Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Brawler |
Level / Exp | 50 / 2102% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 129 (base 60) |
Dexterity | 117 (base 62) |
Constitution | 81 (base 34) |
Magic | 41 (base 13) |
Willpower | 33 (base 16) |
Cunning | 108 (base 60) |
Resources
Life | 1407/1407 |
Stamina | 328/328 |
Healing Factor | 1.4252415653742 |
Regeneration | 34.562107960324 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 51.254036314199 |
See Invisible | 58.254036314199 |
Offense: Barehand
Damage | 168 |
Accuracy | 103 |
Crit Chance | 107% |
APR | 42 |
Speed | 0.89 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +25% |
Physical | +70% |
Cold | +16% |
All | +7% |
Darkness | +30% |
Temporal | +29% |
Mind | +10% |
Fire | +16% |
Nature | +13% |
Offense: Damage Penetration
Acid | +66% |
Light | +46% |
Temporal | +70% |
Darkness | +57% |
Physical | +72% |
Cold | +61% |
All | +36% |
Defense: Base
Armour (hardiness) | 40 (50.65183292883%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 48 |
Mental Save | 47 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 50%( 70%) |
Physical | + 59%( 70%) |
Cold | + 50%( 70%) |
All | + 39%( 70%) |
Lightning | + 53%( 70%) |
Light | + 45%( 70%) |
Temporal | + 54%( 70%) |
Mind | + 57%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 57%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 95% |
Teleport Resistance | 10% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 29% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 338 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Corruption of the Doomed |
talent | Exploit Weakness |
talent | Trained Reactions |
talent | Chant of Fortress |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 23% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Beliwen the cave troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by white wolf. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Eilinyldarin the snow giant. Escort: worried loremaster (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2665. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ivuwe the Snowstalker (0 def, 5 armour) Ivuwe the Snowstalker (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Physical Crit +5.0% Physical Power +5 (+1 eff.) Damage +6% nature Ignore resists +25% cold Ignore Armor +10 defense ------ Armor +5 Resistance +13% lightning +15% temporal +12% nature Silence Resist +50% Confus Resist +49% Stun Resist +35% A pair of boots made of leather. |
On hands | Amasalen (0 def, 11 armour) Amasalen (0 def, 11 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun offense ------ Physical Crit +1.0% On-Hit 13 physical Damage +16% physical Accuracy +13 (+2 eff.) Ignore Armor +4 defense ------ Armor +11 Resistance +13% darkness Spell save +12 (+4 eff.) Mind save +3 (+1 eff.) Life Regen +8.00 other ------- Stamina/turn +1.80 Max stamina +40.00 Infravision +3 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +16.0% Attack Speed 125% On-hit +24 darkness On-Hit, radius 1 +5 physical On-crit, radius 2 +13 physical On Hit: 10% Nightmare level 5 On Hit: 10% Sand Breath level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | drakeskin leather cap 'Chillsun' (7 def, 13 armour) drakeskin leather cap 'Chillsun' (7 def, 13 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Str offense ------ Damage +9% cold +9% darkness +9% fire Ignore resists +10% darkness When Hit 2 cold defense ------ Armor +13 Defense +7 (+2 eff.) Fatigue +5% Resistance +14% darkness +12% blight +6% fire +9% cold +5% all Physical save +5 (+2 eff.) Spell save +13 (+4 eff.) Mind save +13 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Tool | Hetteyalach the Abyssrain [power 93] (22 cooldown) Hetteyalach the Abyssrain [power 93] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% mind +18% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 defense ------ Resistance +6% blight +6% fire +15% mind Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +7 Dex +8 Cun +6 Con offense ------ Ignore resists +10% acid +20% temporal Accuracy +7 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +9% nature +6% temporal Spell save +19 (+6 eff.) Life Regen +8.00 Stun Resist +48% other ------- Max stamina +40.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Gluriavena Gluriavena0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +8 Dex +9 Cun +6 Con offense ------ Physical Power +11 (+2 eff.) Ignore resists +10% physical Accuracy +17 (+2 eff.) defense ------ Defense +20 (+4 eff.) Resistance +15% mind +1% physical Life Regen +8.00 Stun Resist +41% Rings make your fingers look great! |
Around neck | Ivoriremina the voratun amulet Ivoriremina the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +10 Str +9 Dex +6 Mag +9 Wil +5 Con offense ------ Physical Crit +6.0% Physical Power +30 (+6 eff.) Spellpower +15 (+5 eff.) Accuracy +15 (+2 eff.) defense ------ Resistance +6% physical other ------- Max mana +60.00 Amulets make your neck look great! |
Main armor | elven-silk robe 'Getuledir' (0 def, 0 armour) elven-silk robe 'Getuledir' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Str +8 Mag offense ------ Physical Crit +2.0% Mind Crit +3% Mindpower +6 (+2 eff.) Damage +57% physical +14% darkness +22% temporal Ignore resists +10% acid +26% physical +11% darkness +14% temporal Ignore Armor +5 defense ------ Resistance +20% physical +15% all Anomaly Control +14 other ------- Max hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | Chaminarikath the alchemist's lamp Chaminarikath the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats +1 Wil offense ------ Ignore resists +11% all Ignore Armor +9 When Hit 21 fire defense ------ Armor +6 Defense +10 (+2 eff.) Resistance +8% fire Physical save +3 (+1 eff.) Blind Resist +29% Confus Resist +36% Teleport Resist +10% other ------- Light +11 See Stealth +5 See Invisibility +12 Track: Puts all charms on 34 turn cooldown Effective talent level: 4.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Shadowwar the elven-silk cloak (16 def, 0 armour) Shadowwar the elven-silk cloak (16 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex offense ------ Mind Crit +1% Accuracy +45 (+7 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Defense +16 (+3 eff.) Fatigue -10% Resistance +3% darkness Physical save +13 (+4 eff.) Life +110.00 other ------- EQ when Hit +0.12 Max stamina +33.00 Max psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Brightbreak Brightbreak1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex offense ------ Physical Crit +13.0% Mind Crit +12% Physical Power +11 (+2 eff.) Damage +6% acid Ignore resists +10% light +10% acid When Hit 6 light defense ------ Resistance +6% acid +3% temporal +9% light +10% fire +9% cold +10% lightning Spell save +14 (+5 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Size +1 A belt that goes around your waist. |
Inventory
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (138). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Saleda the Dazzleking Saleda the Dazzleking0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% light defense ------ Defense +15 (+3 eff.) Resistance +9% acid +9% cold +15% nature Unlife -80.00 life Life Regen +6.00 Stun Resist +38% Rings make your fingers look great! |
gold ring 'Beyroddavor' gold ring 'Beyroddavor'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Mag +8 Con offense ------ Physical Crit +2.0% Physical Power +25 (+5 eff.) Damage +9% physical defense ------ Defense +20 (+4 eff.) Resistance +5% arcane Life Regen +5.00 Stun Resist +34% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element) Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+16 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
nightruned rough leather belt of unlife nightruned rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +6% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belonne (dig speed 11 turns) Belonne (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +19.00% Physical Power +9 (+2 eff.) Damage +30% mind Ignore resists +15% arcane Ignore Armor +8 defense ------ Armor +16 Resistance +6% physical Spell save +19 (+6 eff.) Life +60.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
9 bloodstone 9 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shadeire the voratun torque of psionic shield [power 171] (22 cooldown) Shadeire the voratun torque of psionic shield [power 171] (22 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Spellpower +15 (+5 eff.) Spellpower/crit +2 Damage +12% blight +15% darkness Ignore Shields +30% other ------- Max mana +80.00 Max vim +30.00 Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to heal for 81. 100% to reduce fatigue by 54% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Spiritborn the Doomelf Brawler level 39
28th Dusk 123rd year of Ascendancy at 12:58 see stats
By Spiritborn the Doomelf Brawler level 50
18th Pyre 124th year of Ascendancy at 22:07 see stats
By Spiritborn the Doomelf Brawler level 39
26th Dusk 123rd year of Ascendancy at 19:56 see stats
By Spiritborn the Doomelf Brawler level 47
7th Decay 123rd year of Ascendancy at 00:03 see stats
By Spiritborn the Doomelf Brawler level 42
61st Dusk 123rd year of Ascendancy at 06:26 see stats
By Spiritborn the Doomelf Brawler level 30
1st Time of Balance 123rd year of Ascendancy at 03:24 see stats
By Spiritborn the Doomelf Brawler level 41
55th Dusk 123rd year of Ascendancy at 07:22 see stats
By Spiritborn the Doomelf Brawler level 30
75th Regrowth 123rd year of Ascendancy at 16:49 see stats
By Spiritborn the Doomelf Brawler level 50
10th Flare 124th year of Ascendancy at 03:39 see stats
By Spiritborn the Doomelf Brawler level 23
76th Haze 122nd year of Ascendancy at 10:57 see stats
By Spiritborn the Doomelf Brawler level 44
22nd Haze 123rd year of Ascendancy at 04:14 see stats
By Spiritborn the Doomelf Brawler level 50
48th Pyre 124th year of Ascendancy at 02:57 see stats
By Spiritborn the Doomelf Brawler level 6
1st Mirth 122nd year of Ascendancy at 14:02 see stats
By Spiritborn the Doomelf Brawler level 34
76th Pyre 123rd year of Ascendancy at 17:11 see stats
By Spiritborn the Doomelf Brawler level 10
6th Dusk 122nd year of Ascendancy at 07:28 see stats
By Spiritborn the Doomelf Brawler level 20
52nd Haze 122nd year of Ascendancy at 02:59 see stats
By Spiritborn the Doomelf Brawler level 30
73rd Regrowth 123rd year of Ascendancy at 14:03 see stats
By Spiritborn the Doomelf Brawler level 40
48th Dusk 123rd year of Ascendancy at 04:01 see stats
By Spiritborn the Doomelf Brawler level 50
11st Regrowth 124th year of Ascendancy at 05:38 see stats
By Spiritborn the Doomelf Brawler level 33
47th Pyre 123rd year of Ascendancy at 01:25 see stats
By Spiritborn the Doomelf Brawler level 50
18th Pyre 124th year of Ascendancy at 00:35 see stats
By Spiritborn the Doomelf Brawler level 50
3rd Dusk 124th year of Ascendancy at 01:31 see stats
By Spiritborn the Doomelf Brawler level 18
22nd Haze 122nd year of Ascendancy at 08:40 see stats
By Spiritborn the Doomelf Brawler level 50
19th Regrowth 124th year of Ascendancy at 01:47 see stats
By Spiritborn the Doomelf Brawler level 30
75th Regrowth 123rd year of Ascendancy at 13:23 see stats
By Spiritborn the Doomelf Brawler level 35
4th Flare 123rd year of Ascendancy at 15:48 see stats
By Spiritborn the Doomelf Brawler level 17
11st Haze 122nd year of Ascendancy at 07:16 see stats
By Spiritborn the Doomelf Brawler level 42
55th Dusk 123rd year of Ascendancy at 14:55 see stats
By Spiritborn the Doomelf Brawler level 50
10th Flare 124th year of Ascendancy at 03:38 see stats
By Spiritborn the Doomelf Brawler level 9
1st Dusk 122nd year of Ascendancy at 23:53 see stats
By Spiritborn the Doomelf Brawler level 27
55th Regrowth 123rd year of Ascendancy at 14:33 see stats
By Spiritborn the Doomelf Brawler level 50
10th Flare 124th year of Ascendancy at 03:39 see stats
By Spiritborn the Doomelf Brawler level 47
65th Haze 123rd year of Ascendancy at 07:15 see stats
By Spiritborn the Doomelf Brawler level 9
3rd Dusk 122nd year of Ascendancy at 14:14 see stats
By Spiritborn the Doomelf Brawler level 27
27th Regrowth 123rd year of Ascendancy at 04:23 see stats
By Spiritborn the Doomelf Brawler level 44
10th Haze 123rd year of Ascendancy at 07:24 see stats
By Spiritborn the Doomelf Brawler level 21
55th Haze 122nd year of Ascendancy at 11:19 see stats
By Spiritborn the Doomelf Brawler level 15
22nd Dusk 122nd year of Ascendancy at 15:15 see stats
By Spiritborn the Doomelf Brawler level 39
26th Dusk 123rd year of Ascendancy at 09:20 see stats
Log
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 15th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Talent Track is ready to use.
Today is the 16th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 17th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 18th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 19th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 20th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Saving done.
Ran for 4 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 21st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.