Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Arcane Blade |
Level / Exp | 50 / 1850% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 62 (base 18) |
Dexterity | 96 (base 60) |
Constitution | 56 (base 30) |
Magic | 132 (base 60) |
Willpower | 17 (base 8) |
Cunning | 98 (base 60) |
Resources
Life | 161/1688 |
Mana | 4/254 |
Stamina | 115/244 |
Positive | 162/177 |
Healing Factor | 0.99004609014667 |
Regeneration | 24.998663776204 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1001 |
Infravision | 10 |
See Stealth | 44.519345751312 |
See Invisible | 44.519345751312 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 127 |
Accuracy | 47 |
Crit Chance | 126% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 98% |
Speed | 1 |
Offense: Damage Bonus
Acid | +42% |
Physical | +65% |
Cold | +43% |
All | +35% |
Lightning | +128% |
Light | +50% |
Temporal | +38% |
Fire | +51% |
Nature | +38% |
Offense: Damage Penetration
Acid | +27% |
Lightning | +65% |
Darkness | +5% |
Physical | +20% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 69.862395972502 (88.568973732692%) |
Defense | 55 |
Ranged Defense | 65 |
Fatigue | 22 |
Physical Save | 72 |
Spell Save | 81 |
Mental Save | 62 |
Defense: Resistances
Acid | + 70%( 70%) |
Physical | + 57%( 70%) |
Cold | + 62%( 70%) |
All | + 20%( 70%) |
Darkness | + 36%( 70%) |
Light | + 75%( 80%) |
Temporal | + 39%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Silence Resistance | 41% |
Disarm Resistance | 80% |
Knockback Resistance | 79% |
Confusion Resistance | 80% |
Stun Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 44% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1249 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 301 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 9 times. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 800% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Two-handed assault | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Chant of Resistance |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shock Hands |
talent | Defensive Posture |
talent | Shielding |
talent | Arcane Feed |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 25% feedback damage from all damage done. Empathic Hex |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 24. Militant Mind |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Cannot heal higher than 620 life. Blood Lock |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
detrimental effect | The target has been splashed with acid, taking 80.58 acid damage per turn, reducing armour by 74 and attack by 65. Acid Splash |
detrimental effect | The target is poisoned, taking 200.36 nature damage per turn. Poison |
beneficial effect | The target's luck and cunning combine to grant it 59% higher critical chance and 59 saves. Halflings's Luck |
beneficial effect | The target is surrounded by a magical shield, absorbing 606/1249 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+6 cooldowns). Runic Saturation |
beneficial effect | Gain 15% all damage and 10% all res. Empowered by the shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by orc soldier. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2601. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Betikira the Crackleclamor (0 def, 14 armour) Betikira the Crackleclamor (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +4% Dmg.mod +15% lightning +3% nature Res.pen +25% lightning Melee Ret 2 nature ----- def ----- Armour +14 Fatigue +4% Resists +9% nature Silence- +41% Confus- +32% Stun/Frz- +50% ---------- misc Mana/turn +0.58 Max.mana +40.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training Wil 24 [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Tool | Airkill the elven-wood wand of shielding [power 398] (14 cooldown) Airkill the elven-wood wand of shielding [power 398] (14 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% lightning +15% light Res.pen +20% lightning Melee Ret 4 lightning ----- def ----- Resists +6% lightning Create a shield absorbing up to 654 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to heal for 84. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | voratun ring 'Ivurin' voratun ring 'Ivurin'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +15 Str +12 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +20% physical +10% all Res.pen +20% physical ----- def ----- Armour +26 Resists +20% physical Phys.save +16 (+4 eff.) ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
On fingers | voratun ring 'Flashvice' voratun ring 'Flashvice'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +16% lightning +10% all Res.pen +5% lightning +27% acid ----- def ----- Resists +41% lightning +9% temporal Mind.save +13 (+4 eff.) Max.HP +50.00 Disarm- +47% Confus- +48% Pinning- +39% Knockbk- +39% Rings make your fingers look great! |
Around waist | Brightresolve the hardened leather belt Brightresolve the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +8% Spell.pwr +10 (+2 eff.) S.pwr/crit +6 Melee Ret 10 blight ----- def ----- Resists +12% light Max.HP +54.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In main hand | Blazequencher the dragonbone vilestaff (152% power, 6 apr, lightning element) Blazequencher the dragonbone vilestaff (152% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +8 Con dps ---------- Spell.crit +18% Crit.mult +42.00% Spell.pwr +20 (+4 eff.) Dmg.mod +42% lightning +3% temporal Res.pen +5% mind +15% lightning ----- def ----- Resists +6% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +50.00 Max.N.En +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | voratun plate armour 'Chiradig' (0 def, 16 armour) voratun plate armour 'Chiradig' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +9% temporal +15% fire +12% cold +13% lightning +11% physical Spell.save +3 (+1 eff.) Max.HP +78.00 HP.reg +17.00 Heal.mod +18% Disarm- +33% Stun/Frz- +37% Knockbk- +40% ---------- misc Stam/turn +1.80 Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | Bethileth (2 def, 10 armour) Bethileth (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +25.00% Phys.pwr +20 (+4 eff.) Acc +18 (+6 eff.) Apr +11 ----- def ----- Armour +10 Defense +2 (+1 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Iseritira the Sootrage Iseritira the Sootrage0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +5 Con dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +7% acid +7% fire +7% lightning +8% cold Res.pen +5% darkness On Hit (Melee): * 20% chance to slow global speed by 55% * 21 arcane resource burn * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +3% lightning +27% light +6% fire +20% darkness +9% acid Phys.save +18 (+5 eff.) Spell.save +3 (+1 eff.) Max.HP +71.00 HP.reg +10.00 Blind- +44% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
shatter afflictions rune of the duelist (absorb 220; cd 12) shatter afflictions rune of the duelist (absorb 220; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 220 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 1001; dur 6; cd 17) shielding rune of the duelist (absorb 1001; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1001 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 47; blocks 5; dur 4; cd 12) stormshield rune (threshold 47; blocks 5; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Delenik the stralite amulet Delenik the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane While equipped: Stats +11 Mag dps ---------- Spell.crit +7% Crit.mult +17.00% Spell.pwr +24 (+5 eff.) Dmg.mod +6% lightning +11% blight +18% fire +6% cold +6% acid ---------- misc Max.mana +100.00 Amulets make your neck look great! |
Glarekiller the voratun amulet Glarekiller the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag +3 Wil +9 Con dps ---------- Spell.pwr +32 (+6 eff.) Dmg.mod +12% arcane Res.pen +15% acid +26% light +20% lightning Melee Ret 10 blight ---------- misc Mana/s.crit +2.11 Amulets make your neck look great! |
Lisimina the copper amulet Lisimina the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Dex +8 Con ----- def ----- Resists +11% temporal Phys.save +6 (+2 eff.) Pinning- +22% Knockbk- +24% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starseer's voratun amulet of soulsearing starseer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +21 (+4 eff.) Dmg.mod +8% temporal +8% light +15% blight +15% fire +8% physical +7% darkness Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betawe the steel ring Betawe the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +11 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Phys.save +12 (+3 eff.) ---------- misc Max.hate +4.00 Light +2 Rings make your fingers look great! |
Gloomborn Gloomborn0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Crit.mult +20.00% Res.pen +15% darkness +25% physical ----- def ----- Defense +20 (+6 eff.) Resists +5% physical Mind.save +15 (+4 eff.) Confus- +49% Rings make your fingers look great! |
Hettetoran the Strikehacker Hettetoran the Strikehacker0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +7 Dex +4 Mag +2 Cun +7 Con ----- def ----- Resists +12% lightning +9% temporal +5% arcane Crit.dmg- 10.00% Silence- +50% ---------- misc Mana/turn +0.37 Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 35 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's voratun ring of pilfering gladiator's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Acc +14 (+4 eff.) Apr +13 ----- def ----- Defense +15 (+5 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's voratun ring of pilfering rogue's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +22 (+7 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's voratun ring of lightning (+32%) solipsist's voratun ring of lightning (+32%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +16% lightning ----- def ----- Resists +32% lightning Rings make your fingers look great! |
steel ring 'Camymagar' steel ring 'Camymagar'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +14 (+3 eff.) S.pwr/crit +2 Melee Ret 2 blight ----- def ----- Resists +6% acid Mind.save +9 (+3 eff.) Blind- +20% Confus- +26% ---------- misc Infravis +3 See.Stealth +5 See.Invis +9 Rings make your fingers look great! |
warrior's voratun ring of pilfering warrior's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str dps ---------- Acc +16 (+5 eff.) Apr +9 ----- def ----- Armour +14 Defense +16 (+5 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
chilling voratun battleaxe of corruption (168% power, 4 apr) chilling voratun battleaxe of corruption (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +42 cold On Hit: 20% Curse of Vulnerability 5 Massive two-handed battleaxes. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 42 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 33 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 139 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
infernal dragonbone magestaff of warding (136% power, 6 apr, cold element) infernal dragonbone magestaff of warding (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+5 eff.) Melee+ 35 fire Dmg.mod +30% cold ----- def ----- Armour +7 Defense +8 (+3 eff.) ---------- misc See.Invis +20 Wards +2 cold Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Blastblow' drakeskin leather belt 'Blastblow'1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +9% lightning Res.pen +15% lightning +25% darkness +20% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +15% mind Spell.save +15 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Bloombreacher' hardened leather belt 'Bloombreacher'1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +3 Mag +4 Wil +8 Cun +4 Con dps ---------- Dmg.mod +6% nature +9% mind ----- def ----- Phys.save +14 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +14 (+4 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 See.Invis +15 A belt that goes around your waist. |
Nightknave (2 def, 0 armour) Nightknave (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Con dps ---------- Dmg.mod +6% darkness Res.pen +20% lightning Melee Ret 10 darkness ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning +18% darkness Spell.save +7 (+1 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+4 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+4 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 35 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.3 Pwr.cost 42 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 266.46 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
spellwoven elven-silk robe of power (0 def, 0 armour) spellwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +26 (+5 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all Spell.save +30 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betholratta (0 def, 4 armour) Betholratta (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +11 Str +3 Dex +7 Wil +5 Cun +5 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +11 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Invis +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots (0 def, 5 armour) wanderer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Cun +6 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +20 (+5 eff.) Mind.save +25 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galebone (0 def, 3 armour) Galebone (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Str +6 Dex dps ---------- Phys.crit +5.0% Crit.mult +20.69% Phys.pwr +15 (+3 eff.) Dmg.mod +30% lightning Acc +40 (+13 eff.) Apr +5 Melee Ret 10 darkness ----- def ----- Armour +3 Phys.save +9 (+3 eff.) Unarmed combat: Power 133% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +13 Apr +5 Crit +17.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Duvudradir (0 def, 1 armour) =water= Duvudradir (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +1 Fatigue +1% Resists +7% cold Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +1.00 Infravis +3 Breathe water A cap made of leather. |
Elolewen the Brightlore (0 def, 3 armour) Elolewen the Brightlore (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +8 Wil dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +3% light ----- def ----- Armour +3 Fatigue +3% Resists +3% nature +8% physical Crit.dmg- 15.00% Phys.save +9 (+3 eff.) Blind- +20% Stun/Frz- +20% A cap made of leather. |
Rainpower the hardened leather cap (0 def, 3 armour) Rainpower the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Con dps ---------- Melee Ret 8 temporal 4 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +8% darkness Spell.save +5 (+1 eff.) Mind.save +9 (+3 eff.) ---------- misc Light +3 Circle of Sanctity: (Instant) Puts all charms on 21 cooldown Level 3.0 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 38 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +10 Mag +3 Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +15% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.90 Mana/ret +2.10 Max.mana +107.00 Manaflow: Puts all charms on 28 cooldown Level 1.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
leafwalker's drakeskin leather cap (0 def, 5 armour) leafwalker's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +10 (+2 eff.) Max.HP +95.00 Heal.mod +19% A cap made of leather. |
shimmering linen wizard hat of the Brotherhood (1 def, 0 armour) =eye= shimmering linen wizard hat of the Brotherhood (1 def, 0 armour) =eye=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +17% arcane ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.mana +14.00 Arcane Eye: (Instant) Puts all charms on 7 cooldown Level 5.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
voratun shield of the stars (0 def, 10 armour, 186 block) voratun shield of the stars (0 def, 10 armour, 186 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Cun +4 Mag dps ---------- Dmg.mod +19% light +19% darkness ----- def ----- Armour +10 Fatigue +8% Resists +20% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1305 alchemist agate 1305 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-5 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
bloodhexed voratun pickaxe (dig speed 17 turns) bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +13.0% Mind.crit +14% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Ragydramnir' (dig speed 22 turns) dwarven-steel pickaxe 'Ragydramnir' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +8 Con ----- def ----- Resists +12% acid Phys.save +18 (+5 eff.) Die.at -80.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 30 turns) iron pickaxe of wreckage (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 56 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ce'Noma the alchemist's lamp Ce'Noma the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +23.00% Phys.pwr +7 (+2 eff.) Dmg.mod +9% temporal Res.pen +8% all Apr +8 Melee Ret 4 mind ----- def ----- Blind- +38% Confus- +16% ---------- misc Max.psi +20.00 Light +11 See.Stealth +11 See.Invis +14 Track: Puts all charms on 28 cooldown Level 4.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +9 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 90). Release absorbed darkness in a 9 radius cone with a 90% chance to blind (based on lite radius), dealing 232.20 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
64 alchemist bloodstone 64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dagiyadin the dwarven-steel torque of mindblast [power 275] (11 cooldown) Dagiyadin the dwarven-steel torque of mindblast [power 275] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Apr +8 ----- def ----- Resists +9% fire +9% cold Die.at -80.00 life HP.reg +4.00 ---------- misc See.Invis +9 Blast the opponent's mind dealing 371 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to reduce fatigue by 44% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glugata the voratun torque of psionic shield [power 173] (18 cooldown) Glugata the voratun torque of psionic shield [power 173] (18 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Spell.pwr +30 (+6 eff.) Res.pen +5% blight ----- def ----- Resists +3% temporal Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Cut- +20% Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 18 cooldown 100% to heal for 110. 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Daguntir' [power 265] (11 cooldown) dwarven-steel torque of mindblast 'Daguntir' [power 265] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% acid +3% darkness Phys.save +12 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +9 (+3 eff.) Stun/Frz- +20% Teleport- +20% Blast the opponent's mind dealing 358 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Tarrilerab' [power 182] (11 cooldown) ash totem of stinging 'Tarrilerab' [power 182] (11 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Str +3 Mag +2 Wil Sting an enemy dealing 251 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Eclipsewinnow [power 14] (11 cooldown) Eclipsewinnow [power 14] (11 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +13 Dex +4 Wil +3 Cun dps ---------- Res.pen +26% darkness On Hit (Melee): * 21% chance to slow global speed by 55% * 21 arcane resource burn ----- def ----- Resists +21% light Crit.dmg- 10.00% Reveal the area around you, dispelling darkness (radius 14, power 100 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 11 cooldown 100% to heal for 94. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Geturegokath' [power 488] (14 cooldown) dragonbone wand of shielding 'Geturegokath' [power 488] (14 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +15 (+3 eff.) Res.pen +10% arcane Melee Ret 6 blight ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Max.mana +60.00 Create a shield absorbing up to 802 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 14 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Pyros the Halfling Arcane Blade level 35
5th Pyre 123rd year of Ascendancy at 12:26 see stats
By Pyros the Halfling Arcane Blade level 24
44th Haze 122nd year of Ascendancy at 04:55 see stats
By Pyros the Halfling Arcane Blade level 34
73rd Regrowth 123rd year of Ascendancy at 14:31 see stats
By Pyros the Halfling Arcane Blade level 45
26th Dusk 123rd year of Ascendancy at 00:46 see stats
By Pyros the Halfling Arcane Blade level 38
37th Pyre 123rd year of Ascendancy at 10:29 see stats
By Pyros the Halfling Arcane Blade level 9
4th Dusk 122nd year of Ascendancy at 11:35 see stats
By Pyros the Halfling Arcane Blade level 37
32nd Pyre 123rd year of Ascendancy at 19:29 see stats
By Pyros the Halfling Arcane Blade level 32
29th Regrowth 123rd year of Ascendancy at 00:43 see stats
By Pyros the Halfling Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 07:16 see stats
By Pyros the Halfling Arcane Blade level 22
34th Haze 122nd year of Ascendancy at 16:35 see stats
By Pyros the Halfling Arcane Blade level 32
29th Regrowth 123rd year of Ascendancy at 01:20 see stats
By Pyros the Halfling Arcane Blade level 31
24th Regrowth 123rd year of Ascendancy at 12:06 see stats
By Pyros the Halfling Arcane Blade level 50
6th Regrowth 124th year of Ascendancy at 23:01 see stats
By Pyros the Halfling Arcane Blade level 24
44th Haze 122nd year of Ascendancy at 04:31 see stats
By Pyros the Halfling Arcane Blade level 10
16th Dusk 122nd year of Ascendancy at 07:50 see stats
By Pyros the Halfling Arcane Blade level 20
23rd Haze 122nd year of Ascendancy at 22:52 see stats
By Pyros the Halfling Arcane Blade level 30
1st Decay 122nd year of Ascendancy at 07:47 see stats
By Pyros the Halfling Arcane Blade level 40
54th Pyre 123rd year of Ascendancy at 02:23 see stats
By Pyros the Halfling Arcane Blade level 50
37th Haze 123rd year of Ascendancy at 20:04 see stats
By Pyros the Halfling Arcane Blade level 50
4th Regrowth 124th year of Ascendancy at 07:03 see stats
By Pyros the Halfling Arcane Blade level 43
8th Mirth 123rd year of Ascendancy at 14:09 see stats
By Pyros the Halfling Arcane Blade level 49
30th Haze 123rd year of Ascendancy at 16:23 see stats
By Pyros the Halfling Arcane Blade level 30
11st Regrowth 123rd year of Ascendancy at 14:43 see stats
By Pyros the Halfling Arcane Blade level 18
60th Dusk 122nd year of Ascendancy at 19:59 see stats
By Pyros the Halfling Arcane Blade level 38
32nd Pyre 123rd year of Ascendancy at 22:17 see stats
By Pyros the Halfling Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 07:15 see stats
By Pyros the Halfling Arcane Blade level 24
44th Haze 122nd year of Ascendancy at 04:55 see stats
By Pyros the Halfling Arcane Blade level 8
3rd Summertide 122nd year of Ascendancy at 22:42 see stats
By Pyros the Halfling Arcane Blade level 24
44th Haze 122nd year of Ascendancy at 04:55 see stats
By Pyros the Halfling Arcane Blade level 32
40th Regrowth 123rd year of Ascendancy at 04:45 see stats
By Pyros the Halfling Arcane Blade level 44
17th Dusk 123rd year of Ascendancy at 18:12 see stats
By Pyros the Halfling Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 15:45 see stats
By Pyros the Halfling Arcane Blade level 40
64th Pyre 123rd year of Ascendancy at 09:38 see stats
By Pyros the Halfling Arcane Blade level 24
53rd Haze 122nd year of Ascendancy at 17:50 see stats
By Pyros the Halfling Arcane Blade level 16
48th Dusk 122nd year of Ascendancy at 06:40 see stats
By Pyros the Halfling Arcane Blade level 33
69th Regrowth 123rd year of Ascendancy at 23:06 see stats
Log
Talent Infusion: Movement is ready to use.
Talent Phase Door is ready to use.
Talent Inner Power is ready to use.
Pyros reflects damage back to Greater multi-hued wyrm!
Acid Splash from Argoniel hits Pyros for (26 absorbed), 0 acid (0 total damage).
Carrion worm mass's wormblight area effect hits Multi-hued drake for 76 blight damage.
Poison from Greater multi-hued wyrm hits Pyros for (111 absorbed), 0 nature (0 total damage).
Pyros hits Argoniel for 26 reflected damage.
Pyros hits Greater multi-hued wyrm for 111 reflected damage.
Pyros casts Lightning.
Pyros's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Pyros casts Invoke Darkness.
Pyros's spell attains critical power!
Pyros damages herself through Martyrdom!
Argoniel hits Pyros for (75 absorbed), 0 lightning (0 total damage).
Pyros hits Argoniel for 1227 lightning damage.
Pyros killed Argoniel!
Pyros has finished recovering.
Talent Arcane Reconstruction is ready to use.
Talent Arcane Strike is ready to use.
Acid Splash from Argoniel hits Pyros for (24 absorbed), 0 acid (0 total damage).
Poison from Greater multi-hued wyrm hits Pyros for (111 absorbed), 0 nature (0 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Adventure) difficulty)!