Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Shadowblade |
Level / Exp | 34 / 12% |
Size | medium |
Lifes / Deaths | Killed by Eilinuldara the orc cryomancer at level 34 on the 44th Regrowth 123rd year of Ascendancy at 08:52 / 1 |
Primary Stats
Strength | 25 (base 12) |
Dexterity | 64 (base 50) |
Constitution | 19 (base 10) |
Magic | 108 (base 60) |
Willpower | 26 (base 10) |
Cunning | 38 (base 29) |
Resources
Life | -329/775 |
Mana | 117/378 |
Stamina | 117/259 |
Healing Factor | 1.4991723257555 |
Regeneration | 24.361550293526 |
Speed
Mental | +7.9936057773011E-12% |
Attack | 0% |
Movement | 0% |
Spell | +7.9936057773011E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 29.641450861482 |
See Invisible | 35.641450861482 |
Offense: Mainhand
Damage | 138 |
Accuracy | 74 |
Crit Chance | 24% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 88 |
Accuracy | 74 |
Crit Chance | 18% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 9% |
Speed | 0.99999999999992 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +31% |
Arcane | +42% |
Cold | +31% |
All | +4% |
Lightning | +27% |
Temporal | +7% |
Fire | +27% |
Physical | +14% |
Offense: Damage Penetration
Lightning | +16% |
Physical | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (51.69962066283%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 41 |
Mental Save | 45 |
Defense: Resistances
Blight | + 45%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 31%( 70%) |
All | + 16%( 70%) |
Lightning | + 24%( 70%) |
Light | + 30%( 70%) |
Temporal | + 26%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 36%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Confusion Resistance | 44% |
Teleport Resistance | 10% |
Blind Resistance | 20% |
Silence Resistance | 27% |
Disarm Resistance | 58% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 620. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Layiremina (0 def, 10 armour) Layiremina (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str +6 Con dps ---------- Dmg.mod +9% acid Res.pen +10% physical Acc +30 (+7 eff.) ----- def ----- Armour +10 Fatigue +3% Silence- +27% Confus- +34% Stun/Frz- +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Gunne' alchemist's lamp 'Gunne'1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 41% * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +12% blight +6% light Max.HP +61.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Corruptiontyphoon' (0 def, 3 armour) hardened leather cap 'Corruptiontyphoon' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +6% nature +11% cold Spell.save +9 (+3 eff.) Mind.save +18 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +4.00 Max.vim +40.00 A cap made of leather. |
On hands | hardened leather gloves 'Isserin' (0 def, 6 armour) hardened leather gloves 'Isserin' (0 def, 6 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +18% blight Acc +7 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +6 Phys.save +8 (+4 eff.) Mind.save +5 (+1 eff.) Die.at -40.00 life Disarm- +38% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Belarathra the Hellsrock (dig speed 23 turns) Belarathra the Hellsrock (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% fire ----- def ----- Resists +12% temporal +6% fire Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Urokan Urokan0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) S.pwr/crit +4 Dmg.mod +17% arcane +3% temporal ----- def ----- Resists +11% arcane Spell.save +9 (+3 eff.) Max.HP +54.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | Olerin the Tidewind Olerin the Tidewind0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +3% cold +21% arcane +4% all ----- def ----- Fatigue -4% Resists +5% arcane Max.HP +64.00 HP.reg +8.00 Heal.mod +12% ---------- misc Max.enc +25 Rings make your fingers look great! |
Around neck | Layita Layita0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Crit.mult +13.00% Spell.pwr +11 (+2 eff.) Dmg.mod +9% blight +8% fire Res.pen +20% physical Apr +1 ----- def ----- Blind- +20% Disarm- +20% Pinning- +20% Teleport- +10% Amulets make your neck look great! |
In main hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Around waist | hardened leather belt 'Zubodabeth' hardened leather belt 'Zubodabeth'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Acc +20 (+5 eff.) ----- def ----- Resists +12% blight +10% light +11% darkness Heal.mod +15% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In off hand | Tundrawhisper (17-22 power, 7 apr) Tundrawhisper (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 24 * Create an explosion dealing 110 lightning damage (1/turn) While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +18% lightning +9% cold Res.pen +16% lightning ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Equi/ret +0.08 Sharp, short and deadly. |
Cloak | cashmere cloak 'Heldir' (2 def, 0 armour) cashmere cloak 'Heldir' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +3 Wil dps ---------- Crit.mult +30.00% S.pwr/crit +2 ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Kayadan (18 def, 2 armour) Kayadan (18 def, 2 armour)2.0 T4 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Mag +8 Wil +5 Cun dps ---------- Crit.mult +14.00% Phys.pwr +30 (+5 eff.) Dmg.mod +5% lightning +10% physical +15% cold Apr +1 ----- def ----- Armour +2 Defense +18 (+5 eff.) Resists +9% lightning +7% cold +13% all Phys.save +23 (+10 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 95; cd 10) healing infusion (heal 95; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 95 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -668; dur 8; cd 34) heroism infusion of the duelist (die at -668; dur 8; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -668 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1336 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 865%; cd 12) movement infusion of the wizard (speed 865%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 865% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 530; 17 cd) regeneration infusion of the wizard (heal 530; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 3; cd 10) wild infusion (res 20%; physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 84; cd 15) shatter afflictions rune of the duelist (absorb 84; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 61; cd 13) shatter afflictions rune of the psychic (absorb 61; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 129; cd 16) shatter afflictions rune of the wizard (absorb 129; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 167; cd 13) shatter afflictions rune of the wizard (absorb 167; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 304; dur 4; cd 18) shielding rune of the duelist (absorb 304; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 358; dur 5; cd 14) shielding rune of the duelist (absorb 358; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 358 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bleakwyrd Bleakwyrd0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +4 Cun ----- def ----- Resists +6% blight +3% darkness Die.at -20.00 life Confus- +10% Amulets make your neck look great! |
Scaldbreaker Scaldbreaker0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +3 Defense +8 (+2 eff.) Resists +22% lightning +3% fire Res.Cap +3% all Phys.save +11 (+5 eff.) Blind- +19% Stun/Frz- +26% ---------- misc Infravis +5 Sight +2 See.Invis +6 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (167). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper amulet 'Relgihek' copper amulet 'Relgihek'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +12% lightning +7% physical Heal.mod +5% Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.30 Max.stam +30.00 Amulets make your neck look great! |
steel amulet 'Blindraze' steel amulet 'Blindraze'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% light Melee Ret 6 blight ----- def ----- Resists +6% light +13% temporal Phys.save +25 (+10 eff.) Spell.save +25 (+8 eff.) Mind.save +28 (+9 eff.) Pinning- +24% Knockbk- +20% Amulets make your neck look great! |
Aroldawen Aroldawen0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% mind +12% temporal Melee Ret 6 mind ----- def ----- Resists +15% acid +12% temporal +6% mind Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Bokorion the steel ring Bokorion the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Melee Ret 4 physical ----- def ----- Crit.chn- 15.00% Mind.save +8 (+2 eff.) Rings make your fingers look great! |
Issosin the gold ring Issosin the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +15 (+4 eff.) Resists +12% cold +15% fire +6% darkness +6% temporal HP.reg +4.00 Stun/Frz- +29% Rings make your fingers look great! |
Lightningmaim the steel ring Lightningmaim the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% physical Apr +4 ----- def ----- Defense +10 (+3 eff.) Fatigue -5% Resists +3% physical +6% fire ---------- misc Max.enc +25 Rings make your fingers look great! |
Infernofame (31-46 power, 2 apr) Infernofame (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 31.0 - 46.5 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 fire On Hit.r1 +20 fire On Crit: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +5 Mag +5 Wil dps ---------- Res.pen +25% temporal ---------- misc Infravis +3 Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
stralite battleaxe (42-62 power, 3 apr) stralite battleaxe (42-62 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Normal] Power 41.5 - 62.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Massive two-handed battleaxes. |
stralite battleaxe of projection (46-70 power, 3 apr) stralite battleaxe of projection (46-70 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Psionic Power 46.5 - 69.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
Guneharahor the dwarven-steel dagger (20-26 power, 7 apr) Guneharahor the dwarven-steel dagger (20-26 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Str +3 Dex +1 Cun +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +21% physical Acc +20 (+5 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Defense +8 (+2 eff.) Disarm- +55% ---------- misc Infravis +1 Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr) Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Tulolach (27-35 power, 9 apr) Tulolach (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 27.0 - 35.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 acid +11 light +4 blight Against +11% Undead On Hit.r1 +4 acid On Crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +5 (+1 eff.) Res.pen +9% all Acc +17 (+4 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce armor by 41% Sharp, short and deadly. |
acidic iron dagger of crippling (11-14 power, 5 apr) acidic iron dagger of crippling (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
arcing stralite dagger of phasing (28-37 power, 14 apr) arcing stralite dagger of phasing (28-37 power, 14 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +8.0% Atk.spd 100% Phasing +14% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage Sharp, short and deadly. |
arcing stralite dagger of shearing (29-38 power, 9 apr) arcing stralite dagger of shearing (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage While equipped: dps ---------- Res.pen +8% all Acc +7 (+2 eff.) Apr +8 Sharp, short and deadly. |
balanced voratun dagger of erosion (37-48 power, 9 apr) balanced voratun dagger of erosion (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +35% Sharp, short and deadly. |
blazebringer's dwarven-steel dagger of crippling (18-23 power, 7 apr) blazebringer's dwarven-steel dagger of crippling (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +5 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% All.spd +3% Res.pen +8% fire Sharp, short and deadly. |
enhanced dwarven-steel dagger of evisceration (18-24 power, 7 apr) enhanced dwarven-steel dagger of evisceration (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +6 Cun +5 Con dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Sharp, short and deadly. |
stralite dagger (27-35 power, 9 apr) stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Normal] Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
truestriking stralite dagger of crippling (26-33 power, 9 apr) truestriking stralite dagger of crippling (26-33 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 25.5 - 33.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% physical Acc +12 (+3 eff.) Apr +8 Sharp, short and deadly. |
stralite greatmaul 'Murkstalker' (52-77 power, 3 apr) stralite greatmaul 'Murkstalker' (52-77 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Psionic Power 51.5 - 77.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +16 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% mind +15% temporal Res.pen +15% nature +25% temporal ----- def ----- Resists +20% nature Massive two-handed mauls. |
hateful voratun greatsword of shearing (61-98 power, 4 apr) hateful voratun greatsword of shearing (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 darkness Against +23% Living While equipped: dps ---------- Res.pen +10% all Acc +27 (+6 eff.) Apr +10 Massive two-handed swords. |
voratun greatsword of shearing (63-101 power, 4 apr) voratun greatsword of shearing (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 63.0 - 100.8 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% all Acc +19 (+5 eff.) Apr +14 Massive two-handed swords. |
Emelyba the Sootfoe (32-44 power, 5 apr) Emelyba the Sootfoe (32-44 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Master Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +16 darkness While equipped: Stats +7 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+6 eff.) Res.pen +13% all Acc +21 (+5 eff.) Apr +13 ---------- misc Equi/ret +0.08 Max.psi +40.00 Sharp, long, and deadly. |
Shadepower the hardened leather sling Shadepower the hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +8 lightning While equipped: dps ---------- Phys.crit +5.0% Acc +11 (+3 eff.) On Hit (Ranged): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% acid +15% light +9% nature Heal.mod +20% ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Slings are used to hurl stones or metal shots at your foes. |
Beleselaith the Viperwend (20-27 power, 4 apr) Beleselaith the Viperwend (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.5 - 27.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% acid +6% nature +9% darkness +12% lightning Spell.save +3 (+1 eff.) Poison- +20% One-handed war axes. |
dwarven-steel waraxe (18-26 power, 4 apr) dwarven-steel waraxe (18-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 18.5 - 25.9 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
elemental dwarven-steel waraxe of torment (20-29 power, 4 apr) elemental dwarven-steel waraxe of torment (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Psionic Power 20.5 - 28.7 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 110 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +13% cold Res.pen +13% cold One-handed war axes. |
Abyssgasher the hardened leather belt Abyssgasher the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% fire Apr +3 Melee Ret 8 physical ----- def ----- Defense +5 (+1 eff.) Resists +8% light +11% darkness Phys.save +12 (+6 eff.) Die.at -80.00 life A belt that goes around your waist. |
Belomira Belomira1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane Apr +3 ----- def ----- Die.at -60.00 life HP.reg +0.80 Heal.mod +11% ---------- misc Mana/turn +0.04 A belt that goes around your waist. |
Lisetira Lisetira1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +3% acid HP.reg +0.90 Heal.mod +12% ---------- misc Equi/ret +0.08 A belt that goes around your waist. |
Zudedontir Zudedontir1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +6 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% Mind.pwr +12 (+5 eff.) Dmg.mod +6% physical ----- def ----- Resists +6% temporal +3% physical Phys.save +16 (+7 eff.) ---------- misc Max.stam +30.00 A belt that goes around your waist. |
cashmere cloak 'Relgondur' (2 def, 0 armour) cashmere cloak 'Relgondur' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Spell.pwr +15 (+3 eff.) Melee Ret 8 arcane 10 blight ----- def ----- Defense +2 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +14% temporal Spell.save +7 (+2 eff.) Def/telep +17 Res/telep +12% Dur/telep +13% ---------- misc Max.mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gakira (0 def, 0 armour) Gakira (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +3% nature +16% cold +5% arcane +9% all Phys.save +3 (+1 eff.) HP.reg +2.00 Confus- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Grinurerath' (15 def, 0 armour) cashmere robe 'Grinurerath' (15 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +7 Str +3 Mag +4 Wil dps ---------- Dmg.mod +22% mind ----- def ----- Defense +15 (+4 eff.) Resists +22% mind +11% all Crit.chn- 15.00% Phys.save +18 (+8 eff.) ---------- misc See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour) elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +10% blight +15% all Max.HP +87.00 HP.reg +5.20 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of power (0 def, 0 armour) woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betowe the Sparksweep (0 def, 1 armour) Betowe the Sparksweep (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Resists +6% lightning +12% cold A pair of boots made of leather. |
Emodhetira the Fireknight (3 def, 1 armour) Emodhetira the Fireknight (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +1 Defense +3 (+1 eff.) Resists +3% acid +3% cold +9% light +5% arcane Evasion: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Korublek the Stormmight (0 def, 3 armour) Korublek the Stormmight (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +3% mind Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Max.hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layumina the pair of iron boots (0 def, 3 armour) Layumina the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Mag +4 Wil +2 Cun +2 Con dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Phys.save +10 (+5 eff.) Mind.save +11 (+3 eff.) ---------- misc Max.mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Urthulin the Cinderream (0 def, 7 armour) Urthulin the Cinderream (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +6% fire Res.pen +25% arcane Melee Ret 10 temporal ----- def ----- Armour +7 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 A pair of boots made of leather. |
Xysewyn the Rimenail (0 def, 3 armour) Xysewyn the Rimenail (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% cold Res.pen +14% temporal +13% darkness +15% light Melee Ret 6 cold ----- def ----- Armour +3 Resists +18% temporal +18% darkness +18% cold Def/telep +15 Res/telep +12% Dur/telep +21% ---------- misc Light +3 A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour) miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
pair of hardened leather boots 'Curemalice' (0 def, 3 armour) pair of hardened leather boots 'Curemalice' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +6% nature +7% physical On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +3 Fatigue -6% Resists +6% light +5% arcane Phys.save +8 (+4 eff.) ---------- misc Max.enc +29 Stam/turn +0.60 Max.stam +19.00 Size +1 A pair of boots made of leather. |
pair of iron boots 'Aeribredhelaith' (10 def, 3 armour) pair of iron boots 'Aeribredhelaith' (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue -3% Phys.save +5 (+2 eff.) HP.reg +4.00 Cut- +10% ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenichak the Offalreeve (0 def, 7 armour) Brenichak the Offalreeve (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Melee+ 7 physical Dmg.mod +5% physical Melee Ret 4 nature 2 darkness ----- def ----- Armour +7 Fatigue +3% Resists +9% nature Phys.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Deepsbone the voratun gauntlets (15 def, 15 armour) Deepsbone the voratun gauntlets (15 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Phys.crit +2.0% Dmg.mod +11% arcane Acc +10 (+3 eff.) Apr +3 ----- def ----- Armour +15 Defense +15 (+4 eff.) Fatigue +5% Resists +20% darkness +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
drakeskin leather gloves of the verdant (0 def, 3 armour) drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: ----- def ----- Armour +3 Resists +16% blight +11% darkness +14% arcane Affinity +12% nature Spell.save +18 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Glorugawe' (10 def, 2 armour) dwarven-steel gauntlets 'Glorugawe' (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Melee+ 8 acid 6 fire 6 cold 6 lightning Dmg.mod +9% acid +9% temporal Melee Ret 4 temporal ----- def ----- Armour +2 Defense +10 (+3 eff.) Fatigue +3% Resists +12% temporal Max.HP +40.00 Heal.mod +10% Disease- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of the nighthunter (0 def, 6 armour) heroic hardened leather gloves of the nighthunter (0 def, 6 armour)1.0 T2 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Resists +8% darkness Mind.save +9 (+3 eff.) Max.HP +51.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant voratun gauntlets of archery (0 def, 3 armour) radiant voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 6 light Dmg.mod +7% light Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +11% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of dexterity (+2) (0 def, 1 armour) restful iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
cashmere wizard hat 'Zubema' (2 def, 0 armour) cashmere wizard hat 'Zubema' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Mind.crit +4% Crit.mult +30.00% Mind.pwr +4 (+2 eff.) S.pwr/crit +4 Dmg.mod +6% physical Melee Ret 2 arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/turn +0.18 A pointy cloth hat, very wizardly... |
warlord's iron helm of the depths (0 def, 3 armour) warlord's iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Str +3 Wil dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +5% physical Phys.save +6 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing stralite mail armour of Eyal (4 def, 8 armour) cleansing stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +11% nature +14% blight Max.HP +44.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of mail. |
stralite mail armour of acid resistance (4 def, 8 armour) stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +22% acid A suit of armour made of mail. |
Arudheyalle the Sundeath (12 def, 7 armour) Arudheyalle the Sundeath (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% darkness +12% fire Res.pen +25% darkness +25% fire ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +27% lightning +9% fire A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 16 armour) volcanic reinforced leather armour (12 def, 16 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +16 Defense +12 (+3 eff.) Fatigue +8% Resists +24% fire +25% physical A suit of armour made of leather. |
swashbuckler's dwarven-steel shield of the stars (0 def, 6 armour, 74 block) swashbuckler's dwarven-steel shield of the stars (0 def, 6 armour, 74 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +9 Dex +5 Mag +3 Cun dps ---------- Dmg.mod +13% light +10% darkness Acc +9 (+2 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +15% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
596 alchemist agate 596 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Faloregorim the iron pickaxe (dig speed 30 turns) Faloregorim the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Mag +2 Cun dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +10% Res.pen +15% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
void-walker's alchemist's lamp void-walker's alchemist's lamp1.0 T3 lite [Ego+] Arcane While equipped: ----- def ----- Resists +5% cold +5% temporal Def/telep +10 Res/telep +12% Dur/telep +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast 'Healcut' [power 150] (13 cooldown) steel torque of mindblast 'Healcut' [power 150] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +1% Spell.pwr +25 (+6 eff.) S.pwr/crit +4 Dmg.mod +6% nature +6% arcane Res.pen +15% blight Blast the opponent's mind dealing 156 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bethumivea the Corpsewinter [power 182] (17 cooldown) Bethumivea the Corpsewinter [power 182] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +15% acid Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Chamagen [power 188] (13 cooldown) Chamagen [power 188] (13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +6% fire Crit.chn- 10.00% Die.at -20.00 life Poison- +20% Confus- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 47 lightning damage and will be dazed for 1 turn (238 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Porekira the yew wand of shielding [power 254] (17 cooldown) Porekira the yew wand of shielding [power 254] (17 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Melee Ret 6 mind Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive yew wand of shielding [power 254] (17 cooldown) evasive yew wand of shielding [power 254] (17 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Meep's Revenge the Doomelf Shadowblade level 28
48th Haze 122nd year of Ascendancy at 04:09 see stats
By Meep's Revenge the Doomelf Shadowblade level 28
46th Haze 122nd year of Ascendancy at 06:04 see stats
By Meep's Revenge the Doomelf Shadowblade level 33
38th Regrowth 123rd year of Ascendancy at 20:53 see stats
By Meep's Revenge the Doomelf Shadowblade level 12
2nd Dusk 122nd year of Ascendancy at 08:55 see stats
By Meep's Revenge the Doomelf Shadowblade level 32
36th Regrowth 123rd year of Ascendancy at 21:30 see stats
By Meep's Revenge the Doomelf Shadowblade level 31
55th Haze 122nd year of Ascendancy at 09:46 see stats
By Meep's Revenge the Doomelf Shadowblade level 23
36th Haze 122nd year of Ascendancy at 04:26 see stats
By Meep's Revenge the Doomelf Shadowblade level 24
40th Haze 122nd year of Ascendancy at 04:35 see stats
By Meep's Revenge the Doomelf Shadowblade level 5
75th Pyre 122nd year of Ascendancy at 22:39 see stats
By Meep's Revenge the Doomelf Shadowblade level 22
23rd Haze 122nd year of Ascendancy at 00:15 see stats
By Meep's Revenge the Doomelf Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 06:30 see stats
By Meep's Revenge the Doomelf Shadowblade level 20
47th Dusk 122nd year of Ascendancy at 20:55 see stats
By Meep's Revenge the Doomelf Shadowblade level 30
50th Haze 122nd year of Ascendancy at 19:26 see stats
By Meep's Revenge the Doomelf Shadowblade level 30
50th Haze 122nd year of Ascendancy at 22:42 see stats
By Meep's Revenge the Doomelf Shadowblade level 31
19th Regrowth 123rd year of Ascendancy at 13:56 see stats
By Meep's Revenge the Doomelf Shadowblade level 25
43rd Haze 122nd year of Ascendancy at 05:39 see stats
By Meep's Revenge the Doomelf Shadowblade level 32
37th Regrowth 123rd year of Ascendancy at 00:03 see stats
By Meep's Revenge the Doomelf Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 11:52 see stats
By Meep's Revenge the Doomelf Shadowblade level 12
2nd Summertide 122nd year of Ascendancy at 09:20 see stats
By Meep's Revenge the Doomelf Shadowblade level 22
22nd Haze 122nd year of Ascendancy at 07:59 see stats
By Meep's Revenge the Doomelf Shadowblade level 15
16th Dusk 122nd year of Ascendancy at 06:03 see stats
By Meep's Revenge the Doomelf Shadowblade level 27
46th Haze 122nd year of Ascendancy at 01:24 see stats
Log
Eilinuldara the orc cryomancer receives 313 healing from Pride of the Orcs.
Eilinuldara the orc cryomancer uses Orcish Fury.
Eilinuldara the orc cryomancer enters a state of bloodlust.
Eilinuldara the orc cryomancer uses Twist the Knife.
Meep's Revenge reacts to an attack from Eilinuldara the orc cryomancer, mitigating the blow!.
The shattering blow creates a shockwave!
Meep's Revenge's Off-balance was extended!
The shield around Meep's Revenge crumbles.
Meep's Revenge's Damage Shield was stripped!
Meep's Revenge reflects damage back to Eilinuldara the orc cryomancer!
Melee retaliation hits Eilinuldara the orc cryomancer for 3 physical, 8 mind (11 total damage).
Meep's Revenge hits Eilinuldara the orc cryomancer for 171 reflected, 13 reflected, 6 reflected (190 total damage).
Meep's Revenge receives 51 healing from Temporal Restoration Field.
Eilinuldara the orc cryomancer hits Meep's Revenge for (74 reacted , -5 stam), (171 absorbed), 0 physical, (13 absorbed), 0 nature, (6 absorbed), 0 fire (0 total damage).
Shadow Grasp is still on cooldown for 14 turns.
Eilinuldara the orc cryomancer uses Assault.
The shattering blow creates a shockwave!
Eilinuldara the orc cryomancer performs a melee critical strike against Meep's Revenge!
Meep's Revenge reacts to an attack from Eilinuldara the orc cryomancer, mitigating the blow!.
Greater Weapon Focus from Eilinuldara the orc cryomancer performs a melee critical strike against Meep's Revenge!
Meep's Revenge's fades into the shadows.
Eilinuldara the orc cryomancer performs a melee critical strike against Meep's Revenge!
Meep's Revenge reacts to an attack from Eilinuldara the orc cryomancer, mitigating the blow!.
Eilinuldara the orc cryomancer roars triumphantly.
Melee retaliation hits Eilinuldara the orc cryomancer for 3 physical, 8 mind, 3 physical, 8 mind, 3 physical, 8 mind, 3 physical, 7 mind (42 total damage).
Greater Weapon Focus from Eilinuldara the orc cryomancer hits Meep's Revenge for 398 physical, 13 nature, 6 fire, 66 fire (484 total damage).
Eilinuldara the orc cryomancer hits Orc berserker for 24 physical damage.
Eilinuldara the orc cryomancer hits Meep's Revenge for (28 parried), 29 physical, 6 fire, 11 fire, (103 reacted , -5 stam), 238 physical, 13 nature, 6 fire, 66 fire, (115 reacted , -5 stam), 251 physical (620 total damage).
Meep's Revenge the level 34 doomelf shadowblade was bled to death by Eilinuldara the orc cryomancer on level 2 of Vor Armoury.