Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Sun Paladin (Fallen) |
Level / Exp | 50 / 2394% |
Size | medium |
Lifes / Deaths | Killed by Isata the skeleton magus at level 26 on the 8th Allure 123rd year of Ascendancy at 05:47 6 / 1 |
Primary Stats
Strength | 111 (base 62) |
Dexterity | 81 (base 49) |
Constitution | 20 (base 11) |
Magic | 95 (base 60) |
Willpower | 23 (base 8) |
Cunning | 67 (base 49) |
Resources
Life | 1334/1334 |
Mana | 439/439 |
Hate | 100/100 |
Positive | 97/97 |
Healing Factor | 1.6458650157563 |
Regeneration | 80.373331990558 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | -995 |
Infravision | 14 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 153 |
Accuracy | 71 |
Crit Chance | 98% |
APR | 54 |
Speed | 1.00 |
Offense: Offhand
Damage | 55 |
Accuracy | 71 |
Crit Chance | 118% |
APR | 61 |
Speed | 1.00 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 83% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
Acid | +41% |
Blight | +62% |
Arcane | +46% |
All | +32% |
Lightning | +38% |
Light | +61% |
Temporal | +47% |
Physical | +53% |
Darkness | +71% |
Fire | +46% |
Nature | +62% |
Offense: Damage Penetration
Acid | +14% |
Temporal | +19% |
Blight | +24% |
Arcane | +24% |
Physical | +26% |
All | +9% |
Defense: Base
Armour (hardiness) | 122 (88.568973732692%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 34 |
Physical Save | 47 |
Spell Save | 62 |
Mental Save | 43 |
Defense: Resistances
Acid | + 70%( 70%) |
Physical | + 58%( 70%) |
Cold | + 70%( 70%) |
All | + 50%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 80%) |
Temporal | + 56%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Mind | + 56%( 70%) |
Defense: Immunities
Stun Resistance | 99% |
Confusion Resistance | 100% |
Fear Resistance | 29% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 54% |
Teleport Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 575 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 882% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 7 times. Its effects scale with your Magic stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Dark Sun | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Celestial / Darkside | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cursed / Crimson Templar | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Bloodstained | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Celestial / Dirges | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Hatred | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shared Agony |
talent | Singularity Armor |
talent | Weapon of Wrath |
talent | Second Life |
talent | Weapon of Light |
talent | Premonition |
talent | Dirge of Famine |
talent | Gloom |
talent | Chant of Resistance |
talent | Blood Bath |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The target is protected a raging storm deflecting up to 4 instances of damage over 19. Stormshield |
beneficial effect | The target is out of phase with reality, increasing defense by 25, resist all by 25%, and reducing the duration of detrimental timed effects by 25%. Out of PhaseThese effects cap at 40%. |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target is surrounded by a magical shield, absorbing 36/1201 damage before it crumbles. Damage Shield |
detrimental effect | Your body is bleeding, losing 35.02 life each turn. Self-Judgement |
beneficial effect | Reduces cold damage received by 20%. Premonition Shield |
beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by gigantic corrosive tunneler. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Pyros. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2426. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lightningrot (16 def, 5 armour) Lightningrot (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +18 Dex dps ---------- Dmg.mod +6% lightning +12% blight Res.pen +15% blight Melee Ret 6 blight ----- def ----- Armour +5 Defense +16 (+4 eff.) Fatigue +4% Resists +3% lightning Silence- +33% Confus- +50% Stun/Frz- +50% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 60% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training Wil 24 [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
On hands | Airwolf the voratun gauntlets (0 def, 3 armour) Airwolf the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +15% Crit.mult +15.00% Melee Ret 10 lightning ----- def ----- Armour +3 Fatigue +5% Resists +12% lightning +21% cold Phys.save +9 (+3 eff.) Heal.mod +21% Poison- +21% Confus- +21% Teleport- +20% ---------- misc Infravis +1 Unarmed combat: Power 147% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +24.0% Atk.spd 83% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | yew totem of summon tentacle 'Isasema' [power 240] (25 cooldown) yew totem of summon tentacle 'Isasema' [power 240] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +15% physical Res.pen +10% physical Apr +2 ----- def ----- Resists +9% mind +9% temporal Crit.dmg- 10.00% Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 720 Base Damage: 293 Armor: 19 All Resist: 28 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% S.pwr/crit +6 Dmg.mod +6% physical +19% darkness +10% all Acc +13 (+3 eff.) Apr +15 ----- def ----- Armour +6 Defense +18 (+5 eff.) Resists +38% darkness Max.HP +100.00 HP.reg +19.00 Heal.mod +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Lisida the voratun ring Lisida the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +19 Str +9 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +18 (+5 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +7% all Res.pen +10% temporal Apr +1 ----- def ----- Armour +20 Resists +3% mind +2% physical Spell.save +9 (+3 eff.) Heal.mod +10% Teleport- +10% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Blazeglean (146% power, 5 apr) Blazeglean (146% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master Power 146% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Dmg.mod +15% light +6% temporal Res.pen +9% all +7% physical Acc +30 (+8 eff.) Apr +31 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Blunt and deadly. |
Around waist | Isaleta Isaleta1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Mag dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +7% acid +3% temporal +18% cold +15% fire +7% lightning Spell.save +12 (+3 eff.) ---------- misc See.Invis +6 A belt that goes around your waist. |
In off hand | Mandible of Ungolmor (150% power, 12 apr) Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | elven-silk cloak 'Aeroda' (3 def, 0 armour) elven-silk cloak 'Aeroda' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +21.00% Spell.pwr +10 (+3 eff.) Dmg.mod +18% blight +9% temporal +14% arcane Res.pen +15% arcane ----- def ----- Defense +3 (+1 eff.) Resists +18% lightning +9% cold +9% light +9% acid Spell.save +19 (+5 eff.) Max.HP +105.36 Silence- +21% Stun/Frz- +20% ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun plate armour 'Layima' (0 def, 39 armour) voratun plate armour 'Layima' (0 def, 39 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +9 Str +9 Mag +10 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +10% Phys.pwr +23 (+5 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +9% acid Res.pen +5% acid ----- def ----- Armour +39 Fatigue +13% Resists +15% lightning +12% cold Phys.save +15 (+5 eff.) Mind.save +12 (+4 eff.) Die.at -60.00 life Heal.mod +5% A suit of armour made of metal plates. |
Inventory
regeneration infusion (heal 470; 12 cd) regeneration infusion (heal 470; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 470 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 643; 17 cd) regeneration infusion of the duelist (heal 643; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 643 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 496; 13 cd) regeneration infusion of the wizard (heal 496; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Prismatic Rune (6 turns; lightning, physical, light, blight) Prismatic Rune (6 turns; lightning, physical, light, blight)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 5 light, 4 blight Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 305; dur 4; cd 15) biting gale rune of the wizard (damage 305; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 305.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 522; dur 6; cd 18) shielding rune of the warrior (absorb 522; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 522 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 591; dur 5; cd 15) shielding rune of the warrior (absorb 591; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 69; blocks 6; dur 4; cd 15) stormshield rune of the duelist (threshold 69; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 69 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 43; blocks 6; dur 4; cd 12) stormshield rune of the sneak (threshold 43; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 33; blocks 4; dur 4; cd 13) stormshield rune of the titan (threshold 33; blocks 4; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the wizard (threshold 42; blocks 7; dur 4; cd 15) stormshield rune of the wizard (threshold 42; blocks 7; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Thunderbreak Thunderbreak0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +30% lightning Res.pen +30% lightning +30% acid ----- def ----- Fatigue -10% Resists +27% nature +30% cold Die.at -108.81 life HP.reg +5.00 Silence- +27% Teleport- +27% Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xerossra the stralite amulet Xerossra the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Melee Ret 4 mind ----- def ----- Defense +30 (+8 eff.) Resists +9% nature +2% physical Die.at -80.00 life HP.reg +4.00 ---------- misc Hate/m.crit +5.00 Amulets make your neck look great! |
Yvenn Yvenn0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +31 (+6 eff.) ----- def ----- Phys.save +18 (+6 eff.) HP.reg +4.00 Heal.mod +22% Disease- +20% Cut- +70% Teleport- +20% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 259 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Zerurig the Shimmerroar Zerurig the Shimmerroar0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +19 Lck +4 Mag dps ---------- Crit.mult +21.07% Dmg.mod +9% lightning +24% fire Res.pen +26% lightning Phasing +32% Acc +17 (+4 eff.) ----- def ----- Defense +16 (+4 eff.) Resists +9% cold +21% fire Unseen.red 16% Amulets make your neck look great! |
restful voratun amulet of magic (+7) restful voratun amulet of magic (+7)0.1 T5 amulet jewelry [Ego] Arcane/Master While equipped: Stats +7 Mag ----- def ----- Fatigue -8% HP.reg +2.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adebeth Adebeth0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +2 Mag +10 Wil +9 Cun dps ---------- Crit.mult +20.69% Spell.pwr +15 (+4 eff.) Dmg.mod +6% arcane Res.pen +15% arcane Acc +11 (+3 eff.) ----- def ----- Resists +13% nature +14% blight Mind.save +20 (+7 eff.) Poison- +30% Disease- +30% ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
Airpeal Airpeal0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag +7 Wil +6 Cun +1 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +19 (+5 eff.) Res.pen +25% lightning ----- def ----- Resists +6% lightning Crit.dmg- 5.00% Silence- +39% ---------- misc Mana/turn +0.22 Infravis +2 Rings make your fingers look great! |
Beligorn the Rotpain Beligorn the Rotpain0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +21% nature +24% fire Res.pen +20% nature Acc +20 (+5 eff.) Melee Ret 11 nature ----- def ----- Die.at -84.29 life Blind- +50% ---------- misc Max.stam +30.00 Infravis +6 See.Stealth +24 See.Invis +21 Rings make your fingers look great! |
Elylaith the voratun ring Elylaith the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Mag +7 Con dps ---------- Crit.mult +20.00% Melee+ 26 light Ranged+ 30 light Dmg.mod +19% light Acc +11 (+3 eff.) Apr +16 ----- def ----- Armour +18 Defense +17 (+5 eff.) Resists +6% blight ---------- misc Stam/turn +1.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Magmaraider the voratun ring Magmaraider the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +7 Con dps ---------- Crit.mult +36.07% Mind.pwr +20 (+5 eff.) Dmg.mod +9% mind Melee Ret 6 fire ----- def ----- Armour +20 ---------- misc Stam/turn +3.16 Max.psi +30.00 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xatha the Glimmerraven Xatha the Glimmerraven0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% darkness +9% light Res.pen +25% fire Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +20% blight +40% darkness +9% light Rings make your fingers look great! |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +11% darkness Acc +6 (+2 eff.) Apr +3 ----- def ----- Resists +22% darkness Mind.save +12 (+4 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
gladiator's steel ring of arcana (+0.14/turn) gladiator's steel ring of arcana (+0.14/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Silence- +25% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +5% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
marksman's voratun ring of life marksman's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Max.HP +52.00 HP.reg +19.00 Heal.mod +15% Rings make your fingers look great! |
painweaver's stralite ring of power painweaver's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +19 (+4 eff.) Spell.pwr +26 (+7 eff.) Mind.pwr +28 (+7 eff.) Dmg.mod +6% all Rings make your fingers look great! |
psionicist's voratun ring of life psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+3 eff.) Max.HP +68.00 HP.reg +11.00 Heal.mod +18% Rings make your fingers look great! |
solipsist's voratun ring solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +14 (+4 eff.) Rings make your fingers look great! |
stralite ring 'Arotha' stralite ring 'Arotha'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +12% Dmg.mod +9% acid +13% cold +6% arcane Res.pen +5% arcane +10% acid Acc +9 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +6% acid +26% cold Max.HP +36.00 Disarm- +38% Pinning- +26% Knockbk- +34% Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
stralite ring 'Zubulralaith' stralite ring 'Zubulralaith'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +13 Mag dps ---------- Mind.pwr +20 (+5 eff.) Res.pen +15% mind ----- def ----- Mind.save +13 (+4 eff.) Confus- +44% ---------- misc Light +3 Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
Flashwoe (189% power, 4 apr) Flashwoe (189% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 189% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 blight +4 lightning On Hit: 20% Curse of Defenselessness 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil dps ---------- Phys.crit +21.0% Dmg.mod +3% arcane Res.pen +10% blight Phasing +31% ---------- misc Mana/turn +0.08 Mana/s.crit +1.00 Vim/s.crit +1.00 Massive two-handed battleaxes. |
Kinetic Spike (147% power, 40 apr) Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 40% Dex, 30% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 45% Str, 5% Mag, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
plaguebringer's stralite dagger of evisceration (130% power, 9 apr) plaguebringer's stralite dagger of evisceration (130% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 131% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 32 On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+2 eff.) ----- def ----- Disease- +21% Sharp, short and deadly. |
voratun dagger 'Emita' (146% power, 9 apr) voratun dagger 'Emita' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +15% acid Res.pen +10% blight +13% physical Acc +25 (+6 eff.) Apr +15 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 * 10% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
warbringer's dwarven-steel dagger of enduring (112% power, 7 apr) warbringer's dwarven-steel dagger of enduring (112% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +6 Con +10 Wil dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Max.HP +10.00 Disarm- +15% Sharp, short and deadly. |
Freezeknight the stralite greatmaul (168% power, 3 apr) Freezeknight the stralite greatmaul (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +21 cold +16 light +21 arcane On Hit.r1 +21 light +16 cold On Crit.r2 +21 arcane While equipped: Stats +16 Str +13 Dex +16 Mag +14 Wil +16 Cun +16 Con dps ---------- Dmg.mod +9% cold Melee Ret 4 arcane Massive two-handed mauls. |
chilling voratun greatmaul of daylight (180% power, 4 apr) chilling voratun greatmaul of daylight (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 light +42 cold Against +41% Undead Massive two-handed mauls. |
Font would have done better (167% power, 6 apr) Font would have done better (167% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 cold While equipped: Stats +13 Str +14 Dex +17 Mag +13 Wil +13 Cun +11 Con dps ---------- Phys.crit +15.0% Crit.mult +28.00% Apr +14 ----- def ----- Resists +15% acid Spell.save +6 (+2 eff.) Heal.mod +10% Stun/Frz- +24% Sharp, long, and deadly. |
Pitchblight Pitchblight4.0 T5 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +24 arcane On Hit.r1 +27 blight +27 cold While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +18% darkness Res.pen +34% arcane Acc +15 (+4 eff.) Melee Ret 14 darkness 12 cold ----- def ----- Resists +7% arcane Slings are used to hurl stones or metal shots at your foes. |
Glowstrike the voratun waraxe (165% power, 6 apr) Glowstrike the voratun waraxe (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 physical While equipped: Stats +5 Str +6 Dex dps ---------- Dmg.mod +21% light Res.pen +25% light Melee Ret 8 physical ----- def ----- Defense +25 (+7 eff.) Resists +9% lightning +15% blight Phys.save +12 (+4 eff.) Spell.save +15 (+4 eff.) Teleport- +27% Def/telep +20 Res/telep +20% Dur/telep +20% One-handed war axes. |
Zubolraba (151% power, 6 apr) Zubolraba (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +9.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +30 (+6 eff.) Dmg.mod +27% physical Res.pen +20% blight +35% physical Acc +25 (+6 eff.) Apr +15 ----- def ----- HP.reg +4.00 Confus- +20% One-handed war axes. |
quick voratun waraxe of crippling (150% power, 6 apr) quick voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +14.0% Phys.spd +10% Acc +20 (+5 eff.) One-handed war axes. |
Amuromidar the hardened leather belt Amuromidar the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +9% acid +3% nature Crit.dmg- 15.00% Phys.save +12 (+4 eff.) Mind.save +9 (+3 eff.) Max.HP +73.00 HP.reg +4.00 Poison- +10% Confus- +20% A belt that goes around your waist. |
Arothra the hardened leather belt Arothra the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +17% physical Res.pen +14% physical ----- def ----- Armour +8 Resists +3% acid +10% temporal +8% blight +6% mind +11% lightning HP.reg +2.00 Heal.mod +10% Disarm- +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Blastroar (1 def, 6 armour) Blastroar (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% lightning ----- def ----- Armour +6 Defense +1 (+0 eff.) Phys.save +3 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Fogriver' (2 def, 0 armour) cashmere cloak 'Fogriver' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- S.pwr/crit +10 Dmg.mod +15% arcane Res.pen +25% arcane Melee Ret 6 darkness ----- def ----- Defense +2 (+0 eff.) Resists +5% arcane Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +62.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cyrimina' (3 def, 0 armour) elven-silk cloak 'Cyrimina' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +3 Wil +11 Cun dps ---------- Mind.crit +8% Dmg.mod +6% mind ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane Crit.dmg- 10.00% Die.at -80.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltprophet (0 def, 0 armour) Boltprophet (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +15 Con dps ---------- Dmg.mod +6% lightning +27% physical +46% nature +6% arcane Res.pen +20% arcane ----- def ----- Resists +27% physical +5% arcane +15% all Poison- +71% Disease- +62% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of voratun boots (0 def, 5 armour) dreamer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +14 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Islothra' (0 def, 5 armour) pair of voratun boots 'Islothra' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +18 Str +6 Wil +23 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +18% physical Res.pen +9% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Armour +5 Fatigue +4% Resists +9% mind +6% darkness +6% light ---------- misc Size +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
dwarven-steel gauntlets 'Ulikath' (0 def, 2 armour) dwarven-steel gauntlets 'Ulikath' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +9 Wil dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +6% arcane Res.pen +20% arcane Melee Ret 10 blight ----- def ----- Armour +2 Fatigue +3% Max.HP +40.00 HP.reg +4.00 Unarmed combat: Power 128% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Bethiriata (6 def, 12 armour) Bethiriata (6 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +19 Str +8 Dex dps ---------- Spell.crit +2% Crit.mult +15.00% S.pwr/crit +10 Res.pen +10% blight +10% arcane ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +5% Resists +5% all Phys.save +14 (+4 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 619.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Deepstickler the linen wizard hat (1 def, 4 armour) Deepstickler the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% lightning ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +16% acid +3% nature +3% darkness Max.HP +100.00 A pointy cloth hat, very wizardly... |
Gorirain the cashmere wizard hat (2 def, 0 armour) Gorirain the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Mag +7 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +9% blight +11% arcane +6% mind ----- def ----- Defense +2 (+0 eff.) Resists +2% physical +6% nature +9% temporal Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Hathyldil the iron helm (0 def, 3 armour) =water= Hathyldil the iron helm (0 def, 3 armour) =water=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Wil +3 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 65% ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +7% cold +3% acid ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Leleharahir the voratun helm (35 def, 33 armour) Leleharahir the voratun helm (35 def, 33 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Cun +6 Con dps ---------- Spell.crit +4% ----- def ----- Armour +33 Defense +35 (+9 eff.) Fatigue +5% Spell.save +18 (+5 eff.) ---------- misc Mana/turn +0.28 Max.stam +40.80 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tarrerand the elven-silk wizard hat (3 def, 0 armour) Tarrerand the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Wil +10 Cun +2 Con dps ---------- Phys.crit +4.0% Mind.crit +14% Mind.pwr +6 (+2 eff.) Dmg.mod +18% fire Apr +5 On Hit (Melee): * 21% chance to slow global speed by 65% ----- def ----- Defense +3 (+1 eff.) Resists +27% fire Mind.save +29 (+10 eff.) Die.at -60.00 life ---------- misc Psi/turn +0.40 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 178 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
clarifying elven-silk wizard hat of arcana (3 def, 0 armour) clarifying elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Mind.save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Dimmoon' (3 def, 0 armour) elven-silk wizard hat 'Dimmoon' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning +30% darkness +27% mind +15% acid Melee Ret 14 mind 14 darkness ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning +20% mind A pointy cloth hat, very wizardly... |
nimble drakeskin leather armour of Eyal (35 def, 8 armour) nimble drakeskin leather armour of Eyal (35 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +10 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +35 (+9 eff.) Fatigue +8% Max.HP +80.00 HP.reg +9.00 Heal.mod +20% A suit of armour made of leather. |
495 alchemist agate 495 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 25 turns) dwarven-steel pickaxe of wreckage (dig speed 25 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
ethereal dwarven lantern of illusion ethereal dwarven lantern of illusion0.0 T5 lite [Ego++] Arcane/Psionic While equipped: Stats +8 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Phys.save +20 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+7 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
38 alchemist bloodstone 38 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Murkvile the pouch of voratun shots (23/23, 180% power, 6 apr) Murkvile the pouch of voratun shots (23/23, 180% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 180% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 blight +27 cold +27 darkness On Hit.r1 +27 darkness +16 cold On Crit.r2 +27 cold On Hit: * 27% chance to reduce damage dealt by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (22/22, 189% power, 18 apr) barbed pouch of voratun shots of annihilation (22/22, 189% power, 18 apr)3.0 T5 shot ammo [Ego++] Master Power 190% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +18 Crit +26.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Ce'Nidama [power 275] (15 cooldown) Ce'Nidama [power 275] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Spell.pwr +30 (+8 eff.) S.pwr/crit +10 ----- def ----- Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 358 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind [power 3] (25 cooldown) stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Rhonik' [power 475] (15 cooldown) voratun torque of mindblast 'Rhonik' [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex +4 Con dps ---------- Phys.crit +3.0% Crit.mult +20.88% Phys.pwr +20 (+4 eff.) Acc +30 (+8 eff.) Melee Ret 8 physical ----- def ----- Defense +25 (+7 eff.) ---------- misc Stam/turn +3.13 Blast the opponent's mind dealing 533 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Amantir the Glaciersever [power 302] (15 cooldown) Amantir the Glaciersever [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 10 arcane ----- def ----- Armour +6 Resists +5% arcane +9% cold Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle 'Lustresweep' [power 160] (25 cooldown) ash totem of summon tentacle 'Lustresweep' [power 160] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Str +5 Dex +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% mind Res.pen +20% mind Melee Ret 8 light ----- def ----- Armour +6 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 444 Base Damage: 188 Armor: 8 All Resist: 15 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Cobrastar' [power 386] (15 cooldown) dragonbone totem of stinging 'Cobrastar' [power 386] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Res.pen +20% nature ---------- misc Hate/m.crit +2.00 Sting an enemy dealing 532 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 29% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cyryba the elm wand of conjuration [power 100] (15 cooldown) Cyryba the elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +5% arcane +3% darkness Fire a magical bolt dealing 120 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros the Cornac Sun Paladin level 35
52nd Regrowth 123rd year of Ascendancy at 03:31 see stats
By Pyros the Cornac Sun Paladin level 49
49th Dusk 123rd year of Ascendancy at 00:45 see stats
By Pyros the Cornac Sun Paladin level 47
39th Dusk 123rd year of Ascendancy at 15:55 see stats
By Pyros the Cornac Sun Paladin level 11
4th Dusk 122nd year of Ascendancy at 17:35 see stats
By Pyros the Cornac Sun Paladin level 38
36th Pyre 123rd year of Ascendancy at 17:59 see stats
By Pyros the Cornac Sun Paladin level 34
37th Regrowth 123rd year of Ascendancy at 16:57 see stats
By Pyros the Cornac Sun Paladin level 50
58th Haze 123rd year of Ascendancy at 18:43 see stats
By Pyros the Cornac Sun Paladin level 23
69th Haze 122nd year of Ascendancy at 03:07 see stats
By Pyros the Cornac Sun Paladin level 23
5th Decay 122nd year of Ascendancy at 00:56 see stats
By Pyros the Cornac Sun Paladin level 50
67th Dusk 123rd year of Ascendancy at 23:25 see stats
By Pyros the Cornac Sun Paladin level 50
9th Haze 123rd year of Ascendancy at 11:14 see stats
By Pyros the Cornac Sun Paladin level 32
29th Regrowth 123rd year of Ascendancy at 18:36 see stats
By Pyros the Cornac Sun Paladin level 10
1st Mirth 122nd year of Ascendancy at 06:37 see stats
By Pyros the Cornac Sun Paladin level 20
24th Haze 122nd year of Ascendancy at 08:36 see stats
By Pyros the Cornac Sun Paladin level 30
18th Regrowth 123rd year of Ascendancy at 14:43 see stats
By Pyros the Cornac Sun Paladin level 40
45th Pyre 123rd year of Ascendancy at 03:33 see stats
By Pyros the Cornac Sun Paladin level 50
49th Dusk 123rd year of Ascendancy at 12:34 see stats
By Pyros the Cornac Sun Paladin level 3
75th Pyre 122nd year of Ascendancy at 02:26 see stats
By Pyros the Cornac Sun Paladin level 50
6th Haze 123rd year of Ascendancy at 16:52 see stats
By Pyros the Cornac Sun Paladin level 50
58th Haze 123rd year of Ascendancy at 18:41 see stats
By Pyros the Cornac Sun Paladin level 50
58th Dusk 123rd year of Ascendancy at 18:24 see stats
By Pyros the Cornac Sun Paladin level 36
25th Pyre 123rd year of Ascendancy at 17:14 see stats
By Pyros the Cornac Sun Paladin level 43
9th Mirth 123rd year of Ascendancy at 15:55 see stats
By Pyros the Cornac Sun Paladin level 26
8th Allure 123rd year of Ascendancy at 12:18 see stats
By Pyros the Cornac Sun Paladin level 38
37th Pyre 123rd year of Ascendancy at 00:35 see stats
By Pyros the Cornac Sun Paladin level 10
2nd Mirth 122nd year of Ascendancy at 02:04 see stats
By Pyros the Cornac Sun Paladin level 50
6th Haze 123rd year of Ascendancy at 17:24 see stats
By Pyros the Cornac Sun Paladin level 50
57th Dusk 123rd year of Ascendancy at 08:45 see stats
By Pyros the Cornac Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 13:59 see stats
By Pyros the Cornac Sun Paladin level 41
70th Pyre 123rd year of Ascendancy at 20:25 see stats
By Pyros the Cornac Sun Paladin level 25
6th Allure 123rd year of Ascendancy at 20:22 see stats
By Pyros the Cornac Sun Paladin level 18
13rd Haze 122nd year of Ascendancy at 04:18 see stats
By Pyros the Cornac Sun Paladin level 28
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
Log
Elandar HEALS from cold damage!
Elandar's glacial vapour area effect hits Elandar for 90 cold, 5 cold, 32 healing, 558 healing (95 total damage) [590 healing].
Pyros casts Sun Ray.
Pyros's spell attains critical power!
Elandar resists the blinding light!
Pyros's solar fury subsides.
Pyros hits Elandar for 60 physical, 124 light (183 total damage).
Pyros hits Pyros for 5 healing, 10 healing (0 total damage) [15 healing].
Pyros uses Blood Rush.
Pyros is out of phase.
Pyros performs a melee critical strike against Elandar!
Pyros performs a melee critical strike against Elandar!
Pyros performs a melee critical strike against Elandar!
Pyros performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal ender (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Elandar's corpse!
Pyros's spell attains critical power!
Pyros's spell attains critical power!
Pyros hits Elandar for 214 physical, 148 physical, 2 physical, 4 darkness, 3 physical, 6 light, 2 physical, 4 darkness, 3 physical, 6 light, 5 physical, 11 darkness, 52 physical, 139 physical (601 total damage).
Pyros hits Pyros for 18 healing, 12 healing, 4 healing, 11 healing (0 total damage) [46 healing].
Pyros killed Elandar!
Self-Judgement hits Pyros for 0 Bleed damage.
Pyros hits Pyros for (35 absorbed) damage.
Elandar's glacial vapour area effect hits Pyros for (25 flat reduction), (22 stormshielded), 0 cold (0 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Adventure) difficulty)!