









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 50 / 5313% |
| Size | huge |
| Lifes / Deaths | Killed by saw horror at level 50 on the 7th Allure 125th year of Ascendancy at 04:09 / 1 |
Primary Stats
| Strength | 277 (base 64) |
| Dexterity | 181 (base 64) |
| Constitution | 131 (base 64) |
| Magic | 53 (base 15) |
| Willpower | 74 (base 10) |
| Cunning | 144 (base 60) |
Resources
| Life | 2230/2230 |
| Stamina | 357/357 |
| Steam | 60/100 |
| Healing Factor | 2.5 |
| Regeneration | 85.796389382385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 7 |
| See Stealth | 81.640165020346 |
| See Invisible | 85.640165020346 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 382 |
| Accuracy | 104 |
| Crit Chance | 128% |
| APR | 127 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +52% |
| Nature | +28% |
| Light | +36% |
| Temporal | +31% |
| Blight | +25% |
| Physical | +72% |
| Fire | +22% |
| All | +16% |
Offense: Damage Penetration
| Light | +17% |
| Temporal | +32% |
| Physical | +42% |
| Mind | +27% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 275.30462883944 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 30 |
| Physical Save | 95 |
| Spell Save | 75 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 48%( 70%) |
| All | + 37%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 44%( 70%) |
| Mind | + 66%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1260 damage for 8 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 207 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 16 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 16 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 17 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 17 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 2.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Chant of Fortress |
| talent | Shield Wall |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3214. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Geteldir' (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.crit +9.0% Phys.pwr +11 (+2 eff.) Dmg.mod +9% physical Res.pen +13% physical Apr +13 ----- def ----- Armour +5 Resists +15% lightning +3% temporal +5% arcane +6% darkness Phys.save +15 (+3 eff.) Spell.save +9 (+2 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Size +1 A pair of boots made of leather. |
| Light source | dwarven lantern 'Glowwasp' 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+1 eff.) Dmg.mod +20% light Res.pen +5% light +12% all Apr +11 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +6% temporal Phys.save +11 (+2 eff.) Heal.mod +29% ---------- misc Light +15 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Poleta' (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +24 Str +17 Dex +18 Cun +8 Con dps ---------- Dmg.mod +6% temporal Res.pen +20% temporal Melee Ret 4 acid 4 temporal ----- def ----- Armour +5 Fatigue +5% Resists +9% acid Mind.save +15 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 8033.5 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Biletouch the voratun pickaxe (dig speed 25 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +8 Wil dps ---------- Phys.crit +13.0% Mind.crit +11% Crit.mult +20.00% Phys.pwr +8 (+1 eff.) Dmg.mod +12% nature Apr +20 Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 5.6 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +108 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Xassra'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +19 Str +10 Con dps ---------- Phys.pwr +26 (+4 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all +9% temporal Melee Ret 34 darkness ----- def ----- Armour +18 Defense +5 (+1 eff.) Resists +3% fire Spell.save +9 (+2 eff.) Die.at -20.00 life Max.HP +83.00 HP.reg +23.38 Heal.mod +69% Disease- +10% Teleport- +10% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Scaldknave0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Str +8 Dex +9 Wil dps ---------- Crit.mult +20.00% Acc +10 (+2 eff.) Apr +16 ----- def ----- Resists +12% cold +2% physical +3% temporal +18% fire HP.reg +4.18 ---------- misc Masteries +0.40 Technique/Shield defense +0.40 Technique/Combat training Amulets make your neck look great! |
| In main hand | Infernostrider (157% power, 26 apr) 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +26 Crit +23.0% Atk.spd 100% While equipped: Stats +21 Str +11 Dex +11 Mag +10 Wil +17 Cun +3 Con dps ---------- Phys.crit +9.0% Crit.mult +39.00% Dmg.mod +6% fire +9% mind +13% physical Res.pen +15% mind Acc +16 (+3 eff.) Apr +13 ----- def ----- Resists +9% fire Mind.save +3 (+0 eff.) Blunt and deadly. |
| Around waist | Polath the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +13 Str +6 Dex +5 Wil +16 Cun +6 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +24% physical Res.pen +17% physical ----- def ----- Defense +10 (+2 eff.) Resists +6% blight Phys.save +26 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +24 (+6 eff.) Proj.slow +25% ---------- misc Psi/ret +0.04 Max.psi +10.00 Size +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Umbraburst' (0 def, 19 armour, 180% power, 183.5 block) 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 Melee+ +4 darkness +20 cold On Hit.r1 +16 cold On Hit: * Deal physical damage equal to your armor (275) While equipped: Stats +13 Str +12 Dex dps ---------- Acc +20 (+4 eff.) On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Melee Ret 8 darkness 25 lightning On Hit (Melee): * 23% chance to reduce damage dealt by 28% ----- def ----- Armour +19 Fatigue +8% Resists +15% mind +6% cold ---------- misc Talents +1 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. |
| Cloak | Galichik (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +10 Str +5 Dex +8 Con dps ---------- Crit.mult +30.00% Dmg.mod +9% blight +27% mind Acc +15 (+3 eff.) Apr +13 Melee Ret 4 blight ----- def ----- Defense +3 (+0 eff.) Resists +6% mind +30% lightning Spell.save +13 (+3 eff.) Stealth +9 Stun/Frz- +50% ---------- misc Stam/turn +1.40 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +16 Wil +14 Cun +13 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 15 Armour, 22 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
2 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Guma the Tideorder0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +3% cold +8% physical Res.pen +25% acid +25% cold On Hit (Melee): * 20% chance to reduce armor by 33% ---------- misc Masteries +0.27 Cunning/Survival +0.27 Technique/Combat veteran Amulets make your neck look great! |
Moldraven0.1 T5 amulet jewelry [Rare] Disrupt While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +39 (+7 eff.) Dmg.mod +30% physical Apr +3 Melee Ret 13 nature ----- def ----- Armour +21 Resists +26% nature +29% blight Poison- +50% Disease- +50% ---------- misc Stam/turn +3.95 Amulets make your neck look great! |
starseer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Melee+ 12 light 15 darkness Dmg.mod +6% temporal +5% physical +16% light +17% darkness On Melee Ret: * 9% chance to reduce damage dealt by 28% * 10% chance to blind Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arcsin the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.crit +7.0% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +18 (+5 eff.) Dmg.mod +19% fire +7% all Res.pen +15% lightning Acc +14 (+3 eff.) Apr +11 ----- def ----- Armour +2 Defense +17 (+4 eff.) Resists +38% fire Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blizzardpyre0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +16 Cun +8 Dex dps ---------- Melee+ 20 physical Ranged+ 16 physical Acc +12 (+2 eff.) On Hit (Melee): * 18% chance to reduce all saves and defense by 35 On Hit (Ranged): * 19% chance to reduce all saves and defense by 35 ----- def ----- Resists +9% lightning +9% cold +5% arcane +3% darkness Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Confus- +35% ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 15 cooldown Level 5.6 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 174% weapon damage. If the attack hits, the target will bleed for 327% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +15 (+5 eff.) Acc +12 (+2 eff.) Apr +13 ----- def ----- Defense +15 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +20% Acc +8 (+2 eff.) ----- def ----- Defense +15 (+3 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 5.6 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. Rings make your fingers look great! |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +69.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! |
balanced voratun battleaxe of shearing (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% all Acc +33 (+6 eff.) Apr +17 ----- def ----- Defense +17 (+4 eff.) Disarm- +48% Massive two-handed battleaxes. |
chilling voratun dagger of rage (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +26 cold While equipped: Stats +7 Str dps ---------- Dmg.mod +5% physical Acc +20 (+4 eff.) Sharp, short and deadly. |
quick voratun dagger of erosion (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+3 eff.) Sharp, short and deadly. |
stormbringer's voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +27 lightning +29 cold While equipped: dps ---------- Mov.spd +40% Res.pen +12% lightning +17% cold Sharp, short and deadly. |
stormbringer's voratun dagger of evisceration (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +22 lightning +22 cold On Crit: * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+2 eff.) Mov.spd +46% Res.pen +16% lightning +13% cold Sharp, short and deadly. |
warbringer's voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
voratun greatmaul (175% power, 4 apr)5.0 T5 greatmaul 2H weapon [Normal] Power 176% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
flaming stralite longsword of ruin (143% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +13 fire While equipped: dps ---------- Phys.crit +11.0% Crit.mult +26.00% Apr +5 Sharp, long, and deadly. |
stormbringer's voratun longsword of crippling (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +36 lightning +18 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Mov.spd +27% Res.pen +19% lightning +11% cold Sharp, long, and deadly. |
Cyrumina the Flarevengeance (164% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 nature On Crit.r2 +45 lightning +28 cold While equipped: Stats +3 Dex dps ---------- Mov.spd +33% Dmg.mod +3% acid Res.pen +19% lightning +20% cold On Hit (Melee): * 21% chance to reduce armor by 33% ----- def ----- Resists +3% acid +3% fire ---------- misc Stam/turn +1.00 Max.stam +20.00 Blunt and deadly. |
Flashedge (173% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 174% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Str +13 Dex +13 Mag +13 Wil +11 Cun +20 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +13% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% temporal +9% darkness +15% fire +9% nature +12% cold Disarm- +30% Blunt and deadly. |
Quenchthorn (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +43 lightning +40 cold While equipped: dps ---------- Mov.spd +43% Dmg.mod +27% acid +9% fire +12% arcane Res.pen +24% lightning +41% cold Melee Ret 10 acid ----- def ----- Resists +12% acid +27% cold +5% arcane Blunt and deadly. |
voratun mace 'Duskwinnow' (170% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +9 (+2 eff.) Res.pen +5% temporal +15% darkness +14% physical Acc +22 (+4 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce damage dealt by 28% * 10% chance to slow global speed by 63% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness Blunt and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
lifebinding dragonbone magestaff of illumination (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+8 eff.) Dmg.mod +30% cold ----- def ----- Defense +10 (+2 eff.) HP.reg +1.60 Heal.mod +17% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.5 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 143.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Sleetsear the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 light +8 cold On Crit.r2 +8 mind On Hit: * 10% chance to reduce all saves and defense by 35 While equipped: Stats +12 Dex dps ---------- Phys.spd +20% Res.pen +15% light +14% physical Acc +75 (+13 eff.) Apr +15 On Hit (Melee): * 27% chance to reduce all saves and defense by 35 ----- def ----- Resists +3% cold One-handed war axes. |
truestriking voratun waraxe of massacre (167% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +16 (+3 eff.) Apr +11 One-handed war axes. |
Bloomreeve the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +12.0% Mind.crit +13% Dmg.mod +9% cold Acc +10 (+2 eff.) On Hit (Melee): * 21% chance to slow global speed by 63% ----- def ----- Armour +2 Defense +46 (+11 eff.) Resists +3% physical Phys.save +9 (+2 eff.) Stealth +30 A belt that goes around your waist. |
Sootdream1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Mag +6 Wil +6 Cun dps ---------- Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Dmg.mod +3% arcane Res.pen +10% arcane Against +28% Summoned On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Fatigue -8% D.Red.from +33% Summoned Max.HP +57.00 ---------- misc Max.enc +51 Max.mana +100.00 A belt that goes around your waist. |
Breezerace (3 def, 15 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Melee Ret 4 nature ----- def ----- Armour +15 Defense +3 (+0 eff.) Resists +24% cold +5% arcane +3% physical Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Die.at -70.00 life Poison- +23% ---------- misc Max.mana +70.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Gylrawe the Shadelash (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +27.00% Dmg.mod +9% nature +12% blight Res.pen +5% darkness +20% blight Acc +13 (+3 eff.) Apr +15 ----- def ----- Defense +18 (+4 eff.) Resists +6% blight +6% darkness Phys.save +7 (+1 eff.) Stealth +14 Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halyrig the Winterenvy (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +2 Dex +3 Wil +3 Con dps ---------- Dmg.mod +12% blight Res.pen +15% cold ----- def ----- Defense +3 (+0 eff.) Resists +12% blight +18% cold +15% nature Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) HP.reg +8.00 Heal.mod +11% ---------- misc Stam/turn +0.80 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubiriba the Heatshear (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +5 Mag +4 Wil +3 Cun dps ---------- Res.pen +15% mind +10% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +27% fire +3% mind +27% cold Spell.save +13 (+3 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Brenodosus' (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +24% acid +9% temporal Crit.chn- 15.00% Heal.mod +20% Cut- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Heatrazor (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Crit.mult +20.59% Dmg.mod +26% arcane +12% fire Melee Ret 6 arcane ----- def ----- Resists +13% all Spell.save +15 (+4 eff.) ---------- misc Mana/s.crit +2.06 Max.mana +182.96 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +11% acid +32% physical +26% darkness +14% cold +18% fire Res.pen +11% darkness +17% physical ----- def ----- Resists +16% acid +16% physical +15% fire +16% cold +15% all ---------- misc Max.hate +11.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arctrencher the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Mov.spd +25% Dmg.mod +6% lightning +9% mind ----- def ----- Armour +5 Fatigue -15% Phys.save +25 (+5 eff.) ---------- misc Max.enc +98 A pair of boots made of leather. |
Duskburst the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +6 Wil +6 Cun +15 Lck dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -10% Resists +9% acid +3% darkness +18% blight +3% fire +3% mind Phys.save +14 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +14 (+3 eff.) Stealth +15 Max.HP +54.00 HP.reg +5.44 Silence- +20% Teleport- +10% ---------- misc Stam/turn +0.90 A pair of boots made of leather. |
Heatfear the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +13 Str +3 Cun +9 Con dps ---------- Mind.crit +3% Mind.pwr +15 (+4 eff.) Dmg.mod +10% physical +6% fire Res.pen +15% mind ----- def ----- Armour +5 Fatigue +4% Resists +9% lightning +9% fire ---------- misc Stam/turn +1.30 Max.stam +40.00 Max.psi +20.00 Size +1 Rush: Puts all charms on 19 cooldown Level 4.0 Pwr.cost 19 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Saleriara the Thunderglory (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +52 (+17 eff.) S.pwr/crit +13 Res.pen +33% lightning Phasing +39% Melee Ret 13 lightning ----- def ----- Armour +5 Fatigue +4% Resists +21% blight Spell.save +15 (+4 eff.) ---------- misc Max.vim +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
miner's pair of voratun boots of phasing (0 def, 10 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +10 Fatigue +4% ---------- misc Infravis +3 Blink to a nearby random location (rad 9) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Ashquill' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +14 Lck +6 Dex dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% blight +9% fire Apr +9 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +5 Fatigue -8% Resists +15% fire Phys.save +11 (+2 eff.) Stealth +12 ---------- misc Max.enc +38 A pair of boots made of leather. |
pair of drakeskin leather boots 'Koryvor' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +12 Cun +12 Wil dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +6% mind ----- def ----- Armour +5 Resists +3% nature +3% fire +5% arcane +12% mind Phys.save +23 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +28 (+7 eff.) Stun/Frz- +10% Knockbk- +20% A pair of boots made of leather. |
pair of voratun boots 'Searraven' (0 def, 12 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +9% fire Melee Ret 2 fire ----- def ----- Armour +12 Fatigue -5% Resists +15% acid +13% fire +14% lightning +14% cold Phys.save +11 (+2 eff.) ---------- misc Max.enc +46 Infravis +1 Blink to a nearby random location (rad 15) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Singeblight' (0 def, 12 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Dex +5 Wil +9 Cun dps ---------- Dmg.mod +9% fire ----- def ----- Armour +12 Fatigue +4% Resists +9% blight +6% fire Phys.save +13 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +14 (+3 eff.) ---------- misc Mana/turn +0.16 Infravis +2 Disengage: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Zoroddadrakan' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.crit +4% Mind.crit +2% Phys.pwr +18 (+3 eff.) Spell.pwr +38 (+13 eff.) Mind.pwr +48 (+12 eff.) Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.58 Vim/s.crit +2.47 Max.mana +54.00 Max.psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 12) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
brawler's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Dex +4 Cun ----- def ----- Armour +3 Phys.save +11 (+2 eff.) HP.reg +4.10 ---------- misc Stam/turn +1.00 Psi/turn +0.10 Cooldown Double Strike -1 Unarmed combat: Power 133% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +15.0% Atk.spd 100% On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 80.58 to 241.75 lightning damage (161.17 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Wildobsidian the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +17 Str +8 Dex +8 Cun +8 Con dps ---------- Res.pen +15% nature +5% cold On Hit (Melee): * 21% chance to slow global speed by 63% ----- def ----- Armour +5 Fatigue +5% Resists +12% nature Phys.save +23 (+4 eff.) Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 8033.5 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather hat 'Blizzardresolve' (7 def, 13 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +7 Mag +7 Wil dps ---------- Spell.crit +4% Dmg.mod +18% blight +15% arcane Res.pen +5% mind +25% cold ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +3% nature +3% cold +12% mind +6% all Phys.save +10 (+2 eff.) A hat made of leather. Very stylish. |
miner's drakeskin leather hat of might (0 def, 9 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +2 A hat made of leather. Very stylish. |
warlord's voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +5 Str +3 Wil dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +17% cold +9% physical Phys.save +13 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Hailwreath the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Mag dps ---------- Crit.mult +15.00% S.pwr/crit +10 Melee Ret 6 arcane ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% lightning +15% cold Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
radiant voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +12% Resists +13% acid +9% cold +20% darkness +25% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +19% darkness +10% physical ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
nimble drakeskin leather armour of fire resistance (26 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +26 (+6 eff.) Fatigue +8% Resists +28% fire A suit of armour made of leather. |
rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +21% acid HP.reg +3.60 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 583.08 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 19 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+6 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Radiancekarma the voratun shield (0 def, 10 armour, 183% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +12 light While equipped: Stats +9 Str +8 Dex dps ---------- Melee+ 20 lightning Acc +22 (+4 eff.) Melee Ret 1 lightning ----- def ----- Armour +10 Fatigue +8% Resists +6% blight +3% fire +6% nature +18% mind Spell.save +6 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Shockroar the stralite shield (0 def, 31 armour, 160% power, 146 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +18 acid +21 blight On Hit.r1 +12 physical While equipped: Stats +5 Con dps ---------- Dmg.mod +6% mind Apr +3 Melee Ret 10 lightning On Melee Ret: * 18% chance to reduce armor by 33% ----- def ----- Armour +31 Fatigue +8% Resists +18% acid +6% blight +9% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
swashbuckler's iron shield of winter (0 def, 2 armour, 93% power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 93% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +13 cold While equipped: Stats +3 Str +3 Dex +2 Wil dps ---------- Acc +7 (+2 eff.) On shield block: * Deals 198 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
blazing quiver of dragonbone arrows of torment (22/22, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +32 fire On Crit.r2 +18 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 37 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2148 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashquill the dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +21% lightning +9% cold +11% mind +11% fire Apr +11 Melee Ret 4 lightning On Hit (Melee): * 25 arcane resource burn ----- def ----- Resists +9% fire Mind.save +9 (+2 eff.) Max.HP +32.00 ---------- misc Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 8.8 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +145 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Salewen (dig speed 24 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +15 Str +2 Mag +2 Wil dps ---------- Apr +15 ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue -10% Resists +9% lightning +6% temporal +12% blight +7% arcane +10% physical ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 7.2 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +127 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethygalle the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +30% physical Acc +10 (+2 eff.) Melee Ret 18 fire ----- def ----- Armour +14 Resists +7% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 58 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 30.21 cold damage and 44.79 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
60 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
52 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
42 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 495.32 fire damage (based on Magic). Uses 37 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 103% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 527.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots (20/20, 167% power, 6 apr)3.0 T5 shot ammo [Normal] Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
focusing voratun torque of psionic shield [power 119] (19 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 119 for 5 turns Puts all charms on 19 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
36 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
40 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
46 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2025 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 1997/2025 A set of 2025 tiny explosive spheres. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Eternal Guardian the Skeleton Bulwark level 39
62nd Pyre 123rd year of Ascendancy at 14:52 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Eternal Guardian the Skeleton Bulwark level 44
20th Dusk 123rd year of Ascendancy at 19:37 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eternal Guardian the Skeleton Bulwark level 50
57th Pyre 124th year of Ascendancy at 01:04 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Eternal Guardian the Skeleton Bulwark level 41
72nd Pyre 123rd year of Ascendancy at 08:10 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Eternal Guardian the Skeleton Bulwark level 48
37th Dusk 123rd year of Ascendancy at 17:12 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Eternal Guardian the Skeleton Bulwark level 50
56th Haze 124th year of Ascendancy at 05:26 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Eternal Guardian the Skeleton Bulwark level 50
22nd Haze 124th year of Ascendancy at 01:10 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Eternal Guardian the Skeleton Bulwark level 50
52nd Regrowth 124th year of Ascendancy at 00:29 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Eternal Guardian the Skeleton Bulwark level 50
7th Allure 125th year of Ascendancy at 07:26 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Eternal Guardian the Skeleton Bulwark level 47
33rd Dusk 123rd year of Ascendancy at 20:30 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Eternal Guardian the Skeleton Bulwark level 24
78th Dusk 122nd year of Ascendancy at 12:24 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Eternal Guardian the Skeleton Bulwark level 42
2nd Flare 123rd year of Ascendancy at 15:36 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Eternal Guardian the Skeleton Bulwark level 50
14th Dusk 124th year of Ascendancy at 19:00 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Eternal Guardian the Skeleton Bulwark level 50
73rd Dusk 123rd year of Ascendancy at 12:31 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Eternal Guardian the Skeleton Bulwark level 46
29th Dusk 123rd year of Ascendancy at 09:54 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Eternal Guardian the Skeleton Bulwark level 29
20th Haze 122nd year of Ascendancy at 23:11 see stats
Entropy's End (Insane (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Eternal Guardian the Skeleton Bulwark level 50
47th Regrowth 125th year of Ascendancy at 02:22 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Eternal Guardian the Skeleton Bulwark level 50
29th Regrowth 125th year of Ascendancy at 02:51 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Eternal Guardian the Skeleton Bulwark level 22
71st Dusk 122nd year of Ascendancy at 21:42 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eternal Guardian the Skeleton Bulwark level 32
40th Haze 122nd year of Ascendancy at 00:39 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Eternal Guardian the Skeleton Bulwark level 27
9th Haze 122nd year of Ascendancy at 22:34 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Eternal Guardian the Skeleton Bulwark level 50
67th Haze 124th year of Ascendancy at 05:25 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Eternal Guardian the Skeleton Bulwark level 50
70th Dusk 123rd year of Ascendancy at 17:41 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Eternal Guardian the Skeleton Bulwark level 50
45th Dusk 124th year of Ascendancy at 13:00 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Eternal Guardian the Skeleton Bulwark level 44
25th Dusk 123rd year of Ascendancy at 14:12 see stats
Headbanger (Insane (Roguelike) difficulty)
Headbanged 20 bosses to death.By Eternal Guardian the Skeleton Bulwark level 50
19th Pyre 124th year of Ascendancy at 08:07 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eternal Guardian the Skeleton Bulwark level 38
20th Pyre 123rd year of Ascendancy at 00:13 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Eternal Guardian the Skeleton Bulwark level 50
56th Haze 124th year of Ascendancy at 05:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Eternal Guardian the Skeleton Bulwark level 10
12nd Dusk 122nd year of Ascendancy at 02:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Eternal Guardian the Skeleton Bulwark level 20
57th Dusk 122nd year of Ascendancy at 09:08 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Eternal Guardian the Skeleton Bulwark level 30
21st Haze 122nd year of Ascendancy at 07:40 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Eternal Guardian the Skeleton Bulwark level 40
65th Pyre 123rd year of Ascendancy at 23:29 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Eternal Guardian the Skeleton Bulwark level 50
69th Dusk 123rd year of Ascendancy at 18:50 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Eternal Guardian the Skeleton Bulwark level 50
80th Regrowth 124th year of Ascendancy at 01:44 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Eternal Guardian the Skeleton Bulwark level 50
54th Regrowth 125th year of Ascendancy at 10:54 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Eternal Guardian the Skeleton Bulwark level 50
17th Dusk 124th year of Ascendancy at 17:13 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Eternal Guardian the Skeleton Bulwark level 47
35th Dusk 123rd year of Ascendancy at 22:57 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Eternal Guardian the Skeleton Bulwark level 36
72nd Haze 122nd year of Ascendancy at 01:18 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Eternal Guardian the Skeleton Bulwark level 50
44th Pyre 124th year of Ascendancy at 11:20 see stats
Santassacre! (Insane (Roguelike) difficulty)
Killed the little helper elves after saving them!By Eternal Guardian the Skeleton Bulwark level 50
80th Regrowth 124th year of Ascendancy at 05:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Eternal Guardian the Skeleton Bulwark level 38
60th Pyre 123rd year of Ascendancy at 11:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Eternal Guardian the Skeleton Bulwark level 20
58th Dusk 122nd year of Ascendancy at 03:10 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Eternal Guardian the Skeleton Bulwark level 46
29th Dusk 123rd year of Ascendancy at 23:32 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Eternal Guardian the Skeleton Bulwark level 50
29th Regrowth 125th year of Ascendancy at 02:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Eternal Guardian the Skeleton Bulwark level 5
8th Mirth 122nd year of Ascendancy at 04:51 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Eternal Guardian the Skeleton Bulwark level 50
17th Dusk 124th year of Ascendancy at 15:26 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eternal Guardian the Skeleton Bulwark level 35
71st Haze 122nd year of Ascendancy at 03:24 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Eternal Guardian the Skeleton Bulwark level 50
29th Regrowth 125th year of Ascendancy at 02:51 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Eternal Guardian the Skeleton Bulwark level 39
65th Pyre 123rd year of Ascendancy at 12:52 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Eternal Guardian the Skeleton Bulwark level 5
9th Mirth 122nd year of Ascendancy at 17:03 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Eternal Guardian the Skeleton Bulwark level 50
76th Dusk 123rd year of Ascendancy at 11:24 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Eternal Guardian the Skeleton Bulwark level 35
70th Haze 122nd year of Ascendancy at 13:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Eternal Guardian the Skeleton Bulwark level 21
63rd Dusk 122nd year of Ascendancy at 17:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eternal Guardian the Skeleton Bulwark level 15
27th Dusk 122nd year of Ascendancy at 01:00 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Eternal Guardian the Skeleton Bulwark level 50
7th Allure 125th year of Ascendancy at 04:09 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Eternal Guardian the Skeleton Bulwark level 41
70th Pyre 123rd year of Ascendancy at 23:01 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Eternal Guardian the Skeleton Bulwark level 50
6th Allure 125th year of Ascendancy at 08:33 see stats
Log
Connection to online server lost, trying to reconnect.
Connection to online server established.
2025 is upon us.
Let's celebrate: I am happy to say I've slipped up a little present in your inventory too!
Cherrish it, nobody else on the whole planet will ever get it again!
Message from DarkGod: Grooooowwwlll. The Bearscape has come!
This is an event you got to enjoy because of the generosity of mz_marcia, so thank them and look for a portal on your worldmap!
Beware, Bears are cute but this zone might not be that easy! Level 15+ recommended.
Lore found: 2025 Little Gems
You can read all your collected lore in the game menu, by pressing Escape.
Today is the 70th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 17:40.
Talent Track is ready to use.





























































































































































