TRU HORROR the level 8 Skeleton Alchemist by Townes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp8 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity26 (base 17)
Constitution17 (base 13)
Magic43 (base 32)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life252/252
Mana124/124
Healing Factor1.062941519274
Regeneration1.3286768990925

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision10

Offense: Mainhand

Damage41
Accuracy22
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance11%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+8%
Temporal+36%
Cold+10%
Fire+7%
Lightning+10%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense29
Ranged Defense29
Fatigue0
Physical Save11
Spell Save22
Mental Save7

Defense: Resistances

Acid+ 20%( 70%)
Darkness+ 8%( 70%)
Temporal+ 18%( 70%)
Cold+ 30%( 70%)
Lightning+ 30%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance100%
Confusion Resistance40%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
1/5
0/5
Spell / Staff combat1.30
3/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

TRU HORROR picks up (w.): citrine.
TRU HORROR picks up (l.):
agate.
TRU HORROR picks up (l.):
agate.
TRU HORROR picks up (v.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
focusing elm totem of summon tentacle [power 100] (25 cooldown).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.08 gold from the transmogrification of
insulating rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 2.31 gold from the transmogrification of
slime-covered iron greatmaul of erosion (119% power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.