A_walking_Cataclysm the level 5 Ghoul Reaver by Daricus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassReaver
Level / Exp5 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 22)
Dexterity12 (base 11)
Constitution22 (base 10)
Magic23 (base 21)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life227/227
Vim0/103
Healing Factor1.1024166372473
Regeneration4.1340623896773

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy40
Crit Chance9%
APR11
Speed1.00

Offense: Offhand

Damage24
Accuracy40
Crit Chance12%
APR10
Speed1.00

Offense: Spell

Spellpower24
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

Acid+15%
Fire+9%
Arcane+3%

Offense: Damage Penetration

Acid+13%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)8.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save19
Spell Save10
Mental Save5

Defense: Resistances

Temporal+ 11%( 70%)
Physical+ 5%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
1/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 11 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).