











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Bastion 1.5.10A complete rework for Bulwark. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Solipsist |
Level / Exp | 27 / 6% |
Size | medium |
Lifes / Deaths | Killed by Bethisessra the elven guard at level 27 on the 46th Pyre 123rd year of Ascendancy at 16:00 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 21 (base 13) |
Dexterity | 13 (base 10) |
Constitution | 28 (base 20) |
Magic | 8 (base 10) |
Willpower | 85 (base 57) |
Cunning | 49 (base 40) |
Resources
Life | -743/591 |
Equilibrium | 48 |
Psi | 0/423 |
Healing Factor | 1.5256298990388 |
Regeneration | 14.264639556013 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 53.294708266768 |
See Invisible | 47.294708266768 |
Offense: Mainhand
Damage | 52 |
Accuracy | 56 |
Crit Chance | 15% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 58 |
Accuracy | 56 |
Crit Chance | 16% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +7% |
Nature | +20% |
Arcane | +14% |
Mind | +15% |
All | +2% |
Offense: Damage Penetration
Mind | +15% |
Physical | +30% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 38.84 |
Spell Save | 46.54 |
Mental Save | 45 |
Defense: Resistances
Nature | + 23%( 70%) |
Mind | + 30%( 70%) |
Blight | + 44%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 18%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 64% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Disarm Resistance | 62% |
Stun Resistance | 20% |
Poison Resistance | 26% |
Knockback Resistance | 61% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 683% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Psionic / Slumber | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Bethaseta the snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed skeleton mage skull. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Getogar the pair of hardened leather boots (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: -7% (-) Changes stats: +2(-) Wil Changes resistances penetration: +15%(-) mind Changes damage: +6%(-) mind Stamina each turn: +0.40 (-) Psi when hit: +0.16 (-) Hate when firing a critical mind attack: +2.00 (-) Maximum life: +36.00 (-) Mindpower: +5 (+2 eff.) (-) Mental crit. chance: +2% (-) Movement speed: +10% (-) A pair of boots made of leather. |
Light source | ![]() dwarven lantern 'Adedathra' Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4(-) Str Mental save: +11 (+3 eff.) (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +20% (-) Life regen: +4.00 (-) Maximum life: +80.00 (-) Light radius: +5 (-) See stealth: +20 (-) See invisible: +14 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Zanorand the cashmere wizard hat (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +8(-) Wil / +3(-) Cun / +5(-) Con Changes resistances penetration: +5%(-) physical Physical save: +9 (+4 eff.) (-) A pointy cloth hat, very wizardly... |
On hands | ![]() naturalist's drakeskin leather gloves of butchering (0 def, 3 armour) Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour penetration: +9 (-) Physical power: +9 (+3 eff.) (-) Armour: +3 (-) Damage (Melee): 5(-) nature Changes resistances: +6%(-) blight / +6%(-) nature Changes damage: +5%(-) nature Spell save: +17 (+5 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+3 eff.) (-) Mindpower: +5 (+2 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 4.2 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() voratun ring 'Mayiwyn' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 10(-) blight Changes resistances: +12%(-) blight Changes damage: +12%(-) arcane Disarm immunity: +38% (-) Pinning immunity: +35% (-) Knockback immunity: +32% (-) Maximum life: +37.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 0(-10) blight Changes resistances: +0%(-12%) blight Changes damage: +0%(-12%) arcane Disarm immunity: +24% (-14%) Pinning immunity: +29% (-6%) Knockback immunity: +29% (-3%) Maximum life: +31.00 (-6.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Ce'Nolratira Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Damage (Melee): 0(-20) item expose Changes stats: +4(-) Wil Changes resistances: +5%(-) arcane Physical save: +9 (+4 eff.) (-) Spell save: +18 (+5 eff.) (-) Maximum life: +40.00 (-) Amulets make your neck look great! |
In main hand | ![]() blooming thorny mindstar of resolve (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +3(-) Wil Talents granted: +1.00(-) Attune Mindstar Spell save: +4 (+2 eff.) (-) Mindpower: +6 (+2 eff.) (-) Mental crit. chance: +3% (-) Healing mod.: +15% (-) Heals friendly targets nearby when you use a nature summon: +25 (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Around waist | ![]() Nerorin Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +25 (+15 eff.) (-) Defense: +10 (+5 eff.) (-) Damage when hit (Melee): 4(-) physical Changes resistances penetration: +25%(-) physical Physical save: +9 (+4 eff.) (-) Life regen: +2.40 (-) Healing mod.: +10% (-) A belt that goes around your waist. |
In off hand | ![]() pulsing mindstar 'Eclipsenull' (14-15 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9(+4.5 - +5.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+8) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Armour penetration: +2 Physical power: +20 (+7 eff.) Defense: +25 (+10 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): 9 mind / 7 darkness Changes stats: +2 Str / +0(-3) Wil Changes damage: +7% mind / +5% darkness Talents granted: +1.00(-) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Stamina each turn: +3.00 Mindpower: +8 (+2 eff.) (+2 (+0 eff.)) Mental crit. chance: +4% (+1%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) (-) Changes stats: +6(-) Cun / +5(-) Wil Changes resistances: +15%(-) mind Talent masteries: +0.10(-) Psionic / Dreaming +0.10(-) Psionic / Slumber Physical save: +10 (+4 eff.) (-) Spell save: +10 (+3 eff.) (-) Mental save: +10 (+3 eff.) (-) Mindpower: +6 (+2 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 4.2 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 71 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() verdant cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +9%(-) blight / +11%(-) all Changes damage: +13%(-) nature Poison immunity: +26% (-) Disease immunity: +26% (-) Life regen: +2.70 (-) Maximum life: +67.00 (-) Healing mod.: +13% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() wild infusion of the titan (res 23%; magical, physical; dur 3; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and physical effect and reduce all damage taken by 23%(-9%) for 3(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your -Willpower, +Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 499.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Shimmerwilter the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item expose Changes stats: +3 Dex / +0(-4) Wil / +1 Cun Changes resistances: +6% lightning / +0%(-5%) arcane / +3% acid Changes resistances penetration: +5% acid Physical save: +0 (+0 eff.) (-9 (-4 eff.)) Spell save: +0 (+0 eff.) (-18 (-5 eff.)) Maximum life: +0.00 (-40.00) Amulets make your neck look great! |
![]() Lorygund the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item expose Changes stats: +1 Dex / +0(-4) Wil Changes resistances: +0%(-5%) arcane / +2% physical / +3% mind / +12% cold Physical save: +0 (+0 eff.) (-9 (-4 eff.)) Spell save: +0 (+0 eff.) (-18 (-5 eff.)) Cut immunity: +40% Stun/Freeze immunity: +10% Only die when reaching: -80.00 life Maximum life: +0.00 (-40.00) Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 247 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Snowguile Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 2 lightning / 4 cold / 0(-10) blight Changes resistances: +15% lightning / +6% light / +6%(-6%) blight / +3% cold / +7% nature Changes damage: +6% light / +0%(-12%) arcane Poison immunity: +12% Disease immunity: +13% Disarm immunity: +0% (-38%) Pinning immunity: +0% (-35%) Knockback immunity: +0% (-32%) Maximum life: +0.00 (-37.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 0(-10) blight Changes stats: +2 Wil Changes resistances: +0%(-12%) blight Changes damage: +0%(-12%) arcane Mental save: +10 (+4 eff.) Disarm immunity: +0% (-38%) Confusion immunity: +21% Pinning immunity: +0% (-35%) Knockback immunity: +0% (-32%) Maximum life: +0.00 (-37.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's copper ring of nature (+22%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 0(-10) blight Changes stats: +2 Wil Changes resistances: +22% nature / +0%(-12%) blight Changes damage: +11% nature / +0%(-12%) arcane Mental save: +4 (+2 eff.) Disarm immunity: +0% (-38%) Pinning immunity: +0% (-35%) Knockback immunity: +0% (-32%) Maximum life: +0.00 (-37.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's gold ring of nature (+24%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-20) item blight disease Damage when hit (Melee): 0(-10) blight Changes stats: +4 Wil Changes resistances: +24% nature / +0%(-12%) blight Changes damage: +12% nature / +0%(-12%) arcane Mental save: +8 (+3 eff.) Disarm immunity: +0% (-38%) Pinning immunity: +0% (-35%) Knockback immunity: +0% (-32%) Maximum life: +0.00 (-37.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. potent elven-wood starstaff of wizardry (29-35 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 29.0 - 34.8(+20.0 - +24.9) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-19) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +3 Mag / +3(-) Wil Changes damage: +29% temporal Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Maximum mana: +19.00 Spellpower: +19 (+8 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of massacre (46-74 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4(+37.5 - +64.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-22) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Wil Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. enhanced stralite greatsword of daylight (50-81 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8(+41.5 - +70.9) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-21) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Damage (Melee): +14 light Damage against: +24% Undead When wielded/worn: Changes stats: +9 Str / +9 Dex / +10 Mag / +10(+7) Wil / +9 Cun / +10 Con Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Massive two-handed swords. |
![]() enhanced iron dagger of massacre (16-20 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2(+6.5 - +10.3) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-19) Crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +5 Str / +3 Dex / +4 Mag / +5(+2) Wil / +4 Cun / +4 Con Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() steel dagger of rage (10-13 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0(+1.0 - +3.1) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-18) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +7 (+4 eff.) Changes stats: +3 Str / +0(-3) Wil Changes damage: +6% physical Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of massacre (38-49 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.5 - 48.8(+28.5 - +38.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-15) Crit. chance: +8.0% (+4.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +17 (+9 eff.) Armour penetration: +9 Changes stats: +0(-3) Wil Changes resistances penetration: +7% physical Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Serpent's Glare (7-8 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7(-2.0 - -2.2) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-9) Crit. chance: +7.0% (+3.5%) Attack speed: 100% (-) Damage conversion: 30% poison When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +10% nature Changes damage: +10% nature Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Poison immunity: +50% Mindpower: +4 (+1 eff.) (-2 (-1 eff.)) Mental crit. chance: +2% (-1%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 138.65 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() horrifying vined mindstar of disruption (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-4.0 - -4.4) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-6) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +8% Unnatural When wielded/worn: Damage (Melee): 5 mind / 3 darkness Changes stats: +0(-3) Wil Changes damage: +3% mind / +2% darkness Talents granted: +1.00(-) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Mindpower: +4 (+1 eff.) (-2 (-1 eff.)) Mental crit. chance: +2% (-1%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar of life (6-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-3.5 - -3.8) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-6) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Wil Talents granted: +1.00(-) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Life regen: +0.50 Maximum life: +11.00 Mindpower: +4 (+1 eff.) (-2 (-1 eff.)) Mental crit. chance: +2% (-1%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() thorny mindstar of balance (10-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(+0.5 - +0.6) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Wil Talents granted: +1.00(-) Attune Mindstar Physical save: +4 (+2 eff.) Spell save: +3 (+1 eff.) (-1 (-1 eff.)) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +6 (+2 eff.) (-) Mental crit. chance: +3% (-) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Anibers the Blindobeisance Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-24) Crit. chance: +0.0% (-3.5%) Attack speed: 100% (-) Firing range: +8 Travel speed: +200% Damage (Ranged): +20 acid / +8 light Damage (radius 2) on crit: +8 light When wielded/worn: Physical crit. chance: +3.0% Physical power: +11 (+4 eff.) Ammo reloads per turn: +4 Damage when hit (Melee): 8 light Changes stats: +4 Str / +0(-3) Wil Talent granted: +0(+-1) Attune Mindstar Spell save: +0 (+0 eff.) (-4 (-2 eff.)) Only die when reaching: -20.00 life Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-15%) Heals friendly targets nearby when you use a nature summon: +0 (-25) Slings are used to hurl stones or metal shots at your foes. |
![]() mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0(-2) Con Changes resistances: +0%(-9%) blight / +9%(-2%) all Changes damage: +0%(-13%) nature Mental save: +15 (+5 eff.) Poison immunity: +0% (-26%) Disease immunity: +0% (-26%) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-67.00) Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Healing mod.: +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +5%(-4%) blight / +9%(-2%) all Changes damage: +9%(-4%) nature Poison immunity: +23% (-3%) Disease immunity: +21% (-5%) Life regen: +1.80 (-0.90) Maximum life: +47.00 (-20.00) Healing mod.: +10% (-3%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Str / +4 Mag / +4 Wil / +0(-2) Con Changes resistances: +10%(+1%) blight / +5% cold / +5% lightning / +11%(-) all Changes damage: +9% lightning / +13% physical / +0%(-13%) nature / +10% cold Poison immunity: +0% (-26%) Disease immunity: +0% (-26%) Life regen: +1.50 (-1.20) Maximum life: +47.00 (-20.00) Healing mod.: +14% (+1%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +0(-2) Con Changes resistances: +9%(-) blight / +15%(+4%) all Changes damage: +0%(-13%) nature Poison immunity: +0% (-26%) Disease immunity: +0% (-26%) Life regen: +1.80 (-0.90) Maximum life: +63.00 (-4.00) Healing mod.: +17% (+4%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. duelist's reinforced leather armour of natural resilience (14 def, 9 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +9 Defense: +14 (+7 eff.) Fatigue: +8% Changes stats: +6 Dex / +5 Cun / +0(-2) Con Changes resistances: +13%(+4%) blight / +13% nature / +0%(-11%) all Changes damage: +0%(-13%) nature Reduced damage from: +8% Unnatural Poison immunity: +0% (-26%) Disease immunity: +0% (-26%) Life regen: +0.00 (-2.70) Maximum life: +0.00 (-67.00) Healing mod.: +0% (-13%) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. cashmere cloak 'Bloomraze' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-8 (-4 eff.)) Changes stats: +3 Dex / +0(-5) Wil / +3(-3) Cun Changes resistances: +0%(-15%) mind / +6% nature / +5% arcane Changes resistances penetration: +20% arcane / +10% nature Changes damage: +15% arcane / +21% light / +6% nature Talent masteries: +0.00(-0.10) Psionic / Dreaming +0.00(-0.10) Psionic / Slumber Physical save: +0 (+0 eff.) (-10 (-4 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +0% (+7%) Changes stats: +0(-2) Wil / +3 Cun / +3 Con Changes resistances penetration: +0%(-15%) mind Changes damage: +0%(-6%) mind Physical save: +12 (+4 eff.) Mental save: +15 (+5 eff.) Stamina each turn: +0.00 (-0.40) Psi when hit: +0.00 (-0.16) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-36.00) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Mental crit. chance: +0% (-2%) Movement speed: +25% (+15%) A pair of boots made of leather. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour penetration: +0 (-9) Physical power: +0 (+0 eff.) (-9 (-3 eff.)) Armour: +0 (-3) Damage (Melee): 0(-5) nature Changes stats: +4 Cun / +4 Wil Changes resistances: +10%(+4%) nature / +0%(-6%) blight Changes damage: +5%(-) nature Talent mastery: +0.20 Wild-gift / Slime Spell save: +0 (+0 eff.) (-17 (-5 eff.)) Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() psychic's hardened leather gloves of strength (+3) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour penetration: +0 (-9) Physical power: +7 (+3 eff.) (-2 (+0 eff.)) Armour: +2 (-1) Damage (Melee): 5 mind / 0(-5) nature Changes stats: +3 Str Changes resistances: +0%(-6%) blight / +5% mind / +0%(-6%) nature Changes damage: +6% mind / +0%(-5%) nature Spell save: +0 (+0 eff.) (-17 (-5 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +0(-8) Wil / +0(-3) Cun / +0(-5) Con Changes resistances penetration: +0%(-5%) physical Physical save: +0 (+0 eff.) (-9 (-4 eff.)) A pointy cloth hat, very wizardly... |
![]() This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +3% Changes stats: +5(-3) Wil / +0(-3) Cun / +0(-5) Con Changes resistances: +8% blight Changes resistances penetration: +0%(-5%) physical Physical save: +0 (+0 eff.) (-9 (-4 eff.)) Mental save: +8 (+3 eff.) A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes stats: +0(-4) Str Changes resistances: +30% light Changes damage: +10% light Mental save: +0 (+0 eff.) (-11 (-3 eff.)) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-80.00) Light radius: +5 (-) See stealth: +0 (-20) See invisible: +0 (-14) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() scorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +0(-4) Str Changes resistances: +5% fire Mental save: +5 (+1 eff.) (-6 (-2 eff.)) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Life regen: +0.00 (-4.00) Maximum life: +0.00 (-80.00) Light radius: +3 (-2) See stealth: +5 (-15) See invisible: +6 (-8) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 85 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Wil Changes damage: +5% blight Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() This item will automatically be transmogrified when you leave the level. focusing stralite torque of mindblast [power 275] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) It can be used to blast the opponent's mind dealing 316 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Aness the Thalore Solipsist level 19
11st Haze 122nd year of Ascendancy at 14:41 see stats
By Aness the Thalore Solipsist level 22
3rd Pyre 123rd year of Ascendancy at 03:55 see stats
By Aness the Thalore Solipsist level 17
69th Dusk 122nd year of Ascendancy at 17:41 see stats
By Aness the Thalore Solipsist level 20
32nd Haze 122nd year of Ascendancy at 15:48 see stats
By Aness the Thalore Solipsist level 10
6th Mirth 122nd year of Ascendancy at 19:55 see stats
By Aness the Thalore Solipsist level 20
32nd Haze 122nd year of Ascendancy at 10:40 see stats
By Aness the Thalore Solipsist level 11
7th Mirth 122nd year of Ascendancy at 23:07 see stats
By Aness the Thalore Solipsist level 21
57th Haze 122nd year of Ascendancy at 19:14 see stats
By Aness the Thalore Solipsist level 11
8th Dusk 122nd year of Ascendancy at 06:37 see stats
By Aness the Thalore Solipsist level 21
57th Haze 122nd year of Ascendancy at 09:24 see stats
By Aness the Thalore Solipsist level 20
32nd Haze 122nd year of Ascendancy at 23:18 see stats
Log
Aness resists the shield bash!
Aness converts some damage to Psi!
Something hits Aness for 40 to psi, 60 physical, (22 antimagic), 0 light, (22 antimagic), 0 darkness, 43 to psi, 66 physical, (19 antimagic), 0 light, (22 antimagic), 0 darkness (209 total damage).
Greater Weapon Focus from Bethisessra the elven guard hits Aness for 78 to psi, 119 physical, (19 antimagic), 0 light, (22 antimagic), 0 darkness (197 total damage).
Aness hits Aness for 6 healing (6 psi heal), 15 healing (15 psi heal) (0 total damage) [43 healing].
Aness hits Aness for 5 healing (5 psi heal), 15 healing (15 psi heal) (0 total damage) [42 healing].
Aness hits Aness for 6 healing (6 psi heal), 15 healing (15 psi heal) (0 total damage) [42 healing].
Something hits Aness for damage.
Aness hits Aness for 6 healing (6 psi heal), 15 healing (15 psi heal) (0 total damage) [43 healing].
Aness hits Aness for 5 healing (5 psi heal), 15 healing (15 psi heal) (0 total damage) [42 healing].
Aness hits Aness for 5 healing (5 psi heal), 15 healing (15 psi heal) (0 total damage) [42 healing].
Aness is not crippled anymore.
Aness hits Aness for 5 healing (5 psi heal), 15 healing (15 psi heal) (0 total damage) [41 healing].
Aness uses Waking Nightmare.
Aness uses Infusion: Healing.
Aness is not disabled anymore.
Aness receives 67 healing (67 psi heal) from Infusion: Healing.
Aness uses Infusion: Regeneration.
Aness starts regenerating health quickly.
Something performs a melee critical strike against Aness!
Greater Weapon Focus from Bethisessra the elven guard performs a melee critical strike against Aness!
Aness is disarmed!
Aness is stunned!
Aness converts some damage to Psi!
Something hits Aness for 36 to psi, 54 physical, (17 antimagic), 0 light, (20 antimagic), 0 darkness, 129 to psi, 196 physical, (24 antimagic), 0 light, (29 antimagic), 0 darkness (415 total damage).
Greater Weapon Focus from Bethisessra the elven guard hits Aness for 129 to psi, 865 physical (994 total damage).
Aness the level 27 thalore solipsist was decapitated to death by Bethisessra the elven guard on level 2 of Dark crypt.