Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 19 / 41% |
Size | medium |
Lifes / Deaths | Killed by Zubakira the sandworm at level 19 on the 17th Haze 122nd year of Ascendancy at 11:50 / 1 |
Primary Stats
Strength | 49 (base 47) |
Dexterity | 23 (base 10) |
Constitution | 16 (base 10) |
Magic | 11 (base 10) |
Willpower | 38 (base 39) |
Cunning | 18 (base 10) |
Resources
Life | -196/592 |
Hate | 77/100 |
Healing Factor | 1.2039307162858 |
Regeneration | 5.1167055442147 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 83 |
Accuracy | 33 |
Crit Chance | 16% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
Temporal | +3% |
Mind | +3% |
Physical | +4% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +10% |
Mind | +25% |
Cold | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 39.08934837382 (81.151787968034%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 19 |
Physical Save | 32 |
Spell Save | 27 |
Mental Save | 22 |
Defense: Resistances
Fire | + 33%( 70%) |
Nature | + 12%( 70%) |
Temporal | + 17%( 70%) |
Blight | + 9%( 70%) |
Physical | + 12%( 70%) |
Cold | + 14%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 45% |
Confusion Resistance | 86% |
Fear Resistance | 35% |
Poison Resistance | 20% |
Silence Resistance | 20% |
Pinning Resistance | 20% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 98% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed orc heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Sewervagrant (0 def, 1 armour) Sewervagrant (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Armor +1 Resistance +6% fire +9% temporal +6% cold A pair of boots made of leather. |
Light source | Blizzardbright Blizzardbright2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex defense ------ Defense +10 (+5 eff.) Resistance +3% cold Life +40.00 Disease Resist +10% Silence Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Galidunakan' (Nightmares) (0 def, 1 armour) rough leather cap 'Galidunakan' (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Mindpower +10 (+3 eff.) Ignore resists +10% temporal Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Physical save +12 (+6 eff.) Unlife -20.00 life Curse of Nightmares A cap made of leather. |
On hands | sand iron gauntlets of dexterity (+3) (0 def, 6 armour) sand iron gauntlets of dexterity (+3) (0 def, 6 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 physical Damage +4% physical Accuracy +11 (+5 eff.) defense ------ Armor +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Icehunter [power 23] (12/25 cooldown) Icehunter [power 23] (12/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% mind +3% cold Ignore resists +25% mind +10% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 27 other ------- Light +3 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's steel ring of tenacity titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life +22.00 Disarm Resist +28% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
On fingers | Bethyth Bethyth0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Dex +2 Mag +2 Cun +3 Con offense ------ Damage +10% fire defense ------ Resistance +6% nature +20% fire Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
Around neck | warrior's copper amulet of cunning (+2) warrior's copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
In main hand | Perseverance (Shrouds) (138% power, 9 apr) Perseverance (Shrouds) (138% power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 138% Range: 1.0x-1.4x Uses 20% Wil, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+9 eff.) Confus Resist +30% Stun Resist +10% Curse of Shrouds It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | icy iron shield of resilience (Corpses) (0 def, 2 armour, 100% power, 18.5 block) icy iron shield of resilience (Corpses) (0 def, 2 armour, 100% power, 18.5 block)7.0 Encumbrance T1 shield armor [Ego] Nature When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +18 While equipped: offense ------ On-Hit 5 cold When Hit 3 ice defense ------ Armor +2 Fatigue +8% Life +42.00 other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
Cloak | Tarradunadig the Nightwire (Corpses) (1 def, 0 armour) Tarradunadig the Nightwire (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +1 (+1 eff.) Damage +3% temporal Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce armor by 11% defense ------ Defense +1 (+1 eff.) Fatigue -3% Resistance +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Hatheldir (Corpses) (5 def, 14 armour) Hatheldir (Corpses) (5 def, 14 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: defense ------ Armor +14 Defense +5 (+3 eff.) Fatigue +22% Resistance +3% fire Life +45.00 Life Regen +4.00 Healmod +28% Poison Resist +20% Curse of Corpses A suit of armour made of metal plates. |
Inventory
stabilizing copper amulet of willpower (+3) stabilizing copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +11% temporal Pinning Resist +22% Knockbk Resist +22% Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring of misery gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 23 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
rogue's copper ring of lightning (+20%) rogue's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +10% lightning defense ------ Defense +4 (+2 eff.) Resistance +20% lightning Rings make your fingers look great! |
steel ring of tenacity steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +21% Pinning Resist +28% Knockbk Resist +23% Rings make your fingers look great! |
Silugalle the steel battleaxe (Misfortune) (142% power, 2 apr) Silugalle the steel battleaxe (Misfortune) (142% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 142% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% defense ------ Unlife -40.00 life other ------- Hate-on-crit +3.00 Max hate +8.00 Infravision +2 Curse of Misfortune Massive two-handed battleaxes. |
Starbringer (Shrouds) (164% power, 2 apr) Starbringer (Shrouds) (164% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 165% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 blight +8 mind On Hit: * 16% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +2 Cun +1 Wil defense ------ Resistance +3% light Curse of Shrouds Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Chargestrider' (Shrouds) (136% power, 2 apr) dwarven-steel battleaxe 'Chargestrider' (Shrouds) (136% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 lightning On Critical: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +27 (+9 eff.) defense ------ Defense +20 (+10 eff.) Unlife -40.00 life other ------- Max stamina +20.00 Curse of Shrouds Massive two-handed battleaxes. |
dwarven-steel battleaxe of dampening (Nightmares) (140% power, 2 apr) dwarven-steel battleaxe of dampening (Nightmares) (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Disrupt Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: defense ------ Resistance +13% acid +13% lightning +13% cold +16% fire +6% all Spell save +10 (+5 eff.) Curse of Nightmares Massive two-handed battleaxes. |
steel battleaxe of crippling (Misfortune) (119% power, 2 apr) steel battleaxe of crippling (Misfortune) (119% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master Weapon Damage 120% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Curse of Misfortune Massive two-handed battleaxes. |
Shantiz the Stormblade (Nightmares) (111% power, 20 apr) Shantiz the Stormblade (Nightmares) (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap Curse of Nightmares This surreal dagger crackles with the intensity of a vicious storm. |
balanced steel dagger (Shrouds) (109% power, 6 apr) balanced steel dagger (Shrouds) (109% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+3 eff.) Disarm Resist +20% Curse of Shrouds Sharp, short and deadly. |
balanced steel dagger of massacre (Corpses) (112% power, 6 apr) balanced steel dagger of massacre (Corpses) (112% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 112% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +25% Curse of Corpses Sharp, short and deadly. |
balanced steel dagger of massacre (Madness) (116% power, 6 apr) balanced steel dagger of massacre (Madness) (116% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +24% Curse of Madness Sharp, short and deadly. |
dwarven-steel dagger 'Lavaslice' (Nightmares) (131% power, 7 apr) dwarven-steel dagger 'Lavaslice' (Nightmares) (131% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Weapon Damage 131% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Ignore resists +25% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 other ------- Psi when Hit +0.04 Max psi +10.00 Curse of Nightmares Sharp, short and deadly. |
slime-covered dwarven-steel dagger (Nightmares) (118% power, 7 apr) slime-covered dwarven-steel dagger (Nightmares) (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 8% chance to slow global speed by 54% Curse of Nightmares Sharp, short and deadly. |
steel greatmaul (Nightmares) (131% power, 2 apr) steel greatmaul (Nightmares) (131% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Normal] Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% Curse of Nightmares Massive two-handed mauls. |
steel greatsword (Shrouds) (128% power, 2 apr) steel greatsword (Shrouds) (128% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 128% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Curse of Shrouds Massive two-handed swords. |
steel greatsword of crippling (Madness) (132% power, 2 apr) steel greatsword of crippling (Madness) (132% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 132% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Curse of Madness Massive two-handed swords. |
Hettenik the ash longbow (Madness) Hettenik the ash longbow (Madness)4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Random Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Projectile Speed +200% On Hit: * 20% chance to reduce armor by 11% While equipped: Stats +3 Cun +3 Str offense ------ Physical Power +11 (+4 eff.) Combat Speed +10% Ignore resists +8% all Accuracy +14 (+6 eff.) Ignore Armor +11 On-Hit (Ranged): * 20% chance to reduce armor by 11% Curse of Madness Longbows are used to shoot arrows at your foes. |
Jetnull (Misfortune) Jetnull (Misfortune)4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +4 darkness +8 fire While equipped: Stats +6 Str +1 Wil offense ------ Physical Power +22 (+8 eff.) Damage +15% fire Ignore resists +5% mind On-Hit (Ranged): * 20% chance to reduce damage dealt by 22% Curse of Misfortune Longbows are used to shoot arrows at your foes. |
steel longsword (Shrouds) (109% power, 3 apr) steel longsword (Shrouds) (109% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Curse of Shrouds Sharp, long, and deadly. |
plaguebringer's dwarven-steel mace of corruption (Nightmares) (133% power, 4 apr) plaguebringer's dwarven-steel mace of corruption (Nightmares) (133% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Arcane Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +7 blight On Hit: 20% Curse of Death level 3 On Hit: 20% Epidemic level 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +10% Curse of Nightmares Blunt and deadly. |
slime-covered steel mace (Madness) (103% power, 3 apr) slime-covered steel mace (Madness) (103% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Disrupt Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 7% chance to slow global speed by 54% Curse of Madness Blunt and deadly. |
creative thorny mindstar (Misfortune) (96% power, 24 apr, nature damage) creative thorny mindstar (Misfortune) (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +3% Critical power +10.00% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (Misfortune) (87% power, 18 apr, mind damage) creative vined mindstar of balance (Misfortune) (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+1 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +2 (+1 eff.) Mind save +3 (+2 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (Shrouds) (83% power, 18 apr, mind damage) creative vined mindstar of life (Shrouds) (83% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 84% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +5.00% Mindpower +4 (+1 eff.) defense ------ Life +14.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar (Misfortune) (81% power, 18 apr, mind damage) nature's vined mindstar (Misfortune) (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +3% nature defense ------ Resistance +2% blight Disease Resist +10% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar (Shrouds) (94% power, 24 apr, nature damage) thorny mindstar (Shrouds) (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Normal] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hettadechik (Madness) Hettadechik (Madness)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-Hit, radius 1 +8 acid While equipped: Stats +3 Dex offense ------ When Hit 2 acid defense ------ Resistance +12% acid +9% temporal +6% darkness Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling (Misfortune) mighty cured leather sling (Misfortune)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Viperpunish (Corpses) (111% power, 3 apr, temporal element) Viperpunish (Corpses) (111% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +14.00% Spellpower +6 (+3 eff.) Damage +6% acid +15% temporal +6% nature +3% lightning Ignore resists +5% lightning On-Hit (Melee): * 20% chance to slow global speed by 54% other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Xeralle' (Shrouds) (100% power, 2 apr, light element) elm starstaff 'Xeralle' (Shrouds) (100% power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +7 Con offense ------ Spell Crit +2% Spellpower +30 (+10 eff.) Damage +10% light +3% arcane defense ------ Life Regen +0.60 Healmod +10% other ------- Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
infernal ash vilestaff (Misfortune) (111% power, 3 apr, acid element) infernal ash vilestaff (Misfortune) (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +15.00% Spellpower +11 (+5 eff.) On-Hit 21 fire Damage +15% acid other ------- See Invisibility +6 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
shimmering ash vilestaff (Madness) (111% power, 3 apr, acid element) shimmering ash vilestaff (Madness) (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% acid other ------- Mana/turn +0.10 Max mana +32.00 Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
shimmering ash vilestaff (Shrouds) (111% power, 3 apr, darkness element) shimmering ash vilestaff (Shrouds) (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% darkness other ------- Mana/turn +0.10 Max mana +30.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Islydatta' (Misfortune) (120% power, 4 apr, physical element) yew starstaff 'Islydatta' (Misfortune) (120% power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +3% Spellpower +15 (+6 eff.) Damage +20% physical On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +15% acid +3% temporal +9% mind +6% lightning Life Regen +0.70 Healmod +11% other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of enduring (Corpses) (102% power, 3 apr) steel waraxe of enduring (Corpses) (102% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Nature Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +6 Con +7 Wil defense ------ Life +23.00 Curse of Corpses One-handed war axes. |
Earikalthorain Earikalthorain1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Spell Crit +3% Spellpower/crit +2 Ignore resists +10% arcane defense ------ Resistance +6% blight other ------- Mana-on-crit +1.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Gletira the Pitchspike Gletira the Pitchspike1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mindpower +5 (+1 eff.) Ignore resists +25% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 22% * 10% chance to reduce all saves and defense by 27 defense ------ Resistance +6% darkness +9% nature Mind save +9 (+5 eff.) A belt that goes around your waist. |
Brodydan the Kilnwend (Corpses) (1 def, 0 armour) Brodydan the Kilnwend (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +25% fire When Hit 4 light defense ------ Defense +1 (+1 eff.) Resistance +15% fire other ------- Light +2 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashblast the cashmere cloak (Shrouds) (2 def, 0 armour) Flashblast the cashmere cloak (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Dex offense ------ Critical power +16.00% Physical Power +5 (+2 eff.) Ignore resists +10% acid Accuracy +8 (+4 eff.) Ignore Armor +8 defense ------ Defense +2 (+1 eff.) Resistance +6% light Stealth +8 Unlife -80.00 life other ------- Max stamina +20.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lisomitha' (Nightmares) (7 def, 0 armour) linen cloak 'Lisomitha' (Nightmares) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Defense +7 (+4 eff.) Resistance +3% cold Physical save +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of protection (Shrouds) (2 def, 2 armour) focusing woollen robe of protection (Shrouds) (2 def, 2 armour)2.0 Encumbrance T2 cloth armor [Ego] Master/Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +9% all Physical save +19 (+9 eff.) other ------- Mana/turn +0.10 Psi/turn +0.13 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (Shrouds) (0 def, 0 armour) woollen robe (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rimemaster the pair of hardened leather boots (0 def, 3 armour) Rimemaster the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Resistance +7% lightning +20% temporal +5% arcane +3% fire A pair of boots made of leather. |
Xanumikira (0 def, 4 armour) Xanumikira (0 def, 4 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% defense ------ Armor +4 Resistance +5% arcane Mind save +9 (+5 eff.) Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 A pair of boots made of leather. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Fatigue +3% Resistance +6% lightning +7% temporal other ------- Stamina/turn +0.50 Max stamina +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Lustrewasp' (0 def, 3 armour) pair of hardened leather boots 'Lustrewasp' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +3 Con offense ------ Mindpower +5 (+1 eff.) Damage +6% mind Ignore resists +25% mind +7% physical When Hit 4 light defense ------ Armor +3 Mind save +6 (+3 eff.) other ------- EQ when Hit +0.12 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Mayisenor' (0 def, 11 armour) pair of rough leather boots 'Mayisenor' (0 def, 11 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +11 Resistance +9% blight +6% cold Crit Resistance 15.00% Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +12 (+6 eff.) A pair of boots made of leather. |
brawler's rough leather gloves of dexterity (+2) (0 def, 1 armour) brawler's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +2 Str +4 Dex +3 Cun offense ------ Accuracy +11 (+5 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +6% arcane defense ------ Armor +2 Fatigue +3% Life Regen +2.00 other ------- Stamina/turn +0.70 Max stamina +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Belyma the Radiancedash (Corpses) (2 def, 0 armour) Belyma the Radiancedash (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +3% darkness defense ------ Defense +2 (+1 eff.) Resistance +6% cold +18% light +3% darkness other ------- EQ when Hit +1.60 Psi when Hit +1.10 Hate when Hit +1.30 Curse of Corpses A pointy cloth hat, very wizardly... |
Earthglean (Corpses) (0 def, 4 armour) Earthglean (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +9% nature When Hit 4 lightning defense ------ Armor +4 Fatigue +4% Resistance +6% cold +6% darkness +9% nature Spell save +9 (+5 eff.) other ------- Stamina when Hit +1.30 EQ when Hit +1.10 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eilinalle (Misfortune) (2 def, 0 armour) Eilinalle (Misfortune) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% nature defense ------ Defense +2 (+1 eff.) Resistance +3% acid +9% fire +21% nature +3% darkness Physical save +9 (+4 eff.) Healmod +5% Teleport Resist +20% Curse of Misfortune A pointy cloth hat, very wizardly... |
Kindlehacker (Madness) (1 def, 0 armour) Kindlehacker (Madness) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% acid Ignore resists +15% physical +20% fire When Hit 6 physical defense ------ Defense +1 (+1 eff.) Resistance +16% acid other ------- Light +2 See Invisibility +6 Curse of Madness A pointy cloth hat, very wizardly... |
cleansing cashmere wizard hat of knowledge (Nightmares) (2 def, 0 armour) cleansing cashmere wizard hat of knowledge (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Defense +2 (+1 eff.) Resistance +8% nature +7% blight Curse of Nightmares A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Xanamina' (Shrouds) (0 def, 4 armour) dwarven-steel helm 'Xanamina' (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +3% physical defense ------ Armor +4 Fatigue +4% Physical save +17 (+8 eff.) Unlife -40.00 life other ------- Psi when Hit +0.12 Hate-on-crit +3.00 Max psi +20.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating linen wizard hat of corrosion (+16%) (Misfortune) (1 def, 0 armour) insulating linen wizard hat of corrosion (+16%) (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Defense +1 (+1 eff.) Resistance +16% acid +5% cold +6% fire Curse of Misfortune A pointy cloth hat, very wizardly... |
iron helm 'Cobranail' (Corpses) (0 def, 3 armour) iron helm 'Cobranail' (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Cun +4 Con offense ------ Critical power +20.00% Ignore resists +5% mind +15% nature defense ------ Armor +3 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable dwarven-steel mail armour (Madness) (3 def, 17 armour) impenetrable dwarven-steel mail armour (Madness) (3 def, 17 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +17 Defense +3 (+2 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
prismatic steel mail armour of acid resistance (Corpses) (2 def, 6 armour) prismatic steel mail armour of acid resistance (Corpses) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% acid +12% light +10% darkness Curse of Corpses A suit of armour made of mail. |
steel mail armour of the deep (Madness) (2 def, 7 armour) steel mail armour of the deep (Madness) (2 def, 7 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +5% cold other ------- Breathe water Curse of Madness A suit of armour made of mail. |
Eel-skin armour (Misfortune) (16 def, 0 armour) Eel-skin armour (Misfortune) (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+8 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Curse of Misfortune Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.70 to 149.11 lightning damage (99.41 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rejuvenating cured leather armour (Nightmares) (6 def, 4 armour) rejuvenating cured leather armour (Nightmares) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life Regen +2.00 other ------- Stamina/turn +0.50 Curse of Nightmares A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (Nightmares) (9 def, 6 armour) rejuvenating hardened leather armour of lightning resistance (Nightmares) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +21% lightning Life Regen +2.80 other ------- Stamina/turn +0.80 Curse of Nightmares A suit of armour made of leather. |
rough leather armour of resilience (Nightmares) (3 def, 2 armour) rough leather armour of resilience (Nightmares) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Life +23.00 Curse of Nightmares A suit of armour made of leather. |
flaming dwarven-steel shield of cold resistance (+23%) (Shrouds) (0 def, 6 armour, 138% power, 79 block) flaming dwarven-steel shield of cold resistance (+23%) (Shrouds) (0 def, 6 armour, 138% power, 79 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +79 On-Hit, radius 1 +16 fire While equipped: offense ------ On-Hit 5 fire When Hit 4 fire defense ------ Armor +6 Fatigue +8% Resistance +23% cold other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
reinforced steel shield of cold resistance (+16%) (Shrouds) (0 def, 6 armour, 108% power, 63 block) reinforced steel shield of cold resistance (+16%) (Shrouds) (0 def, 6 armour, 108% power, 63 block)7.0 Encumbrance T2 shield armor [Ego] Master When used to Attack: Weapon Damage 108% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +63 While equipped: defense ------ Armor +6 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
shocking steel shield of temporal resistance (+11%) (Nightmares) (0 def, 4 armour, 101% power, 38 block) shocking steel shield of temporal resistance (+11%) (Nightmares) (0 def, 4 armour, 101% power, 38 block)7.0 Encumbrance T2 shield armor [Ego] Nature When used to Attack: Weapon Damage 101% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: offense ------ On-Hit 8 lightning When Hit 3 lightning When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +8% Resistance +11% temporal other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Morbusvile the brass lantern Morbusvile the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +3 Dex offense ------ Physical Crit +2.0% Damage +6% nature defense ------ Resistance +3% nature Physical save +6 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots (19/19, 141% power, 3 apr) pouch of dwarven-steel shots (19/19, 141% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Normal] Weapon Damage 142% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots (23/23, 140% power, 3 apr) psychokinetic pouch of dwarven-steel shots (23/23, 140% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego+] Psionic Weapon Damage 141% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 23 On-ranged-hit +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
Lisenn the Shockwasp [power 1] (12/25 cooldown) Lisenn the Shockwasp [power 1] (12/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun +3 Con offense ------ Ignore resists +5% lightning When Hit 2 cold defense ------ Resistance +3% lightning Crit Resistance 15.00% other ------- See Invisibility +6 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind [power 2] (12/25 cooldown) steel torque of clear mind [power 2] (12/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging 'Squalorblack' [power 116] (12/15 cooldown) elm totem of stinging 'Squalorblack' [power 116] (12/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +5% physical On-Hit (Melee): * 20% chance to reduce armor by 11% other ------- Stamina/turn +1.00 Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 248] (12/15 cooldown) yew totem of stinging [power 248] (12/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
ranger's elm longbow (Misfortune) ranger's elm longbow (Misfortune)4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +3 Dex Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Achievements
By Vulcan the Thalore Cursed level 10
16th Dusk 122nd year of Ascendancy at 21:45 see stats
By Vulcan the Thalore Cursed level 7
12nd Dusk 122nd year of Ascendancy at 16:31 see stats
By Vulcan the Thalore Cursed level 11
20th Dusk 122nd year of Ascendancy at 02:08 see stats
By Vulcan the Thalore Cursed level 17
57th Dusk 122nd year of Ascendancy at 17:59 see stats
Log
Mindrot hits Vulcan for 1 mind, 1 darkness (2 total damage).
Melee retaliation hits Sandworm for 4 cold damage.
Melee retaliation hits Zubakira the sandworm for 4 cold damage.
Bethiyadawe the sandworm destroyer performs a melee critical strike against Bethiyadawe the sandworm destroyer!
Bethiyadawe the sandworm destroyer forces the iceblock to shatter.
Bethiyadawe the sandworm destroyer shrugs off Bethiyadawe the sandworm destroyer's 'Cripple'!
Bethiyadawe the sandworm destroyer hits Iceblock for 21 physical, 2 mind, 4 nature (26 total damage).
Bethiyadawe the sandworm destroyer is free from the ice.
Vulcan repels an attack from Zubakira the sandworm.
Vulcan uses Infusion: Movement.
Vulcan is moving at extreme speed!
Mindrot hits Zubakira the sandworm for 3 mind, 3 darkness (6 total damage).
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Bethiyadawe the sandworm destroyer's is no longer weakened.
Zubakira the sandworm overcomes the gloom
Vulcan slows down.
Talent Frenzy is ready to use.
Zubakira the sandworm is no longer harassed.
Zubakira the sandworm deactivates Kinetic Aura.
Vulcan resists the punch!
Zubakira the sandworm hits Vulcan for 85 physical damage.
Vulcan the level 19 thalore cursed was sliced to death by Zubakira the sandworm on level 1 of Sandworm lair.
Zubakira the sandworm is no longer being stalked by Vulcan.