












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 22 / 0% |
Size | medium |
Lifes / Deaths | Killed by yaech mindslayer at level 4 on the 77th Pyre 122nd year of Ascendancy at 09:46 / 36Killed by electric eel at level 4 on the 77th Pyre 122nd year of Ascendancy at 10:36 Killed by ancient elven mummy at level 6 on the 77th Pyre 122nd year of Ascendancy at 11:54 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:58 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:26 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:01 Killed by shivgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:30 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:58 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:27 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:55 Killed by shivgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:23 Killed by shivgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:03 Killed by shivgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:35 Killed by shivgoroth at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:11 Killed by netherworm mass at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:54 Killed by netherworm mass at level 7 on the 78th Pyre 122nd year of Ascendancy at 17:52 Killed by netherworm mass at level 7 on the 78th Pyre 122nd year of Ascendancy at 18:27 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:11 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:41 Killed by cold drake at level 9 on the 3rd Mirth 122nd year of Ascendancy at 23:57 Killed by teluvorta at level 11 on the 4th Mirth 122nd year of Ascendancy at 08:11 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 06:33 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 07:00 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 07:31 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 08:16 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 08:40 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 09:40 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:12 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 10:41 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 11:09 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 11:58 Killed by Slasul at level 13 on the 8th Mirth 122nd year of Ascendancy at 12:25 Killed by Grand Corruptor at level 21 on the 3rd Dusk 122nd year of Ascendancy at 16:36 Killed by Grand Corruptor at level 21 on the 3rd Dusk 122nd year of Ascendancy at 18:10 Killed by Grand Corruptor at level 21 on the 3rd Dusk 122nd year of Ascendancy at 21:06 Killed by Grand Corruptor at level 21 on the 3rd Dusk 122nd year of Ascendancy at 22:45 |
Primary Stats
Strength | 21 (base 11) |
Dexterity | 54 (base 47) |
Constitution | 13 (base 10) |
Magic | 11 (base 10) |
Willpower | 24 (base 10) |
Cunning | 63 (base 47) |
Resources
Life | 406/406 |
Stamina | 158/158 |
Healing Factor | 1.1783363011315 |
Regeneration | 3.8295929786775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 3 |
See Stealth | 16 |
See Invisible | 17 |
Offense: Mainhand
Damage | 75 |
Accuracy | 50 |
Crit Chance | 34% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 50 |
Crit Chance | 30% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Cold | +15% |
Blight | +10% |
Physical | +8% |
Fire | +5% |
Nature | +8% |
Defense: Base
Armour (hardiness) | 10 (69.687909656376%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 23 |
Mental Save | 30 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 16%( 70%) |
Cold | + 51%( 70%) |
All | + 3%( 70%) |
Lightning | + 15%( 70%) |
Light | + 6%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 9%( 70%) |
Fire | + 18%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Confusion Resistance | 13% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 564% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 20 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 84 - 118 Accuracy: 65 (knife) APR: 12 Crit Chance: +34% Crit mult: 168% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
All foes have the multiply talent! Infinite Dungeon Challenge (Level 14): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Glittershaper (15-18 power, 3 apr, physical element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 2.0 T1 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) Blind- +22% Confus- +13% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% cold +5% fire A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 45.15 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | ![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Dmg.mod +10% acid Acc +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +20% acid +3% cold +3% blight +12% lightning Phys.save +6 (+3 eff.) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Rare] Psionic Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +4 cold On Crit.r2 +12 cold On Hit: * 10 arcane resource burn * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Resists +3% light Spell.save +9 (+5 eff.) ---------- misc Light +2 Sharp, short and deadly. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 26.5 - 34.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +8 (+2 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Mag dps ---------- Phys.crit +4.0% ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +15% acid +17% temporal +6% mind Mind.save +11 (+6 eff.) A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +8 (+2 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +0% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Allarrea the Cornac Rogue level 20
1st Dusk 122nd year of Ascendancy at 10:47 see stats
By Allarrea the Cornac Rogue level 16
3rd Summertide 122nd year of Ascendancy at 12:20 see stats
By Allarrea the Cornac Rogue level 10
4th Mirth 122nd year of Ascendancy at 01:25 see stats
By Allarrea the Cornac Rogue level 20
7th Flare 122nd year of Ascendancy at 18:38 see stats
By Allarrea the Cornac Rogue level 18
4th Flare 122nd year of Ascendancy at 19:39 see stats
Log
You gain 4.24 gold from the transmogrification of hateful vined mindstar of balance (4-5 power, 18 apr, nature damage).
You gain 10.54 gold from the transmogrification of Kindlezeal (4-4 power, 18 apr, nature damage).
You gain 3.32 gold from the transmogrification of truestriking steel dagger (12-16 power, 6 apr).
You gain 1.92 gold from the transmogrification of steel dagger of dampening (11-14 power, 6 apr).
You gain 2.90 gold from the transmogrification of hateful steel dagger of erosion (13-17 power, 6 apr).
You gain 2.70 gold from the transmogrification of balanced steel dagger (10-14 power, 6 apr).
You gain 10.33 gold from the transmogrification of Xana the steel dagger (11-14 power, 6 apr).
You gain 5.37 gold from the transmogrification of plaguebringer's stralite waraxe (30-43 power, 5 apr).
You gain 3.66 gold from the transmogrification of chilling dwarven-steel waraxe of vileness (19-27 power, 4 apr).
You gain 11.08 gold from the transmogrification of steel mace 'Noonbloom' (16-22 power, 3 apr).
You gain 11.05 gold from the transmogrification of Eclipsedredge the iron mace (12-18 power, 2 apr).
You gain 7.64 gold from the transmogrification of steel longsword 'Forestwoe' (16-22 power, 3 apr).
You gain 12.49 gold from the transmogrification of Daimigen (34-54 power, 2 apr).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel greatmaul of massacre (49-74 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel battleaxe (24-37 power, 2 apr).
You gain 3.76 gold from the transmogrification of short yew vilestaff of might (20-24 power, 4 apr, darkness element).
You gain 3.29 gold from the transmogrification of surging ash vilestaff of power (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of ash starstaff (15-18 power, 3 apr, light element).
You gain 2.91 gold from the transmogrification of cruel elm starstaff of power (10-12 power, 2 apr, darkness element).
You gain 12.36 gold from the transmogrification of Stormsaw the elm starstaff (10-12 power, 2 apr, light element).
You gain 0.68 gold from the transmogrification of regeneration infusion (heal 60; 12 cd).
You feel very confident walking into this place.
Resting starts...
Allarrea regains balance.
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.