Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Higher |
Class | Corruptor |
Level / Exp | 34 / 99% |
Size | medium |
Lifes / Deaths | Killed by Salidhessra the ghoul at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 02:54 4 / 2Killed by Pyros's Inner Demon at level 34 on the 49th Regrowth 123rd year of Ascendancy at 16:20 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 31 (base 31) |
Magic | 79 (base 60) |
Willpower | 23 (base 13) |
Cunning | 53 (base 47) |
Resources
Life | 1364/1364 |
Mana | 403/403 |
Vim | 232/232 |
Healing Factor | 1.3567164179106 |
Regeneration | 19.333208955226 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 1 |
Offense: Mainhand
Damage | 30 |
Accuracy | 22 |
Crit Chance | 22% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 38% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +39% |
Light | +21% |
Temporal | +30% |
Blight | +45% |
Arcane | +33% |
Darkness | +24% |
All | +15% |
Offense: Damage Penetration
Acid | +15% |
Darkness | +5% |
Blight | +45% |
Arcane | +15% |
Mind | +35% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 16.857142857143 (55.629139072848%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 60 |
Mental Save | 41 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 46%( 70%) |
Cold | + 43%( 70%) |
All | + 22%( 70%) |
Darkness | + 60%( 70%) |
Light | + 27%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 27%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Confusion Resistance | 65% |
Poison Resistance | 12% |
Blind Resistance | 10% |
Silence Resistance | 62% |
Bleed Resistance | 40% |
Disarm Resistance | 23% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 664% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Blood | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Blight | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.50 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Blood Fury |
talent | Premonition |
talent | Dark Ritual |
talent | Overkill |
talent | Bone Shield |
beneficial effect | Increases defense by 7. Mobile Defense |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Moriim the fire imp. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 345. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of bone giant dust. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vial of greater demon bile. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of hardened leather boots 'Xerudhenn' (30 def, 3 armour) pair of hardened leather boots 'Xerudhenn' (30 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +3 Defense +30 (+10 eff.) Resists +6% blight +6% cold +15% darkness +9% temporal Crit.dmg- 15.00% Silence- +33% Confus- +33% Stun/Frz- +35% A pair of boots made of leather. |
Light source | brass lantern 'Radiancestriker' brass lantern 'Radiancestriker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +6% light Res.pen +15% mind ----- def ----- Max.HP +40.00 ---------- misc Hate/m.crit +1.00 Max.psi +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Bethoyagawe the hardened leather cap (0 def, 3 armour) Bethoyagawe the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% blight +9% temporal ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness +6% fire Phys.save +16 (+6 eff.) Mind.save +9 (+3 eff.) HP.reg +4.00 Cut- +20% Stun/Frz- +20% A cap made of leather. |
Tool | Layymina (dig speed 29 turns) Layymina (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Wil dps ---------- Spell.crit +3% Dmg.mod +3% blight Acc +20 (+10 eff.) ----- def ----- Die.at -20.00 life ---------- misc Stam/turn +2.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring 'Cloudquarry' gold ring 'Cloudquarry'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +15% acid +18% arcane Res.pen +25% blight ----- def ----- Resists +30% acid +12% lightning ---------- misc Max.mana +100.00 Rings can have magical properties. |
On fingers | Chalemnir Chalemnir0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Resists +6% blight +7% nature +5% arcane +6% lightning Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Max.HP +25.00 Poison- +12% Disease- +12% Disarm- +23% Confus- +22% Pinning- +20% Knockbk- +27% Rings can have magical properties. |
Around waist | Frostspar Frostspar1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% acid Res.pen +5% cold ----- def ----- Resists +3% cold Max.HP +32.00 ---------- misc Psi/ret +0.12 A belt that goes around your waist. |
In main hand | Xanukira (111% power, 3 apr, blight element) Xanukira (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +9% Crit.mult +14.00% Phys.pwr +10 (+5 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +15% blight Res.pen +15% acid ----- def ----- Resists +6% light +6% cold Die.at -80.00 life Heal.mod +20% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Adaravea the dwarven-steel gauntlets (0 def, 2 armour) Adaravea the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag +5 Wil dps ---------- S.pwr/crit +4 Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +2 Fatigue +3% Spell.save +12 (+3 eff.) HP.reg +7.00 ---------- misc Stam/turn +1.30 Max.mana +60.00 Max.stam +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Fogtorrent (0 def, 0 armour) Fogtorrent (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +33 (+9 eff.) S.pwr/crit +6 Dmg.mod +6% temporal +9% darkness +15% all Res.pen +5% darkness ----- def ----- Resists +3% temporal +3% darkness +15% all Spell.save +25 (+6 eff.) Silence- +29% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Isegatta the cashmere cloak (12 def, 0 armour) Isegatta the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+8 eff.) Res.pen +10% blight +15% arcane ----- def ----- Defense +12 (+4 eff.) Phys.save +11 (+4 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Fulusagund Fulusagund0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Phasing +20% ----- def ----- Fatigue -7% Resists +12% cold +6% nature +15% darkness HP.reg +3.00 Cut- +20% Stun/Frz- +20% ---------- misc Light +2 Amulets can have magical properties. |
Inventory
healing infusion (heal 85; cd 13) healing infusion (heal 85; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 79; cd 14) healing infusion (heal 79; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 130; cd 15) healing infusion of the titan (heal 130; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -494; dur 7; cd 28) heroism infusion of the psychic (die at -494; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -494 life. The duration and life will increase by 1% for every 1% life you have lost (currently 494 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 560%; cd 8) movement infusion (speed 560%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 642%; cd 17) movement infusion (speed 642%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 461%; cd 14) movement infusion (speed 461%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 60; 15 cd) regeneration infusion (heal 60; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 97; 12 cd) regeneration infusion (heal 97; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 430; 15 cd) regeneration infusion (heal 430; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 168; 16 cd) regeneration infusion (heal 168; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 17%; mental; dur 2; cd 13) wild infusion (res 17%; mental; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 96; dur 4; cd 20) acid wave rune (damage 96; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 95.91 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 228; dur 4; cd 15) acid wave rune (damage 228; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 227.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 155; dur 4; cd 23) biting gale rune (damage 155; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 155.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 17; cd 17) blink rune (range 5; phase 17; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 21; cd 11) blink rune of the wizard (range 6; phase 21; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 21; cd 10) blink rune of the wizard (range 6; phase 21; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 25%; move 37%; dur 5; cd 20) ethereal rune (power 15; resist 25%; move 37%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 37% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 873% over 10 turns; mana 44; cd 18) manasurge rune (regen 873% over 10 turns; mana 44; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 873% for 10 turns (7 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 81; cd 16) shatter afflictions rune (absorb 81; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 38; cd 12) shatter afflictions rune (absorb 38; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 32; cd 12) shatter afflictions rune of the warrior (absorb 32; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 44; cd 14) shatter afflictions rune of the warrior (absorb 44; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 60; cd 16) shatter afflictions rune of the warrior (absorb 60; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 212; dur 5; cd 18) shielding rune (absorb 212; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 118; dur 6; cd 14) shielding rune (absorb 118; dur 6; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 118 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 212; dur 6; cd 18) shielding rune (absorb 212; dur 6; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 312; dur 4; cd 17) shielding rune (absorb 312; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 492; dur 5; cd 17) shielding rune of the wizard (absorb 492; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Kondil the stralite amulet Kondil the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +3 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +11 Defense +15 (+5 eff.) Resists +5% arcane +3% blight Res.Cap +9% all Phys.save +31 (+11 eff.) ---------- misc Max.stam +10.00 Amulets can have magical properties. |
Mirotoran the gold amulet Mirotoran the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Crit.dmg- 5.00% Phys.save +12 (+4 eff.) Die.at -80.00 life HP.reg +4.00 Heal.mod +5% Blind- +20% Disarm- +20% Amulets can have magical properties. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
cleansing stralite amulet of strength (+5) cleansing stralite amulet of strength (+5)0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Str ----- def ----- Resists +17% nature +20% blight Poison- +31% Disease- +28% Amulets can have magical properties. |
grounding steel amulet of constitution (+4) grounding steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +12% lightning Stun/Frz- +27% Amulets can have magical properties. |
insulating steel amulet of dexterity (+4) insulating steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +13% fire +11% cold Amulets can have magical properties. |
steel amulet 'Prismrain' steel amulet 'Prismrain'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +25% acid +10% light ----- def ----- Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +16 (+6 eff.) Confus- +10% Amulets can have magical properties. |
Beyregas the steel ring Beyregas the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Res.pen +25% arcane Melee Ret 2 blight ----- def ----- Defense +8 (+3 eff.) Resists +12% blight Die.at -40.00 life Blind- +20% Disease- +20% Rings can have magical properties. |
Bleakquench Bleakquench0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +2 Resists +3% lightning +3% cold +3% darkness +3% physical Phys.save +9 (+3 eff.) Rings can have magical properties. |
Blizzardstoker Blizzardstoker0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 physical Ranged+ 13 physical Res.pen +15% cold On Hit (Melee): * 13% chance to reduce all saves and defense by 19 On Hit (Ranged): * 14% chance to reduce all saves and defense by 19 ----- def ----- Resists +12% fire +12% light +2% physical Max.HP +40.00 Stun/Frz- +20% Teleport- +20% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Murkterror the steel ring Murkterror the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +9% darkness Res.pen +10% blight Melee Ret 6 light ----- def ----- Resists +6% blight +3% light +12% mind +12% darkness Rings can have magical properties. |
Splendourhack Splendourhack0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% acid +6% mind +15% light Res.pen +10% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +8 Rings can have magical properties. |
Starbone Starbone0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +3 Wil +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Melee Ret 8 light 2 temporal ----- def ----- Resists +3% light Mind.save +6 (+2 eff.) Blind- +24% ---------- misc Light +3 Infravis +4 See.Stealth +9 See.Invis +9 Rings can have magical properties. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +24% acid +6% blight +3% fire +6% nature +3% lightning Phys.save +7 (+3 eff.) Spell.save +19 (+5 eff.) Mind.save +7 (+3 eff.) Poison- +11% Disease- +11% ---------- misc Light +4 Infravis +4 Rings can have magical properties. |
copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings can have magical properties. |
marksman's stralite ring of perseverance marksman's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +30% Rings can have magical properties. |
psionicist's steel ring of life psionicist's steel ring of life0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +59.00 HP.reg +7.00 Heal.mod +12% Rings can have magical properties. |
rogue's copper ring of light (+20%) rogue's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% light ----- def ----- Defense +4 (+2 eff.) Resists +20% light Rings can have magical properties. |
savage's steel ring of warding savage's steel ring of warding0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con ----- def ----- Resists +12% acid +10% fire +12% lightning +15% cold Spell.save +12 (+3 eff.) ---------- misc Max.stam +14.00 Rings can have magical properties. |
steel ring of perseverance steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +23% Rings can have magical properties. |
stralite ring 'Mayuth' stralite ring 'Mayuth'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% temporal +12% darkness +3% arcane Melee Ret 2 temporal ----- def ----- Defense +6 (+2 eff.) Resists +3% temporal +24% darkness +5% arcane Mind.save +10 (+4 eff.) Confus- +29% Rings can have magical properties. |
stralite ring of speed stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +14% Acc +7 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Dagger of the Past (129% power, 20 apr) Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+2 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
stralite dagger 'Eclipsepiercer' (134% power, 9 apr) stralite dagger 'Eclipsepiercer' (134% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 134% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +13 fire While equipped: Stats +1 Wil dps ---------- Phys.crit +13.0% Crit.mult +21.00% Dmg.mod +3% darkness Res.pen +13% physical Acc +9 (+4 eff.) Apr +20 On Hit (Melee): * 20% chance to reduce damage dealt by 16% ---------- misc Hate/m.crit +5.00 Max.psi +10.00 Sharp, short and deadly. |
stralite greatmaul of shearing (166% power, 3 apr) stralite greatmaul of shearing (166% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +19 (+9 eff.) Apr +13 Massive two-handed mauls. |
chilling stralite greatsword of evisceration (158% power, 3 apr) chilling stralite greatsword of evisceration (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 159% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +23 cold On Crit: * Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +9 (+4 eff.) Massive two-handed swords. |
dwarven-steel greatsword of amnesia (147% power, 2 apr) dwarven-steel greatsword of amnesia (147% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
dwarven-steel greatsword of shearing (149% power, 2 apr) dwarven-steel greatsword of shearing (149% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +16 (+8 eff.) Apr +14 Massive two-handed swords. |
enhanced stralite greatsword (158% power, 3 apr) enhanced stralite greatsword (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 159% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Str +10 Dex +10 Mag +10 Wil +7 Cun +10 Con Massive two-handed swords. |
truestriking stralite greatsword of crippling (158% power, 3 apr) truestriking stralite greatsword of crippling (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +12% physical Acc +13 (+6 eff.) Apr +13 Massive two-handed swords. |
Glacierbraid the yew longbow Glacierbraid the yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +18 fire While equipped: dps ---------- Dmg.mod +9% blight +20% fire +21% mind +21% cold Melee Ret 8 cold ----- def ----- Resists +12% lightning ---------- misc Max.hate +10.00 Max.psi +20.00 Longbows are used to shoot arrows at your foes. |
Xenne (165% power, 6 apr) Xenne (165% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 arcane +12 physical On Hit.r1 +17 fire While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% all Acc +18 (+9 eff.) Apr +12 Melee Ret 6 arcane Sharp, long, and deadly. |
caustic stralite longsword (142% power, 5 apr) caustic stralite longsword (142% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +18 acid +25 nature While equipped: dps ---------- Res.pen +13% acid +13% nature Apr +7 Sharp, long, and deadly. |
hateful dwarven-steel longsword of massacre (138% power, 4 apr) hateful dwarven-steel longsword of massacre (138% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master/Psionic Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 darkness Against +11% Living Sharp, long, and deadly. |
truestriking stralite longsword (138% power, 5 apr) truestriking stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +14 (+7 eff.) Apr +9 Sharp, long, and deadly. |
warbringer's stralite longsword (141% power, 5 apr) warbringer's stralite longsword (141% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +10% physical ----- def ----- Disarm- +18% Sharp, long, and deadly. |
dwarven-steel mace 'Magmanight' (132% power, 4 apr) dwarven-steel mace 'Magmanight' (132% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Psionic Power 133% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 darkness Against +12% Living While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 6 fire 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Blunt and deadly. |
hateful steel mace of torment (109% power, 3 apr) hateful steel mace of torment (109% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Psionic Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
plaguebringer's dwarven-steel mace of projection (135% power, 4 apr) plaguebringer's dwarven-steel mace of projection (135% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego++] Arcane/Psionic Power 135% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 31 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +10% Blunt and deadly. |
manaburning pulsing mindstar of resolve (104% power, 32 apr, mind damage) manaburning pulsing mindstar of resolve (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Disrupt/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: Stats +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Resists +6% arcane Spell.save +5 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of flames (100% power, 24 apr, nature damage) nature's thorny mindstar of flames (100% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +4% Melee+ 11 fire Dmg.mod +4% nature +7% fire Res.pen +7% fire ----- def ----- Resists +4% blight +10% fire Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yaryblek the cured leather sling Yaryblek the cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +4 Cun dps ---------- Res.pen +7% physical On Hit (Ranged): * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +10 (+4 eff.) Resists +6% cold +6% fire +6% darkness +5% physical Heal.mod +20% Slings are used to hurl stones or metal shots at your foes. |
swiftstrike drakeskin leather sling of recursion swiftstrike drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Hit: 10% Shoot 1 While equipped: Stats +1 Cun dps ---------- Phys.spd +10% Slings are used to hurl stones or metal shots at your foes. |
blighted elven-wood magestaff (129% power, 5 apr, arcane element) blighted elven-wood magestaff (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +16 (+4 eff.) Dmg.mod +25% arcane ---------- misc Vim/s.crit +4.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood vilestaff of might (129% power, 5 apr, blight element) cruel elven-wood vilestaff of might (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +17.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of protection (129% power, 5 apr, acid element) elven-wood vilestaff of protection (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ----- def ----- Resists +12% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of wizardry (129% power, 5 apr, lightning element) greater elven-wood magestaff of wizardry (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +27 (+7 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ---------- misc Max.mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew vilestaff of the prodigy (120% power, 4 apr, darkness element) infernal yew vilestaff of the prodigy (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Mag +10 Wil +9 Cun dps ---------- Spell.crit +3% Crit.mult +16.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +7 Melee+ 27 fire Dmg.mod +20% darkness ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty voratun steamgun of life draining mighty voratun steamgun of life draining4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +16 draining blight Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced deep-steel trident of massacre (148% power, 10 apr) balanced deep-steel trident of massacre (148% power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +34% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing dwarven-steel waraxe of evisceration (123% power, 4 apr) arcing dwarven-steel waraxe of evisceration (123% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 114 damage On Crit: * Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+4 eff.) One-handed war axes. |
balanced steel waraxe of the mystic (107% power, 3 apr) balanced steel waraxe of the mystic (107% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.pwr +7 (+2 eff.) Acc +8 (+4 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +23% One-handed war axes. |
blazebringer's steel waraxe of enduring (104% power, 3 apr) blazebringer's steel waraxe of enduring (104% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego++] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +21 fire While equipped: Stats +8 Con +7 Wil dps ---------- All.spd +3% Res.pen +9% fire ----- def ----- Max.HP +38.00 One-handed war axes. |
quick stralite waraxe of shearing (138% power, 5 apr) quick stralite waraxe of shearing (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Res.pen +8% all Acc +19 (+9 eff.) Apr +8 One-handed war axes. |
cashmere cloak 'Demoncrypt' (2 def, 0 armour) cashmere cloak 'Demoncrypt' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +7% darkness +10% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +2 (+1 eff.) Resists +25% darkness +5% arcane Phys.save +10 (+4 eff.) Mind.save +9 (+3 eff.) Stealth +11 Die.at -50.00 life Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +16% temporal Def/telep +15 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Poryth' (1 def, 0 armour) linen cloak 'Poryth' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil +8 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak (2 def, 0 armour) restorative cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +13% blight HP.reg +4.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of Linaniil (0 def, 0 armour) silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +8% Spell.pwr +20 (+5 eff.) ----- def ----- Resists +13% all ---------- misc Mana/turn +0.18 Max.mana +88.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour) spellwoven Rags of the Sanctuary of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +19 (+5 eff.) ----- def ----- Resists +7% all Spell.save +17 (+4 eff.) ---------- misc Mana/turn +0.11 Max.mana +47.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of alchemy (0 def, 0 armour) stargazer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +7 (+2 eff.) Dmg.mod +9% acid +9% physical +14% light +12% fire +9% darkness +13% cold ----- def ----- Resists +14% acid +14% physical +16% fire +10% cold +13% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivata the Gorevagrant (0 def, 11 armour) Ivata the Gorevagrant (0 def, 11 armour)2.0 T3 feet armor [Rare] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +17 (+9 eff.) Res.pen +10% nature ----- def ----- Armour +11 Resists +6% blight Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Max.HP +100.00 Teleport- +20% A pair of boots made of leather. |
Morningworth (0 def, 4 armour) Morningworth (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +7 Str +9 Cun +7 Con dps ---------- Mind.crit +2% Dmg.mod +8% physical Melee Ret 4 light ----- def ----- Armour +4 Fatigue +3% Resists +6% light ---------- misc Equi/ret +0.08 Hate/m.crit +3.00 Max.psi +50.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of hardened leather boots of speed (0 def, 3 armour) grounding pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Resists +8% lightning +9% temporal A pair of boots made of leather. |
pair of dwarven-steel boots of force (0 def, 4 armour) pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +7 (+4 eff.) ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Salubeth' (0 def, 1 armour) pair of rough leather boots 'Salubeth' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Crit.mult +5.00% Res.pen +20% blight ----- def ----- Armour +1 Spell.save +12 (+3 eff.) Stealth +6 ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A pair of boots made of leather. |
stealthy pair of hardened leather boots of strife (0 def, 3 armour) stealthy pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +5 Dex +3 Wil +3 Con +10 Lck dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +3 Stealth +5 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +7 Dex +3 Cun dps ---------- Acc +15 (+7 eff.) ----- def ----- Armour +3 Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour) drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Spell.save +6 (+1 eff.) Mind.save +7 (+3 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant drakeskin leather gloves of strength (+4) (0 def, 3 armour) radiant drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+5 eff.) Melee+ 11 light Dmg.mod +8% light ----- def ----- Armour +3 Resists +8% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful dwarven-steel gauntlets of regeneration (0 def, 2 armour) restful dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T2 hands armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +6.20 ---------- misc Stam/turn +1.50 Psi/turn +0.19 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring drakeskin leather gloves (0 def, 3 armour) scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +3 Spell.save +16 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves (0 def, 3 armour) spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +13 (+4 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.13 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of butchering (0 def, 3 armour) voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Acc +8 (+4 eff.) Apr +8 ----- def ----- Armour +3 Fatigue +5% Resists +9% blight Spell.save +16 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cinderbraid (0 def, 3 armour) Cinderbraid (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire HP.reg +4.00 Poison- +10% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Sparkroar the iron helm (0 def, 3 armour) Sparkroar the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +25% blight +5% lightning ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +20.00 Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
augmenting cashmere wizard hat of the sentry (2 def, 0 armour) augmenting cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% acid +5% lightning +6% cold +8% arcane +5% fire ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +5 See.Stealth +10 See.Invis +11 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 62% and attempts to push all creatures other than yourself out of its radius, inflicting 15.00 light damage and 15.38 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
defender's hardened leather cap (6 def, 9 armour) defender's hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+3 eff.) A cap made of leather. |
dwarven-steel helm (0 def, 4 armour) dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Con dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.20 Mana/ret +0.90 Max.mana +52.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
grounding dwarven-steel helm of constitution (+5) (0 def, 4 armour) grounding dwarven-steel helm of constitution (+5) (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating hardened leather cap of trickery (0 def, 3 armour) insulating hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +5% fire +8% cold A cap made of leather. |
thaloren dwarven-steel helm (0 def, 4 armour) thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +4 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren hardened leather cap of fortune (0 def, 3 armour) thaloren hardened leather cap of fortune (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +8 Lck +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +3 Fatigue +3% Resists +7% blight Mind.save +8 (+3 eff.) A cap made of leather. |
enlightening stralite mail armour of command (12 def, 15 armour) enlightening stralite mail armour of command (12 def, 15 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Psionic While equipped: Stats +9 Cun +5 Wil ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +12% Mind.save +37 (+13 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of stability (4 def, 8 armour) prismatic stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +7% physical +10% light +15% darkness Phys.save +14 (+5 eff.) A suit of armour made of mail. |
radiant stralite mail armour of the deep (4 def, 11 armour) radiant stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +9% acid +10% cold +12% darkness +26% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
drakeskin leather armour of the wind (30 def, 8 armour) drakeskin leather armour of the wind (30 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Apr +8 ----- def ----- Armour +8 Defense +30 (+10 eff.) Fatigue +8% ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 47 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
prismatic hardened leather armour of fire resistance (9 def, 6 armour) prismatic hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +17% fire +14% light +13% darkness A suit of armour made of leather. |
rejuvenating hardened leather armour of command (17 def, 12 armour) rejuvenating hardened leather armour of command (17 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +12 Defense +17 (+6 eff.) Fatigue +8% Mind.save +16 (+6 eff.) HP.reg +4.30 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
troll-hide cured leather armour of fire resistance (6 def, 4 armour) troll-hide cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% fire Max.HP +38.00 HP.reg +5.00 Heal.mod +11% A suit of armour made of leather. |
impenetrable stralite plate armour of fire resistance (0 def, 23 armour) impenetrable stralite plate armour of fire resistance (0 def, 23 armour)17.0 T4 massive armor Reqs - Massive armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +23 Fatigue +22% Resists +21% fire A suit of armour made of metal plates. |
Kilntrail (0 def, 6 armour, 78 block) Kilntrail (0 def, 6 armour, 78 block)7.0 T3 shield armor Reqs - Shield usage training Str 24 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% acid +3% fire Res.pen +25% mind ----- def ----- Armour +6 Fatigue +8% Resists +14% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs - Shield usage training Str 40 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
coruscating stralite shield (0 def, 8 armour, 140 block) coruscating stralite shield (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str dps ---------- Melee Ret 7 fire ----- def ----- Armour +8 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming stralite shield of shrapnel (0 def, 8 armour, 140.5 block) flaming stralite shield of shrapnel (0 def, 8 armour, 140.5 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire On shield block: * Cause enemies within radius 6 to bleed for 73 physical damage over 5 turns (1/turn) Melee Ret 8 fire ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
icy stralite shield of earthen fury (0 def, 13 armour, 135.5 block) icy stralite shield of earthen fury (0 def, 13 armour, 135.5 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 15 cold Melee Ret 8 ice ----- def ----- Armour +13 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of crushing (0 def, 12 armour, 209 block) reinforced stralite shield of crushing (0 def, 12 armour, 209 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+4 eff.) ----- def ----- Armour +12 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of winter (0 def, 11 armour, 189 block) reinforced stralite shield of winter (0 def, 11 armour, 189 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 94 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +11 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
scouring stralite shield of resilience (0 def, 8 armour, 143 block) scouring stralite shield of resilience (0 def, 8 armour, 143 block)7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Melee+ 12 acid 5 nature On Hit (Melee): * 9 arcane resource burn On Melee Ret: * 9 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +13% acid +14% nature Max.HP +48.00 ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
542 alchemist agate 542 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 129% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of steel shots (15/15, 132% power, 2 apr) barbed pouch of steel shots (15/15, 132% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Master Power 132% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 15 On Crit: * Wound the target dealing 73 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
blazing pouch of stralite shots of accuracy (20/22, 154% power, 5 apr) blazing pouch of stralite shots of accuracy (20/22, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature/Master Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +5 Crit +5.5% Capacity 22 Ranged+ +17 fire On Crit.r2 +9 fire Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of torment (23/23, 151% power, 5 apr) psychokinetic pouch of stralite shots of torment (23/23, 151% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Psionic Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +23 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
tundral pouch of stralite shots of corruption (19/19, 156% power, 5 apr) tundral pouch of stralite shots of corruption (19/19, 156% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Nature Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +27 cold On Crit.r2 +10 cold On Hit: 20% Curse of Impotence 4 Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of mindblast [power 250] (15 cooldown) dwarven-steel torque of mindblast [power 250] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 288 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing stralite torque of mindblast [power 250] (15 cooldown) piercing stralite torque of mindblast [power 250] (15 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 288 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force [power 350] (15 cooldown) stralite torque of gale force [power 350] (15 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 402 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Blizzardspitter the ash totem of stinging [power 200] (15 cooldown) Blizzardspitter the ash totem of stinging [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% blight +20% cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +15% blight Sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle 'Balanceblow' [power 170] (25 cooldown) ash totem of summon tentacle 'Balanceblow' [power 170] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Dex +7 Con dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 399 Base Damage: 188 Armor: 8 All Resist: 2 Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of stinging [power 116] (15 cooldown) soothing elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Blastire' [power 302] (15 cooldown) yew totem of stinging 'Blastire' [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% arcane +15% lightning Res.pen +25% arcane ----- def ----- Resists +12% lightning ---------- misc Light +3 Sting an enemy dealing 347 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing yew wand of clairvoyance [power 11] (15 cooldown) focusing yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 78 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elven-wood wand of lightning storm [power 338] (15 cooldown) soothing elven-wood wand of lightning storm [power 338] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 77 lightning damage and will be dazed for 1 turn (388 total damage) Puts all charms on 15 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pyros the Higher Corruptor level 28
8th Regrowth 123rd year of Ascendancy at 21:40 see stats
By Pyros the Higher Corruptor level 27
8th Allure 123rd year of Ascendancy at 19:13 see stats
By Pyros the Higher Corruptor level 26
3rd Allure 123rd year of Ascendancy at 02:48 see stats
By Pyros the Higher Corruptor level 9
2nd Dusk 122nd year of Ascendancy at 20:01 see stats
By Pyros the Higher Corruptor level 33
46th Regrowth 123rd year of Ascendancy at 18:04 see stats
By Pyros the Higher Corruptor level 23
79th Haze 122nd year of Ascendancy at 10:15 see stats
By Pyros the Higher Corruptor level 28
8th Regrowth 123rd year of Ascendancy at 21:07 see stats
By Pyros the Higher Corruptor level 10
10th Dusk 122nd year of Ascendancy at 22:00 see stats
By Pyros the Higher Corruptor level 20
52nd Haze 122nd year of Ascendancy at 03:35 see stats
By Pyros the Higher Corruptor level 30
34th Regrowth 123rd year of Ascendancy at 22:23 see stats
By Pyros the Higher Corruptor level 18
53rd Dusk 122nd year of Ascendancy at 16:40 see stats
By Pyros the Higher Corruptor level 24
2nd Wintertide 123rd year of Ascendancy at 11:44 see stats
By Pyros the Higher Corruptor level 28
8th Regrowth 123rd year of Ascendancy at 21:40 see stats
By Pyros the Higher Corruptor level 8
3rd Mirth 122nd year of Ascendancy at 07:43 see stats
By Pyros the Higher Corruptor level 28
8th Regrowth 123rd year of Ascendancy at 21:40 see stats
By Pyros the Higher Corruptor level 16
38th Dusk 122nd year of Ascendancy at 04:11 see stats
By Pyros the Higher Corruptor level 23
80th Haze 122nd year of Ascendancy at 01:09 see stats
By Pyros the Higher Corruptor level 16
34th Dusk 122nd year of Ascendancy at 10:34 see stats
Log
Talent Bone Shield is ready to use.
Pyros activates Bone Shield.
Talent Rune: Reflection Shield is ready to use.
Talent Overkill is ready to use.
Pyros activates Overkill.
Talent Dark Ritual is ready to use.
Talent Premonition is ready to use.
Pyros activates Premonition.
Pyros activates Dark Ritual.
Talent Blood Fury is ready to use.
Pyros activates Blood Fury.
Talent Wrath of the Highborn is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).
Saving done.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 50th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Pyros deactivates Blood Fury.
Pyros deactivates Premonition.
Pyros deactivates Dark Ritual.
Pyros deactivates Bone Shield.
Pyros deactivates Overkill.