Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Doomed |
Level / Exp | 50 / 1856% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 30 (base 12) |
Dexterity | 66.545467261063 (base 40) |
Constitution | 83.545467261063 (base 60) |
Magic | 21 (base 12) |
Willpower | 108.45702064602 (base 66) |
Cunning | 115.36857403098 (base 60) |
Resources
Life | 1701/1701 |
Hate | 62/109 |
Equilibrium | 48 |
Psi | 225/225 |
Healing Factor | 1.6560196814545 |
Regeneration | 47.501481525439 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +109% |
Vision
Sight | 10 |
Lite | 10.160696125856 |
Infravision | 3.1320919526732 |
See Invisible | 14.545467261063 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 97 |
Accuracy | 53 |
Crit Chance | 76% |
APR | 74 |
Speed | 1.00 |
Offense: Offhand
Damage | 105 |
Accuracy | 53 |
Crit Chance | 76% |
APR | 74 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Mind | +113% |
Lightning | +18% |
Darkness | +23% |
Cold | +30% |
Blight | +27% |
Physical | +28% |
Fire | +17% |
All | 0% |
Offense: Damage Penetration
Lightning | +43% |
Darkness | +41% |
Cold | +48% |
Blight | +43% |
Mind | +96% |
Fire | +48% |
All | +28% |
Defense: Base
Armour (hardiness) | 29 (30%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 12 |
Physical Save | 46 |
Spell Save | 35 |
Mental Save | 66 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 55%( 70%) |
All | + 42%( 70%) |
Lightning | + 70%( 70%) |
Light | + 42%( 70%) |
Physical | + 48%( 75%) |
Mind | + 70%( 70%) |
Darkness | + 64%( 82%) |
Fire | + 59%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 48% |
Pinning Resistance | 0% |
Confusion Resistance | 100% |
Fear Resistance | 38% |
Knockback Resistance | 18% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 852% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 785% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Fears | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Gesture of Pain |
talent | Deflection |
talent | Call Shadows |
talent | Psiblades |
talent | Antimagic Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.3)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +7% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +4 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 34 damage from the next 2.5 attack(s) with a 7% chance to counterattack. Guarded |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 20% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +12 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 122 mind and 70 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 10 nightmare (summon Terrors and chances to slow, deal 181 Mind damage, and deal 105 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 13%) for 4 turns. Power 1+: Nightwalker: +25 Darkness Resistance, +12% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 26% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 26% for 3 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+31% chance to avoid traps). Power 2+: -1 Luck, +4 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | An unseen force strikes from 3 to 4 targets in a range of 5 around this creature every turn, doing 167 damage and knocking them back for 2 tiles. Unseen Force |
beneficial effect | All damage penetration increased by 28%. Charm: Piercing |
beneficial effect | Reduces all incoming all damage by 161. All Psionic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the lost defiler from death by Xerurilewe the warg. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Bethira the large brown snake. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Emelolrakira the rogue sapper. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost tinker from death by Nerira the rattlesnake. Escort: lost tinker (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2575. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (Madness) (2 def, 1 armour) Eden's Guile (Madness) (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Madness Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Silyba Silyba2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +5.00% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ce'Nemina the drakeskin leather cap (Nightmares) (33 def, 13 armour) Ce'Nemina the drakeskin leather cap (Nightmares) (33 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Wil dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +13 Defense +33 (+9 eff.) Fatigue +5% Resists +13% physical +9% blight +22% mind +6% nature +6% all Phys.save +30 (+10 eff.) Spell.save +6 (+3 eff.) Mind.save +30 (+8 eff.) Confus- +50% Curse of Nightmares A cap made of leather. |
On hands | Ebonywrither the voratun gauntlets (Shrouds) (0 def, 3 armour) Ebonywrither the voratun gauntlets (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +5 Mag +7 Cun +6 Con dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Dmg.mod +21% cold ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | piercing voratun torque of psionic shield [power 161] (23/25 cooldown) piercing voratun torque of psionic shield [power 161] (23/25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Getastir the Flashquencher (Nightmares) Getastir the Flashquencher (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +18% lightning +17% mind On Hit (Melee): * 20% chance to slow global speed by 70% * 21% chance to reduce all saves and defense by 41 ----- def ----- Resists +36% lightning +6% cold +29% mind ---------- misc Light +3 Curse of Nightmares Rings make your fingers look great! |
On fingers | Yviwyn the Blizzardbraid (Shrouds) Yviwyn the Blizzardbraid (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +24% mind +9% cold Res.pen +15% mind Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +12 (+4 eff.) Curse of Shrouds Rings make your fingers look great! |
Around neck | voratun amulet 'Kheligothad' voratun amulet 'Kheligothad'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Mind.crit +5% Crit.mult +20.69% Dmg.mod +18% physical Apr +6 ----- def ----- Armour +12 Resists +30% mind Confus- +35% ---------- misc Psi/ret +0.24 Amulets make your neck look great! |
In main hand | living mindstar 'Morbusjam' (Nightmares) (113% power, 61 apr, nature damage) living mindstar 'Morbusjam' (Nightmares) (113% power, 61 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 113% Range: 1.1x Uses 82% Wil, 49% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +61 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +21 fire While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Spell.pwr +20 (+8 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +21% blight +25% mind +23% darkness Res.pen +15% mind +13% darkness Phasing +31% Melee Ret 10 blight On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.09 Max.hate +9.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Blazemalice the drakeskin leather belt (Shrouds) Blazemalice the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +17.0% Mind.crit +10% Crit.mult +11.00% Phys.pwr +4 (+2 eff.) Res.pen +15% lightning Melee Ret 6 lightning ----- def ----- Resists +30% lightning +13% fire +8% cold Curse of Shrouds A belt that goes around your waist. |
In off hand | Falyredur (Misfortune) (112% power, 61 apr, nature damage) Falyredur (Misfortune) (112% power, 61 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.1x Uses 82% Wil, 49% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +61 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 19 While equipped: Stats +10 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +16 (+4 eff.) All.spd +9% Melee+ 20 fire Dmg.mod +6% blight +17% fire +5% mind Res.pen +8% mind +20% fire ----- def ----- Resists +8% mind +17% fire Dmg.Resnn +22% Die.at -80.00 life Blind- +10% Stun/Frz- +10% Teleport- +10% ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Shiverprophet (Nightmares) (18 def, 0 armour) Shiverprophet (Nightmares) (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +8% Dmg.mod +15% mind Res.pen +15% mind +20% cold Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +18 (+5 eff.) Resists +20% blight +9% cold +19% nature +9% mind Phys.save +10 (+3 eff.) HP.reg +11.00 Heal.mod +19% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Adewe (Nightmares) (0 def, 0 armour) Adewe (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +6 Dex dps ---------- Mind.crit +9% Mind.pwr +15 (+4 eff.) Dmg.mod +24% mind Res.pen +15% blight +10% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +20% blight +15% all Crit.chn- 10.00% Mind.save +30 (+8 eff.) Max.HP +100.00 HP.reg +4.90 Heal.mod +22% ---------- misc Psi/turn +0.97 Max.psi +27.00 Infravis +3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (res 43%; magical; dur 4; cd 13) wild infusion of the sneak (res 43%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Xerabrena Xerabrena0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con ----- def ----- Resists +18% darkness +11% fire +10% cold +3% nature +15% light Phys.save +9 (+3 eff.) Die.at -20.00 life Max.HP +46.00 HP.reg +9.00 Blind- +56% Disease- +20% Stun/Frz- +10% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead (Madness) Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Scumpiety the hardened leather belt (Shrouds) Scumpiety the hardened leather belt (Shrouds)1.0 T3 belt armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +20 (+5 eff.) Melee Ret 4 nature ----- def ----- Resists +6% nature +12% mind Phys.save +11 (+4 eff.) Curse of Shrouds A belt that goes around your waist. |
elven-silk cloak 'Glitterclash' (Madness) (3 def, 0 armour) elven-silk cloak 'Glitterclash' (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +22.00% Dmg.mod +9% light Acc +15 (+5 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Resists +15% temporal Phys.save +18 (+6 eff.) Stealth +15 Disease- +20% Silence- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
voratun gauntlets 'Chaludar' (Shrouds) (0 def, 3 armour) voratun gauntlets 'Chaludar' (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Phys.crit +14.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 11 lightning Dmg.mod +11% lightning +18% arcane +9% mind Res.pen +15% mind +15% arcane Acc +10 (+4 eff.) Apr +15 Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +5% Resists +10% lightning +6% arcane +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Venomorder (dig speed 9 turns) Venomorder (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +2 Mag +2 Con dps ---------- Apr +8 On Hit (Melee): * 10% chance to slow global speed by 70% ----- def ----- Resists +7% fire +7% darkness +6% nature ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Glubreth the alchemist's lamp Glubreth the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Spell.pwr +15 (+7 eff.) Dmg.mod +9% arcane +15% temporal Melee Ret 15 fire 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +8% fire Phys.save +18 (+6 eff.) ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dawnwar [power 465] (23/15 cooldown) Dawnwar [power 465] (23/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Spell.crit +5% Melee Ret 10 blight ----- def ----- Resists +20% light ---------- misc Mana/s.crit +2.00 Infravis +3 See.Invis +9 Blast the opponent's mind dealing 990 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
14 pearl 14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Dark Elf the Thalore Doomed level 39
18th Regrowth 123rd year of Ascendancy at 04:20 see stats
By Dark Elf the Thalore Doomed level 50
20th Pyre 124th year of Ascendancy at 14:37 see stats
By Dark Elf the Thalore Doomed level 38
16th Regrowth 123rd year of Ascendancy at 10:41 see stats
By Dark Elf the Thalore Doomed level 16
38th Dusk 122nd year of Ascendancy at 14:57 see stats
By Dark Elf the Thalore Doomed level 48
26th Dusk 123rd year of Ascendancy at 08:07 see stats
By Dark Elf the Thalore Doomed level 42
61st Regrowth 123rd year of Ascendancy at 22:37 see stats
By Dark Elf the Thalore Doomed level 27
50th Haze 122nd year of Ascendancy at 20:59 see stats
By Dark Elf the Thalore Doomed level 40
58th Regrowth 123rd year of Ascendancy at 03:10 see stats
By Dark Elf the Thalore Doomed level 35
9th Regrowth 123rd year of Ascendancy at 23:11 see stats
By Dark Elf the Thalore Doomed level 26
7th Haze 122nd year of Ascendancy at 14:15 see stats
By Dark Elf the Thalore Doomed level 24
5th Haze 122nd year of Ascendancy at 07:29 see stats
By Dark Elf the Thalore Doomed level 30
74th Haze 122nd year of Ascendancy at 19:29 see stats
By Dark Elf the Thalore Doomed level 50
8th Decay 123rd year of Ascendancy at 02:30 see stats
By Dark Elf the Thalore Doomed level 32
8th Decay 122nd year of Ascendancy at 20:29 see stats
By Dark Elf the Thalore Doomed level 50
19th Pyre 124th year of Ascendancy at 18:57 see stats
By Dark Elf the Thalore Doomed level 10
5th Mirth 122nd year of Ascendancy at 07:18 see stats
By Dark Elf the Thalore Doomed level 20
70th Dusk 122nd year of Ascendancy at 11:54 see stats
By Dark Elf the Thalore Doomed level 30
70th Haze 122nd year of Ascendancy at 13:38 see stats
By Dark Elf the Thalore Doomed level 40
56th Regrowth 123rd year of Ascendancy at 14:13 see stats
By Dark Elf the Thalore Doomed level 50
46th Haze 123rd year of Ascendancy at 08:36 see stats
By Dark Elf the Thalore Doomed level 50
7th Decay 123rd year of Ascendancy at 01:02 see stats
By Dark Elf the Thalore Doomed level 27
15th Haze 122nd year of Ascendancy at 01:31 see stats
By Dark Elf the Thalore Doomed level 50
53rd Haze 123rd year of Ascendancy at 18:15 see stats
By Dark Elf the Thalore Doomed level 39
55th Regrowth 123rd year of Ascendancy at 18:55 see stats
By Dark Elf the Thalore Doomed level 31
79th Haze 122nd year of Ascendancy at 12:54 see stats
By Dark Elf the Thalore Doomed level 41
58th Regrowth 123rd year of Ascendancy at 10:06 see stats
By Dark Elf the Thalore Doomed level 9
4th Mirth 122nd year of Ascendancy at 06:47 see stats
By Dark Elf the Thalore Doomed level 50
7th Decay 123rd year of Ascendancy at 04:41 see stats
By Dark Elf the Thalore Doomed level 27
47th Haze 122nd year of Ascendancy at 04:00 see stats
By Dark Elf the Thalore Doomed level 50
48th Haze 123rd year of Ascendancy at 12:16 see stats
By Dark Elf the Thalore Doomed level 10
7th Mirth 122nd year of Ascendancy at 06:20 see stats
By Dark Elf the Thalore Doomed level 20
74th Dusk 122nd year of Ascendancy at 16:08 see stats
By Dark Elf the Thalore Doomed level 43
13rd Pyre 123rd year of Ascendancy at 10:05 see stats
By Dark Elf the Thalore Doomed level 24
4th Haze 122nd year of Ascendancy at 23:58 see stats
By Dark Elf the Thalore Doomed level 17
41st Dusk 122nd year of Ascendancy at 14:28 see stats
By Dark Elf the Thalore Doomed level 38
15th Regrowth 123rd year of Ascendancy at 21:43 see stats
Log
Dark Elf uses piercing voratun torque of psionic shield!
Dark Elf uses Unseen Force.
An unseen force begins to swirl around Dark Elf!
You gain 25.00 gold from the transmogrification of pouch of voratun shots 'Duathelresolve' (23/23, 166% power, 6 apr).
You gain 8.90 gold from the transmogrification of dreamer's dwarven lantern of corpselight.
You gain 25.00 gold from the transmogrification of Weepjam (23/23, 182% power, 18 apr).
You gain 6.09 gold from the transmogrification of radiant voratun plate armour of natural resilience (Nightmares) (0 def, 16 armour).
You gain 8.36 gold from the transmogrification of marauder's hardened leather armour of the deep (Misfortune) (16 def, 10 armour).
You gain 5.66 gold from the transmogrification of voratun mail armour of the deep (Misfortune) (5 def, 16 armour).
You gain 25.00 gold from the transmogrification of Bregogrim (Corpses) (5 def, 10 armour).
You gain 25.00 gold from the transmogrification of voratun helm 'Salevena' (Madness) (0 def, 9 armour).
You gain 5.15 gold from the transmogrification of thaloren voratun helm of trickery (Madness) (0 def, 5 armour).
You gain 4.74 gold from the transmogrification of starseer's linen wizard hat of light (+18%) (Madness) (1 def, 0 armour).
You gain 13.10 gold from the transmogrification of restorative pair of drakeskin leather boots of strife (Misfortune) (0 def, 5 armour).
You gain 3.25 gold from the transmogrification of orichalcum trident of torment (Shrouds) (164% power, 16 apr).
You gain 9.87 gold from the transmogrification of potent dragonbone vilestaff of channeling (Shrouds) (152% power, 6 apr, acid element).
You gain 25.00 gold from the transmogrification of Frostbait the dragonbone vilestaff (Corpses) (136% power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of Muckzeal the drakeskin leather sling (Nightmares).
You gain 25.00 gold from the transmogrification of living mindstar 'Frozenbloom' (Misfortune) (114% power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of living mindstar 'Firekarma' (Corpses) (113% power, 40 apr, nature damage).
You gain 7.70 gold from the transmogrification of truestriking voratun mace of dampening (Corpses) (155% power, 6 apr).
You gain 25.00 gold from the transmogrification of Blood-Edge (Shrouds) (157% power, 7 apr).
You gain 4.19 gold from the transmogrification of caustic iron dagger (Shrouds) (98% power, 5 apr).
You gain 24.92 gold from the transmogrification of Alagorain (Madness) (135% power, 9 apr).
You gain 2.37 gold from the transmogrification of blink rune (range 8; phase 27; cd 17).
You gain 5.53 gold from the transmogrification of heroism infusion (die at -353; dur 10; cd 31).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
The unseen force around Dark Elf subsides.