Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Yeek |
Class | Writhing One |
Level / Exp | 50 / 3306% |
Size | small |
Lifes / Deaths | Killed by Pyros Eien at level 50 on the 29th Haze 123rd year of Ascendancy at 17:37 7 / 1 |
Primary Stats
Strength | 66 (base 60) |
Dexterity | 58 (base 35) |
Constitution | 71 (base 59) |
Magic | 105 (base 64) |
Willpower | 28 (base 12) |
Cunning | 34 (base 12) |
Resources
Life | 1187/1282 |
Mana | 364/364 |
Insanity | 96/100 |
Positive | 162/177 |
Healing Factor | 1.4796680497926 |
Regeneration | 31.703549047433 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +60.79816370626% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 30.639798336955 |
See Invisible | 39.639798336955 |
Offense: Mainhand
Damage | 190 |
Accuracy | 40 |
Crit Chance | 54% |
APR | 31 |
Speed | 0.91 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 22% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Cold | +68% |
Darkness | +136% |
Light | +42% |
Temporal | +36% |
Blight | +77% |
Physical | +40% |
Fire | +36% |
All | +33% |
Offense: Damage Penetration
Physical | +30% |
Darkness | +50% |
Light | +45% |
All | +10% |
Defense: Base
Armour (hardiness) | -38.932513033299 (50.629139072848%) |
Defense | 65 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 40 |
Mental Save | 39 |
Defense: Resistances
Acid | + 76%( 76%) |
Physical | + 76%( 76%) |
Cold | + 76%( 76%) |
All | + 88%( 76%) |
Darkness | + 76%( 76%) |
Light | + 76%( 76%) |
Temporal | + 76%( 76%) |
Mind | + 76%( 76%) |
Lightning | + 76%( 76%) |
Fire | + 76%( 76%) |
Nature | + 76%( 76%) |
Defense: Immunities
Disarm Resistance | 34% |
Silence Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 41% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Demented / Path of horror | 1.70 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Premonition |
talent | Chant of Fortress |
talent | Chaos Orbs |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 32% feedback damage from all damage done. Empathic Hex |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is hexed, granting it 54% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | 6 stacks, +18% to all damage dealt. Chaos Orbs |
detrimental effect | The target has been splashed with acid, taking 64.51 acid damage per turn, reducing armour by 88 and attack by 77. Acid Splash |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
beneficial effect | 7 pustules increasing resistance by 35%. Putrescent Pustule |
beneficial effect | The target is surrounded by a magical shield, absorbing 326/652 damage before it crumbles. Damage Shield |
beneficial effect | Reduces darkness damage received by 20%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Ximith the vampire lord. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2680. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Woeclamor the pair of voratun boots (0 def, 13 armour) Woeclamor the pair of voratun boots (0 def, 13 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +24% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +13 Fatigue +4% Resists +3% light Silence- +49% Confus- +37% Stun/Frz- +38% ---------- misc Spell.cld 10% Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Hellssnake the alchemist's lamp Hellssnake the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% Crit.mult +15.00% Dmg.mod +15% cold Res.pen +10% all Apr +10 ----- def ----- Defense +30 (+7 eff.) Resists +12% fire Die.at -40.00 life ---------- misc Max.stam +30.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Emima the Obsidianire (0 def, 5 armour) Emima the Obsidianire (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness +20% physical ----- def ----- Armour +5 Fatigue +1% Phys.save +6 (+1 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Infravis +2 A cap made of leather. |
Tool | ash wand of shielding 'Duathelmaim' [power 218] (18 cooldown) ash wand of shielding 'Duathelmaim' [power 218] (18 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Dex +2 Wil +7 Con dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness ----- def ----- Resists +9% mind Crit.dmg- 15.00% ---------- misc See.Invis +9 Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Curewake Curewake0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +8% all On Hit (Melee): * 21% chance to slow global speed by 54% ----- def ----- Resists +9% nature +16% mind Spell.save +9 (+3 eff.) Die.at -83.52 life HP.reg +4.18 Blind- +21% Disease- +21% Silence- +21% Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Wil dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +7% all On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light +2% physical Spell.save +6 (+2 eff.) Mind.save +16 (+6 eff.) Max.HP +71.00 HP.reg +17.00 Heal.mod +20% Blind- +21% Knockbk- +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 27 out of 15/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Flashguile the voratun waraxe (150% power, 6 apr) Flashguile the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 370 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex dps ---------- Phys.crit +26.0% Crit.mult +30.00% Phys.pwr +13 (+2 eff.) Dmg.mod +9% light Res.pen +20% light Acc +12 (+4 eff.) Apr +15 ----- def ----- Defense +11 (+2 eff.) Resists +6% light Disarm- +34% One-handed war axes. |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 18 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 21.28 mind and 37.70 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 19% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 18. Terrified: Deals 4.66 mind and 8.25 darkness damage per turn and increases cooldowns by 29%. Haunted: Causes the target to suffer 8.45 mind and 14.97 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Main armor | Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 5.1 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 41%. You can also activate this talent to instantly destroy more worms, letting you jump in range 10 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Cloak | Bleakpanic the elven-silk cloak (23 def, 0 armour) Bleakpanic the elven-silk cloak (23 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +25% darkness Res.pen +15% light +10% darkness ----- def ----- Defense +23 (+5 eff.) Resists +23% darkness +12% physical Stealth +17 Die.at -80.00 life ---------- misc Stam/turn +3.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Singeworm' voratun amulet 'Singeworm'0.1 T5 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +3% temporal +3% fire +7% physical On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +16% temporal +3% fire Res.Cap +6% all Phys.save +15 (+4 eff.) ---------- misc Masteries +0.40 Demented/Path of horror Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 254; cd 13) healing infusion of the wizard (heal 254; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 747%; cd 10) movement infusion (speed 747%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 747% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 754%; cd 8) movement infusion of the duelist (speed 754%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 527; 12 cd) regeneration infusion of the titan (heal 527; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 634; 13 cd) regeneration infusion of the wizard (heal 634; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 29%; mental, magical; dur 2; cd 10) wild infusion of the psychic (res 29%; mental, magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 32%; mental, physical; dur 3; cd 13) wild infusion of the titan (res 32%; mental, physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 8; phase 22; cd 15) blink rune (range 8; phase 22; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 10) blink rune (range 8; phase 27; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 118; cd 13) shatter afflictions rune of the warrior (absorb 118; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 125; cd 12) shatter afflictions rune of the wizard (absorb 125; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 83; blocks 6; dur 4; cd 14) stormshield rune (threshold 83; blocks 6; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 37; blocks 5; dur 4; cd 14) stormshield rune of the warrior (threshold 37; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 5 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Alugund the gold amulet Alugund the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +4 (+1 eff.) Dmg.mod +18% temporal +6% light +6% physical +6% arcane +4% darkness Acc +5 (+2 eff.) Apr +13 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Masteries +0.16 Demented/Friend of the worm Amulets can have magical properties. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Daycutter Daycutter0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +1 Mag +3 Wil +6 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Resists +6% light Crit.dmg- 15.00% Unseen.red 11% Amulets can have magical properties. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 32 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Torodas Torodas0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +34 (+6 eff.) Phys.spd +20% Dmg.mod +17% physical Apr +4 ----- def ----- Armour +6 Resists +30% lightning Stun/Frz- +50% ---------- misc Stam/turn +3.00 Amulets can have magical properties. |
Xerirassra the gold amulet Xerirassra the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% blight Melee Ret 6 blight ----- def ----- Armour +2 Defense +20 (+5 eff.) Resists +6% acid +6% mind +12% blight Die.at -40.00 life Blind- +15% Stun/Frz- +20% ---------- misc Infravis +7 Sight +2 See.Invis +10 Amulets can have magical properties. |
stralite amulet 'Gluma' stralite amulet 'Gluma'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% Acc +30 (+10 eff.) ----- def ----- Fatigue -9% Resists +9% acid +21% cold Spell.save +9 (+3 eff.) Die.at -80.00 life HP.reg +5.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Amulets can have magical properties. |
voratun amulet 'Pyrepierce' voratun amulet 'Pyrepierce'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Mag +5 Cun dps ---------- Res.pen +10% lightning ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +12% cold +5% arcane +30% fire Res.Cap +6% all Phys.save +25 (+6 eff.) Die.at -82.37 life Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
wanderer's steel amulet of the eclipse wanderer's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 7 light 9 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 8% chance to reduce damage dealt by 22% * 8% chance to blind ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blastpower Blastpower0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +15% acid +5% arcane +15% lightning Phys.save +18 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +18 (+6 eff.) Max.HP +40.00 Silence- +20% Rings can have magical properties. |
Burnwire Burnwire0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Armour +6 Resists +8% blight +12% fire +8% nature +6% acid HP.reg +5.00 Poison- +17% Disease- +18% Stun/Frz- +23% Rings can have magical properties. |
Daimendil Daimendil0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Dex +6 Con dps ---------- Crit.mult +20.00% Dmg.mod +15% physical Apr +6 ----- def ----- Phys.save +6 (+1 eff.) Blind- +41% ---------- misc Infravis +6 See.Stealth +25 See.Invis +25 Rings can have magical properties. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 44 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Velethra the steel ring Velethra the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% cold ----- def ----- Defense +30 (+7 eff.) Resists +6% temporal +5% arcane +9% blight +28% cold +9% mind +9% nature Max.HP +40.00 Rings can have magical properties. |
Wildstriker Wildstriker0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +6 Str dps ---------- Dmg.mod +10% mind +21% nature ----- def ----- Resists +10% mind +6% nature ---------- misc Infravis +3 Rings can have magical properties. |
copper ring 'Rimesorrow' copper ring 'Rimesorrow'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Mind.pwr +20 (+6 eff.) Dmg.mod +3% cold Res.pen +20% mind ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +11% Rings can have magical properties. |
gold ring 'Morningwinnow' gold ring 'Morningwinnow'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Dmg.mod +9% light ----- def ----- Blind- +32% ---------- misc Max.hate +10.00 Max.psi +30.00 Light +3 Infravis +5 See.Stealth +16 See.Invis +14 Rings can have magical properties. |
savage's voratun ring of pilfering savage's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +5 Con dps ---------- Acc +15 (+5 eff.) Apr +15 ----- def ----- Defense +17 (+4 eff.) Spell.save +20 (+7 eff.) ---------- misc Max.stam +40.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring of warding voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +23% acid +30% fire +30% lightning +30% cold Rings can have magical properties. |
acidic voratun dagger of vileness (148% power, 9 apr) acidic voratun dagger of vileness (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 148% Range: 1.3x Uses 45% Dex, 50% Mag, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 33 On Crit: * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 Sharp, short and deadly. |
caustic dwarven-steel dagger (118% power, 7 apr) caustic dwarven-steel dagger (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 118% Range: 1.3x Uses 45% Dex, 50% Mag, 45% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +26 acid +29 nature While equipped: dps ---------- Res.pen +17% acid +15% nature Apr +10 Sharp, short and deadly. |
Eilinoldamina the Demongrinder (180% power, 4 apr) Eilinoldamina the Demongrinder (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 180% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 fire +27 darkness On Crit.r2 +12 mind On Hit: * 27% chance to reduce damage dealt by 22% * 27% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: Stats +8 Cun dps ---------- Dmg.mod +24% mind +12% darkness On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ---------- misc Hate/m.crit +6.80 Max.psi +40.00 Massive two-handed mauls. |
Isilebeth (202% power, 4 apr) Isilebeth (202% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 202% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +34 cold On Hit: * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Phys.pwr +35 (+6 eff.) Acc +35 (+12 eff.) ----- def ----- Defense +40 (+10 eff.) Massive two-handed mauls. |
balanced steel greatsword of projection (125% power, 2 apr) balanced steel greatsword of projection (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master/Psionic Power 126% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +13 (+5 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +45% Massive two-handed swords. |
truestriking voratun greatsword of massacre (194% power, 4 apr) truestriking voratun greatsword of massacre (194% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 195% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +35 (+12 eff.) Apr +21 Massive two-handed swords. |
Punae's Blade (157% power, 4 apr) Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Gorurek the Flametrial (111% power, 40 apr, nature damage) Gorurek the Flametrial (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 fire +12 temporal While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% nature +39% arcane On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +34% blight +24% cold Crit.dmg- 20.00% Die.at -80.00 life Max.HP +80.00 Disease- +22% Disarm- +27% Knockbk- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of venom (116% power, 40 apr, mind damage) horrifying living mindstar of venom (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 13 acid 15 mind 15 darkness Dmg.mod +20% acid +10% mind +10% darkness Res.pen +20% acid ----- def ----- Resists +20% acid HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adavea the Hellroar (136% power, 6 apr, physical element) Adavea the Hellroar (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Rare] Nature Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +41% fire +12% light +30% physical Res.pen +50% nature +20% fire ----- def ----- Defense +55 (+13 eff.) Resists +12% fire +15% darkness +7% arcane Crit.dmg- 20.00% Max.HP +80.00 Heal.mod +27% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 122.77 light damage. Staves designed for wielders of magic, by the greats of the art. |
Bethadhekira the Blackfear (152% power, 6 apr, lightning element) Bethadhekira the Blackfear (152% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Rare] Arcane Power 152% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +60 (+13 eff.) Dmg.mod +50% acid +6% arcane +42% lightning ----- def ----- Resists +27% darkness +12% cold Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Vim/s.crit +2.72 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone vilestaff (136% power, 6 apr, acid element) blighted dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +27 (+6 eff.) Dmg.mod +30% acid ---------- misc Vim/s.crit +4.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood vilestaff of the prodigy (129% power, 5 apr, blight element) bloodlich's elven-wood vilestaff of the prodigy (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +24 Mag +17 Wil +26 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +26.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% blight ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +38.00 Max.N.En +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Frigidblight' (129% power, 5 apr, darkness element) elven-wood starstaff 'Frigidblight' (129% power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +4 Wil dps ---------- Phys.crit +16.0% Spell.crit +22% Phys.pwr +26 (+5 eff.) Spell.pwr +30 (+7 eff.) Dmg.mod +25% darkness Res.pen +5% cold Acc +25 (+9 eff.) Melee Ret 6 cold ---------- misc Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff of might (111% power, 3 apr, light element) shimmering ash starstaff of might (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +6 (+1 eff.) Dmg.mod +15% light ---------- misc Mana/turn +0.22 Max.mana +58.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of wizardry (120% power, 4 apr, lightning element) yew magestaff of wizardry (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +17 (+4 eff.) Dmg.mod +20% lightning ---------- misc Max.mana +69.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+14 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
blazebringer's voratun waraxe of massacre (166% power, 6 apr) blazebringer's voratun waraxe of massacre (166% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 166% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +89 fire While equipped: dps ---------- All.spd +10% Res.pen +25% fire One-handed war axes. |
stormbringer's voratun waraxe (150% power, 6 apr) stormbringer's voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +40 lightning +45 cold While equipped: dps ---------- Mov.spd +42% Res.pen +24% lightning +24% cold One-handed war axes. |
Glorelralle the Blizzardgash Glorelralle the Blizzardgash1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +6 Lck dps ---------- Melee Ret 4 cold ----- def ----- Defense +15 (+3 eff.) Stealth +6 Die.at -80.00 life ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
Blindsmash (3 def, 0 armour) Blindsmash (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +6 Mag +6 Wil +3 Cun dps ---------- Spell.crit +8% ----- def ----- Defense +3 (+0 eff.) Resists +16% blight +20% nature +18% light Mind.save +6 (+2 eff.) HP.reg +10.00 Heal.mod +16% ---------- misc Equi/ret +0.12 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorebone (3 def, 0 armour) Gorebone (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +7 Cun +3 Wil dps ---------- Dmg.mod +18% lightning Res.pen +34% lightning +34% nature On Hit (Melee): * 27% chance to reduce armor by 43% ----- def ----- Defense +3 (+0 eff.) Resists +15% lightning +18% nature Phys.save +12 (+3 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life ---------- misc See.Invis +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salathra (1 def, 0 armour) Salathra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +43.00 ---------- misc Equi/ret +0.08 Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak (3 def, 0 armour) elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of fog (8 def, 0 armour) wyrmwaxed cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+2 eff.) Resists +7% acid +18% light +19% fire +7% cold +6% lightning Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beoruidil the Glarestalker (0 def, 0 armour) Beoruidil the Glarestalker (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +9 Dex +12 Mag +4 Wil +7 Cun dps ---------- Dmg.mod +30% fire Melee Ret 10 light ----- def ----- Resists +45% fire +18% light +15% all ---------- misc Psi/ret +0.20 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour) dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +12% darkness +13% mind +11% all Phys.save +13 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+9 eff.) Max.HP +58.00 HP.reg +2.00 Heal.mod +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Shadowthorn' (0 def, 0 armour) elven-silk robe 'Shadowthorn' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +22% Spell.pwr +39 (+9 eff.) Dmg.mod +6% lightning +23% light +32% darkness +27% arcane Res.pen +15% darkness +25% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +6% lightning +6% darkness +15% all ---------- misc Mana/turn +0.40 Max.mana +207.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven Robe of the Worm (0 def, 0 armour) fearwoven Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +10% darkness +8% physical Res.pen +8% darkness +8% physical ----- def ----- Resists +7% all ---------- misc Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of alchemy (0 def, 0 armour) linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% physical +9% fire +9% cold ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +7% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Linaniil (8 def, 8 armour) sunsealed elven-silk robe of Linaniil (8 def, 8 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +12% Spell.pwr +30 (+7 eff.) Dmg.mod +28% light ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +14% darkness +15% light +15% all Max.HP +52.00 ---------- misc Mana/turn +0.40 Max.mana +100.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe (0 def, 0 armour) verdant silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Resists +13% all Poison- +41% Disease- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkmalice (0 def, 5 armour) Darkmalice (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% acid +9% darkness Res.pen +31% darkness +20% temporal Apr +13 Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Resists +26% darkness +30% temporal Def/telep +25 Res/telep +16% Dur/telep +22% ---------- misc Spell.cld 10% A pair of boots made of leather. |
pair of drakeskin leather boots 'Toryrak' (0 def, 30 armour) pair of drakeskin leather boots 'Toryrak' (0 def, 30 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +8 Str +6 Dex +4 Cun dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +24% physical ----- def ----- Armour +30 Resists +5% physical Phys.save +21 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Infravis +3 A pair of boots made of leather. |
pair of dwarven-steel boots 'Voidbrawn' (0 def, 4 armour) pair of dwarven-steel boots 'Voidbrawn' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +6% cold +21% darkness Res.pen +20% darkness +25% cold Melee Ret 6 acid ----- def ----- Armour +4 Fatigue +3% Resists +6% acid +10% fire +26% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Zanedeneg' (0 def, 12 armour) pair of voratun boots 'Zanedeneg' (0 def, 12 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Cun +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +12 Fatigue +4% Silence- +39% Confus- +37% Stun/Frz- +49% ---------- misc Psi/ret +0.08 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 On Spell Hit: 10% Lightning 1 This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Voriwe (0 def, 5 armour) Voriwe (0 def, 5 armour)1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +1 Dex +5 Mag dps ---------- Phys.crit +4.0% Spell.crit +7% Phys.pwr +30 (+5 eff.) Spell.pwr +11 (+3 eff.) Melee+ 18 temporal Ranged+ 13 temporal Dmg.mod +11% arcane +8% temporal ----- def ----- Armour +5 Resists +7% temporal ---------- misc Mana/turn +0.15 Unarmed combat: Power 134% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +25 arcane On Crit.r2 +10 arcane On Hit: 10% Elemental Bolt 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Tudin' (0 def, 3 armour) drakeskin leather gloves 'Tudin' (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Resists +5% arcane Phys.save +26 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +28 (+10 eff.) Max.HP +100.00 Poison- +20% Disarm- +41% Confus- +20% Knockbk- +20% Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +22 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant voratun gauntlets of strength (+6) (0 def, 3 armour) radiant voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 T4 hands armor [Ego] Arcane/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+4 eff.) Melee+ 16 light Dmg.mod +11% light ----- def ----- Armour +3 Fatigue +5% Resists +15% light Unarmed combat: Power 151% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 20% Searing Light 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Bilebutcher (0 def, 5 armour) Bilebutcher (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +41 (+9 eff.) Dmg.mod +24% arcane +12% cold Res.pen +34% arcane On Hit (Melee): * 27% chance to slow global speed by 54% ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +7% arcane +15% cold ---------- misc Max.vim +68.01 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dazzlewend (2 def, 0 armour) Dazzlewend (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +10 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+0 eff.) Resists +13% fire +9% temporal +15% cold ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Glintbone the voratun helm (0 def, 15 armour) Glintbone the voratun helm (0 def, 15 armour)3.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +26 Wil dps ---------- Spell.crit +8% Dmg.mod +16% blight +17% arcane +3% light Melee Ret 4 blight ----- def ----- Armour +15 Fatigue +5% Resists +29% blight +6% fire Mind.save +25 (+9 eff.) Die.at -100.00 life Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lorerach (15 def, 5 armour) Lorerach (15 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Res.pen +10% blight +10% mind ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +5% Resists +18% cold Crit.dmg- 10.00% Max.HP +105.36 Cut- +21% Teleport- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +20.00 A cap made of leather. |
drakeskin leather cap 'Pitchsun' (0 def, 5 armour) drakeskin leather cap 'Pitchsun' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +4 Wil +5 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) Res.pen +5% darkness +15% physical ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +5% physical +14% darkness +3% acid Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) Die.at -40.00 life ---------- misc Stam/turn +4.00 Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 33 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
elven-silk wizard hat of madness (3 def, 0 armour) elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +9 Cun +10 Wil dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+0 eff.) Mind.save +30 (+10 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 137 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather cap 'Brenamnir' (0 def, 1 armour) rough leather cap 'Brenamnir' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +9% mind Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/ret +0.70 Equi/ret +0.70 A cap made of leather. |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)3.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Wretchravage the voratun mail armour (5 def, 19 armour) Wretchravage the voratun mail armour (5 def, 19 armour)14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +3% Crit.mult +27.20% Dmg.mod +3% arcane Res.pen +10% acid Melee Ret 4 acid ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +3% Resists +30% blight +3% nature +30% darkness +10% mind Phys.save +15 (+4 eff.) Mind.save +23 (+8 eff.) ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Light +2 A suit of armour made of mail. |
enlightening voratun mail armour of delving (5 def, 10 armour) enlightening voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Master/Psionic While equipped: Stats +10 Str +8 Wil +9 Cun ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% darkness +15% physical Mind.save +20 (+7 eff.) ---------- misc Light +2 Track: Puts all charms on 27 cooldown Level 2.4 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating steel mail armour of the deep (2 def, 9 armour) rejuvenating steel mail armour of the deep (2 def, 9 armour)14.0 T2 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +9% cold HP.reg +4.00 ---------- misc Stam/turn +1.30 Breathe water A suit of armour made of mail. |
Elenysus the Bleakvengeance (20 def, 8 armour) Elenysus the Bleakvengeance (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +30 (+10 eff.) Res.pen +5% darkness ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +8% mind +24% cold Mind.save +12 (+4 eff.) Max.HP +80.00 HP.reg +7.00 Heal.mod +17% ---------- misc Max.hate +4.00 A suit of armour made of leather. |
Xeryldanne the Deepslady (12 def, 7 armour) Xeryldanne the Deepslady (12 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +9 Str +5 Dex +8 Mag +6 Wil +5 Cun dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +22 (+4 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +22 (+7 eff.) Dmg.mod +12% darkness +21% acid ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +18% lightning +9% cold +12% darkness +12% acid Crit.dmg- 15.00% A suit of armour made of leather. |
marauder's rough leather armour of thunder (7 def, 2 armour) marauder's rough leather armour of thunder (7 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Master While equipped: Stats +10 Str +4 Dex +5 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +13 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +13 (+4 eff.) ----- def ----- Armour +2 Defense +7 (+1 eff.) Fatigue +6% Resists +12% lightning Phys.save +8 (+2 eff.) A suit of armour made of leather. |
prismatic drakeskin leather armour of acid resistance (20 def, 8 armour) prismatic drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +30% acid +19% light +19% darkness A suit of armour made of leather. |
radiant hardened leather armour (9 def, 6 armour) radiant hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +22% blight +22% darkness ---------- misc Light +2 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour) rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% HP.reg +8.00 ---------- misc Stam/turn +2.50 A suit of armour made of leather. |
enlightening voratun plate armour of delving (0 def, 16 armour) enlightening voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor [Ego++] Master/Psionic While equipped: Stats +10 Str +9 Wil +9 Cun ----- def ----- Armour +16 Fatigue +22% Resists +20% darkness +15% physical Mind.save +24 (+8 eff.) ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.4 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
radiant voratun plate armour of Eyal (0 def, 16 armour) radiant voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +30% darkness Max.HP +80.00 HP.reg +11.00 Heal.mod +19% ---------- misc Light +2 A suit of armour made of metal plates. |
quiver of dragonbone arrows (21/21, 165% power, 18 apr) quiver of dragonbone arrows (21/21, 165% power, 18 apr)3.0 T5 arrow ammo [Normal] Power 165% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1780 alchemist agate 1780 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 71 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Silotira Silotira1.0 T3 lite [Rare] Master While equipped: Stats +7 Dex dps ---------- Crit.mult +10.00% Acc +30 (+10 eff.) Apr +3 ---------- misc Stam/turn +3.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
49 alchemist bloodstone 49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duskdare the pouch of voratun shots (22/22, 167% power, 6 apr) Duskdare the pouch of voratun shots (22/22, 167% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 168% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Phasing +41% Ranged+ +20 light +27 darkness +27 blight +27 mind Against +27% Undead On Hit.r1 +27 darkness On Hit: * 27% chance to reduce damage dealt by 22% * 27% chance to reduce all saves and defense by 27 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots (25/25, 162% power, 6 apr) psychokinetic pouch of voratun shots (25/25, 162% power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 163% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 25 Ranged+ +34 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Shots are used with slings to pummel your foes to death. |
Aerurab [power 23] (22 cooldown) Aerurab [power 23] (22 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +3% nature +5% arcane Max.HP +20.00 Disarm- +10% Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Berekath the Sparkwell [power 73] (22 cooldown) Berekath the Sparkwell [power 73] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Con dps ---------- Apr +2 ----- def ----- Resists +9% lightning +6% cold +5% arcane +12% blight ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lighttickler the voratun torque of gale force [power 425] (14 cooldown) Lighttickler the voratun torque of gale force [power 425] (14 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +5 Dex dps ---------- Phys.crit +8.4% Acc +15 (+5 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +21% light ---------- misc Light +3 Project a gust of wind in a cone knocking enemies back 13 spaces and dealing 595 physical damage Puts all charms on 14 cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Treeblight [power 180] (14 cooldown) Treeblight [power 180] (14 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +12% nature +6% physical Melee Ret 10 light 2 physical On Hit (Melee): * 20% chance to slow global speed by 54% Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 252 physical damage Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Dazzlesorrow the elven-wood totem of healing [power 434] (14 cooldown) Dazzlesorrow the elven-wood totem of healing [power 434] (14 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% acid Res.pen +25% acid Melee Ret 8 temporal ----- def ----- Resists +21% acid +9% light Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 14 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Mardiregolin the yew totem of healing [power 230] (14 cooldown) Mardiregolin the yew totem of healing [power 230] (14 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Res.pen +25% physical Acc +15 (+5 eff.) Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 14 cooldown 100% to increase all damage by 16% for 2 turns. 100% to increase all damage penetration by 15% for 2 turns. 100% to heal for 39. Natural totems are made by powerful wilders to store nature power. |
Pitchwing the yew totem of stinging [power 254] (14 cooldown) Pitchwing the yew totem of stinging [power 254] (14 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Dex +1 Wil dps ---------- Dmg.mod +6% lightning Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% Sting an enemy dealing 338 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle 'Adona' [power 175] (22 cooldown) ash totem of summon tentacle 'Adona' [power 175] (22 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Resists +3% acid +3% fire HP.reg +4.00 Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 367 Base Damage: 191 Armor: 8 All Resist: 9 Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Velugadarin' [power 302] (14 cooldown) yew totem of healing 'Velugadarin' [power 302] (14 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +30 (+7 eff.) Resists +15% blight Mind.save +9 (+3 eff.) Poison- +20% Stun/Frz- +20% Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
17 amethyst 17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Flameroar the ash wand of shielding [power 188] (18 cooldown) Flameroar the ash wand of shielding [power 188] (18 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Apr +2 ----- def ----- Resists +6% fire Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to increase all damage by 13% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Gana the ash wand of shielding [power 188] (18 cooldown) Gana the ash wand of shielding [power 188] (18 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Defense +5 (+1 eff.) Confus- +20% Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lelylechik the Satyrbone [power 434] (14 cooldown) Lelylechik the Satyrbone [power 434] (14 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +8 Wil dps ---------- Mind.pwr +20 (+6 eff.) Res.pen +25% nature Create a radius 3 storm for 5 turns. Each turn, creatures within take 115 lightning damage and will be dazed for 1 turn (577 total damage) Puts all charms on 14 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing dragonbone wand of shielding [power 560] (18 cooldown) soothing dragonbone wand of shielding [power 560] (18 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to heal for 97. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By Pyros Eien the Yeek Writhing One level 40
7th Regrowth 123rd year of Ascendancy at 14:56 see stats
By Pyros Eien the Yeek Writhing One level 29
55th Haze 122nd year of Ascendancy at 07:42 see stats
By Pyros Eien the Yeek Writhing One level 40
5th Regrowth 123rd year of Ascendancy at 18:10 see stats
By Pyros Eien the Yeek Writhing One level 50
11st Dusk 123rd year of Ascendancy at 18:28 see stats
By Pyros Eien the Yeek Writhing One level 45
28th Pyre 123rd year of Ascendancy at 21:27 see stats
By Pyros Eien the Yeek Writhing One level 32
72nd Haze 122nd year of Ascendancy at 11:46 see stats
By Pyros Eien the Yeek Writhing One level 20
36th Dusk 122nd year of Ascendancy at 15:32 see stats
By Pyros Eien the Yeek Writhing One level 42
14th Regrowth 123rd year of Ascendancy at 00:12 see stats
By Pyros Eien the Yeek Writhing One level 35
9th Allure 123rd year of Ascendancy at 07:51 see stats
By Pyros Eien the Yeek Writhing One level 24
4th Haze 122nd year of Ascendancy at 05:49 see stats
By Pyros Eien the Yeek Writhing One level 34
1st Wintertide 123rd year of Ascendancy at 09:16 see stats
By Pyros Eien the Yeek Writhing One level 50
25th Haze 123rd year of Ascendancy at 09:41 see stats
By Pyros Eien the Yeek Writhing One level 29
55th Haze 122nd year of Ascendancy at 07:19 see stats
By Pyros Eien the Yeek Writhing One level 10
1st Dusk 122nd year of Ascendancy at 05:45 see stats
By Pyros Eien the Yeek Writhing One level 20
27th Dusk 122nd year of Ascendancy at 23:35 see stats
By Pyros Eien the Yeek Writhing One level 30
60th Haze 122nd year of Ascendancy at 16:04 see stats
By Pyros Eien the Yeek Writhing One level 40
5th Regrowth 123rd year of Ascendancy at 04:53 see stats
By Pyros Eien the Yeek Writhing One level 50
7th Mirth 123rd year of Ascendancy at 19:52 see stats
By Pyros Eien the Yeek Writhing One level 50
63rd Dusk 123rd year of Ascendancy at 04:09 see stats
By Pyros Eien the Yeek Writhing One level 50
25th Haze 123rd year of Ascendancy at 01:58 see stats
By Pyros Eien the Yeek Writhing One level 27
47th Haze 122nd year of Ascendancy at 08:17 see stats
By Pyros Eien the Yeek Writhing One level 50
33rd Dusk 123rd year of Ascendancy at 06:47 see stats
By Pyros Eien the Yeek Writhing One level 42
12nd Regrowth 123rd year of Ascendancy at 05:10 see stats
By Pyros Eien the Yeek Writhing One level 21
64th Dusk 122nd year of Ascendancy at 10:02 see stats
By Pyros Eien the Yeek Writhing One level 44
25th Pyre 123rd year of Ascendancy at 12:16 see stats
By Pyros Eien the Yeek Writhing One level 50
29th Haze 123rd year of Ascendancy at 17:37 see stats
By Pyros Eien the Yeek Writhing One level 29
55th Haze 122nd year of Ascendancy at 07:42 see stats
By Pyros Eien the Yeek Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 05:35 see stats
By Pyros Eien the Yeek Writhing One level 29
55th Haze 122nd year of Ascendancy at 07:42 see stats
By Pyros Eien the Yeek Writhing One level 45
25th Pyre 123rd year of Ascendancy at 16:44 see stats
By Pyros Eien the Yeek Writhing One level 17
20th Dusk 122nd year of Ascendancy at 17:43 see stats
By Pyros Eien the Yeek Writhing One level 47
53rd Pyre 123rd year of Ascendancy at 16:36 see stats
By Pyros Eien the Yeek Writhing One level 25
5th Haze 122nd year of Ascendancy at 02:00 see stats
By Pyros Eien the Yeek Writhing One level 17
17th Dusk 122nd year of Ascendancy at 11:19 see stats
By Pyros Eien the Yeek Writhing One level 50
29th Haze 123rd year of Ascendancy at 17:37 see stats
By Pyros Eien the Yeek Writhing One level 39
5th Regrowth 123rd year of Ascendancy at 04:53 see stats
Log
Pyros Eien casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Tentacle Constriction from Pyros Eien misses Argoniel.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Pyros Eien damages herself through Martyrdom!
Argoniel hits Pyros Eien for (22 flat reduction), (19 absorbed), 0 darkness, (22 flat reduction), (7 absorbed), 0 darkness (0 total damage).
Tentacle Constriction from Pyros Eien hits Argoniel for 490 darkness, 369 darkness (859 total damage).
Tentacle Constriction from Pyros Eien killed Argoniel!
Your constrict target has disappeared!
Pyros Eien deactivates Constrict.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Saving game...
Saving done.
Carrion worm mass is free from the hex.
Carrion worm mass overcomes the gloom.
Carrion worm mass is free from the acid.
The protective shield of Pyros Eien disappears.
Pyros Eien is free from the acid.
Pyros Eien is free from the hex.
Pyros Eien deactivates Premonition.
Pyros Eien is free from the hex.
The shield around Pyros Eien crumbles.
Pyros Eien deactivates Chaos Orbs.
Pyros Eien deactivates Chant of Fortress.