Staff Blindness immunity: +26% Disease immunity: +26% Cut immunity: +26% Only die when reaching: -106.13 life Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +7 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 63.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Wintersever the dragonbone vilestaff (30-36 power, 6 apr, blight element)Wintersever the dragonbone vilestaff (30-36 power, 6 apr, blight element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +14 Con Changes resistances: +3% nature / +2% physical Changes resistances penetration: +10% cold Changes damage: +30% blight / +3% cold Talent granted: +1 Command Staff Physical save: +9 (+0 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +26% Life regen: +4.00 Only die when reaching: -40.00 life Spellpower: +35 (+9 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +54% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 54.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone starstaff of greater warding (30-36 power, 6 apr, physical element)ethereal dragonbone starstaff of greater warding (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +36 (+12 eff.) Maximum wards: +3 physical Changes damage: +30% physical Talents granted: +5 Ward +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Damage Shield Power: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+8 eff.) Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.60 Spellpower: +39 (+9 eff.) Spell crit. chance: +5% Damage Shield penetration: +29% Damage Shield Power: +19% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element)lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +11 (+3 eff.) Changes stats: +7 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Light radius: +5 Healing mod.: +30% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 63.20 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone starstaff (30-36 power, 6 apr, darkness element)magelord's dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 45 arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness element)shimmering dragonbone starstaff of greater warding (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +5 Ward +1 Command Staff Mana each turn: +0.39 Maximum mana: +94.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Sparktaint the voratun battleaxe (58-87 power, 4 apr)Sparktaint the voratun battleaxe (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage Shield penetration (this weapon only): +39% Damage (Melee): +12 physical When wielded/worn: Accuracy: +39 (+19 eff.) Defense: +30 (+10 eff.) Damage when hit (Melee): 8 lightning Changes stats: +7 Cun / +9 Con Changes resistances penetration: +20% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of erosion (58-87 power, 4 apr)inquisitor's voratun battleaxe of erosion (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Deals 161 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Damage (Melee): +27 nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of massacre (75-113 power, 4 apr)voratun battleaxe of massacre (75-113 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.5 - 113.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of rage (55-83 power, 4 apr)voratun battleaxe of rage (55-83 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +35 (+18 eff.) Changes stats: +16 Str Changes damage: +21% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of evisceration (51-76 power, 3 apr)acidic stralite greatmaul of evisceration (51-76 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.0 - 76.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +17.0% Physical power: +19 (+5 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming voratun greatmaul of torment (63-94 power, 4 apr)flaming voratun greatmaul of torment (63-94 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 1) on hit: +28 fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatmaul of corruption (63-94 power, 4 apr)truestriking voratun greatmaul of corruption (63-94 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). When wielded/worn: Accuracy: +28 (+14 eff.) Armour penetration: +21 Changes resistances penetration: +21% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword (63-100 power, 4 apr)quick voratun greatsword (63-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+12 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking voratun greatsword (62-99 power, 4 apr)truestriking voratun greatsword (62-99 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +31 (+16 eff.) Armour penetration: +21 Changes resistances penetration: +17% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel longsword of massacre (34-48 power, 4 apr)plaguebringer's dwarven-steel longsword of massacre (34-48 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +14 blight When wielded/worn: Disease immunity: +25% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blazereign the stralite longsword (33-46 power, 19 apr)Blazereign the stralite longsword (33-46 power, 19 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +25 cold Damage (radius 2) on crit: +16 nature When wielded/worn: Armour penetration: +5 Armour: +14 Changes resistances penetration: +32% light Changes damage: +12% light / +12% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Frozenhue' (43-60 power, 6 apr)voratun longsword 'Frozenhue' (43-60 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +26 mind Damage (radius 1) on hit: +20 blight When wielded/worn: Physical power: +14 (+4 eff.) Effects on melee hit: * 26% chance to reduce strength, dexterity, and constitution by 6 Changes stats: +17 Mag / +7 Con Changes resistances: +9% cold Changes resistances penetration: +32% cold / +15% physical Changes damage: +18% blight Disarm immunity: +30% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Mardodin the stralite mace (35-49 power, 5 apr)Mardodin the stralite mace (35-49 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +6% arcane Changes resistances penetration: +15% mind / +20% arcane Changes damage: +21% mind / +18% acid Critical mult.: +26.38% Psi when hit: +0.12 Mindpower: +20 (+4 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite mace (36-51 power, 5 apr)blazebringer's stralite mace (36-51 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +73 fire When wielded/worn: Changes resistances penetration: +21% fire Global speed: +9% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced voratun mace of massacre (56-78 power, 6 apr)enhanced voratun mace of massacre (56-78 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Str / +7 Dex / +13 Mag / +13 Wil / +11 Cun / +13 Con Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun mace of enduring (46-64 power, 6 apr)flaming voratun mace of enduring (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +19 fire When wielded/worn: Changes stats: +11 Con / +15 Wil Maximum life: +110.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel waraxe of evisceration (21-30 power, 4 apr)thought-forged dwarven-steel waraxe of evisceration (21-30 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 53 On weapon crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +17 mind When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 (+3 eff.) Changes stats: +4 Cun / +5 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful stralite waraxe of shearing (32-45 power, 5 apr)hateful stralite waraxe of shearing (32-45 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +17% Living When wielded/worn: Accuracy: +19 (+10 eff.) Armour penetration: +13 Changes resistances penetration: +13% all One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of projection (35-49 power, 5 apr)stralite waraxe of projection (35-49 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of ruin (29-40 power, 5 apr)warbringer's stralite waraxe of ruin (29-40 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Physical power: +10 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Critical mult.: +30.00% Disarm immunity: +30% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun waraxe of ruin (41-58 power, 6 apr)thought-forged voratun waraxe of ruin (41-58 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 33% chance to reduce all saves and defense by 53 Damage (Melee): +24 mind When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +7 Cun / +7 Wil Critical mult.: +35.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Woefame' (29-37 power, 9 apr)stralite dagger 'Woefame' (29-37 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +17 light / +20 acid Damage (radius 1) on hit: +26 darkness Damage (radius 2) on crit: +26 darkness Damage against: +25% Undead When wielded/worn: Effects on melee hit: * 26% chance to reduce damage dealt by 42% Changes stats: +4 Cun / +5 Wil Changes resistances penetration: +33% darkness Changes damage: +18% mind Mental save: +23 (+5 eff.) Mindpower: +35 (+6 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of projection (28-37 power, 9 apr)truestriking stralite dagger of projection (28-37 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +21 (+11 eff.) Armour penetration: +9 Changes resistances penetration: +13% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of erosion (37-48 power, 9 apr)chilling voratun dagger of erosion (37-48 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +18 nature / +30 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of rage (38-49 power, 9 apr)voratun dagger of rage (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+13 eff.) Changes stats: +9 Str Changes damage: +12% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of disruption (16-18 power, 40 apr, nature damage)horrifying living mindstar of disruption (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +23% Unnatural When wielded/worn: Damage (Melee): 15 mind / 15 darkness Changes damage: +10% mind / +10% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of nightfall (16-17 power, 40 apr, nature damage)hungering living mindstar of nightfall (16-17 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +11% darkness Changes damage: +20% darkness Talent masteries: +0.20 Cursed / Darkness +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity Talent granted: +1 Attune Mindstar Blindness immunity: +20% Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to inflict 533.36 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 17 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Emelegana' (16-18 power, 40 apr, mind damage) living mindstar 'Emelegana' (16-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 arcane When wielded/worn: Armour: +15 Defense: +15 (+5 eff.) Damage (Melee): 13 cold Changes stats: +2 Dex / +2 Mag / +3 Wil Changes resistances: +17% cold Changes resistances penetration: +20% cold / +13% mind / +15% darkness Changes damage: +19% cold / +25% mind / +21% darkness Talent granted: +1 Attune Mindstar Life regen: +1.40 Mana each turn: +0.08 Maximum life: +50.00 Maximum hate: +9.00 Spellpower: +30 (+7 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. enhanced dragonbone longbow of dexterity (+17)enhanced dragonbone longbow of dexterity (+17) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +17 Str / +32 Dex / +20 Mag / +20 Wil / +20 Cun / +18 Con Changes resistances penetration: +15% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of lightninghalfling reinforced leather sling of lightning Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +21 lightning When wielded/worn: Changes damage: +16% lightning / +17% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of firemighty drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +16 fire When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +7 Str Changes damage: +20% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty steel steamgun of tinkering (+5)mighty steel steamgun of tinkering (+5) Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Cun / +3 Str Steampower: +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of corruption (10/19, 23-32 power, 7 apr)quiver of ash arrows of corruption (10/19, 23-32 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.0 - 32.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 When this weapon hits: Curse of Death (20% chance level 2). Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Isabeth the Torchtide (21/21, 43-60 power, 14 apr)Isabeth the Torchtide (21/21, 43-60 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 26% chance to reduce armor by 15% * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Damage (Ranged): +26 acid / +26 blight / +20 fire Damage (radius 1) on hit: +20 acid / +26 fire Damage (radius 2) on crit: +26 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Sparkworm the quiver of dragonbone arrows (22/22, 53-74 power, 18 apr)Sparkworm the quiver of dragonbone arrows (22/22, 53-74 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 26% chance to reduce armor by 15% Damage (Ranged): +26 lightning / +20 darkness / +68 cold / +26 acid Damage (radius 1) on hit: +26 lightning / +26 darkness / +20 acid Damage (radius 2) on crit: +26 cold Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of dwarven-steel shots of annihilation (18/19, 43-51 power, 10 apr)elemental pouch of dwarven-steel shots of annihilation (18/19, 43-51 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 19 On weapon hit: * Create an explosion dealing 15 fire damage (1/turn) Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Gloomjustice the pouch of voratun shots (24/24, 63-76 power, 6 apr)Gloomjustice the pouch of voratun shots (24/24, 63-76 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 26% chance to reduce damage dealt by 42% Damage (Ranged): +26 lightning / +26 light / +26 darkness Damage (radius 1) on hit: +26 darkness Damage (radius 2) on crit: +26 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Shadowonslaught' (21/21, 66-79 power, 6 apr)pouch of voratun shots 'Shadowonslaught' (21/21, 66-79 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 66.0 - 79.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 26% chance to reduce all saves and defense by 53 * 26% chance to gain 10% of a turn (3/turn limit) * 26% chance to reduce damage dealt by 42% Damage (Ranged): +26 temporal / +26 darkness Damage (radius 1) on hit: +26 darkness Damage (radius 2) on crit: +26 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel shield of the stars (0 def, 6 armour, 85.5 block)corrosive dwarven-steel shield of the stars (0 def, 6 armour, 85.5 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 15% Changes stats: +7 Mag / +7 Cun / +4 Con Changes resistances: +16% acid / +16% light / +16% darkness Changes damage: +13% light / +16% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of the stars (0 def, 10 armour, 186 block)coruscating voratun shield of the stars (0 def, 10 armour, 186 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 31 fire Changes stats: +3 Str / +9 Mag / +10 Cun Changes resistances: +20% fire / +20% light / +16% darkness Changes damage: +18% light / +20% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield of lightning resistance (+47%) (0 def, 10 armour, 195 block)crackling voratun shield of lightning resistance (+47%) (0 def, 10 armour, 195 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 31 lightning Changes stats: +6 Dex Changes resistances: +47% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of the stars (0 def, 10 armour, 208.5 block)voratun shield of the stars (0 def, 10 armour, 208.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +11 Cun / +7 Mag Changes resistances: +15% light / +20% darkness Changes damage: +20% light / +20% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of protection (5 def, 5 armour)stargazer's silk robe of protection (5 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +5 Cun Changes resistances: +13% all Changes damage: +25% light / +15% darkness Physical save: +27 (+0 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Bleakrend the elven-silk robe (0 def, 0 armour)Bleakrend the elven-silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 26% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal / 13 mind / 10 darkness Changes resistances: +18% temporal / +45% cold / +18% light / +15% all Changes resistances penetration: +25% darkness / +20% temporal Changes damage: +12% temporal / +30% cold Light radius: +3 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of protection (4 def, 5 armour)ancient elven-silk robe of protection (4 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Changes stats: +9 Mag Changes resistances: +15% all Changes resistances penetration: +15% temporal / +14% physical Changes damage: +30% temporal / +30% physical Physical save: +30 (+0 eff.) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (0 def, 0 armour) fearwoven elven-silk robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +12% blight / +15% all Changes resistances penetration: +11% darkness / +15% physical Changes damage: +16% darkness / +12% physical Life regen: +3.90 Maximum life: +75.00 Maximum hate: +6.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of the mind (+21%) (0 def, 0 armour) mindwoven elven-silk robe of the mind (+21%) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +21% mind / +15% all Changes damage: +21% mind Mental save: +22 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of alchemy (0 def, 0 armour)spellwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +19% acid / +20% physical / +18% fire / +16% cold / +15% all Changes damage: +25% acid / +20% physical / +25% fire / +25% cold Talent cooldown: Refit Golem (-6 turns) Spell save: +29 (+0 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Eel-skin armour (16 def, 0 armour)Eel-skin armour (16 def, 0 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 22 power out of 50/50) : Effective talent level: 3.5 Power cost: 22 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 154.75 to 464.25 lightning damage (309.50 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of command (15 def, 17 armour)fortifying stralite mail armour of command (15 def, 17 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +15 (+5 eff.) Fatigue: +12% Changes stats: +6 Str / +5 Cun / +6 Con Mental save: +22 (+5 eff.) Maximum life: +86.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of natural resilience (4 def, 8 armour)fortifying stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +6 Str / +6 Con Changes resistances: +18% nature / +16% blight Reduced damage from: +13% Unnatural Maximum life: +85.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of resilience (4 def, 8 armour)rejuvenating stralite mail armour of resilience (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Life regen: +6.10 Stamina each turn: +2.10 Maximum life: +52.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of stability (4 def, 8 armour)rejuvenating stralite mail armour of stability (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +9% physical Physical save: +22 (+0 eff.) Life regen: +6.80 Stamina each turn: +2.10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (4 def, 8 armour)stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Life regen: +9.00 Maximum life: +68.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of the deep (4 def, 13 armour)stralite mail armour of the deep (4 def, 13 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +13% acid / +13% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of acid resistance (5 def, 10 armour)fearforged voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +27% Changes stats: +9 Con Changes resistances: +23% acid / +11% fire / -20% light / +15% darkness Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +8 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of cold resistance (5 def, 19 armour)hardened voratun mail armour of cold resistance (5 def, 19 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +12% acid / +13% physical / +13% fire / +11% lightning / +41% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of resilience (5 def, 10 armour)radiant voratun mail armour of resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +30% blight / +26% darkness Maximum life: +51.00 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of Eyal (5 def, 10 armour)rejuvenating voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Life regen: +18.00 Stamina each turn: +1.90 Maximum life: +80.00 Healing mod.: +19% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Aerywyn (25 def, 34 armour)Aerywyn (25 def, 34 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +25 (+8 eff.) Fatigue: +14% Changes stats: +5 Cun Changes resistances: +6% lightning / +9% fire Physical save: +15 (+0 eff.) Mental save: +31 (+6 eff.) Poison immunity: +26% Disarm immunity: +20% Confusion immunity: +26% Stun/Freeze immunity: +26% Life regen: +7.10 Stamina each turn: +1.90 Healing mod.: +5% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Gyta the voratun plate armour (0 def, 16 armour)Gyta the voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +9% light / +16% physical Changes resistances penetration: +20% arcane / +25% blight Changes damage: +12% arcane Physical save: +32 (+0 eff.) Mental save: +18 (+4 eff.) Mana each turn: +0.24 Only die when reaching: -60.00 life Maximum mana: +60.00 Spellpower: +20 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of temporal resistance (0 def, 24 armour)hardened voratun plate armour of temporal resistance (0 def, 24 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Changes resistances: +12% acid / +12% physical / +25% temporal / +12% fire / +11% lightning / +13% cold A suit of armour made of metal plates. |
Olydin OlydinInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Physical power: +5 (+1 eff.) Changes stats: +2 Dex Physical save: +18 (+0 eff.) Only die when reaching: -20.00 life Maximum life: +30.00 A belt that goes around your waist. |
Lisyma LisymaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +5 Dex Critical mult.: +20.00% Poison immunity: +20% Only die when reaching: -60.00 life Maximum life: +45.00 Maximum stamina: +30.00 A belt that goes around your waist. |
Unritar the Deepssting Unritar the DeepsstingCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +2 Cun / +9 Dex Changes damage: +12% darkness Reduces incoming crit damage: 15.00% Stealth bonus: +8 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. MalanikMalanik Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +39 (+19 eff.) Physical crit. chance: +10.0% Physical power: +45 (+11 eff.) Changes stats: +4 Dex / +4 Con Changes resistances: +19% mind Critical mult.: +15.00% Physical save: +23 (+0 eff.) Stamina each turn: +3.95 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of transcendencespiritwalker's drakeskin leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +11 Mag Physical save: +13 (+0 eff.) Mana each turn: +0.58 Maximum mana: +54.00 Mindpower: +12 (+2 eff.) A belt that goes around your waist. |
Cyralrana the linen cloak (1 def, 0 armour) Cyralrana the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +18 (+9 eff.) Defense: +1 (+0 eff.) Fatigue: -5% Damage when hit (Melee): 4 arcane Changes damage: +12% blight Maximum life: +46.00 Maximum stamina: +12.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 5.9 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 143 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
fleetfooted pair of hardened leather boots (12 def, 3 armour) fleetfooted pair of hardened leather boots (12 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Changes stats: +5 Dex A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Shoes of Moving Slowly (0 def, 0 armour)Shoes of Moving Slowly (0 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
This item will automatically be transmogrified when you leave the level. Bregiyon the Galelash (0 def, 5 armour)Bregiyon the Galelash (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 10 mind Changes stats: +4 Str / +4 Wil / +6 Cun Changes resistances penetration: +20% lightning Changes damage: +24% lightning / +15% cold / +18% mind Silence immunity: +39% Confusion immunity: +50% Stun/Freeze immunity: +50% Equilibrium when hit: +0.44 Mental crit. chance: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots 'Silata' (0 def, 5 armour)pair of drakeskin leather boots 'Silata' (0 def, 5 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +9 Str / +8 Dex / +10 Wil / +6 Cun / +15 Lck Changes damage: +15% arcane Reduces incoming crit damage: 19.73% Stealth bonus: +15 Physical save: +15 (+0 eff.) Spell save: +15 (+0 eff.) Mental save: +12 (+3 eff.) Life regen: +11.00 Healing mod.: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stealthy pair of drakeskin leather boots (0 def, 5 armour)stealthy pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +15 Lck / +7 Dex Stealth bonus: +12 A pair of boots made of leather. |
invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour) invigorating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Stamina each turn: +1.10 Maximum life: +39.00 Maximum stamina: +17.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brightbreak the rough leather gloves (0 def, 3 armour) Brightbreak the rough leather gloves (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +3 Damage when hit (Melee): 2 light Physical save: +5 (+0 eff.) Mental save: +6 (+1 eff.) Disease immunity: +20% Disarm immunity: +22% Confusion immunity: +20% Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of the iron hand (0 def, 3 armour)scouring drakeskin leather gloves of the iron hand (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 31 arcane resource burn Changes stats: +5 Str / +5 Wil / +5 Con Talent mastery: +0.20 Technique / Grappling Spell save: +23 (+0 eff.) Disarm immunity: +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. alchemist's iron gauntlets of dexterity (+3) (0 def, 1 armour)alchemist's iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 acid / 5 fire / 4 cold / 5 lightning Changes stats: +3 Dex / +3 Mag / +3 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Branevon the cashmere wizard hat (2 def, 0 armour) Branevon the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Cun Changes resistances: +9% fire / +5% cold Changes damage: +18% mind Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum hate: +8.00 Maximum psi: +20.00 A pointy cloth hat, very wizardly... |
Blindburst the elven-silk wizard hat (3 def, 0 armour) Blindburst the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Defense: +3 (+1 eff.) Changes stats: +8 Str Changes resistances: +44% darkness / +20% physical Changes damage: +18% darkness / +19% physical Critical mult.: +26.53% Physical save: +12 (+0 eff.) Stamina each turn: +3.00 Maximum hate: +15.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Infravision radius: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat (3 def, 0 armour)elven-silk wizard hat (3 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Chamylach' (3 def, 0 armour)elven-silk wizard hat 'Chamylach' (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 26% chance to reduce strength, dexterity, and constitution by 6 Changes stats: +11 Mag Changes resistances: +15% lightning / +15% temporal / +21% blight Changes resistances penetration: +15% acid / +25% arcane / +10% blight Changes damage: +15% blight Vim when firing critical spell: +2.65 Maximum mana: +132.66 Spell crit. chance: +4% Damage Shield penetration: +30% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +6 Wil Changes resistances: +20% darkness / +18% physical Changes damage: +17% darkness / +20% physical Maximum hate: +15.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat of the mind (+11%) (3 def, 0 armour) fearwoven elven-silk wizard hat of the mind (+11%) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +11% physical / +10% darkness / +16% mind Changes damage: +11% physical / +10% darkness / +16% mind Maximum hate: +9.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
Duathelwalker (0 def, 1 armour) Duathelwalker (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 mind Changes resistances: +3% darkness / +9% cold Changes resistances penetration: +5% darkness Changes damage: +18% mind Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of the depths (0 def, 5 armour)dragonslayer's drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +15% acid / +15% fire / +15% lightning / +25% cold Allows you to breathe in: water A cap made of leather. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 51 power out of 60/60) : Effective talent level: 2.5 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. catburglar's voratun helm of fortune (0 def, 5 armour)catburglar's voratun helm of fortune (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +17 Lck / +10 Dex Changes resistances: +24% darkness Spell crit. chance: +8% Mental crit. chance: +7% Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of fortune (0 def, 5 armour)grounding voratun helm of fortune (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Changes stats: +12 Lck Changes resistances: +13% lightning / +15% temporal Spell crit. chance: +8% Mental crit. chance: +8% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of the bounder (0 def, 5 armour)voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +9 Dex It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 56.4 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 jade 15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Infinite Prism Infinite PrismPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / purple ; tier 3 When wielded/worn: Changes stats: +8 Cun / +8 Mag Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Illusion +0.10 Spell / Obscura Mental save: +12 (+3 eff.) When used to imbue an object: Changes stats: +8 Cun / +8 Mag Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Illusion +0.10 Spell / Obscura Mental save: +12 (+3 eff.) Latent Damage Type: Arcane This majestic prism sparkles every color you've ever seen, as well as a few you haven't. In the light of such wonder, all other beauty seems slightly dimmer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
420 alchemist agate 420 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(179 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's brass lantern of focus nightwalker's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Changes stats: +7 Wil Changes damage: +5% mind Critical mult.: +10.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+0 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing alchemist's lamp of the zealot piercing alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +9 Changes resistances: +3% all Changes resistances penetration: +8% all Spell save: +7 (+0 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of wreckage (dig speed 19 turns)voratun pickaxe of wreckage (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +14 Changes stats: +8 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 3.5 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +79 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 5.9 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 34 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ebonywrack the dwarven-steel torque of mindblast [power 240] (13 cooldown) Ebonywrack the dwarven-steel torque of mindblast [power 240] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% darkness / +15% cold Changes resistances penetration: +20% darkness Changes damage: +12% mind It can be used to blast the opponent's mind dealing 542 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. evasive voratun torque of clear mind [power 5] (22 cooldown)evasive voratun torque of clear mind [power 5] (22 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Gain a 33% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Blastwedge the elm totem of healing [power 110] (13 cooldown) Blastwedge the elm totem of healing [power 110] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +6% lightning Changes damage: +3% lightning It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Islytta [power 434] (13 cooldown) Islytta [power 434] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +3 Wil Changes resistances: +5% arcane / +6% darkness Changes damage: +12% mind Mental save: +18 (+4 eff.) Life regen: +4.00 Maximum life: +80.00 Maximum psi: +30.00 Mindpower: +15 (+3 eff.) It can be used to sting an enemy dealing 477 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. evasive elven-wood totem of stinging [power 434] (13 cooldown)evasive elven-wood totem of stinging [power 434] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 477 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. powerful elven-wood totem of summon tentacle [power 365] (22 cooldown)powerful elven-wood totem of summon tentacle [power 365] (22 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 445 Armor: 35 All Resist: 40 Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. quick elven-wood totem of summon tentacle [power 260] (17 cooldown)quick elven-wood totem of summon tentacle [power 260] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 685 Base Damage: 305 Armor: 40 All Resist: 40 Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Blazevalor the dragonbone totem of stinging [power 560] (13 cooldown) Blazevalor the dragonbone totem of stinging [power 560] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +8 Mag / +5 Wil / +5 Cun Mana each turn: +0.20 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Light radius: +3 It can be used to sting an enemy dealing 616 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Burnprophet [power 470] (22 cooldown)Burnprophet [power 470] (22 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% mind / +6% fire Changes resistances penetration: +32% fire / +10% mind / +10% light Changes damage: +15% light Light radius: +1 It can be used to summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1304 Base Damage: 570 Armor: 48 All Resist: 48 Activation puts all charms on cooldown for 22 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. * Increase the duration of 3 beneficial effects by 2. * Increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. soothing elven-wood wand of lightning storm [power 410] (13 cooldown)soothing elven-wood wand of lightning storm [power 410] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 92 lightning damage and will be dazed for 1 turn (463 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Heal for 92. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Ashtide the dragonbone wand of shielding [power 530] (17 cooldown)Ashtide the dragonbone wand of shielding [power 530] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +6 Str / +5 Dex / +3 Cun / +4 Con Changes damage: +15% nature / +36% fire Light radius: +3 See invisible: +31 It can be used to create a shield absorbing up to 530 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. focusing dragonbone wand of shielding [power 560] (17 cooldown)focusing dragonbone wand of shielding [power 560] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Venter the Yeek Solipsist level 49
233rd Vengeance 123rd year of Ascendancy at 05:40 see stats
By Venter the Yeek Solipsist level 38
220th Vengeance 123rd year of Ascendancy at 03:10 see stats
By Venter the Yeek Solipsist level 50
233rd Vengeance 123rd year of Ascendancy at 11:27 see stats
By Venter the Yeek Solipsist level 37
154th Vengeance 123rd year of Ascendancy at 06:51 see stats
By Venter the Yeek Solipsist level 10
72nd Vengeance 123rd year of Ascendancy at 20:47 see stats
By Venter the Yeek Solipsist level 20
75th Vengeance 123rd year of Ascendancy at 14:33 see stats
By Venter the Yeek Solipsist level 30
81st Vengeance 123rd year of Ascendancy at 17:21 see stats
By Venter the Yeek Solipsist level 40
220th Vengeance 123rd year of Ascendancy at 17:42 see stats
By Venter the Yeek Solipsist level 50
233rd Vengeance 123rd year of Ascendancy at 06:16 see stats
By Venter the Yeek Solipsist level 47
232nd Vengeance 123rd year of Ascendancy at 11:50 see stats
By Venter the Yeek Solipsist level 22
78th Vengeance 123rd year of Ascendancy at 12:08 see stats
By Venter the Yeek Solipsist level 39
220th Vengeance 123rd year of Ascendancy at 11:17 see stats
By Venter the Yeek Solipsist level 50
242nd Vengeance 123rd year of Ascendancy at 13:36 see stats
By Venter the Yeek Solipsist level 37
96th Vengeance 123rd year of Ascendancy at 20:14 see stats
By Venter the Yeek Solipsist level 26
81st Vengeance 123rd year of Ascendancy at 00:32 see stats
By Venter the Yeek Solipsist level 50
242nd Vengeance 123rd year of Ascendancy at 06:44 see stats
Log
Vorulranne the awoken tentacle tree is not dazed anymore.
Venter receives 5 healing (7 psi heal).
Venter's manaburn arcane area effect hits Thought-forged warrior for 0 arcane damage.
Venter's manaburn arcane area effect hits Vorulranne the awoken tentacle tree for 225 arcane damage.
Venter's manaburn arcane area effect hits Venter for 0 arcane damage.
Vorulranne the awoken tentacle tree is free from the nightmare.
Vorulranne the awoken tentacle tree uses Evasion.
Vorulranne the awoken tentacle tree tries to evade attacks.
Venter uses Inner Demons.
Venter uses Slumber.
Venter's mind surges with critical power!
Vorulranne the awoken tentacle tree is in a deep sleep.
Vorulranne the awoken tentacle tree uses Psionic Mirror.
Thought-forged warrior resists the effect 'Brainlocked'!
Thought-forged warrior resists the effect 'Silenced'!
Thought-forged warrior resists Venter's 'Slumber'!
Vorulranne the awoken tentacle tree is not silenced anymore.
Vorulranne the awoken tentacle tree is no longer sleeping.
Vorulranne the awoken tentacle tree casts Lash Out.
Vorulranne the awoken tentacle tree performs a melee critical strike against Venter!
Venter reacts immediately after taking severe wounds!
Venter attunes to the damage.
Vorulranne the awoken tentacle tree is stunned with fear!
Venter converts some damage to Psi!
Melee retaliation hits Vorulranne the awoken tentacle tree for 4 acid, 79 mind (84 total damage).
Vorulranne the awoken tentacle tree hits Thought-forged warrior for 1328 darkness, 17 fire, 173 darkness (1519 total damage).
Vorulranne the awoken tentacle tree hits Venter for (128 antimagic), 356 to psi, 2150 darkness (2507 total damage).
Venter the level 50 yeek solipsist was swallowed by the void to death by Vorulranne the awoken tentacle tree on level 4 of Fields of Hope.
Venter deactivates Thought-Form: Warrior.