Thad Thundercock Jr. the level 14 Orc Skirmisher by Willock07

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassSkirmisher
Level / Exp14 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity41 (base 40)
Constitution11 (base 10)
Magic9 (base 10)
Willpower15 (base 11)
Cunning31 (base 30)

Resources

Life307/307
Stamina126/126
Healing Factor1.0097162075846
Regeneration5.208626751809

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite3

Offense: Mainhand

Damage51
Accuracy36
Crit Chance11%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+19%
Mind+6%
Cold+10%

Defense: Base

Armour (hardiness)21.719009130622 (81.346693962545%)
Defense48
Ranged Defense48
Fatigue0
Physical Save18
Spell Save8
Mental Save16

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 11%( 70%)
Darkness+ 11%( 70%)
Cold+ 40%( 70%)
Fire+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
1/5
3/5
Cunning / Called Shots1.47
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
3/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
5/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
active
done
active
active
done

Equipment

Quiver
Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Thad Thundercock Jr. the Orc Skirmisher level 13
26th Retaking 124th year of Ascendancy at 18:00
see stats
Level 10 (Roguelike) Got a character to level 10.
By Thad Thundercock Jr. the Orc Skirmisher level 10
20th Retaking 124th year of Ascendancy at 20:38
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 32 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of steel (1).
You gain 6.67 gold from the melting of
rejuvenating steel plate armour of clarity (0 def, 9 armour).
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Therapeutic Platemail (4 def, 10 armour).
You collect a new ingredient:
lump of steel (1).
You gain 10.00 gold from the melting of
Iron Mail of Bloodletting (2 def, 4 armour).
You gain 0.96 gold from the melting of
woollen robe of corrosion (+21%) (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.75 gold from the melting of
arcing pouch of steel shots (20/20, 20-25 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (16-23 power, 0 apr).
You gain 4.17 gold from the melting of
shimmering ash vilestaff of warding (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the melting of
ash vilestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the melting of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 0.10 gold from the melting of
steel amulet.
You gain 1.65 gold from the melting of
shielding rune of the warrior (absorb 92; dur 3; cd 14).
You gain 2.11 gold from the melting of
shielding rune of the psychic (absorb 249; dur 4; cd 15).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.14 gold from the melting of
healing infusion of the psychic (heal 77; cd 13).
You gain 3.00 gold from the melting of
medical injector implant (efficiency 100% / cooldown 72%).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...