Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 49 (base 49) |
Dexterity | 12 (base 12) |
Constitution | 36 (base 36) |
Magic | 68 (base 55) |
Willpower | 22 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 922/1224 |
Hate | 100/100 |
Vim | 249/251 |
Healing Factor | 0.89328116889323 |
Regeneration | 76.750718031307 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +60.79816370626% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 16 |
See Stealth | 25 |
See Invisible | 56 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 87 |
Accuracy | 68 |
Crit Chance | 10% |
APR | 11 |
Speed | 1.25 |
Offense: Offhand
Damage | 39 |
Accuracy | 68 |
Crit Chance | 8% |
APR | 9 |
Speed | 1.25 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 10% |
Speed | 1.25 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | -42% |
Light | -57% |
Blight | -18% |
Physical | -33% |
Nature | -33% |
All | -60% |
Offense: Damage Penetration
Blight | +52% |
Darkness | +26% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (35.629139072848%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 52 |
Mental Save | 27 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Cold | + 62%(100%) |
All | + 55%(100%) |
Lightning | + 62%(100%) |
Light | + 82%(100%) |
Temporal | + 77%(100%) |
Fire | + 33%(100%) |
Nature | + 58%(100%) |
Defense: Immunities
Disarm Resistance | 26% |
Knockback Resistance | 22% |
Confusion Resistance | 47% |
Stun Resistance | 100% |
Pinning Resistance | 25% |
Silence Resistance | 60% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 587 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | The target is surrounded by a magical shield, absorbing 454/518 damage before it crumbles. Damage Shield |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
beneficial effect | Maximum life increased by 48. Sanguine Infusion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | A flow of life spins around the target, regenerating 84.92 life per turn. Regeneration |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | dragonbone wand of shielding 'Getatorin' [power 518] (18/20 cooldown) dragonbone wand of shielding 'Getatorin' [power 518] (18/20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Res.pen +25% blight ----- def ----- Resists +18% light +15% acid Heal.mod +20% Silence- +20% Create a shield absorbing up to 518 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Drydrabers Drydrabers0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +2% ----- def ----- Resists +6% temporal Mind.save +6 (+3 eff.) Max.HP +20.00 Confus- +27% ---------- misc Psi/ret +0.04 Rings can have magical properties. |
On fingers | copper ring 'Morningveil' copper ring 'Morningveil'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +25% cold On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Resists +15% cold +6% light +6% nature Max.HP +24.00 Disarm- +26% Pinning- +25% Knockbk- +22% ---------- misc Light +3 Rings can have magical properties. |
On fingers | Unlightbrace the voratun ring Unlightbrace the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% nature +18% acid Res.pen +26% darkness On Hit (Melee): * 21% chance to slow global speed by 39% * 20% chance to reduce damage dealt by 12% ----- def ----- Resists +21% light Blind- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +16 Rings can have magical properties. |
On fingers | Isowe Isowe0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +21% acid +6% blight Mind.save +6 (+3 eff.) Die.at -40.00 life Silence- +40% Confus- +20% ---------- misc Mana/turn +0.19 Vim/s.crit +2.00 Rings can have magical properties. |
Around waist | Xeriwe the drakeskin leather belt Xeriwe the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% blight +12% physical Res.pen +26% blight Apr +4 ----- def ----- Armour +12 Defense +30 (+11 eff.) Max.HP +63.00 ---------- misc Max.stam +31.61 A belt that goes around your waist. |
Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
In off hand | Chargestreak (142% power, 5 apr) Chargestreak (142% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Psionic Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +20 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 36 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +8 Mag dps ---------- Dmg.mod +18% blight ----- def ----- Resists +15% lightning Spell.save +18 (+6 eff.) ---------- misc Vim/s.crit +2.09 Sharp, long, and deadly. |
In main hand | Blood-Edge (157% power, 7 apr) Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 10% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 6/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
movement infusion (speed 621%; cd 9) movement infusion (speed 621%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 621% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Cyrureda the copper ring Cyrureda the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +5 Wil dps ---------- Dmg.mod +12% blight ----- def ----- Spell.save +18 (+6 eff.) Silence- +23% ---------- misc Mana/turn +0.13 Mana/s.crit +1.00 Max.vim +20.00 Light +2 Rings can have magical properties. |
Elenor Elenor0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +3 Mag +1 Cun +3 Con dps ---------- Dmg.mod +24% acid +14% cold ----- def ----- Resists +48% acid +28% cold ---------- misc Light +3 Rings can have magical properties. |
Galelore the copper ring Galelore the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% cold Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 12% ----- def ----- Armour +2 Resists +6% lightning +24% cold Rings can have magical properties. |
Glorunn the steel ring Glorunn the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +7 Wil dps ---------- Res.pen +25% arcane ----- def ----- Resists +5% arcane Crit.dmg- 10.00% Max.HP +28.00 Disarm- +28% Pinning- +27% Knockbk- +27% Rings can have magical properties. |
Saliminn the steel ring Saliminn the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Mag +2 Cun dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% all ----- def ----- Crit.dmg- 10.00% Mind.save +6 (+3 eff.) Teleport- +20% ---------- misc See.Invis +15 Rings can have magical properties. |
copper ring 'Eremarath' copper ring 'Eremarath'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +10% temporal ----- def ----- Armour +8 Resists +4% physical +3% nature +6% mind Mind.save +6 (+3 eff.) HP.reg +4.00 Rings can have magical properties. |
titan's copper ring of arcana (+0.12/turn) titan's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
warrior's copper ring of blight (+11%) warrior's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% blight ----- def ----- Armour +6 Resists +11% blight Rings can have magical properties. |
warrior's copper ring of frost (+22%) warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings can have magical properties. |
voratun longsword 'Darkstone' (162% power, 6 apr) voratun longsword 'Darkstone' (162% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +12 temporal On Hit: * 20% chance to reduce damage dealt by 12% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Con +12 Wil dps ---------- Phys.crit +13.0% Phys.pwr +13 (+5 eff.) Dmg.mod +3% temporal Res.pen +15% temporal Melee Ret 4 darkness ----- def ----- Max.HP +71.00 Sharp, long, and deadly. |
Malyroddaran the Coallace (154% power, 6 apr) Malyroddaran the Coallace (154% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +1 Con dps ---------- Phys.crit +11.0% Crit.mult +15.00% Dmg.mod +11% physical Res.pen +10% darkness Acc +19 (+5 eff.) ----- def ----- Resists +6% acid Disease- +29% ---------- misc Stam/turn +2.00 Blunt and deadly. |
stralite mace 'Khelorathad' (149% power, 5 apr) stralite mace 'Khelorathad' (149% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +13 nature While equipped: Stats +7 Str +11 Dex +8 Mag +7 Wil +10 Cun +6 Con dps ---------- Dmg.mod +3% arcane +9% temporal Acc +9 (+2 eff.) Melee Ret 4 arcane ----- def ----- Defense +10 (+4 eff.) Resists +6% temporal Disarm- +30% Blunt and deadly. |
elven-wood vilestaff 'Velota' (139% power, 5 apr, acid element) elven-wood vilestaff 'Velota' (139% power, 5 apr, acid element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 139% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +9 (+3 eff.) Spell.pwr +31 (+6 eff.) Dmg.mod +32% acid Acc +11 (+3 eff.) ----- def ----- Resists +3% mind Crit.dmg- 10.00% Spell.save +6 (+2 eff.) Mind.save +9 (+4 eff.) Knockbk- +10% ---------- misc Max.mana +62.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Breezeserpent (150% power, 6 apr) Breezeserpent (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 light Against +30% Undead On Hit: * 20% chance to slow global speed by 39% * 25% chance for lightning to strike from the target to a second target dealing 132 damage * Create an explosion dealing 132 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +12% blight +22% cold Res.pen +25% cold Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 39% * 10% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +3% nature One-handed war axes. |
Lisyvea the Bogbiter (135% power, 5 apr) Lisyvea the Bogbiter (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 135% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 acid +24 cold On Hit.r1 +4 nature On Hit: * 20% chance to reduce armor by 46% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +15% nature Acc +9 (+2 eff.) ----- def ----- Defense +12 (+5 eff.) Resists +6% acid Disarm- +44% One-handed war axes. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Gorukhad (0 def, 0 armour) Gorukhad (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +7 Wil +1 Con dps ---------- Dmg.mod +11% acid +11% physical +16% fire +15% cold +10% lightning ----- def ----- Resists +16% acid +6% light +24% fire +26% cold +8% lightning +11% all Crit.dmg- 10.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvylaith the reinforced leather armour (12 def, 7 armour) Yvylaith the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +9 Mag +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +9% Mind.crit +8% Phys.pwr +18 (+6 eff.) Spell.pwr +21 (+4 eff.) Mind.pwr +18 (+9 eff.) ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +48% lightning +3% light Crit.dmg- 5.00% Max.HP +50.00 HP.reg +8.30 Heal.mod +16% Poison- +20% Silence- +10% Pinning- +20% A suit of armour made of leather. |
rejuvenating rough leather armour of the hero (3 def, 2 armour) rejuvenating rough leather armour of the hero (3 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +32.00 HP.reg +2.50 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
rough leather armour of the deep (3 def, 3 armour) rough leather armour of the deep (3 def, 3 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +6% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
dragonbone totem of summon tentacle 'Charream' [power 445] (18/25 cooldown) dragonbone totem of summon tentacle 'Charream' [power 445] (18/25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Wil dps ---------- S.pwr/crit +8 Dmg.mod +18% blight +18% fire Phasing +30% ----- def ----- Defense +25 (+9 eff.) Resists +5% arcane +9% darkness Silence- +21% Pinning- +21% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1240 Base Damage: 536 Armor: 35 All Resist: 47 Puts all charms on 25 cooldown 100% to gain a 38% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Balagrim [power 200] (18/15 cooldown) Balagrim [power 200] (18/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +6 Con dps ---------- Apr +5 ---------- misc Light +2 See.Invis +12 Create a radius 3 storm for 5 turns. Each turn, creatures within take 15 lightning damage and will be dazed for 1 turn (79 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Phlegmpride the elven-wood wand of shielding [power 290] (18/20 cooldown) Phlegmpride the elven-wood wand of shielding [power 290] (18/20 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to slow global speed by 39% * 20% chance to reduce armor by 46% Create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 26% for 2 turns. 100% to increase all damage by 12% for 2 turns. 100% to gain a 30% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Melee retaliation hits Pyros Eien for (21 flat reduction), 0 light, (21 flat reduction), 0 light, (21 flat reduction), 0 light (0 total damage).
Carrion worm mass's wormblight area effect hits Mirror Image for 0 blight damage.
Carrion worm mass's wormblight area effect hits Elandar for 14 blight damage.
Pyros Eien receives 16 healing from Carrion worm mass's wormblight area effect.
Pyros Eien's defiled blood area effect hits Elandar for 103 darkness, 119 physical, 32 darkness, 11 cold, 1212 darkness, 31 darkness, 10 cold, 30 darkness, 10 cold (1557 total damage).
Mirror Image uses Taunt.
Tentacle Constriction from Pyros Eien performs a melee critical strike against Elandar!
Elandar shrugs off the effect 'Numbing Darkness'!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your constrict target has disappeared!
Melee retaliation hits Pyros Eien for (21 flat reduction), 0 light (0 total damage).
Tentacle Constriction from Pyros Eien hits Elandar for 1590 darkness, 29 darkness, 10 cold (1629 total damage).
Deep Wound from Pyros Eien hits Elandar for 140 physical damage.
Pyros Eien deactivates Constrict.
Deep Wound from Pyros Eien killed Elandar!
Character control switched to worm that walks (servant of Pyros Eien).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Worm that walks (servant of Pyros Eien) stops regenerating health quickly.
Worm that walks (servant of Pyros Eien) deactivates Ruin.
The shield around worm that walks (servant of Pyros Eien) crumbles.
Worm that walks (servant of Pyros Eien) deactivates Worm that Walks Link.
Worm that walks (servant of Pyros Eien) warms up.
Worm that walks (servant of Pyros Eien) deactivates Infestation.
Mirror Image is free from the ice.