Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.6.0Donators/Buyers bonus! No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 27 / 2% |
Size | medium |
Lifes / Deaths | Killed by Belonne the bandit at level 20 on the 78th Haze 122nd year of Ascendancy at 03:08 4 / 2Killed by Isledhenne the bone giant at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 04:18 |
Primary Stats
Strength | 34 (base 13) |
Dexterity | 31 (base 10) |
Constitution | 27 (base 10) |
Magic | 77 (base 58) |
Willpower | 15 (base 10) |
Cunning | 65 (base 49) |
Resources
Life | 930/930 |
Mana | 156/156 |
Stamina | 150/150 |
Healing Factor | 1.2494416243655 |
Regeneration | 14.056218274112 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 7 |
Offense: Mainhand
Damage | 57 |
Accuracy | 49 |
Crit Chance | 29% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Arcane | +17% |
Cold | +3% |
All | 0% |
Lightning | +72% |
Light | +39% |
Temporal | +12% |
Physical | +9% |
Fire | +3% |
Darkness | +11% |
Offense: Damage Penetration
Lightning | +10% |
Light | +35% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 52.325895589133 (40.629139072848%) |
Defense | 41 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 26 |
Mental Save | 30 |
Defense: Resistances
Lightning | + 37%( 70%) |
Light | + 13%( 70%) |
Temporal | + 16%( 70%) |
Darkness | + 28%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 18%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 62% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 699% for 10 turns (28 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Arcane Feed |
talent | Shielding |
talent | Defensive Posture |
beneficial effect | Increases defense by 10. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Isiramina the giant blue ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed storm wyrm claw. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Shimmerborn the pair of iron boots (0 def, 3 armour) Shimmerborn the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +3% fire +6% blight ----- def ----- Armour +3 Fatigue +2% Resists +12% lightning Silence- +20% Confus- +22% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Ce'Netta the Chargerend Ce'Netta the Chargerend2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 4 lightning 2 mind On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Glintblast the iron torque of clear mind [power 1] (25 cooldown) Glintblast the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +6% arcane +21% light ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper citrine ring copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +12% temporal +11% darkness Res.pen +10% lightning +10% cold ----- def ----- Resists +22% darkness +12% temporal ---------- misc Light +4 Infravis +4 Rings can have magical properties. |
On fingers | steel ring 'Gloressra' steel ring 'Gloressra'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +11% lightning ----- def ----- Armour +8 Resists +22% lightning Mind.save +6 (+3 eff.) Max.HP +53.00 HP.reg +9.00 Heal.mod +12% Rings can have magical properties. |
Around waist | Brenibar Brenibar1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +3% darkness Phys.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +60.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In main hand | Lightpiercer the yew magestaff (120% power, 4 apr, lightning element) Lightpiercer the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning +18% light +6% arcane Res.pen +35% light ----- def ----- Resists +9% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves of spellstriking (0 def, 2 armour) hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 8 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Unarmed combat: Power 112% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 arcane On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 Blind- +40% Confus- +40% ---------- misc Infravis +3 Masteries +0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Cloak | Tideviper (1 def, 0 armour) Tideviper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% cold Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) Resists +15% fire Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Isoba Isoba0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% physical Acc +25 (+9 eff.) ----- def ----- Armour +6 Fatigue -5% Phys.save +9 (+5 eff.) Die.at -80.00 life HP.reg +2.00 Amulets can have magical properties. |
Inventory
Prismatic Rune (6 turns; lightning, physical, mind, temporal) Prismatic Rune (6 turns; lightning, physical, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 mind, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 14; cd 11) blink rune of the warrior (range 6; phase 14; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 924% over 10 turns; mana 46; cd 13) manasurge rune of the warrior (regen 924% over 10 turns; mana 46; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 924% for 10 turns (37 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 232; dur 4; cd 14) shielding rune (absorb 232; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 223; dur 3; cd 15) shielding rune of the duelist (absorb 223; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cutheroddagodor Cutheroddagodor0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% acid +5% physical +3% lightning Die.at -20.00 life HP.reg +2.00 Heal.mod +15% Disarm- +10% ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Ebonytyphoon Ebonytyphoon0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +3% mind On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +23% mind +12% darkness Confus- +27% Amulets can have magical properties. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Wil ----- def ----- Fatigue -5% HP.reg +1.00 Amulets can have magical properties. |
stabilizing steel amulet of constitution (+3) stabilizing steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +28% Knockbk- +30% Amulets can have magical properties. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Drerion Drerion0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold Melee Ret 2 blight ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +26% cold Mind.save +6 (+3 eff.) Max.HP +100.00 Silence- +20% Rings can have magical properties. |
Freezegrinder the copper ring Freezegrinder the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +4% physical +6% blight +12% cold +6% nature +5% arcane Die.at -40.00 life Poison- +13% Disease- +33% Confus- +20% Rings can have magical properties. |
Holathathel the steel ring Holathathel the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +2 Dex ----- def ----- Resists +6% nature Spell.save +6 (+3 eff.) Max.HP +60.00 HP.reg +6.00 Heal.mod +14% ---------- misc Infravis +2 See.Invis +9 Rings can have magical properties. |
Isinn the Frostslice Isinn the Frostslice0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% acid +9% fire +3% cold On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +9% cold Phys.save +4 (+2 eff.) Rings can have magical properties. |
Tidespawn the copper ring Tidespawn the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Res.pen +5% mind ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings can have magical properties. |
Veluratira Veluratira0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +20 (+7 eff.) Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +24% ---------- misc Light +3 Rings can have magical properties. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yvuthra the Scaldreaper Yvuthra the Scaldreaper0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +9% fire Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Confus- +25% Rings can have magical properties. |
copper ring 'Grinogarin' copper ring 'Grinogarin'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Mag ----- def ----- Crit.dmg- 5.00% HP.reg +2.00 Stun/Frz- +20% Rings can have magical properties. |
copper ring 'Porovea' copper ring 'Porovea'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil +3 Con ----- def ----- Crit.dmg- 10.00% Mind.save +6 (+3 eff.) Confus- +22% Rings can have magical properties. |
gold ring 'Anelevon' gold ring 'Anelevon'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +12 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +13% light +5% all Melee Ret 4 mind ----- def ----- Resists +26% light Mind.save +6 (+3 eff.) Rings can have magical properties. |
gold ring 'Brightobeisance' gold ring 'Brightobeisance'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +13% cold Melee Ret 10 mind 2 light ----- def ----- Armour +8 Resists +3% light +26% cold Rings can have magical properties. |
marksman's copper ring of nature (+22%) marksman's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% nature Acc +6 (+2 eff.) ----- def ----- Resists +22% nature Rings can have magical properties. |
steel ring 'Zanedas' steel ring 'Zanedas'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Defense +10 (+3 eff.) Resists +24% nature +5% arcane HP.reg +4.00 ---------- misc Equi/ret +0.16 Rings can have magical properties. |
warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.00 Stun/Frz- +20% Rings can have magical properties. |
Glarebrace (120% power, 4 apr, physical element) Glarebrace (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +9% light +20% physical Res.pen +15% light Melee Ret 2 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +9% nature +6% fire ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 134.15 light damage. Staves designed for wielders of magic, by the greats of the art. |
Layovena the Flashquarry (111% power, 3 apr, acid element) Layovena the Flashquarry (111% power, 3 apr, acid element)5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +9 (+3 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +15% acid +21% mind +12% lightning Res.pen +15% lightning +15% fire Acc +8 (+3 eff.) ----- def ----- Resists +12% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shiverrazor (120% power, 4 apr, lightning element) Shiverrazor (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning +3% cold Res.pen +5% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane Spell.save +9 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Emeleta' rough leather belt 'Emeleta'1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Wil ----- def ----- Crit.dmg- 5.00% HP.reg +0.80 Heal.mod +11% ---------- misc Light +3 A belt that goes around your waist. |
Chillpower the linen cloak (1 def, 0 armour) Chillpower the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% cold Res.pen +25% cold ----- def ----- Defense +1 (+0 eff.) Resists +12% light ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Starire' (1 def, 0 armour) linen cloak 'Starire' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Dmg.mod +9% light +6% cold Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +1 (+0 eff.) Fatigue -3% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Halotir' (15 def, 0 armour) woollen robe 'Halotir' (15 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +12% darkness +13% mind +9% nature +3% fire +5% arcane +9% all Phys.save +12 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +24 (+11 eff.) Die.at -40.00 life The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanidur the pair of rough leather boots (0 def, 1 armour) Hanidur the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% blight Phys.save +6 (+3 eff.) Heal.mod +5% Stun/Frz- +20% ---------- misc Light +2 Infravis +1 A pair of boots made of leather. |
Layekira (0 def, 1 armour) Layekira (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Dex +5 Wil +1 Con ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Infravis +2 A pair of boots made of leather. |
Offalsin (0 def, 2 armour) Offalsin (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Res.pen +10% nature Melee Ret 4 acid ----- def ----- Armour +2 Fatigue +3% Phys.save +15 (+8 eff.) HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +19.00 Unarmed combat: Power 120% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
storm iron gauntlets of dexterity (+3) (0 def, 1 armour) storm iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning Acc +12 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Unarmed combat: Power 106% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Dagirorak the cashmere wizard hat (2 def, 0 armour) Dagirorak the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +5 Dex +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +2 (+1 eff.) Resists +18% cold A pointy cloth hat, very wizardly... |
Demongasher the dwarven-steel helm (6 def, 10 armour) Demongasher the dwarven-steel helm (6 def, 10 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +13 Str +12 Dex dps ---------- Dmg.mod +3% fire Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +4% Resists +9% fire +3% all Phys.save +9 (+5 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 113.0 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Porama (1 def, 0 armour) Porama (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +6 Wil +5 Cun ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
Xeremitira the rough leather cap (0 def, 1 armour) Xeremitira the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex +1 Wil +2 Cun dps ---------- Res.pen +10% temporal ----- def ----- Armour +1 Fatigue +1% Resists +12% darkness ---------- misc Light +3 Infravis +6 See.Invis +9 A cap made of leather. |
linen wizard hat 'Infernowish' (6 def, 0 armour) linen wizard hat 'Infernowish' (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% blight +3% fire Die.at -60.00 life HP.reg +4.00 ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
360 alchemist agate 360 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Boregodir (dig speed 30 turns) Boregodir (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +2 Cun dps ---------- Phys.crit +1.0% Phys.pwr +20 (+7 eff.) Acc +9 (+3 eff.) ----- def ----- Spell.save +6 (+3 eff.) Poison- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhizor the Glowlash (dig speed 32 turns) Radhizor the Glowlash (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +8 Str +7 Con dps ---------- Dmg.mod +8% nature +9% light ----- def ----- Resists +12% nature ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Cyrykira the Scorpionstreak Cyrykira the Scorpionstreak2.0 T1 lite [Rare] Nature While equipped: Stats +7 Con +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Dmg.mod +15% nature Res.pen +10% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Radhidur' alchemist's lamp 'Radhidur'1.0 T3 lite [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +18% darkness HP.reg +2.00 Heal.mod +15% Disease- +20% Stun/Frz- +10% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Hettirab' brass lantern 'Hettirab'2.0 T1 lite [Rare] Arcane While equipped: Stats +5 Dex +3 Wil +1 Con dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tulerab the Blacksteel [power 100] (15 cooldown) Tulerab the Blacksteel [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +6% darkness Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 109 physical damage Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind 'Hellswinnow' [power 1] (25 cooldown) iron torque of clear mind 'Hellswinnow' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Cun +2 Mag dps ---------- Dmg.mod +6% fire Res.pen +5% fire ---------- misc Infravis +1 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Viperbutcher the ash totem of stinging [power 176] (15 cooldown) Viperbutcher the ash totem of stinging [power 176] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +12% nature +3% acid Sting an enemy dealing 176 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 35. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Serpenthunt' [power 122] (15 cooldown) elm totem of healing 'Serpenthunt' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +8 Dex +2 Mag dps ---------- Melee Ret 8 cold ----- def ----- Resists +6% nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pyros the Skeleton Arcane Blade level 14
40th Dusk 122nd year of Ascendancy at 14:19 see stats
By Pyros the Skeleton Arcane Blade level 19
63rd Haze 122nd year of Ascendancy at 23:23 see stats
By Pyros the Skeleton Arcane Blade level 10
4th Dusk 122nd year of Ascendancy at 13:36 see stats
By Pyros the Skeleton Arcane Blade level 20
74th Haze 122nd year of Ascendancy at 10:56 see stats
By Pyros the Skeleton Arcane Blade level 17
6th Haze 122nd year of Ascendancy at 08:42 see stats
By Pyros the Skeleton Arcane Blade level 17
67th Dusk 122nd year of Ascendancy at 10:53 see stats
By Pyros the Skeleton Arcane Blade level 8
10th Mirth 122nd year of Ascendancy at 11:27 see stats
By Pyros the Skeleton Arcane Blade level 13
22nd Dusk 122nd year of Ascendancy at 10:39 see stats
By Pyros the Skeleton Arcane Blade level 19
63rd Haze 122nd year of Ascendancy at 16:35 see stats
By Pyros the Skeleton Arcane Blade level 22
80th Haze 122nd year of Ascendancy at 20:55 see stats
By Pyros the Skeleton Arcane Blade level 15
50th Dusk 122nd year of Ascendancy at 23:35 see stats
Log
You gain 13.04 gold from the transmogrification of Scorchquench (2 def, 6 armour).
You gain 7.61 gold from the transmogrification of scouring hardened leather gloves of the juggernaut (0 def, 2 armour).
You gain 21.70 gold from the transmogrification of dwarven-steel gauntlets 'Salayatta' (0 def, 2 armour).
You gain 11.66 gold from the transmogrification of woollen robe 'Lightsage' (0 def, 0 armour).
You gain 18.55 gold from the transmogrification of steel waraxe 'Sparkspire' (110% power, 3 apr).
You gain 18.04 gold from the transmogrification of Duvilen the Airdream (107% power, 3 apr).
You gain 22.86 gold from the transmogrification of yew magestaff 'Growclash' (120% power, 4 apr, fire element).
You gain 25.00 gold from the transmogrification of Glorirathra the Dourrip (111% power, 3 apr, fire element).
You gain 18.34 gold from the transmogrification of steel mace 'Tundralash' (107% power, 3 apr).
You gain 2.95 gold from the transmogrification of flaming dwarven-steel longsword of phasing (127% power, 16 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (125% power, 2 apr).
You gain 1.73 gold from the transmogrification of flaming dwarven-steel greatsword (144% power, 2 apr).
You gain 1.44 gold from the transmogrification of savior's steel ring of the mind (+12%).
You gain 2.82 gold from the transmogrification of steel amulet of vision.
You gain 1.13 gold from the transmogrification of shatter afflictions rune of the sneak (absorb 154; cd 15).
You gain 1.55 gold from the transmogrification of ethereal rune (power 11; resist 15%; move 34%; dur 5; cd 18).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (res 25%; physical; dur 4; cd 10).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; mental; dur 3; cd 15).
You gain 1.18 gold from the transmogrification of regeneration infusion of the sneak (heal 281; 12 cd).
You gain 0.62 gold from the transmogrification of healing infusion (heal 40; cd 11).
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Saving game...
Saving done.
Pyros deactivates Feather Wind.
Pyros deactivates Defensive Posture.
Pyros deactivates Shock Hands.
Pyros deactivates Arcane Feed.
Pyros deactivates Shielding.
Pyros deactivates Arcane Combat.
Pyros deactivates Stone Skin.