










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Restart Sustains 1.6.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Thalore |
Class | Brawler |
Level / Exp | 19 / 64% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 9 on the 55th Dusk 122nd year of Ascendancy at 15:04 0 / 6Killed by Horned Horror at level 9 on the 55th Dusk 122nd year of Ascendancy at 15:39 Killed by snow giant thunderer at level 14 on the 71st Dusk 122nd year of Ascendancy at 04:05 Killed by snow giant thunderer at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:13 Killed by Belyssra the Guardian at level 17 on the 29th Haze 122nd year of Ascendancy at 12:27 Killed by elder vampire at level 19 on the 2nd Allure 123rd year of Ascendancy at 18:04 |
Primary Stats
Strength | 44 (base 18) |
Dexterity | 54 (base 38) |
Constitution | 56 (base 18) |
Magic | 8 (base 10) |
Willpower | 21 (base 10) |
Cunning | 48 (base 35) |
Resources
Life | -24/680 |
Stamina | 152/152 |
Healing Factor | 1.6053097345132 |
Regeneration | 2.0066371681415 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +127.62976122938% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
Offense: Barehand
Damage | 82 |
Accuracy | 54 |
Crit Chance | 27% |
APR | 15 |
Speed | 1.11 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Light | +27% |
Cold | +17% |
Blight | +11% |
Arcane | +8% |
Mind | +8% |
All | +2% |
Offense: Damage Penetration
Mind | +5% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 13 (58.391959798995%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 34 |
Mental Save | 28 |
Defense: Resistances
Nature | + 34%( 70%) |
Lightning | + 24%( 70%) |
Light | + 36%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 30%( 70%) |
Darkness | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Instadeath Resistance | 100% |
Disarm Resistance | 25% |
Pinning Resistance | 23% |
Poison Resistance | 20% |
Knockback Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Precise Strikes |
talent | Striking Stance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 359 HP on the iceblock remaining. Frozen |
beneficial effect | Increases global action speed by 28%. Reflexive Dodging |
beneficial effect | Countering melee attacks: Has a 0% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Emelaramira the skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Porikira the slumbering fox. Escort: worried loremaster (level 1 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +1 Resists +15% lightning +6% temporal +6% light +3% blight A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 shot ammo [Rare] Nature Power 123% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Ranged+ +25 nature On Hit.r1 +16 darkness On Hit: * 20% chance to slow global speed by 44% Shots are used with slings to pummel your foes to death. |
On hands | ![]() 1.5 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 5 blight Dmg.mod +6% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Unarmed combat: Power 127% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +7 blight On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +20% physical Apr +6 On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +4 Defense +5 (+0 eff.) Fatigue +4% Resists +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness +6% arcane +6% light ----- def ----- Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +15% cold Melee Ret 2 lightning ----- def ----- Resists +9% lightning Max.HP +24.00 Disarm- +25% Pinning- +23% Knockbk- +26% ---------- misc Light +1 Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind +3% darkness Melee Ret 4 darkness ----- def ----- Resists +17% blight +14% nature +9% darkness Phys.save +12 (+6 eff.) Spell.save +14 (+6 eff.) Mind.save +13 (+7 eff.) Poison- +20% Disease- +20% Amulets can have magical properties. |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+0 eff.) Rng.Def +4 (+0 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+8 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Light source | ![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Res.pen +5% mind ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% blight ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Infravis +1 Size +1 A belt that goes around your waist. |
Inventory
![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +4 Str +4 Dex +1 Cun +2 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+4 eff.) Mind.pwr +10 (+5 eff.) Res.pen +15% mind ----- def ----- Armour +4 Defense +9 (+0 eff.) Fatigue +7% Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) A suit of armour made of leather. |
![]() 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +6% nature Unarmed combat: Power 120% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Wil +2 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) A cap made of leather. |
![]() 3.0 T3 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% fire ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +21% fire +7% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Vaxe the Thalore Brawler level 13
70th Dusk 122nd year of Ascendancy at 10:09 see stats
By Vaxe the Thalore Brawler level 18
70th Haze 122nd year of Ascendancy at 23:39 see stats
By Vaxe the Thalore Brawler level 17
48th Haze 122nd year of Ascendancy at 01:41 see stats
By Vaxe the Thalore Brawler level 19
2nd Allure 123rd year of Ascendancy at 00:58 see stats
By Vaxe the Thalore Brawler level 10
57th Dusk 122nd year of Ascendancy at 14:52 see stats
By Vaxe the Thalore Brawler level 18
77th Haze 122nd year of Ascendancy at 08:35 see stats
Log
Vaxe activates her yew totem of healing 'Pitchpierce'!
Vaxe is free from the rotting disease.
Vaxe slows down.
Something leeches life from Vaxe!
Bane of Blindness from The Master hits Vaxe for (14 flat reduction), (4 to ice), 6 darkness (6 total damage).
Something receives 1 healing from Vaxe.
Vaxe speeds up.
Vaxe resists the stunning blow!
Something hits Vaxe for (14 flat reduction), (18 to ice), 27 blight (27 total damage).
Something receives 11 healing from Vaxe.
Something performs a ranged critical strike against Vaxe!
Something hits Vaxe for (14 flat reduction), (39 to ice), 58 physical, (13 flat reduction), 0 acid (58 total damage).
Vaxe slows down.
Vaxe misses Vaxe.
Ran for 1 turns (stop reason: didn't move).
Vaxe recovers sight.
Skeleton master archer shoots!
Vaxe speeds up.
Elder vampire performs a diseased attack against Vaxe.
Vaxe resists the disease!
Elder vampire hits Vaxe for (14 flat reduction), (20 to ice), 29 blight (29 total damage).
Melee retaliation hits Iceblock for 2 lightning, 3 darkness (3 total damage).
Elder vampire receives 12 healing from Vaxe.
Vaxe the level 19 thalore brawler was plagued to death by an elder vampire on level 9 of Dreadfell.
Vaxe is not stunned anymore.
Vaxe deactivates Precise Strikes.
Vaxe slows down.
Vaxe is free from the ice.
Vaxe deactivates Striking Stance.