Septimus the level 50 Skeleton Archmage by Gran_Duma

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArchmage (Technomancer)
Level / Exp50 / 3698%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 16)
Dexterity51 (base 11)
Constitution48 (base 32)
Magic142 (base 61)
Willpower111 (base 66)
Cunning94 (base 60)

Resources

Life868/868
Mana565/565
Steam90/90
Healing Factor1.2678383355187
Regeneration0.31695958387967

Speed

Mental0%
Attack0%
Movement+31.205122053267%
Spell+10%
Global+100%

Vision

Sight12
Lite-999
Infravision17
See Stealth47.04163227692
See Invisible89.470531048764
ESP Range20
ESP Kindsanimal/canine, horror

Offense: Mainhand

Damage110
Accuracy46
Crit Chance29%
APR67
Speed1.00

Offense: Spell

Spellpower126
Crit Chance100%
Speed0.90909090909091

Offense: Mind

Mindpower69
Crit Chance29%
Speed1

Offense: Damage Bonus

Acid+47%
Arcane+164%
Cold+148%
All+22%
Lightning+224%
Temporal+59%
Physical+63%
Mind+32%
Fire+148%
Darkness+37%

Offense: Damage Penetration

Lightning+100%
Physical+8%
Cold+40%
Blight+35%
Arcane+40%
Fire+30%
All0%

Defense: Base

Armour (hardiness)41 (66.69962066283%)
Defense61
Ranged Defense73
Fatigue0
Physical Save53
Spell Save61
Mental Save49

Defense: Resistances

Acid+ 61%( 70%)
Blight+ 44%( 70%)
Arcane+ 70%( 70%)
Cold+ 70%( 70%)
All+ 34%( 70%)
Darkness+ 52%( 70%)
Light+ 47%( 55%)
Temporal+ 44%( 70%)
Physical+ 52%( 70%)
Lightning+ 70%( 70%)
Fire+ 61%( 70%)
Nature+ 44%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance100%
Fear Resistance100%
Poison Resistance100%
Blind Resistance100%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Runes

Class Talents

Spell / Meta1.30
3/5
1/5
4/5
2/5
Spell / Occult technomancy1.40
5/5
4/5
1/5
3/5
Spell / Storm1.30
1/5
1/5
3/5
5/5
Spell / Air1.30
4/5
4/5
5/5
4/5
Spell / Arcane1.60
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
1/5
1/5
2/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
5/5
4/5
5/5
Technique / Combat training1.00
5/5
2/5
3/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
1/5
1/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
5/5
1/5
2/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
failed
failed
done
failed
done
done
done
failed
done
done
done
done
done
done
done
done
active
done
done
active
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.


Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By Septimus the Skeleton Archmage level 37
3rd Regrowth 124th year of Ascendancy at 11:36
see stats
A different point of view (Insane (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Septimus the Skeleton Archmage level 50
62nd Dusk 124th year of Ascendancy at 11:43
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By Septimus the Skeleton Archmage level 37
10th Allure 124th year of Ascendancy at 19:56
see stats
Anti-Antimagic! (Insane (Adventure) difficulty) Destroyed the Ziguranth camp with your Rhaloren allies.
By Septimus the Skeleton Archmage level 33
47th Haze 123rd year of Ascendancy at 06:44
see stats
Arachnophobia (Insane (Adventure) difficulty) Destroyed the spydric menace.
By Septimus the Skeleton Archmage level 42
16th Regrowth 124th year of Ascendancy at 09:44
see stats
Atamathoned! (Insane (Adventure) difficulty) Killed the giant golem Atamathon after foolishly reactivating it.
By Septimus the Skeleton Archmage level 50
45th Pyre 125th year of Ascendancy at 18:38
see stats
Back and there again (Insane (Adventure) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Septimus the Skeleton Archmage level 49
28th Dusk 124th year of Ascendancy at 20:32
see stats
Brave new world (Insane (Adventure) difficulty) Went to the Far East and took part in the war.
By Septimus the Skeleton Archmage level 40
12nd Regrowth 124th year of Ascendancy at 23:11
see stats
Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By Septimus the Skeleton Archmage level 28
67th Regrowth 123rd year of Ascendancy at 01:32
see stats
Catch that Plumpkin! (Insane (Adventure) difficulty) Finish the Plumpkin event.
By Septimus the Skeleton Archmage level 50
52nd Haze 124th year of Ascendancy at 10:14
see stats
Clone War (Insane (Adventure) difficulty) Destroyed your own Shade.
By Septimus the Skeleton Archmage level 49
46th Dusk 124th year of Ascendancy at 04:57
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Septimus the Skeleton Archmage level 18
15th Haze 122nd year of Ascendancy at 06:54
see stats
Demonic Invasion (Insane (Adventure) difficulty) Stopped a demonic invasion by closing their portal.
By Septimus the Skeleton Archmage level 50
78th Regrowth 125th year of Ascendancy at 11:45
see stats
Destroyer of the creation (Insane (Adventure) difficulty) Killed Slasul.
By Septimus the Skeleton Archmage level 43
43rd Regrowth 124th year of Ascendancy at 02:18
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By Septimus the Skeleton Archmage level 39
9th Regrowth 124th year of Ascendancy at 23:06
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Septimus the Skeleton Archmage level 32
12nd Haze 123rd year of Ascendancy at 00:34
see stats
Earth Master (Insane (Adventure) difficulty) Killed Harkor'Zun.
By Septimus the Skeleton Archmage level 26
67th Haze 122nd year of Ascendancy at 19:14
see stats
Evil denied (Insane (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By Septimus the Skeleton Archmage level 50
23rd Pyre 125th year of Ascendancy at 19:06
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Septimus the Skeleton Archmage level 21
46th Haze 122nd year of Ascendancy at 22:38
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Septimus the Skeleton Archmage level 33
58th Haze 123rd year of Ascendancy at 01:02
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Septimus the Skeleton Archmage level 38
8th Regrowth 124th year of Ascendancy at 02:51
see stats
Fear of Fours (Insane (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By Septimus the Skeleton Archmage level 50
10th Pyre 125th year of Ascendancy at 13:12
see stats
Gem of the Moon (Insane (Adventure) difficulty) Completed the Master Jeweler quest with Limmir.
By Septimus the Skeleton Archmage level 50
1st Time of Balance 125th year of Ascendancy at 08:03
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Septimus the Skeleton Archmage level 32
13rd Haze 123rd year of Ascendancy at 08:00
see stats
Invasion from the Depths (Insane (Adventure) difficulty) Stopped a naga invasion by closing their portal.
By Septimus the Skeleton Archmage level 50
80th Haze 124th year of Ascendancy at 23:11
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Septimus the Skeleton Archmage level 10
10th Flare 122nd year of Ascendancy at 20:34
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Septimus the Skeleton Archmage level 20
40th Haze 122nd year of Ascendancy at 18:47
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Septimus the Skeleton Archmage level 30
69th Regrowth 123rd year of Ascendancy at 04:58
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Septimus the Skeleton Archmage level 40
10th Regrowth 124th year of Ascendancy at 01:02
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Septimus the Skeleton Archmage level 50
49th Dusk 124th year of Ascendancy at 16:47
see stats
Now, this is impressive! (Insane (Adventure) difficulty) Killed Linaniil, the Supreme Archmage of Angolwen.
By Septimus the Skeleton Archmage level 50
3rd Summertide 125th year of Ascendancy at 12:49
see stats
Orcrist (Insane (Adventure) difficulty) Killed the leaders of the Orc Pride.
By Septimus the Skeleton Archmage level 50
73rd Haze 124th year of Ascendancy at 15:45
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By Septimus the Skeleton Archmage level 28
8th Allure 123rd year of Ascendancy at 09:38
see stats
Race through fire (Insane (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Septimus the Skeleton Archmage level 50
2nd Decay 124th year of Ascendancy at 06:42
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Septimus the Skeleton Archmage level 40
10th Regrowth 124th year of Ascendancy at 03:28
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Septimus the Skeleton Archmage level 29
67th Regrowth 123rd year of Ascendancy at 11:38
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By Septimus the Skeleton Archmage level 39
10th Regrowth 124th year of Ascendancy at 01:00
see stats
Tactical master (Insane (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Septimus the Skeleton Archmage level 50
23rd Pyre 125th year of Ascendancy at 19:05
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Septimus the Skeleton Archmage level 8
8th Mirth 122nd year of Ascendancy at 17:35
see stats
The Legend of Garkul (Insane (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Septimus the Skeleton Archmage level 50
2nd Haze 124th year of Ascendancy at 08:32
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Septimus the Skeleton Archmage level 50
45th Pyre 125th year of Ascendancy at 16:26
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Septimus the Skeleton Archmage level 31
1st Flare 123rd year of Ascendancy at 20:17
see stats
The Sun Still Shines (Insane (Adventure) difficulty) Aeryn survived the last battle.
By Septimus the Skeleton Archmage level 50
23rd Pyre 125th year of Ascendancy at 19:06
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Septimus the Skeleton Archmage level 50
32nd Haze 124th year of Ascendancy at 18:44
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Septimus the Skeleton Archmage level 18
22nd Haze 122nd year of Ascendancy at 10:11
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Septimus the Skeleton Archmage level 45
76th Regrowth 124th year of Ascendancy at 12:27
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Septimus the Skeleton Archmage level 23
52nd Haze 122nd year of Ascendancy at 13:00
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Septimus the Skeleton Archmage level 13
13rd Dusk 122nd year of Ascendancy at 08:34
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Septimus the Skeleton Archmage level 36
9th Allure 124th year of Ascendancy at 15:07
see stats

Log

Demonic Soul hits Training Dummy for 485 lightning, 28 fire (513 total damage).
Septimus performs a melee critical strike against Training Dummy!

Septimus hits Pumpkin, the little kitty for 0 lightning, 0 arcane, 0 lightning, 0 temporal, 0 lightning, 0 lightning, 0 darkness, 0 lightning, 0 fire, 0 lightning, 0 acid, 0 lightning, 0 cold, 0 lightning, 0 arcane (0 total damage).
Septimus hits Training Dummy for 888 lightning, 55 arcane, 888 lightning, 34 temporal, 41 lightning, 76 lightning, 3 darkness, 38 lightning, 2 fire, 38 lightning, 1 acid, 38 lightning, 2 cold, 57 lightning, 4 arcane (2163 total damage).
Chain Lightning is still on cooldown for 3 turns.

Pumpkin, the little kitty speeds up.


Septimus performs a melee critical strike against Pumpkin, the little kitty!
Septimus hits Pumpkin, the little kitty for 0 lightning, 0 arcane, 0 lightning, 0 temporal, 0 lightning, 0 lightning, 0 darkness, 0 lightning, 0 fire, 0 lightning, 0 acid, 0 lightning, 0 cold, 0 lightning, 0 arcane (0 total damage).
Talent Lightning is ready to use.
Talent Shock is ready to use.
Talent Reality Breach is ready to use.
Talent Chain Lightning is ready to use.

Septimus is no longer surging arcane power.


The fabric of time around Septimus stabilizes to normal.


Talent Temporal Shield is ready to use.

Talent Metaphasic Echoes is ready to use.

Ran for 3 turns (stop reason: interesting terrain).


Talent Metaflow is ready to use.

The furious lightning storm around Septimus calms down and disappears.
Galen's Flowing Robe activates and resets Septimus's Arcane Shield cooldown!
Galen's Flowing Robe activates and resets Septimus's Energy Alteration cooldown!