











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Worm that Walks as Fast as You 1.7.0Adds a fortress action that allows you to spend some fortress energy to enhance the Writhing One's worm that walks from the Forbidden Cults DLC (required) to match your speed. Embers of Rage 1.7.4Official Expansion!Teleport: Krhjkjkfy Unspelled 1.5.10Changes 'Teleport: Kroshkkur' to not be a spell, allowing Drem (who would not be barred for any other reason) to enter Zigur. It can still be silenced. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 8 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Poravena the wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:39 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 34 (base 32) |
| Constitution | 14 (base 10) |
| Magic | 13 (base 13) |
| Willpower | 14 (base 10) |
| Cunning | 24 (base 18) |
Resources
| Life | -41/234 |
| Mana | 112/162 |
| Stamina | 88/131 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 0.25932238325009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Darkness | +3% |
| Mind | +6% |
| Cold | +12% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 9 (51.69962066283%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 9 |
| Mental Save | 19 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Temporal | + 6%( 70%) |
| Nature | + 9%( 70%) |
| Lightning | + 3%( 70%) |
| Cold | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (10 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. Corruptionrip (0 def, 2 armour) (On feet)]Corruptionrip (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 (-) Effects on melee hit: * 10% chance to slow global speed by 38% Damage (Melee): 0(-10) item nature slow Changes stats: +4(-) Con Reduces incoming crit damage: 5.00% (-) Light radius: +3 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
| Light source | [vs. Xanelralle the brass lantern (Light source)]Xanelralle the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) mind Changes resistances: +3%(-) darkness / +6%(-) temporal Changes resistances penetration: +5%(-) mind Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat 'Harafast' (1 def, 4 armour) (On head)]linen wizard hat 'Harafast' (1 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 10 Damage (Melee): 0(-10) item blight disease Blindness immunity: +20% (-) Mana each turn: +0.12 (-) Only die when reaching: -40.00 life (-) Spellpower: +3 (+3 eff.) (-) Spell crit. chance: +3% (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Eclipseking (dig speed 30 turns) (Tool)]Eclipseking (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) (-) Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage (Melee): 0(-20) item darkness numbing Changes stats: +1(-) Str / +2(-) Cun Changes resistances: +6%(-) darkness Changes damage: +3%(-) mind Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. marksman's copper ring of frost (+24%) (On fingers)]marksman's copper ring of frost (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) (-) Changes stats: +2(-) Dex Changes resistances: +24%(-) cold Changes damage: +12%(-) cold Rings make your fingers look great! |
| Around waist | [vs. Blastdredge (Around waist)]Blastdredge Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Str / +4(-) Wil / +4(-) Cun Changes resistances: +3%(-) lightning Changes damage: +3%(-) darkness / +9%(-) physical Damage against: +15% (-)Summoned Reduced damage from: +15% (-)Summoned Stamina each turn: +1.00 (-) A belt that goes around your waist. |
| In main hand | [vs. iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (98% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| On hands | [vs. steady rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]steady rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) (-) Physical power: +6 (+3 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Str Physical save: +5 (+5 eff.) (-) Mental save: +6 (+6 eff.) (-) Disarm immunity: +20% (-) When used to modify unarmed attacks: Power: 105% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 (-) Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) When this weapon hits: Perfect Control (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | [vs. iron dagger (98% power, 5 apr) (In main hand, 1 of 2)]iron dagger (101% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (+3%) Range: 1.3x (+0.0x) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Carrionoozer (1 def, 0 armour) (Cloak)]Carrionoozer (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +9%(-) nature Changes resistances penetration: +5%(-) nature Changes damage: +3%(-) mind Psi when hit: +0.04 (-) Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+2 eff.) (-) Fatigue: +6% (-) A suit of armour made of leather. |
Inventory
a necklace with fangsPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 |
[vs. iron dagger (98% power, 5 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Druradan the iron greatmaul (117% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 117% (+18%) Range: 1.5x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-4) Crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (radius 2) on crit: +12 mind Damage against: +7% Unnatural When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% acid Physical save: +3 (+3 eff.) See invisible: +3 Massive two-handed mauls. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (+2) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Fatigue: +12% (+6%) A suit of armour made of mail. |
[vs. Blastdredge (Around waist)]blurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +0(-3) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-3%) lightning Changes damage: +0%(-3%) darkness / +0%(-9%) physical Damage against: +0% (-15% )Summoned Reduced damage from: +0% (-15% )Summoned Stealth bonus: +5 Stamina each turn: +0.00 (-1.00) A belt that goes around your waist. |
[vs. Carrionoozer (1 def, 0 armour) (Cloak)]Olotir the Darkpassion (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) (+5 (+2 eff.)) Changes resistances: +3% temporal / +9% light / +0%(-9%) nature Changes resistances penetration: +0%(-5%) nature Changes damage: +0%(-3%) mind Physical save: +6 (+5 eff.) Psi when hit: +0.00 (-0.04) Maximum life: +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Corruptionrip (0 def, 2 armour) (On feet)]Bleakripper the pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-1) Damage (Melee): 0(-10) item nature slow Changes stats: +0(-4) Con / +5 Wil Changes resistances: +3% darkness Changes damage: +3% darkness Reduces incoming crit damage: 0.00% (-5.00%) Spell save: +3 (+3 eff.) Light radius: +0 (-3) Infravision radius: +0 (-1) Movement speed: +25% A pair of boots made of leather. |
[vs. linen wizard hat 'Harafast' (1 def, 4 armour) (On head)]Cloudoblivion the linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+1 eff.) (-) Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 2 mind Changes stats: +4 Dex / +1 Con Changes resistances: +16% cold Changes resistances penetration: +10% lightning Changes damage: +11% cold Blindness immunity: +0% (-20%) Mana each turn: +0.00 (-0.12) Only die when reaching: +0.00 life (+40.00 life) Spellpower: +0 (+0 eff.) (-3 (-3 eff.)) Spell crit. chance: +0% (-3%) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
[vs. linen wizard hat 'Harafast' (1 def, 4 armour) (On head)]This item will automatically be transmogrified when you leave the level. rough leather cap 'Layywe' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-3) Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Damage (Melee): 0(-10) item blight disease Changes stats: +3 Wil Changes resistances: +5% arcane / +6% cold Allows you to breathe in: water Physical save: +3 (+3 eff.) Blindness immunity: +0% (-20%) Disarm immunity: +10% Mana each turn: +0.00 (-0.12) Only die when reaching: +0.00 life (+40.00 life) Maximum life: +40.00 Spellpower: +0 (+0 eff.) (-3 (-3 eff.)) Spell crit. chance: +0% (-3%) See invisible: +6 A cap made of leather. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Xanelralle the brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) mind Changes resistances: +0%(-3%) darkness / +0%(-6%) temporal Changes resistances penetration: +0%(-5%) mind Light radius: +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Eclipseking (dig speed 30 turns) (Tool)]iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Damage (Melee): 0(-20) item darkness numbing Changes stats: +1(-) Str / +0(-2) Cun Changes resistances: +0%(-6%) darkness Changes damage: +0%(-3%) mind Infravision radius: +0 (-3) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Melee retaliation hits Iceblock for 3 mind damage.
Poravena the wolf's Beyond the Flesh hits Hnorp for (5 to ice), 7 physical, (2 to ice), 3 physical (10 total damage).
Poravena the wolf uses Kinetic Strike.
Poravena the wolf performs a melee critical strike against Hnorp!
Hnorp resists the pin!
Melee retaliation hits Iceblock for 5 mind damage.
Poravena the wolf hits Hnorp for (24 to ice), 37 physical, (2 to ice), 2 mind, (2 to ice), 3 physical, (12 to ice), 19 physical (61 total damage).
Hnorp forces the iceblock to shatter.
Hnorp is free from the ice.
Melee retaliation hits Iceblock for 3 mind, 3 mind (4 total damage).
Hnorp hits Iceblock for 18 darkness, 25 physical, 18 darkness (60 total damage).
Poravena the wolf is free from the illness.
Poravena the wolf speeds up.
Poravena the wolf regains their energy.
Melee retaliation hits Poravena the wolf for 2 mind damage.
Poravena the wolf's Beyond the Flesh hits Hnorp for 23 physical, 6 physical (28 total damage).
Poravena the wolf uses Thermal Strike.
Hnorp is encased in ice!
Melee retaliation hits Poravena the wolf for 2 mind damage.
Poravena the wolf hits Hnorp for (10 parried), 17 cold, 2 mind, 6 physical, 27 cold (52 total damage).
Hnorp uses Infusion: Regeneration.
Hnorp starts regenerating health quickly.
Poravena the wolf uses Charged Strike.
Hnorp is free from the ice.
Melee retaliation hits Iceblock for 4 mind, 2 mind (5 total damage).
Poravena the wolf's Beyond the Flesh hits Hnorp for (7 to ice), 10 physical, (2 to ice), 3 physical (13 total damage).
Poravena the wolf hits Hnorp for (17 to ice), 25 lightning (25 total damage).
Hnorp the level 8 cornac shadowblade was shocked to death by Poravena the wolf on level 3 of Norgos Lair.









































































