Mr. Tinkerman the level 16 Halfling Annihilator by Gran_Duma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp16 / 11%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 17)
Dexterity40 (base 27)
Constitution12 (base 10)
Magic14 (base 10)
Willpower16 (base 10)
Cunning54 (base 43)

Resources

Life389/389
Steam100/100
Healing Factor1.1291526171258
Regeneration0.28228815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision8
See Stealth26
See Invisible32

Offense: Mainhand

Damage26
Accuracy62
Crit Chance23%
APR16
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower19
Crit Chance18%
Speed1

Offense: Mind

Mindpower31
Crit Chance18%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+8%
Cold+3%
All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)16 (49.007671158813%)
Defense54
Ranged Defense54
Fatigue0
Physical Save20
Spell Save12
Mental Save26

Defense: Resistances

Lightning+ 31%( 70%)
Darkness+ 3%( 70%)
Temporal+ 22%( 70%)
Blight+ 3%( 70%)
Cold+ 12%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance71%
Confusion Resistance13%
Teleport Resistance10%
Instadeath Resistance100%
Poison Resistance50%
Knockback Resistance20%

Inscriptions (3/3)

Implants
Implants
Runes

Class Talents

Steamtech / Demolition1.30
4/5
2/5
1/5
0/5
Steamtech / Heavy weapons1.30
1/5
3/5
1/5
2/5
Steamtech / Gadgets1.30
5/5
1/5
2/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
2/5
3/5
0/5
0/5
Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
2/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
done
done
active
active
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Fool of a Took! (Insane (Adventure) difficulty) Killed oneself as a halfling.
By Mr. Tinkerman the Halfling Annihilator level 12
12nd Dusk 122nd year of Ascendancy at 19:51
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Mr. Tinkerman the Halfling Annihilator level 10
3rd Flare 122nd year of Ascendancy at 19:19
see stats

Log

Mr. Tinkerman activates Boltgun.
Mr. Tinkerman's Flechette Burst performs a ranged critical strike against Xerin the forest troll!
Mr. Tinkerman shrugs off the effect 'Blinded'!
Mr. Tinkerman shrugs off the effect 'Dazed'!
The demonic soul releases a burst of fire around Xerin the forest troll!
Mr. Tinkerman shrugs off Xerin the forest troll's 'Burning'!
Mr. Tinkerman's tinker attains critical power!
Xerin the forest troll is corroded.

Xerin the forest troll is knocked back!

Demonic Soul hits Xerin the forest troll for
28 fire damage.
Mr. Tinkerman's Flechette Burst hits Xerin the forest troll for
51 acid, 9 lightning, 20 mind, 4 arcane, 101 physical (185 total damage).
Mr. Tinkerman's Flechette Burst hits Xerin the forest troll for
86 acid, 9 lightning, 20 mind, 4 arcane, 12 mind, 44 acid (175 total damage).
Mr. Tinkerman's Grenade Launcher hits Xerin the forest troll for
84 fire, 9 lightning, 21 mind, 4 arcane (119 total damage).

Incendiary Grenade from Mr. Tinkerman hits Xerin the forest troll for
30 fire damage.
Mr. Tinkerman uses
Flechette Burst.
Mr. Tinkerman's Flechette Burst performs a ranged critical strike against Xerin the forest troll!
You collect a new ingredient:
length of troll intestine (1).
Mr. Tinkerman's Flechette Burst hits Xerin the forest troll for
90 acid damage.
Mr. Tinkerman's Flechette Burst killed Xerin the forest troll!

Mr. Tinkerman deactivates
Boltgun.
Mr. Tinkerman picks up (F.):
Anigoroblek (0 def, 2 armour, 8-10 power, 20 block).

Resting starts...

Mr. Tinkerman's awareness returns to normal.

Rested for 3 turns (stop reason: all resources and life at maximum).


Talent Grenade Launcher is ready to use.